Northwest Gamers
Welcome to the Northwest Gamers Forums. Please Login or Register.
Northwest Gamers

Forum for the Northwest Gamers

Latest topics
» Axis and Allies - Optional Unit Rules
Mon Dec 11, 2017 7:15 am by Teramotos

» 4.0 Meeting Fri Dec 15th - GAME On!
Wed Dec 06, 2017 1:48 pm by Teramotos

» Rainbow Warriors Planet Ember - Magic Item Count - Adventure Notes
Sat Dec 02, 2017 12:08 pm by Teramotos

» Prophecy of the Rainbow Warriors - Adventure Logs
Sat Dec 02, 2017 12:04 pm by Teramotos

» Game On! 4.0 Meeting Friday Dec 1st Newport Hills
Thu Nov 30, 2017 8:50 am by bradly

» Next 4.0 Meeting Late Nov/ all Dec
Tue Nov 28, 2017 7:17 am by Teramotos

» Stargate...
Mon Nov 27, 2017 9:14 am by Dwarmaj

» Friday, Nov 17th
Thu Nov 16, 2017 11:16 am by Teramotos

» Epic item tade in: would a figurine be game breaking?
Mon Nov 06, 2017 12:12 pm by Ross

December 2017
SunMonTueWedThuFriSat
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Calendar Calendar

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

[ View the whole list ]


Most users ever online was 56 on Wed May 09, 2012 3:03 pm

You are not connected. Please login or register

Buffy-verse campaign

Go to page : Previous  1, 2

View previous topic View next topic Go down  Message [Page 2 of 2]

26 Re: Buffy-verse campaign on Tue Nov 02, 2010 6:59 am

Ross

avatar
Admin
I believe he's basically saying if you use a piercing wooden weapon your staking it, and if your using an edged slicing weapon your decapitating it (or decaffeinating it as Cheri would say).


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

27 Re: Buffy-verse campaign on Tue Nov 02, 2010 7:26 am

Ross

avatar
Admin
I guess it's a big advantage to carry archaic weapons than to carry guns. I assume energy weapons (radiant) would, but how about:

Cold (I can see that freezing a vampire and having it shatter into pieces when it hits the ground)
Fire (burning them up)
Necrotic (able to damage them but couldn't kill them)
Lightning (similar to fire)
Force (severing a head with a force blade, or piercing the heart with a magic missile. I would say piercing wouldn't kill them though as the attack isn't wooden.
Poison (once again, incapacitate, but not kill)
Acid (of course it should work)
Thunder (incapacitate, but not kill)
Psychic (incapacitate, but not kill)
Holy Water (yes, it should kill)

Note: very few vampires turn to mist when brought to zero hits now, and only a few can fly.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

28 Re: Buffy-verse campaign on Tue Nov 02, 2010 10:37 am

Dwarmaj wrote:Which part?

bradly wrote:
Wooden projectiles and edged slicing weapons damage will both drop and dust the Vamps when you've dealt enough damage.

That part. Ross got it right. Wooden projectiles, such as arrows, wooden bolts, spears, etc, with enough damage can be assumed to penetrate the heart. Edged slicing weapons, such as axes, swords, etc. can be assumed to decapitate the head with enough damage.

(Should I have used an ampersand to make it more clear that was 2 seperate objects?)

Note: metal tipped wood is okay, but if you somehow had a wooden stake encased in metal, that wouldn't work.

View user profile

29 Re: Buffy-verse campaign on Tue Nov 02, 2010 10:54 am

Ross wrote:I guess it's a big advantage to carry archaic weapons than to carry guns. I assume energy weapons (radiant) would, but how about:...

Vampires are still Undead, so I might not load up on posion or necrotic... "Force Blades" will work, but I'm going to assume unnamed 'force' effects are blunt damage.

View user profile

30 Re: Buffy-verse campaign on Tue Nov 02, 2010 11:41 am

Hmm, so going with a monk using an unarmed fighting style may not be the best way to go...

View user profile

31 Re: Buffy-verse campaign on Tue Nov 02, 2010 12:29 pm

Dwarmaj wrote:Hmm, so going with a monk using an unarmed fighting style may not be the best way to go...

That's basically how Buffy fights Vampires...

View user profile

32 Re: Buffy-verse campaign on Tue Nov 02, 2010 12:41 pm

bradly wrote:
Dwarmaj wrote:Hmm, so going with a monk using an unarmed fighting style may not be the best way to go...

