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jibuki
Kenji
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    Casino office level

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    Kenji


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    Post by Kenji Fri Jan 21, 2011 1:00 pm

    Ross wrote:That's right. Guess I will delay and take my turn after I can see.

    Blade patiently waits for one of his new friends to turn on a light and...

    More Gaurdians & Vampires come out of the S 2 rooms and

    (Dang it!!) Angel notices a tiny 'brain floating in a jar' turn visible from on a high shelf in the small room by the stairs and it 1+11=12 v will attempts to control Angel's mind (& body).

    Ashe's turn, then Blade, then Telgarth...

    Casino office level - Page 2 Ritual20
    Mick
    Mick


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    Post by Mick Fri Jan 21, 2011 1:14 pm

    I think that wounded vamp in the middle need to be over by the conf room door.
    Holy crap 11 incoming and a floating brain.

    Is the jar floating?
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Jan 21, 2011 1:24 pm

    Uh guys... we may want to think about a tactical retreat.

    Ashe, Telgarth, Blade, see if you can take out that guardian in the room with you then bug out.

    With that guardian in there the eladrins can't escape.

    There's too many blood suckers up here. We may be able to create a bottleneck on the stairs.
    avatar
    Kenji


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    Post by Kenji Fri Jan 21, 2011 1:32 pm

    Mick wrote:Is the jar floating?

    Not yet...

    It's floating inside the jar, and the jar is sitting atop a high shelf, but you think it's (brain & jar) about to move now that it turned visible (and didn't seize Angel's brain last turn...)

    and Oops, forgot to move the owner...
    Krystoff
    Krystoff


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    Post by Krystoff Fri Jan 21, 2011 1:45 pm

    Minor: Activate Sunsword to use as a light.

    Now, I think I know what most of those things are on the map but lets make sure.

    The tiniest thing on the map farthest to the east is the brain.
    There is a guardian in the room to the northeast and 4 more that just came out of the south rooms.
    There appears to be 3 of 1 type of vampire (dark green skin, 2 are to the farthest west).
    There is 4 other vampires (kinda white/red looking at the farthest south of the map).
    2 almost dead Eladrins that are north/south of each other in the Northeast room.

    That leaves two things smack dab in the middle of the map that I don't know what they are.

    Free: Alright Angel, lets see if we can get them to group up by the stairs.
    Standard: Use Blazing Starfall on the guardian in the room
    Move: SE, SE, S, S, S, S

    avatar
    Kenji


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    Post by Kenji Fri Jan 21, 2011 2:00 pm

    Krystoff wrote:That leaves two things smack dab in the middle of the map that I don't know what they are.

    The Casino owner and his girlfriend. Right on for everyone else.
    Mick
    Mick


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    Post by Mick Fri Jan 21, 2011 2:06 pm

    Isn't the casino onwer the one I hit with the Orb and fell prone at the conf room door?

    Is the top of the owner's head open? Shocked
    avatar
    Kenji


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    Post by Kenji Fri Jan 21, 2011 2:12 pm

    Krystoff wrote:Minor: Activate Sunsword to use as a light.

    Free: Alright Angel, lets see if we can get them to group up by the stairs.

    Standard: Use Blazing Starfall on the guardian in the room

    Move: SE, SE, S, S, S, S

    Ashe lights up the area with his heirloom sword and 13+6=19 v ref hits the Gaurdian in the room for 10 radiant, then moves.

    Blade was delaying, probably waiting on Ashe, but is still in the dark (sort of) Keep delaying or go now at -5?

    Casino office level - Page 2 Ritual21

    Note: Ashe, I set your token at the max 20 sq range for your weapon's light but you can choose it to be less. It is VERY bright right now.


    Last edited by bradly on Fri Jan 21, 2011 2:18 pm; edited 2 times in total
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    Kenji


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    Post by Kenji Fri Jan 21, 2011 2:14 pm

    Mick wrote:Isn't the casino onwer the one I hit with the Orb and fell prone at the conf room door?

    Is the top of the owner's head open? Shocked

    Crap! Yes, I just did another screenshot & forgot to move him back again! And, um, no... What wounds he had even seem to be healing. (LMAO!)
    Mick
    Mick


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    Post by Mick Fri Jan 21, 2011 2:18 pm

    Wow, regenerating fire damage.

    avatar
    Kenji


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    Post by Kenji Fri Jan 21, 2011 2:22 pm

    Mick wrote:Wow, regenerating fire damage.


    (That's 3.5 thinking...)
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Fri Jan 21, 2011 2:57 pm

    Still can't can't see the guardian so.
    Standard: Executioner's Noose activate shroud for 1d6 if I hit, as well as Night Stalker Damage +5, since none of my allies are adjacent to it))
    Move: Pull out Healing Potion
    Minor: Drink to regain 10 hps and burn a Surge.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Fri Jan 21, 2011 3:07 pm

    How far additional can Telgarth see if he has low light vision?

    Dim Light
    This category includes the light provided by a candle or another dim light source, moonlight, indirect illumination (such as in a cave interior whose entrance is nearby or in a subterranean passageway that has narrow shafts extending to the surface), and the light cast by things such as phosphorescent
    fungi. Characters who have normal vision can’t see well in dim light: Creatures in the area have concealment. Characters who have low-light vision or darkvision see normally in dim light.

    avatar
    Kenji


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    Post by Kenji Fri Jan 21, 2011 3:10 pm

    Ross wrote:Still can't can't see the guardian so.
    Standard: Executioner's Noose activate shroud for 1d6 if I hit, as well as Night Stalker Damage +5, since none of my allies are adjacent to it))
    Move: Pull out Healing Potion
    Minor: Drink to regain 10 hps and burn a Surge.

    Blade must feel prety comfortable in the dark because his noose finishes the Gaurdian off even with the -5 19+6-5=20 v ref for 16 total and it falls.

    Blade also heals many of his wounds. Telgarth's turn...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Jan 21, 2011 3:13 pm

    How wide are the stairs?

    They look a bit bigger than 10' wide, but it looks like only two tokens can fit side by side.

    How far down are the doors?


    Are the eladrin women untied? When do they get their turns?
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Jan 21, 2011 5:51 pm

    Currently Telgarth's turn, but I think he needs a DM ruling on low light vision...
    avatar
    Kenji


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    Post by Kenji Fri Jan 21, 2011 6:15 pm

    Dwarmaj wrote:How wide are the stairs?

    They look a bit bigger than 10' wide, but it looks like only two tokens can fit side by side.

    How far down are the doors?


    Are the eladrin women untied? When do they get their turns?

    Concur. We'll call them 12'-13' wide, but still only 2 tokens. This room is above the casino floor, so pretty far, say the equivilent of 2 stories worth of stairs.

    The hostages just untied themselves when everyone showed up but that was their turn last round.

    Yes, for lowlight vision, we'll say you can see normally in darkness where light has to turn 1 corner and dimly where it has to turn two, and not at all after that. Normal vision is 1 turn less. In other words, Telgarth can see fine in the N room or the whole foyer, and dimly in the conference room right now.
    jibuki
    jibuki


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    Post by jibuki Fri Jan 21, 2011 9:02 pm

    Actually the only ones that don't have at least low light vision is Ashe and Ember.
    Angel and Telgarth have low light vision and Blade has darkvision.

    Move S, 4 SE, S - should be two squares to the NW of Ashe,
    Minor Oath floating head
    Free "For the glory of Pelor!"
    Standard Seeking Brand floating head

    Avenger Attack 1 Seeking Brand
    You refuse to let your enemies escape you, scorching a brand upon your sworn foe that is drawn to the power of your oath.
    Encounter Divine, Implement, Radiant
    Standard Action Ranged 5
    Target: One creature
    Effect: If the target is your oath of enmity target, you can roll twice on this attack and use either result.
    Attack: Wisdom vs. Reflex
    Hit: 2d8 + Wisdom modifier radiant damage, and the target is slowed until the end of your next turn.


    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Fri Jan 21, 2011 9:12 pm

    jibuki wrote:and Blade has darkvision.

    Holy shit. I do have Darkvision. Rock on. For some reason I didn't think I did.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Sat Jan 22, 2011 11:37 am

    jibuki wrote:Move S, 4 SE, S - should be two squares to the NW of Ashe,
    Minor Oath floating head
    Free "For the glory of Pelor!"
    Standard Seeking Brand floating head

    Telgarth moves between Ashe & the floating brain and 7+6=13, 11+6=17 v will, Barely missed, but hit v ref. (You had it as one, your token has it as the other.) Assuming ref, you do 14 hits radiant to the brain in a jar.

