For those making new characters or thinking of switching roles, please take a moment to take a look at Party Building Guide
also stickied here:
https://nwgamers.forumotion.com/t1343-building-a-party-guide
Take a look at rules 3-8 on role selections: Role Selection
The reason for the distribution listed above is based on how 4e classes and monsters are structured.
One unknown that we have is: How will the DM compensate for the unbalanced stats and items allowed?
Striker issue:
In Heroic and Paragon, a striker with a +6 weapon will be doing 2-3 times more damage. Does this mean the party will encounter 2-3 times more creatures or that the party will encounter higher level enemies.
Higher level enemies might be problematic since the strikers will have "normal" defenses and the monsters will be hitting more often and harder.
This will put more pressure on the defender and leader.
Defender issue:
If the defender goes for defenses, they may be able to hold back higher level monsters. But will they be able to punish their mark? Without an epic weapon like the striker they may not be able to hit or otherwise cause an enemy to focus on them instead of the striker.
Leader issue:
A leader who grants attacks will almost have to select a defensive item. Going defensive allows them to spend less healing on themselves and more on the striker/defender. This may cut down on their power selections though.
A warlord or other leader that has to "hit" their target for debuffs to work will be at a disadvantage unless they select an epic weapon. At which point they'll become more of a target and have to use healing on themselves which limits their effectiveness to the party.
So far it looks like the party will consist of:
1. Ross-Melee Striker
2. Ken-Leader (defensive attack granting) or
Defender|Ranged Striker hybrid
3. Stu-Melee Striker? or Leader or Defender
4. Mickey-Controller|Striker hybrid (most likely melee or short range)
also stickied here:
https://nwgamers.forumotion.com/t1343-building-a-party-guide
Take a look at rules 3-8 on role selections: Role Selection
The reason for the distribution listed above is based on how 4e classes and monsters are structured.
One unknown that we have is: How will the DM compensate for the unbalanced stats and items allowed?
Striker issue:
In Heroic and Paragon, a striker with a +6 weapon will be doing 2-3 times more damage. Does this mean the party will encounter 2-3 times more creatures or that the party will encounter higher level enemies.
Higher level enemies might be problematic since the strikers will have "normal" defenses and the monsters will be hitting more often and harder.
This will put more pressure on the defender and leader.
Defender issue:
If the defender goes for defenses, they may be able to hold back higher level monsters. But will they be able to punish their mark? Without an epic weapon like the striker they may not be able to hit or otherwise cause an enemy to focus on them instead of the striker.
Leader issue:
A leader who grants attacks will almost have to select a defensive item. Going defensive allows them to spend less healing on themselves and more on the striker/defender. This may cut down on their power selections though.
A warlord or other leader that has to "hit" their target for debuffs to work will be at a disadvantage unless they select an epic weapon. At which point they'll become more of a target and have to use healing on themselves which limits their effectiveness to the party.
So far it looks like the party will consist of:
1. Ross-Melee Striker
2. Ken-Leader (defensive attack granting) or
Defender|Ranged Striker hybrid
3. Stu-Melee Striker? or Leader or Defender
4. Mickey-Controller|Striker hybrid (most likely melee or short range)
Sun Apr 21, 2024 2:53 pm by Teramotos
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