Rom ArtourNovice Male Human, Cyber-Knight
Iconic Framework: Cyber-Knight
Attributes: Agility d10, Smarts d4, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Fighting d12 [], Healing d4, Language (American) d8, Language (Dragonese/Elven) d4, Notice d4, Persuasion d4, Psionics d10, Research d4, Riding d4, Stealth d8, Taunt d4
Pace: 8; Running Die: d10; Parry: 8; Toughness: 15 (6)
Hindrances: Code of Honor, Impulsive
Edges: Champion, Charge, Connections (Cyber-Knight Order), Frenzy, Mighty Blow, Power Points
Armor: Ballistic Shield (Reduces damage from firearms by 4 when an attacker tries to shoot through it.. +3 Parry, -4 Cover), Battle Helmet (Armor 6), Cyber-Knight Medium EBA (TW) (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Psi-Sword (Range Melee, Damage Str+2d8, AP 10), Split Psi-Sword 1 (Range Melee, Damage Str+2d8, AP 5), Split Psi-Sword 2 (Range Melee, Damage Str+2d8, AP 5), NG-L5 Laser Rifle (Range 24/48/96, Damage 4d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: War Horse (Contains: NG-S2 Survival Pack), Wooden Cross
Languages: Dragonese/Elven (d4), American (native, d8)
Current Wealth: 17,900 cr
Arcane Background: Psionics (Rifts
TLPG)
I.S.P.: 15
Powers: Deflection (Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Protection (Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2), Relief (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1)
Special Abilities
Psionics: Power Points: 15; Powers: Deflection (Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Protection (Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2), Relief (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1)
Languages Known: Dragonese/Elven (d4), American (native, d8)
Cyber-Armor: As a free action, Cyber- Knights can summon an organic metal shell granting +2 Toughness and allowing them to ignore Gritty Damage (see Blood & Gore, page 116). Stats include toughness bonus.
Combat: Cyberkinetic Any electronic technology-based attacks such as lasers, rail guns, and vibro- blades suffer a −2 to hit a Cyber- Knight. This ability stacks with the deflection power.
First Into Battle: Cyber-Knights begin with +2 Pace and a d10 running die; stacks with the Fleet-Footed Edge.
Inner Light: Cyber-Knights begin with the Champion Edge (see Savage Worlds).
Intense Combat Training: A Cyber- Knight begins play with Fighting d8 and two Combat Edges (meeting all requirements except Rank). Frenzy
Minor Psionic: Cyber-Knights have Arcane Background (Psionics),
Psi-Sword: As a free action, Cyber- Knights can summon a blade of spirit and will. It may have any appearance but it does not change the effects.
Revered Protectors: The hero is a member of the Cyber-Knight Order faction, and has Connections with the group and its allies. She gains +1 to social checks with most folks and Reactions start one level higher than normal. The faction's Enemies—including powerful monsters, supernatural evil, and villains—will plot the hero's downfall.
Code of Honor: A Cyber-Knight must adhere to the codes and philosophies of the Order or he loses some or all of his powers, depending on the degree of transgression.
Cybernetics: Cyber-Knights suffer −1 to Psionics per point of Strain (page 69).
Sundering weapon (Hero's Journey): Add +2 damage with The Drop, against Vulnerable targets, or when Breaking Things
Current Load: 28.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014), Rifts
: Savage Foes of North America, Rifts
: The Tomorrow Legion Players Guide, Rifts
: Tomorrow Legion Field Manual
Setting Rules: Character Frameworks, Rifts
M.D.C.
Validity: Character appears valid and optimal
Character UUID: d554d764-103c-4cf9-8f86-41ab995be7a2 Male Human, Cyber-Knight
Iconic Framework: Cyber-Knight
Attributes: Agility d10, Smarts d4, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Fighting d12 [], Healing d4, Language (American) d8, Language (Dragonese/Elven) d4, Notice d4, Persuasion d4, Psionics d10, Research d4, Riding d4, Stealth d8, Taunt d4
Pace: 8; Running Die: d10; Parry: 8; Toughness: 15 (6)
Hindrances: Code of Honor, Impulsive
Edges: Champion, Charge, Connections (Cyber-Knight Order), Frenzy, Mighty Blow, Power Points
Armor: Ballistic Shield (Reduces damage from firearms by 4 when an attacker tries to shoot through it.. +3 Parry, -4 Cover), Battle Helmet (Armor 6), Cyber-Knight Medium EBA (TW) (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Psi-Sword (Range Melee, Damage Str+2d8, AP 10), Split Psi-Sword 1 (Range Melee, Damage Str+2d8, AP 5), Split Psi-Sword 2 (Range Melee, Damage Str+2d8, AP 5), NG-L5 Laser Rifle (Range 24/48/96, Damage 4d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: War Horse (Contains: NG-S2 Survival Pack), Wooden Cross
Languages: Dragonese/Elven (d4), American (native, d8)
Current Wealth: 17,900 cr
Arcane Background: Psionics (Rifts
TLPG)
I.S.P.: 15
Powers: Deflection (Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Protection (Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2), Relief (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1)
Special Abilities
Psionics: Power Points: 15; Powers: Deflection (Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Protection (Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2), Relief (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1)
Languages Known: Dragonese/Elven (d4), American (native, d8)
Cyber-Armor: As a free action, Cyber- Knights can summon an organic metal shell granting +2 Toughness and allowing them to ignore Gritty Damage (see Blood & Gore, page 116). Stats include toughness bonus.
Combat: Cyberkinetic Any electronic technology-based attacks such as lasers, rail guns, and vibro- blades suffer a −2 to hit a Cyber- Knight. This ability stacks with the deflection power.
First Into Battle: Cyber-Knights begin with +2 Pace and a d10 running die; stacks with the Fleet-Footed Edge.
Inner Light: Cyber-Knights begin with the Champion Edge (see Savage Worlds).
Intense Combat Training: A Cyber- Knight begins play with Fighting d8 and two Combat Edges (meeting all requirements except Rank). Frenzy
Minor Psionic: Cyber-Knights have Arcane Background (Psionics),
Psi-Sword: As a free action, Cyber- Knights can summon a blade of spirit and will. It may have any appearance but it does not change the effects.
Revered Protectors: The hero is a member of the Cyber-Knight Order faction, and has Connections with the group and its allies. She gains +1 to social checks with most folks and Reactions start one level higher than normal. The faction's Enemies—including powerful monsters, supernatural evil, and villains—will plot the hero's downfall.
Code of Honor: A Cyber-Knight must adhere to the codes and philosophies of the Order or he loses some or all of his powers, depending on the degree of transgression.
Cybernetics: Cyber-Knights suffer −1 to Psionics per point of Strain (page 69).
Sundering weapon (Hero's Journey): Add +2 damage with The Drop, against Vulnerable targets, or when Breaking Things
Current Load: 28.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014), Rifts
: Savage Foes of North America, Rifts
: The Tomorrow Legion Players Guide, Rifts
: Tomorrow Legion Field Manual
Setting Rules: Character Frameworks, Rifts
M.D.C.
Validity: Character appears valid and optimal
Character UUID: d554d764-103c-4cf9-8f86-41ab995be7a2
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