    The owner, Sam Mui, does a move action adjacent to his gf, minor to give her a sloppy excited kiss, a free action to say, "They all have magic! Mercury, make sure it's the Prophesized Ones then meet us upstairs" then does a move action around the corner to Ashe.

    The Hottie smiles a little bit crazy of a smile, kisses Sam back, and seems to be just watching everyone intently...

    The 3 Githyanki Vamps, the one attacks Angel and 8+11=19, miss because of total defense, the other 2 move/charge and 20+11=crit on Ember, flurry to Angel, the other 18+11=29 hit Angel flurry to Ember. Both took 5 necrotic + 7 flurry.

    Ember's turn then Angel...

    Casino office level - Page 2 Ritual22

    Note: I forgot to add the damage to the brain, so pretend the token is about 1/3 to 1/4 wounded (not bloodied)
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat Jan 22, 2011 12:22 pm

    jibuki wrote:Move S, 4 SE, S - should be two squares to the NW of Ashe,
    Minor Oath floating head
    Free "For the glory of Pelor!"
    Standard Seeking Brand floating head

    Seeking Brand is Wisdom vs Reflex in the Compendium.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat Jan 22, 2011 12:38 pm

    Angel: Hey Ember, wait until after I go... I may be able to save you some time.
    jibuki
    jibuki


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    Post by jibuki Sat Jan 22, 2011 1:54 pm

    Does the head look like it is healing itself?
    Mick
    Mick


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    Post by Mick Sat Jan 22, 2011 2:50 pm

    OK delay until after Angel
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat Jan 22, 2011 2:53 pm

    On Angel's turn he'll:

    Standard: use Five Storms attack (close burst 1). Use FoB on one Vamp adjacent to Ember (or the one SW of me if I manage to hit the other two).

    Move: will have to wait and see if I hit anything...

    Minor: take out a potion



    Five Storms [Attack Technique]
    You move like a whirlwind, spinning as you unleash an array of kicks and punches, which slam into your foes like a storm crashing onto the shore.

    At-Will Full Discipline, Implement, Psionic
    Standard Action Close burst 1

    Target: Each enemy you can see in the burst

    Attack: Dexterity vs. Reflex

    Hit: 1d8 + Dexterity modifier damage.
    Level 21: 2d8 + Dexterity modifier damage.
    avatar
    Kenji


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    Post by Kenji Sat Jan 22, 2011 3:01 pm

    Dwarmaj wrote:On Angel's turn he'll:

    Standard: use Five Storms attack (close burst 1). Use FoB on one Vamp adjacent to Ember (or the one SW of me if I manage to hit the other two).

    Move: will have to wait and see if I hit anything...

    Minor: take out a potion

    In an impressive display of martial arts, Angel almost(!) took out all 3 Vamps in 1 turn striking with a total 27, 17, & 13 v ref. The '17' barely missed by 1. The N Vamp takes 8 hits, the middle Vamp takes 10 from flurry, and both Vamps are 'dead' but not fallen.

    Move action remaining then Ember's turn...

    Post Script: Telgarth does not notice the brain healing
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat Jan 22, 2011 3:09 pm

    bradly wrote:The '17' barely missed by 1.

    A +1 weapon sure would have come in handy... Rolling Eyes


    Move: use Five Storms movement to shift 2 S


    Free: Hey Ember, now you're free to bast away, them move. (slightly better than a shift then blast...) Cool


    Note:
    Angels defenes are now (22/17/17/18)
    Armor gives an extra +2 while bloodied (doesn't stack with boots)
    Boots give +1 AC & Ref when I shift
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat Jan 22, 2011 3:18 pm

    Dwarmaj wrote:
    bradly wrote:The '17' barely missed by 1.

    A +1 weapon sure would have come in handy... Rolling Eyes


    On second thought, I think Angel's token is off. Sad

    Five Storms and Lion's Den attacks are Implement powers. They don't get my +3 proficiency bonus.

    They should be +5 to hit Ref. The first attack still hit, but the other missed by a good margain. Sucks to be 5 levels down...
    avatar
    Kenji


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    Post by Kenji Sat Jan 22, 2011 3:26 pm

    Dwarmaj wrote:[On second thought, I think Angel's token is off...

    Yes, but I already knew that & haven't been adding prof bonus (you pointed that out before). Iow, you rolled a '12'.

    And you're only 4 levels down from these guys (5-1). Others, more or less...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sun Jan 23, 2011 2:27 pm

    Ember's turn...
    Mick
    Mick


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    Post by Mick Sun Jan 23, 2011 3:07 pm

    minor: cast light 3W & 2SW (no AoO since the 2 vamp adjacent are down but not dusted)

    Can I get a new map before I finish my turn. There may be a better grouping.
    avatar
    Kenji


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    Post by Kenji Sun Jan 23, 2011 11:49 pm

    I couldn't get the light thingy to work (I think it's on a hidden layer), so I made a clone Ember & gave her a light source. The real you is halo'd in red.

    Casino office level - Page 2 Ritual24

    The baddies farther south haven't gone again yet if you want to compare it to the original map [post #51] when they came out (since their not 'hidden' yet).
    Mick
    Mick


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    Post by Mick Mon Jan 24, 2011 12:06 am

    move 5E then 1S
    standard scorching burst 2 space west of Angel
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Mon Jan 24, 2011 5:30 am

    The map doesn't show that Angel shifted 2 south...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Mon Jan 24, 2011 5:41 am

    Off to Vegas for 3 days. Someone feel free to take my turn if I haven't gone in a reasonable amount of time.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Mon Jan 24, 2011 9:19 am

    Ross wrote:Off to Vegas for 3 days. Someone feel free to take my turn if I haven't gone in a reasonable amount of time.

    Whoo Hoo! Have fun & good luck!
    jibuki
    jibuki


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    Post by jibuki Mon Jan 24, 2011 10:46 am

    Should be Baddies, Ashe, Blade, Telgarth in turn??
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Mon Jan 24, 2011 1:46 pm

    I believe we're waiting on Brad to resolve Ember's actions (post #83), is that correct?
    avatar
    Kenji


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    Post by Kenji Mon Jan 24, 2011 2:01 pm

    Dwarmaj wrote:The map doesn't show that Angel shifted 2 south...

    fixed.

    Ember moves to the other side of the wall where the floating brain is and total rolls 26 crit, 11 miss, 21 hit, and dusts the N 'dead' Vamp and the fresh on next to where Angel shifted.

    The 2 Eladrin hostages are untied and move to the door of the room but don't go out seeing all the baddies. Blade hears one of them mumble quietly, "This is a rescue?"

    One Gaurdian moves next to Ashe and 29 criticals for 11 hits + 5 ongoing poison. Two others move within 10' of Angel and his extra defenses this round didn't matter with a natural '2' & '6' they missed anyway. The 4th Gaurdian did a move/move to just in reach of the N room entrance.

    Two Vamp minions move & attack Angel and 10+11=21, barely missed, 4+11=15 missed. (avoided 4 big hits when you're already bloodied... dodged a huge bullet as the only real target this round!!) The other 2 Vamps take stealth in the darkness and those with normal vision can't see them (but the rest can)

    The cool floating brain in a jar shifts off the shelf (hovering) E 1, and 16+7=23 v will success! Telgarth is compelled to cast Avenging Shackles on Ashe but 9+6=15 v will missed, but not by much.

    Up next, Ashe (takes 5 from poison, which bloodies you), then Blade, then Telgarth (who already took his single action, but gets to save v domination)...


    Casino office level - Page 2 Ritual25
    Krystoff
    Krystoff


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    Post by Krystoff Mon Jan 24, 2011 2:37 pm

    Did the guardian move Mr. Mui? I was hoping to attack Mr. Mui this round but he appears to have moved behind to much cover and the guardian is now where he was.

    Free: Move away a bit Angel, don't want to hit you too.

    Ashe will delay until after Angel.

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    Post by Kenji Mon Jan 24, 2011 3:04 pm

    Krystoff wrote:Did the guardian move Mr. Mui? I was hoping to attack Mr. Mui this round but he appears to have moved behind to much cover and the guardian is now where he was.

