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Teramotos
Dwarmaj
6 posters
Heading south
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°101
Re: Heading south
The Ogre should not have cover from me.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°102
Re: Heading south
Ross wrote:The Ogre should not have cover from me.
I subtracted the 11hp off of the ogre.
Thia's turn, then Miri...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°103
Re: Heading south
I have a question about the masks.
If I shift into the mask, will i be able to move to one of the archways?
Does the shadowy hall with the archways use movement? IE if I move into the mask while slowed would I be able to reach all archways? It takes me 1 square to move in, but not sure how much to move out.
Basically I do not want to end up immobilized in the archway room.
Here is what I know of the shadowy doors.
I entered the NW mask and from the left it was SW, Southern Wall East, SE, and then Room East.
My plan is to jump in this one and take the first right one.
If I shift into the mask, will i be able to move to one of the archways?
Does the shadowy hall with the archways use movement? IE if I move into the mask while slowed would I be able to reach all archways? It takes me 1 square to move in, but not sure how much to move out.
Basically I do not want to end up immobilized in the archway room.
Here is what I know of the shadowy doors.
I entered the NW mask and from the left it was SW, Southern Wall East, SE, and then Room East.
My plan is to jump in this one and take the first right one.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°104
Re: Heading south
Hmm, I didn't state how much movement was required to get to the archways...
Let's say "room" you enter from the mask is an octagon.
You enter with your back to the one you entered from.
It takes:
2 squares of movement to enter the one to your left or right.
3 squares of movement to enter the "center" left or right archways, and
4 squares of movement to enter the "far" left, right, or straight ahead archways.
I think you'd have to use an action point to be able to leave the "mask" room.
Thia is currently prone though, so it'll take a move action to stand. A standard action to shift into the mask. Then an action point to move 2 through the left or right archways.
If you stand and move, you'll only have one square of movement while in the mask "room".
Let's say "room" you enter from the mask is an octagon.
You enter with your back to the one you entered from.
It takes:
2 squares of movement to enter the one to your left or right.
3 squares of movement to enter the "center" left or right archways, and
4 squares of movement to enter the "far" left, right, or straight ahead archways.
I think you'd have to use an action point to be able to leave the "mask" room.
Thia is currently prone though, so it'll take a move action to stand. A standard action to shift into the mask. Then an action point to move 2 through the left or right archways.
If you stand and move, you'll only have one square of movement while in the mask "room".
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°105
Re: Heading south
Being immobilized in an extra dimensional space doesn't sound to appealing and I don't want to spend my action point just yet.
Thia will stand and then shift 1N to get the extra 1 ac from the boots.
Thia will stand and then shift 1N to get the extra 1 ac from the boots.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°106
Re: Heading south
Dwarmaj wrote:
Thia's turn, then Miri...
I don't see how Thia & Miri's actions will affect each other, so...
Miri will:
minor action: sustain 'Flaming Sphere'
move action: move 'Flaming Sphere' 1 square N, pinning the Gar-Orc between Kaddim & the sphere
standard action: cast 'Magic Missile' on the Ogre (hopefully bloodying him...)
free action: (if I can still use 'Wizard's Escape' interrupt with my eyes closed if I get hit, then) close eyes
done.
Note: I get a bonus to save v immobilized, and if I get hit this round, I want to use an interrupt (WE) to teleport to the NW-ernmost corner of this room.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°107
Re: Heading south
bradly wrote:Dwarmaj wrote:
Thia's turn, then Miri...
I don't see how Thia & Miri's actions will affect each other, so...
Miri will:
minor action: sustain 'Flaming Sphere'
move action: move 'Flaming Sphere' 1 square N, pinning the Gar-Orc between Kaddim & the sphere
standard action: cast 'Magic Missile' on the Ogre (hopefully bloodying him...)
free action: (if I can still use 'Wizard's Escape' interrupt with my eyes closed if I get hit, then) close eyes
done.
Note: I get a bonus to save v immobilized, and if I get hit this round, I want to use an interrupt (WE) to teleport to the NW-ernmost corner of this room.
