Northwest Gamers
Welcome to the Northwest Gamers Forums. Please Login or Register.
Northwest Gamers

Forum for the Northwest Gamers

Latest topics
August 2017
SunMonTueWedThuFriSat
  12345
6789101112
13141516171819
20212223242526
2728293031  

Calendar Calendar

Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests

None

[ View the whole list ]


Most users ever online was 56 on Wed May 09, 2012 3:03 pm

You are not connected. Please login or register

Jumping through a glass window

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Jumping through a glass window on Sun Apr 17, 2011 6:23 pm

I don't think there are any rules on it, but it happens all the time in the movies. Smile

Normal home glass windows shouldn't be a problem. If it were reinforced or something made to withstand breaking then it may be more difficult. (some type of trample or other move/damage mechanism would need to be used).

I think it's all up to the DM...

I think the jumper could take some damage (maybe 1d4 or 1d6) but not too much unless the glass had some other properties.

View user profile

2 Re: Jumping through a glass window on Sun Apr 17, 2011 8:05 pm

Okay, if the jumper is fully committed and has even a two or three step approach, sure. A bigger window would actually be easier than a smaller one. Also, if the jumper had a hard object in one hand (like a weapon) that would make things a lot easier. Yeah, you could break the pane with your forearms/elbows/ shoulder and head (as you shield your eyes) as you sail through but I would think there would be the possibility of significant damage. Hey, if your wearing just normal clothes and the pane doesn't break just right, a sharp shard could easily slice open an artery or major vein. Assuming normal shoes, I would think most people could kick out a glass door or picture window (but risk falling glass slicing thier leg).

If it were me, I'd bash the window out first, making a hole big enough that I could do a shoulder roll through (I'm pretty sure I could hit a 4' x 4' hole most of the time and maybe even 3' x 3') and I'd even land on my feet. I'd be pretty scared to try to dive through even with my shoulder and back to the pane and even more scared to dive through full speed fists and head first.

As far as 4.0, your average picture window, yeah, I'd let a PC dive through it as part of movement, but count the square as difficult terrain and inflict 1d8 damage. Just my opinion.

View user profile

3 Re: Jumping through a glass window on Sun Apr 17, 2011 9:36 pm

1d8 is equivalent to a longsword hit. I was thinking the damage would be a bit less.

View user profile

4 Re: Jumping through a glass window on Sun Apr 17, 2011 10:24 pm

...but the damage from crashing through the window is "actual" (unavoidable) damage. The "damage" from the longsword could represent a "near miss" e.g. the PC used up a bit of thier "luck".

View user profile

5 Re: Jumping through a glass window on Mon Apr 18, 2011 7:07 am

Hmm, I was probably thinking about damage in 3.5...

When it comes to damage I usually think if it would kill a 1st level commoner. Since PCs and NPCs in 4.0 have more hit points it probably would do more damage.

View user profile

6 Re: Jumping through a glass window on Mon Apr 18, 2011 2:05 pm

Ross

avatar
Admin
Twittered this and got some good suggestions for Jumping Through Windows in the future. Also added my own ideas:

Counts as an extra square of movement.
Jump/Strength Check to for jumping through window.
Acrobatic check to minimize damage as free action.
(my idea) Give AC and HP's to window (see below). Allow an attack against window to break it. If it doesn't break the character goes prone and takes 1/2 damage. (this could be awesomely hilarious)
If the character does break the window and jumps through make it like a trap that attacks the PC's AC, inflicting a random amount of damage. Make the damage scale like a normal trap of the characters level.


Objects Properties
Object Size AC or Reflex Fortitude HP Example
Tiny 10 5 5 Bottle, book
Small 8 8 10 Treasure chest, manacles
Medium 5 10 20 Door, statue
Large 4 12 40 Wagon, vault door
Huge 3 15 100 Big statue
Gargantuan 2 20 200 Even bigger statue

Material or Composition Hit Point Multiplier
Very fragile × 0.25
Fragile/intricate × 0.5
Reinforced × 1.5
Paper or cloth × 0.1
Glass or ice × 0.25
Leather or hide × 0.5
Wood x 1
Stone × 2
Iron or steel × 3
Adamantine × 5


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

7 Re: Jumping through a glass window on Mon Apr 18, 2011 2:27 pm

I agree that the window should have AC/Hitpoints, but...

I don't think the length/width of the window should add hitpoints, only the thinkness.

Yes, if a PC jumps into a window and doesn't break it, they should fall prone. I'm not sure what you ment by 1/2 damage. Are you saying the window should take damage or the PC?

View user profile

8 Re: Jumping through a glass window on Mon Apr 18, 2011 2:33 pm

Ross

avatar
Admin
I was thinking the window, but I guess the PC should take some damage as well.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

9 Re: Jumping through a glass window on Mon Apr 18, 2011 3:29 pm

...agree with Ken regarding that bigger windows shouldn't be harder to jump through and that thickness rather than length/ width be the deciding factor. You're not trying to destroy the entire 20' wide x 8' high x 0.25" thick store front display window, just make a hole large enough so that you can pass through it. Although I can break through 5 inches of wood that's 12" x 9" with my bare hand, I know I couldn't do it if it was still 5 inches thick and only 4" x 4" say.

Agree that it should cost an extra square of movement (I had suggested difficult). Agree on the STR check to break and Acrobatics to minimize damage. Don't know if going to all this "detail" is within the spirit of how 4.0 has really simplified things...

View user profile

10 Re: Jumping through a glass window on Mon Apr 18, 2011 4:01 pm

Ross

avatar
Admin
I think the higher HP's for larger pieces of glass makes sense. If your just trying to crack it then yes, probably the same amount of HP's.

If you attack a 1'x 1' glass with a rock it breaks.
You attack a 10'x 10' glass with the same rock it might shatter all of it, but it also might just go right through and make a small hole, or it might only break part of the window, and leave sharp edges for you to cut yourself on if you rub across them.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum