Mick wrote:Candelos
Standard action: throw shield at medusa
Candelos' turn:
Standard: thow shield at the medusa 25-5 vs Ac miss
At the end of Candelos turn he rolls a 17 and is no longer slowed.
Sonya's turn...
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Mick wrote:Candelos
Standard action: throw shield at medusa
Teramotos wrote:Free Action: "Candelos, move back."
Move Action: Move over to the square east of Kaddim.
Minor Action: Inspiring Word w Saving Inspiration on Kaddim. He gets a save.
Standard Action: Shake it off on Candelos. He gets a save with a + 5 bonus.
Free Action: Close my eyes.
Done...
Mick wrote:What was the -5 to Candelos attack from? Cover from the gargole?
Dwarmaj wrote:Currently Kaddim's turn, he's Immobilized and Slowed.
bradly wrote:Dwarmaj wrote:Currently Kaddim's turn, he's Immobilized and Slowed.
Can he delay to postpone making a save? Can anyone else besides Sonya give bonuses to saves? I don't have my rituals in front of me, but I fear if he gets turned to stone, there's nothing we can do...
Ross wrote:Ken, you do realize we provide cover for each other against the Medusa Effects, but not sure if the -2 penalty would matter or not?
Do I have an Action Point?
If I do I will use it before my turn to use a Lightning Lure at the medusa.
On my regular turn I will:
Standard: Swordmage Shielding Fire on Medusa, avoiding the -5 since its a close burst originating on her.
Move: move two squares East of Miri. (if I turn to stone I don't want to trap Candelos in that corner. You others will want to be aware of that too)
End turn: Make my saves
Ross wrote:Minor: Dimensional Warp with Candelos then. He can't really do much damage to the Orc-goyle anyway.
Ross wrote:Minor: Dimensional Warp with Candelos then. He can't really do much damage to the Orc-goyle anyway. If they are blocking us from getting good attacks I'll block them if I turn to stone.
Move: Stand up
Standard: Swordmage Shielding Fire on Medusa
Roll my Saves.
Oh, also did I have an action point to use during my turn?
Krystoff wrote:Thia will use weave through the fray when the ogre moves adjacent to Thia from the charge and will shift 5 north (+1 ac when I shift now).
"Move back from the doorway guys and lets take out Maulspike. Its going to be tough to hit her through the orc so lets make her come to us in the open."
Minor: HQ the Ogre
Move: 5 North (I believe we are in a long hallway)
Standard: Biting Volley the Ogre
Krystoff wrote:Does the ogre threaten 2 squares or just the ones around him?
If he doesn't threaten
Minor: HQ
Move: Stand
Standard: Biting Volley
If he does threaten 2, Thia will HQ, stand, and move 5 north.
Krystoff wrote:Ill go ahead and chance it. HQ stand and fire.
Dwarmaj wrote:
The ogre seems very upset at Thia for some reason...
Dwarmaj wrote:
Miri's turn...
bradly wrote:
minor action: sustain Flaming Sphere
move action: move Sphere 1 square W (directly S of Medusa)
standard action: attack Medusa with the Sphere
done.
Teramotos wrote:...can't see the map.
Krystoff wrote:I have two immediate interrupts that allow me to shift 5. One that triggers when an enemy moves adjacent to me and one that triggers when I am damaged by an attack.
Wow that is a lot of movement! I shift 5 and he had to move at least 5 before he got to me.
Thia will go ahead and shift NE, N, N, N, N when he moves adjacent.and be prone out there. At least I am out of the range of the medusa for now.
Krystoff wrote:Yeah I think that would be better. Lets try west.
Thanks Ken!
Teramotos wrote:
Free Action: Close Eyes again as I suspect the medusa is coming in from the east.
Mick wrote:
I assume the +8 damage will still apply on a miss since I still do damage on a miss
Mick wrote:Candelos will
Move: Shift 1 space NE
Free action: use power of the Reckless Sword to add +4 damage at -2 ac to himself
Minor: Divine Strength to add +4 damage
Standard: Martyr's Retribution & lost a surge
Martyr’s Retribution Paladin Attack 5
Daily ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC, and you must spend a healing surge
a modifier radiant damage.
Hit: 4[W] + Strength modifier radiant damage.
Miss: Half damage.
Teramotos wrote:Sonya's turn:
Free Action: Open eyes
Move Action: Stand from Prone
Standard Action: Make Heal Check on Miri to give her + 2 on next save
Minor Action: Might Heal someone or give someone a save, reviewing party's conditions.
Free Action: Close Eyes again as I suspect the medusa is coming in from the east.
Teramotos wrote:With my minor, if Thia is within 5 squares, I'll do a Inspiring Word on her. I'll leave it up to Chris if he wants the extra 2d6 hits of healing or if he wants to make a save right now and potentially become immobilized.
If Thia's not within 5 squares, I won't use my minor action this turn.
Free Action: Close my eyes at the end of my turn.
Ross wrote:Lighning Lure on the Ogre, but I won't use the pulling ability, since there is no square I can place him in.
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