Teleport requires LOS, so you can't teleport if you're blind.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°108
Re: Heading south
Dwarmaj wrote:
Teleport requires LOS, so you can't teleport if you're blind.
That's what I was afraid of... no free action for me then this turn.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°109
Re: Heading south
Thia's turn:
Move: stand up
Standard: shift 1N
At the end of Thia's turn she rolls an 18 and is no longer slowed.
Miri's turn:
Minor: sustain Flaming Sphere
Move: move the sphere next to the red gargoyle
Standard: cast Magic Missile at the ogre
MM 21 vs Ref hits for 16hp of damage.
At the end of Miri's turn she rolls a 16+2 and is no longer immobilized.
Having the hardest time turning you guys to stone...
NPC's turn...
Move: stand up
Standard: shift 1N
At the end of Thia's turn she rolls an 18 and is no longer slowed.
Miri's turn:
Minor: sustain Flaming Sphere
Move: move the sphere next to the red gargoyle
Standard: cast Magic Missile at the ogre
MM 21 vs Ref hits for 16hp of damage.
At the end of Miri's turn she rolls a 16+2 and is no longer immobilized.
Having the hardest time turning you guys to stone...
NPC's turn...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°110
Re: Heading south
NPC's turn:
Red Gargoyle:
At the start of his turn he takes fire damage but it doesn't get through his resistance.
No actions for him this turn...
Blue Gaargoyle:
Standard: use Hit &Run on Thia
H&R 29 vs Ac hits for 10hp of damage. Thia is knocked prone and is now bloodied.
Medusa:
Move: move adjacent to the ogre
Standard: use gaze on the NPCs
Gaze on Kaddim 24-2(cover) vs Fort hits. Kaddim is now slowed (save ends).
Gaze on Sonya, Sonya is currently blind and not affected
Gaze on Candelos, 25 vs Fort hits. Candelos is now slowed (save ends).
Gaze on Miri 30-2(cover) vs Fort hits. Miri is now slowed (save ends).
Candelos' turn, then Sonya...
Red Gargoyle:
At the start of his turn he takes fire damage but it doesn't get through his resistance.
No actions for him this turn...
Blue Gaargoyle:
Standard: use Hit &Run on Thia
H&R 29 vs Ac hits for 10hp of damage. Thia is knocked prone and is now bloodied.
Medusa:
Move: move adjacent to the ogre
Standard: use gaze on the NPCs
Gaze on Kaddim 24-2(cover) vs Fort hits. Kaddim is now slowed (save ends).
Gaze on Sonya, Sonya is currently blind and not affected
Gaze on Candelos, 25 vs Fort hits. Candelos is now slowed (save ends).
Gaze on Miri 30-2(cover) vs Fort hits. Miri is now slowed (save ends).
Candelos' turn, then Sonya...
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°111
Re: Heading south
As usual, I can't see the map, but I think I know what I need to do.
If I'm starting next to Kaddim:
Free Action: Open eyes
Standard Action: Heal Check on Kaddim to give him a + 2 to a save
Move Action: Shift 1 North (I assume the medusa is to the west of the Ogre)
Minor Action: Don't know party's condition but I'll use a heal if I have to.
Free Action: Close eyes
...don't think Candelos' turn is going to affect me. If I'm not starting next to Kaddim and I can shift one square toward him, then I'll take my move action first and then my standard. If Kaddim is too far away, I'll do my heal check on Candelos or Miri (in that order) instead of Kaddim.
If I'm starting next to Kaddim:
Free Action: Open eyes
Standard Action: Heal Check on Kaddim to give him a + 2 to a save
Move Action: Shift 1 North (I assume the medusa is to the west of the Ogre)
Minor Action: Don't know party's condition but I'll use a heal if I have to.
Free Action: Close eyes
...don't think Candelos' turn is going to affect me. If I'm not starting next to Kaddim and I can shift one square toward him, then I'll take my move action first and then my standard. If Kaddim is too far away, I'll do my heal check on Candelos or Miri (in that order) instead of Kaddim.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°112
Re: Heading south
Teramotos wrote:As usual, I can't see the map, but I think I know what I need to do.
If I'm starting next to Kaddim:
Free Action: Open eyes
Standard Action: Heal Check on Kaddim to give him a + 2 to a save
Move Action: Shift 1 North (I assume the medusa is to the west of the Ogre)
Minor Action: Don't know party's condition but I'll use a heal if I have to.
Free Action: Close eyes
...don't think Candelos' turn is going to affect me. If I'm not starting next to Kaddim and I can shift one square toward him, then I'll take my move action first and then my standard. If Kaddim is too far away, I'll do my heal check on Candelos or Miri (in that order) instead of Kaddim.
Kaddim is to your SW adjacent, but you have a wall to your south. Candelos is currently to your north so you can't shift north. You can shift west or northwest.
Thia is currently bloodied, but she is 7 squares away and out of sight.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°113
Re: Heading south
The triggering action for yield ground is "An enemy damages you with a melee attack" Would my interrupt be before or after I get knocked prone? If I am knocked prone then I can't move but if its before then I would just end up prone at the end.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°114
Re: Heading south
Krystoff wrote:The triggering action for yield ground is "An enemy damages you with a melee attack" Would my interrupt be before or after I get knocked prone? If I am knocked prone then I can't move but if its before then I would just end up prone at the end.
If it's an immediate interrupt then it actually happens before the attack. You'd take no damage and can move.
If it's an immediate reaction, then you got hit and knocked prone and wouldn't be able to use the power.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°115
Re: Heading south
Dwarmaj wrote:
If it's an immediate interrupt then it actually happens before the attack. You'd take no damage and can move.
If it's an immediate reaction, then you got hit and knocked prone and wouldn't be able to use the power.
Concur.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°116
Re: Heading south
Yield ground is an immediate reaction, so no go there. I will have to go with my original plan.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°117
Re: Heading south
Standard Action: Okay, if the wall interfers with my Heal Check on Kaddim at all, then I'll do the heal check on Candelos or Miri (in that order) instead. I'm going to try to help someone not turn to stone.
Move Action: Okay, since Candelos is to my north, I'll shift NW then instead of N. It's also one square closer to Thia.
Minor Action: Standing by for a list of conditions to see if I need to heal anyone.
Move Action: Okay, since Candelos is to my north, I'll shift NW then instead of N. It's also one square closer to Thia.
Minor Action: Standing by for a list of conditions to see if I need to heal anyone.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°118
Re: Heading south
Teramotos wrote:
Minor Action: Standing by for a list of conditions to see if I need to heal anyone.
Pretty much, only you & Thia are wounded. The Medusa's scary, since no one wants to get turned to stone, but she doesn't damage at all with her gaze.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°119
Re: Heading south
Current PC status:
Thia 27/65hp with 7/7 surges (prone)
Sonya 50/66hp with 9/9 surges (blind)
Miri 58/58hp with 9/9 surges (slowed)
Candelos 78/78hp with 13/14 surges (slowed)
Kaddim 72/79hp with 10/11 surges (slowed, immobilized)
Currently Candelos turn...
Thia 27/65hp with 7/7 surges (prone)
Sonya 50/66hp with 9/9 surges (blind)
Miri 58/58hp with 9/9 surges (slowed)
Candelos 78/78hp with 13/14 surges (slowed)
Kaddim 72/79hp with 10/11 surges (slowed, immobilized)
Currently Candelos turn...
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°120
Re: Heading south
Thia's out of range to be healed so no minor action for me this turn. Giving Kaddim the + 2 save bonus vs. immobilized is my first choice, then Candelos.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°121
Re: Heading south
Candelos
move: shift 1 space NE, this should put me 5 spaces from Thia
minor: mark Ogre with Divine Challange
srandard: attack with Paladin's Judgment and allow Thia to use a surge
Paladin’s Judgment Paladin Attack 1
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within
5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing
surge.
move: shift 1 space NE, this should put me 5 spaces from Thia
minor: mark Ogre with Divine Challange
srandard: attack with Paladin's Judgment and allow Thia to use a surge
Paladin’s Judgment Paladin Attack 1
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within
5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing
surge.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°122
Re: Heading south
Dwarmaj wrote:Current PC status:
Sonya 50/66hp with 9/9 surges (blind)
That's a little misleading for someone who just has her eyes closed!
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°123
Re: Heading south
Mick wrote:Candelos
move: shift 1 space NE, this should put me 5 spaces from Thia
minor: mark Ogre with Divine Challange
srandard: attack with Paladin's Judgment and allow Thia to use a surge
Paladin’s Judgment Paladin Attack 1
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within
5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing
surge.
Candelos' turn:
Move: shift 1NE
Minor: mark the ogre (overwritting Kaddim's mark)
Standard: use Paladin's Judgement on the Ogre
PJ 18 vs Ac miss
Thia gets to use a healing surge and is now at 43/65hp with 6/7 surges.
At the end of Candelos' turn he rolls a 7 and becomes immobilized.
Sonya's turn...
If Sonya wants to shift the N and W squares are available. I forgot that Miri is to your NW. There's no penalty to use a heal check on Kaddim from your current location.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°124
Re: Heading south
Ken, your rolling for the PCs stinks!
Missed my last 2 saves and last 2 attackes which were dailys.
Missed my last 2 saves and last 2 attackes which were dailys.
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°125
Re: Heading south
I'll shift North
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°126
Re: Heading south
Mick wrote:Ken, your rolling for the PCs stinks!
Missed my last 2 saves and last 2 attackes which were dailys.
Yea, but I'm rolling really good for the PC saves. I thought for sure someone would be stoned by now.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°127
Re: Heading south
Sonya's turn:
Standard: use a Heal check to grant Kaddim a +2 bonus to a save.
Heal Check 7+8=15 success.
Move: shift 1N
Kaddim's turn...
I can't upload a new map at the moment, but the only change is that Sonya shifted 1N
Standard: use a Heal check to grant Kaddim a +2 bonus to a save.
Heal Check 7+8=15 success.
Move: shift 1N
Kaddim's turn...
I can't upload a new map at the moment, but the only change is that Sonya shifted 1N
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°129
Re: Heading south
Free action say: "Don't let the ogre flank me."
Minor: Promise of Storm
Standard: Lightning Strider
Teleport to the square South of Medusa and attack her.
Teleport South of Sonya and attack Ogre
Teleport back to where I started (North of the Orc Gargoyle) and attack it.
All attacks should have Promise of Storm Damage Added.
Move: Mark Ogre with Aegis of Shielding
End Turn
Minor: Promise of Storm
Standard: Lightning Strider
Teleport to the square South of Medusa and attack her.
Teleport South of Sonya and attack Ogre
Teleport back to where I started (North of the Orc Gargoyle) and attack it.
All attacks should have Promise of Storm Damage Added.
Move: Mark Ogre with Aegis of Shielding
End Turn
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°130
Re: Heading south
Ross wrote:Free action say: "Don't let the ogre flank me."
Minor: Promise of Storm
Standard: Lightning Strider
Teleport to the square South of Medusa and attack her.
Teleport South of Sonya and attack Ogre
Teleport back to where I started (North of the Orc Gargoyle) and attack it.
All attacks should have Promise of Storm Damage Added.
Move: Mark Ogre with Aegis of Shielding
End Turn
Kaddim's turn:
Minor: activate Promise of Storm
Standard: use Lighting Strider
LS #1 teleport adjacent to the medusa 35 vs Ac hits for 12+6hp of damage.
LS #2 teleport adjacent to the ogre 27 vs Ac hits for 11+6hp of damage.
LS #3 teleport back to starting point 33 vs Ac hits for 12+7hp of damage. The red gargoyle resisted the damage.
At the end of Kaddim's turn he rolls his saves...
Immobilized 14+2 success
Slow 9 missed, Kaddim is now immobilized.
I'm assuming you need to say which save you're going to apply the +2 before the roll. Let me know if that is incorrect. Assuming you're going to use it on the immobilize.