    Did I? Crap! I utterly hate the touchpad mouse on this computer and I think he accidentally got moved. I didn't mean to, and the Gaurdians prefer to attack from 2nd rank anyway. I can leave as is or switch back, but he critical'd, so -2 from cover wouldn't have mattered.

    FYI, Angel goes again after the Vamps from the conference room (Mr Mui, the gf Mercury, and the remaining 'dead' Githyanki Vamp). Still want to delay?

    Blade's turn next...
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    Post by Mick Mon Jan 24, 2011 4:00 pm

    Where is Blade on the map? I don't see him.
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    Post by Kenji Mon Jan 24, 2011 4:06 pm

    Mick wrote:Where is Blade on the map? I don't see him.

    He's doing what Assassins love to do... lurking in the shadows. Smile

    He's still in the N room w/the Eladrin. He's on the map, but you can barely see a sliver of his token from Ashe's light.

    Btw, he mentioned vacation, so I don't know if he's planning on going, or if someone wants to go for him...
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    Post by Krystoff Mon Jan 24, 2011 6:09 pm

    Yeah if you put him back, that gives me Mr. Mui to my NW, the guardian north of him, and the others where they are.

    Free: Make sure the blade is doing Radiant.
    Standard: Majestic Halo Mr. Mui
    Move: Shift 1E
    Action Point: Drop a blazing starfall on the square west of Mr. Mui which should get Mr. Mui, the guardian north of him, the guy to Angel's south and the one below that as well.

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    Post by Kenji Mon Jan 24, 2011 6:21 pm

    if the gaurdian & owner switch places, he'll be W of Mr Mui (instead of his E as now). I'll assume that's what you meant & resolve in a bit...
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    Post by Kenji Mon Jan 24, 2011 7:19 pm

    Krystoff wrote:Free: Make sure the blade is doing Radiant.
    Standard: Majestic Halo Mr. Mui
    Move: Shift 1E
    Action Point: Drop a blazing starfall on the square west of Mr. Mui which should get Mr. Mui, the guardian north of him, the guy to Angel's south and the one below that as well.

    Ashe take a big swing at the boss with Majestic Halo, but 5+11=16, not close. Full damage is 20 radiant, but you think you did better than 1/2 that and his wounds don't seem to be healing now. Ashe then shifts and takes an extra action to cast Blazing Starfall on 4 baddies... 24 v Sam hit, 22 v Gaurdian hit, crit the other Gaurdian, 16 v Vamp minion miss. regular damage 7, crit 10, but you think Sam took more...

    Nice turn, Sam is almost bloodied. Blade's turn, or Blade's turn by proxy if someone wants to go for him, then Telgarth's save then baddies.
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    Post by Dwarmaj Tue Jan 25, 2011 8:05 am

    Taking Blade's turn for Ross... (thought he may post last night...)


    Blade's turn:
    Move: move S6

    Free: put a shroud on the north most guardian

    Standard: use Executioner's Noose, pull the creature 1W on hit

    Note: are "dead" but not dusted vampires still considered enemies?

    Blade's power does more damage if his target is not adjacent to an enemy...
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    Post by Dwarmaj Tue Jan 25, 2011 8:42 am

    bradly wrote:crit 10...

    Did you add +2d6 for critical hit with a magic weapon?

    Blazing Starfall should be +8 to hit 1d4+14 damage (+2d6 on critical).

    +14 damage (6Char+ 6SorcererPower+ 2Enhancement)
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    Post by Kenji Tue Jan 25, 2011 8:59 am

    Dwarmaj wrote:
    bradly wrote:crit 10...

    Did you add +2d6 for critical hit with a magic weapon?

    No, I didn't because I thought that was an impliment power. If that uses his sunsword, I'll need to add 2D6+2 more...
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    Post by Dwarmaj Tue Jan 25, 2011 9:09 am

    You're right, it is an implement power and Ashe can't use a sword as an implement yet (he has to take a feat for that).

    So he'll only be +6 to hit and +12 (+6Char +6SorcererPower) damage. No extra damage on critical.

    So critical damage would be 4+12=16. I don't think the token macro is adding in his Sorcerer Power damage bonus.

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