That's basically how Buffy fights Vampires...

Yes, but this is D&D...

Having to spend extra actions to make sure they stay down is less efficient than using the proper weapon that will put them down.

Will you be treating all Vampires as having regeneration like a troll?

Troll Healing Healing

If the troll is reduced to 0 hit points or fewer by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 10 hit points.

Does radiant or fire turn the regeneration off? Or is it that they have no regeneration but you have to slay them with a wooden stake or energy (not sure if acid/fire/radiant all work). What about lightning and thunder?

Say a fighter uses a warhammer and knocks a vampire to 0hp. Do we know how long before its up again?

View user profile

33 Re: Buffy-verse campaign on Tue Nov 02, 2010 1:00 pm

Dwarmaj wrote:Yes, but this is D&D...
Having to spend extra actions to make sure they stay down is less efficient than using the proper weapon that will put them down.

"...but this is D&D". It's okay in D&D to not be uber optimized too...

Or you can burn a feat, making coup de grace only a minor action.

View user profile

34 Re: Buffy-verse campaign on Tue Nov 09, 2010 10:44 pm

bradly wrote:
Or you can burn a feat, making coup de grace only a minor action.

...thematically, I think that'll look really cool.

Anyway, If Ken can come over some time & show me how all the map tools stuff works, what do you guys think of posting your characters and playing the first 2 levels of the 'Buffy-verse' campaign online? That might time out well with the end of the Dragonborn campaign (unless we go on into Epic).

Campaign INTRO: (Note: This is a modern setting, but not THIS modern setting... some things are different...)

All the living races live either in cities or in rural areas and their day to day, for the most part, consist of mundane labor or other activity. It pleases the Undead secret overlords to 'play with their food', gaining delight from the fear & misery of the living. This is only part of the reason why the Vampire nation a thousand years ago changed the history books and made practice, use, or mention of magic a punishable by death offense for 3 generations of Man. Several centuries later all of the stories of magic and Vampires, while pervasive still, are laregely believed to be only myth.

The Vampire Covens hunt their prey very carefully, getting the requisite invitation for all of them to enter somehow, then jamming phone, internet, & communications for those within. They typically wait until 5 minutes to dawn (the Undead 'witching hour') to feast. They then spend the day inside (with all of the drapes/blinds closed) removing all trace of the previous night's feast within the home waiting for the sun to set again.

In initiative order, once everyone finishes making their PCs,...

You wake hearing commotion from the other room, then screams, then fighting. Your bedroom door opens, and down the hall you see a couple dozen Undead monsters in the other room and can hear more checking the rest of the house as a Vampire stands before you. You for the first time see & believe that Vampires are real, and first hand discover that the lore of their super Human(oid) speed & strength are true.

Fight or flight instincts kick in and you choose fight, but you handily lose, about to loose conciousness when suddenly your assailant poofs into a cloud of dust, and standing before you holding a wooden stake where the Vampire's heart used to be, is a hooded figure of what you think is a tall adult male Deva. Since Devas are well known to be part of the criminal underworld, you've all seen images of them on tv, but have never met one in person.

Before you pass out, he quickly wisks you away, stealthily passed a perimeter of Vampires outside the house, to a subtle vantage point where you safely watch the old life you knew gone in a night. Sometimes hurriedly, sometimes leasurely, you travel with the Deva Giles, across the continent, saving school age youth from the same fate.

Along your travels he trains you and the other youth (PCs) that Vampires are real, magic is real (though can show you none), and that you all are 'Zodiac Slayers', prophesised champions of the end times battle. His race, Devas, have been prosecuted by the Undead for generations for remembering the secrets of the Myocyne prophesies, and pledging to find and help prepare these chosen Slayers.

The beater transportation you all travel in tells you that Giles is not a wealthy man and that a millenia on the run from the law is not a particularly profitable occupation. This is of note because looking around you see that each of you in the car escaped with 1 change of clothes, wallet (w/1d4*$50) and 2 hand carry size items that you were able to grab from your room on your way out. Not much to both start a new life and learn to fight Vampires.

Once Giles picked up the last Slayer, he speeds you all to a fairly new coastal casino. He doesn't go near but drives past into the woods about a mile past. By the time you arrive it is getting dark. He gives each of you a wooden stake and $100 to eat, drink, gamble, relax before your training begins...

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 2 of 2]

Go to page : Previous  1, 2

Permissions in this forum:
You cannot reply to topics in this forum