If you get to decide after the roll (which I don't believe is correct) then you'd make both saves since you wouldn't need it for the immobilize.
Ogre's turn...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°132
Re: Heading south
Thia moves 2 into the mouth south of her and accepts the AoO if he gets one. Thia will use the immediate right archway and will wait to see what she does when she gets out.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°133
Re: Heading south
Dwarmaj wrote:Thia's turn then Miri...
minor action: sustain 'Flaming Sphere'
move action: shift 1 N
standard action: cast 'Force Orb' on the Ogre (Medusa 2ndary target)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°134
Re: Heading south
Krystoff wrote:Thia moves 2 into the mouth south of her and accepts the AoO if he gets one. Thia will use the immediate right archway and will wait to see what she does when she gets out.
Thia's turn:
Move: stand up
Standard: move south to the mask and enter
Thia provokes an AoO 21 vs Ac miss
Once inside the mask room Thia moves through the first archway on her right. She ends up just north of were she started.
Thia has 3 squares of movement left.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°135
Re: Heading south
bradly wrote:Dwarmaj wrote:Thia's turn then Miri...
minor action: sustain 'Flaming Sphere'
move action: shift 1 N
standard action: cast 'Force Orb' on the Ogre (Medusa 2ndary target)
Miri's turn:
Minor: sustain the Flaming Sphere
Move: shift 1N
Standard: cast Force Orb at the ogre and medusa
FO on the ogre 27 vs Ref hits for 15hp of damage
FO on the medusa 17 vs Ref miss
At the end of Miri's turn she rolls a 7 and becomes immobilized.
NPC's turn... (after Thia finishes)
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°136
Re: Heading south
Well, basically the same as if I had just moved but I should have a shot on the ogre.
If I do have a shot at the ogre I will go ahead and use nimble strike. I think I still have the ogre HQ'd. I will shift after the shot back into the mouth.
Are the mouths reanimated? Are they trying to bite anyone else that comes near or are they pretty complacent since they are fed?
If I do have a shot at the ogre I will go ahead and use nimble strike. I think I still have the ogre HQ'd. I will shift after the shot back into the mouth.
Are the mouths reanimated? Are they trying to bite anyone else that comes near or are they pretty complacent since they are fed?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°137
Re: Heading south
Krystoff wrote:Well, basically the same as if I had just moved but I should have a shot on the ogre.
If I do have a shot at the ogre I will go ahead and use nimble strike. I think I still have the ogre HQ'd. I will shift after the shot back into the mouth.
Are the mouths reanimated? Are they trying to bite anyone else that comes near or are they pretty complacent since they are fed?
Thia started the turn prone and had to use a move action to stand, then a standard action to move around.
You won't be able to shoot unless you use an action point.
Once they were fed the masks haven't tried to bite anyone.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°138
Re: Heading south
Doh, forgot about that.
Alright, Thia will move back into the mouth she just exited from and end her turn inside the mask room.
Alright, Thia will move back into the mouth she just exited from and end her turn inside the mask room.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°139
Re: Heading south
NPC's turn...
Green Gargoyle:
Standard: use Hit & Run to attack Candelos 19 vs Ac miss
Move: move adjacent to Miri & Sonya
Red Gargoyle:
At the start of his turn he takes fire damage, but it doesn't get through his resistance
Minor: revert to normal
Standard: attack Kaddim 30 vs Ac hits for 13hp of damage.
Medusa's turn:
Standard: use Gaze attack
Gaze on Kaddim 31-2 vs Fort hits, Kaddim is slowed
Gaze on Candelos 17 vs Fort miss
Gaze on Miri 24 vs Fort hits, Miri is slowed
Gaze on Sonya, Sonya is blind and not affected.
Candelos' turn, then Sonya.
Current PC Status:
Candelos 78/78hp with 13/14 surges (immobilized)
Sonya 38/66hp with 9/9 surges (blind, prone)
Kaddim 59/79hp with 10/11 surges (immobilized, slowed)
Miri 58/58hp with 9/9 surges (immobilized, slowed)
Thia 43/65hp with 6/7 surges (in an extra dimensional space)
Green Gargoyle:
Standard: use Hit & Run to attack Candelos 19 vs Ac miss
Move: move adjacent to Miri & Sonya
Red Gargoyle:
At the start of his turn he takes fire damage, but it doesn't get through his resistance
Minor: revert to normal
Standard: attack Kaddim 30 vs Ac hits for 13hp of damage.
Medusa's turn:
Standard: use Gaze attack
Gaze on Kaddim 31-2 vs Fort hits, Kaddim is slowed
Gaze on Candelos 17 vs Fort miss
Gaze on Miri 24 vs Fort hits, Miri is slowed
Gaze on Sonya, Sonya is blind and not affected.
Candelos' turn, then Sonya.
Current PC Status:
Candelos 78/78hp with 13/14 surges (immobilized)
Sonya 38/66hp with 9/9 surges (blind, prone)
Kaddim 59/79hp with 10/11 surges (immobilized, slowed)
Miri 58/58hp with 9/9 surges (immobilized, slowed)
Thia 43/65hp with 6/7 surges (in an extra dimensional space)
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°140
Re: Heading south
Sonya thinks that Candelos should DELAY so Sonya can give him a +2 to his save so he doesn't turn to STONE.
Free Action: "Will you guys STOP looking at the Medusa, what, you want to turn to stone?!"
Free Action: Open eyes
Standard Action: Heal check on Candelos (if he delayed) to give him a + 2 on next save.
If Candelos did not delay and he's stone, oh well, I'll do the heal check on Miri instead.
Move Action: Stand up
Minor Action: None (I'm not going to heal myself quite yet.)
Possible Action Point: If Candelos delayed and I did a heal check on him, then I'll use my Action Point to do a heal check on Miri too. If Candelos did not delay and he's either stone or okay and I used my heal check on Miri and failed, then I'll use my AP to try a second heal check on Miri.
Free Action: Close eyes
Free Action: "You guys might want to try to help the nearest immobilized party member before they turn to stone. Use extra (AP) effort while you still can."
Free Action: "Will you guys STOP looking at the Medusa, what, you want to turn to stone?!"
Free Action: Open eyes
Standard Action: Heal check on Candelos (if he delayed) to give him a + 2 on next save.
If Candelos did not delay and he's stone, oh well, I'll do the heal check on Miri instead.
Move Action: Stand up
Minor Action: None (I'm not going to heal myself quite yet.)
Possible Action Point: If Candelos delayed and I did a heal check on him, then I'll use my Action Point to do a heal check on Miri too. If Candelos did not delay and he's either stone or okay and I used my heal check on Miri and failed, then I'll use my AP to try a second heal check on Miri.
Free Action: Close eyes
Free Action: "You guys might want to try to help the nearest immobilized party member before they turn to stone. Use extra (AP) effort while you still can."
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°141
Re: Heading south
Sure Candelos will delay until after Sonya's turn.
Then during his ture Candelos will
use a action point first to: attack with Thundering Smite
Thunder Smite Paladin Attack 7
Encounter ✦ Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC (can score a critical hit against a
marked enemy on a roll of 19–20)
Hit: 2[W] + Strength modifier thunder damage, and the
target is knocked prone.
Start his turn with
minor: Lay-on-hands to Sonya and he will lose a surge
standard: attack with Piercing Smite
Piercing Smite Paladin Attack 1
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target and a
number of enemies adjacent to you equal to your Wisdom
modifier are marked until the end of your next turn.
free: close eyes
try and make save at +2 from Sonya
Then during his ture Candelos will
use a action point first to: attack with Thundering Smite
Thunder Smite Paladin Attack 7
Encounter ✦ Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC (can score a critical hit against a
marked enemy on a roll of 19–20)
Hit: 2[W] + Strength modifier thunder damage, and the
target is knocked prone.
