Player: Ross
Carmelia Cross's Hunting Journal, made before she joined the Sovereign
Carmelia CrossNovice Female, Hunter
Background
Carmelia Cross grew up in the 1930s, facing horrors no child should. One night, monsters tore through her quiet town, killing her parents and leaving her with a lifelong hatred for the supernatural. Taken in by her grandmother, a rootworker steeped in old traditions, Carmelia learned the lore of spirits, wards, and monster lore. By 16, she’d left home, becoming a skilled hunter and traveling across the country to seek out and destroy creatures that preyed on the innocent.
For nearly a decade, Carmelia walked alone, surviving by her wits and the arsenal she carried in her well-worn leather bag. She used fake names for safety, each alias an homage to the powerful Black women she admired, like Dorothy Dandridge and Bessie Coleman. In her most dangerous mission, she infiltrated a sinister cult bent on summoning an ancient god. Posing as a devoted acolyte, she thwarted the summoning ritual from within, escaping without the cult ever discovering her true identity.
By age 25, she was tired of solitary battles and agreed to join the Sovereign, a covert government agency investigating supernatural threats. Though not a team player by nature, Carmelia found value in the Sovereign’s resources and rare artifacts. Now, she fights both monsters and bureaucracy, her heart hardened by loss but still driven by a fierce commitment to protect the innocent from the creatures that robbed her of her family.
Description
Carmelia is a striking figure with thick, curly locks and sharp brown eyes that seem to always be calculating her next move. Her wardrobe choices are as bold as her personality, featuring a brown leather jacket with teal lining, an orange shirt emblazoned with a paw print, and green pants accented with white stripes. She tops off her look with distinctive brown boots with buttons, giving her a rugged yet stylish edge.
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Driving d6, Fighting d4, Healing d4, Language (Native) d8, Notice d6, Persuasion d4, Shooting d8, Stealth d6, Thievery d6
Pace: 6; Parry: 6; Toughness: 7 (2)
Hindrances: Cursed, Dark Secret (Carmelia joined a cult to uncover), Poverty
Edges: Ambidextrous, Trademark Weapon (Colt 1911 (.45)), Two-Gun Kid
Armor: Leather Jacket (Armor 2), Leather Leggings (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Colt 1911 (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1, +1 to Hit, +1 Parry), Colt 1911 (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1, +1 to Hit, +1 Parry), Switchblade (Range Melee, Damage Str+d4)
Gear: 5x Ammo: 9mm, .38, .357, 10mm, .45, Backpack (Contains: Flashlight, Flare, Highway, Disguise kit, 10x Cigar, First Aid Kit (basic supplies)), Crucifix/holy symbol, 2x Handcuffs, Lighter, Lockpicks, 2x Quick-draw holster, Wristwatch
Language: Native (native, d8)
Current Wealth: $123.25
Special Abilities
Languages Known: Native (native, d8)
Vehicles
Luxury Sedan (Size: 4 (Large); Handling: ; Toughness: 9 (3); Top Speed: 42mph/68kph)
Contains: Springfield 1903 bolt-action (.30)
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Current Load: 39.73 (41)
Books In Use: Savage Worlds: Adventure Edition, SWADE Horror Companion, Deadlands - The Weird West, Deadlands Noir, Deadlands Weird West Companion, Deadlands: Lost ColonySetting Modlines: add_hindrance:povertyValidity: Character appears valid and optimal
Sun Nov 03, 2024 12:11 pm by Ross
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