Start his turn with
minor: Lay-on-hands to Sonya and he will lose a surge
standard: attack with Piercing Smite
Piercing Smite Paladin Attack 1
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target and a
number of enemies adjacent to you equal to your Wisdom
modifier are marked until the end of your next turn.
free: close eyes
try and make save at +2 from Sonya
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°142
Re: Heading south
Sonya's turn:
Move: open eyes and stand up
Standard: make a heal check on Candelos. Sonya rolls a 5+8=13 failed
Sonya uses an Action Point
AP use Heal skill on Miri to give her a +2 bonus. Sonya rolls a 19+8=27. Miri gains a +2 bonus to one save.
Sonya closes her eyes
Candelos' turn...
Move: open eyes and stand up
Standard: make a heal check on Candelos. Sonya rolls a 5+8=13 failed
Sonya uses an Action Point
AP use Heal skill on Miri to give her a +2 bonus. Sonya rolls a 19+8=27. Miri gains a +2 bonus to one save.
Sonya closes her eyes
Candelos' turn...
Last edited by Dwarmaj on Sun Mar 21, 2010 9:03 am; edited 2 times in total (Reason for editing : forgot Sonya's action point)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°143
Re: Heading south
Mick wrote:Sure Candelos will delay until after Sonya's turn.
Then during his ture Candelos will
use a action point first to: attack with Thundering Smite
Thunder Smite Paladin Attack 7
Encounter ✦ Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC (can score a critical hit against a
marked enemy on a roll of 19–20)
Hit: 2[W] + Strength modifier thunder damage, and the
target is knocked prone.
Start his turn with
minor: Lay-on-hands to Sonya and he will lose a surge
standard: attack with Piercing Smite
Piercing Smite Paladin Attack 1
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target and a
number of enemies adjacent to you equal to your Wisdom
modifier are marked until the end of your next turn.
free: close eyes
try and make save at +2 from Sonya
Candelos' turn:
Candelos uses an Action Point
AP: Thundering Smite on the ogre
TS 33 vs Ac (critical) hit for 27+7hp of damage. The ogre is knocked prone
Minor: use Lay on Hands on Sonya. Candelos uses a surge and Sonya regains 16hp.
Standard: use Piercing Smite on the ogre
PS 24+2 vs Ref hits for 27hp of damage
Free: Candelos closes his eyes...
At the end of Candelos' turn he rolls a 9 and becomes petrified.
Kaddim's turn...
Kaddim is currently slowed and immobilized.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°144
Re: Heading south
At least Candelos got a good round in before getting turned to stone.
Sure could have used that +2 to my save!
Sure could have used that +2 to my save!
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°145
Re: Heading south
Mick wrote:At least Candelos got a good round in before getting turned to stone!
Yea, you rolled a 19 which was a critical because of the power on the first attack and max damage on the second.
If Sonya's roll would have been a bit higher you'd have made your save too.
Kaddim's turn, maybe he'll have a good round and turn to stone too.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°146
Re: Heading south
Standard: Lightning Lure on Ogre (I still have Promise of Storm active)
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°147
Re: Heading south
Ross wrote:Standard: Lightning Lure on Ogre (I still have Promise of Storm active)
Kaddim's turn:
Standard: use Lightning Lure on the ogre
LL 27-2 vs Fort miss (fort is his highest defense...)
At the end of Kaddim's turn he rolls his saves
Immobilized 19 success
Slowed 8 failed. Kaddim is immobilized (again...)
Ogre's turn..
Teramotos- Number of posts : 4854
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°149
Re: Heading south
Free Action: Kaddim, close your eyes.
Question: Was the ogre prone when Kaddim struck at it? I assume Lighting Lure's hit chance is not affected by an opponent that is prone.
Question: Was the ogre prone when Kaddim struck at it? I assume Lighting Lure's hit chance is not affected by an opponent that is prone.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°150
Re: Heading south
Teramotos wrote:Free Action: Kaddim, close your eyes.
Question: Was the ogre prone when Kaddim struck at it? I assume Lighting Lure's hit chance is not affected by an opponent that is prone.
Yes, the ogre was prone.
Lightning Lure is a ranged attack and suffers a -2 penalty vs prone targets.
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