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Kenji
Dwarmaj
6 posters
Pursuing the cultists
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°301
Re: Pursuing the cultists
Can he run?
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°302
Re: Pursuing the cultists
Can I do a move and a charge? or a run and a charge? If so I'll do that.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°303
Re: Pursuing the cultists
Miri will:
move action: move W + NW to be in line with the opening (& Candelos & the nodule)
standard action: cast 'Force Orb' on the nodule
action point: cast 'Flaming Sphere' on far side of nodule between it & wall
done.
move action: move W + NW to be in line with the opening (& Candelos & the nodule)
standard action: cast 'Force Orb' on the nodule
action point: cast 'Flaming Sphere' on far side of nodule between it & wall
done.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°304
Re: Pursuing the cultists
Oh, if we still don't have LOS after Candelos pushed through, then Miri will:
run + move directly south of Candelos & that's it.
run + move directly south of Candelos & that's it.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°305
Re: Pursuing the cultists
Ross wrote:Can I do a move and a charge? or a run and a charge? If so I'll do that.
You can't move and charge, but you can run and charge.
Kaddim's turn:
Move: use run action to move into the room
Standard: charge 18-5 vs Ac hits for 16hp of damage. You feel that the nodule can take quite a few more hits like that...
Miri's turn, then Sonya...
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°307
Re: Pursuing the cultists
Sonya,
Move Action: Run as far as I can West by SW (try to end up next to the S wall)
Standard Action: Charge the nodule
...done
Move Action: Run as far as I can West by SW (try to end up next to the S wall)
Standard Action: Charge the nodule
...done
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°308
Re: Pursuing the cultists
Looks like Thia has to run as well.
Move: Run to get east of Candelos.
Minor: HQ
Standard: Two Fanged Strike
Move: Run to get east of Candelos.
Minor: HQ
Standard: Two Fanged Strike
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°309
Re: Pursuing the cultists
Teramotos wrote:Sonya,
Move Action: Run as far as I can West by SW (try to end up next to the S wall)
Standard Action: Charge the nodule
...done
Sonya's turn:
At the start of Sonya's turn she takes 5hp of acid damage
Sonya didn't need to run since she started next to the opening/wall.
Move: move into the room taking 5 squares of movement
Standard: charge the nodule 24+1 vs Ac hits for 14hp of damage.
Thia's turn...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°310
Re: Pursuing the cultists
Krystoff wrote:Looks like Thia has to run as well.
Move: Run to get east of Candelos.
Minor: HQ
Standard: Two Fanged Strike
Thia's turn:
Move: run into the room using 9 squares of movement.
Minor HQ
Standard use Two Fanged Strike on the nodule
TFS #1 16-5 vs Ac hits for 13+3hp of damage
TFS #2 21 vs Ac hits for 19hp of damage
The nodule looks pretty badly damaged, but not "bloodied" yet.
Now it's the enemies turn...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°311
Re: Pursuing the cultists
Heart of Madness (the nodule):
A wave of psychic energy is emitted from the nodule.
Mindblast (close Blast 5)
vs Kaddim 30 vs Will-5 hits for 13hp of damage. Kaddim is dazed (save ends).
vs Candelos 26 vs Will-5 hits for 13hp of damage. Candelos is dazed (save ends).
vs Sonya 18 vs Will hits for 13hp of damage. Sonya is dazed (save ends).
vs Miri 17 vs Will-5 hits for 13hp of damage. Miri is dazed (save ends).
vs Thia 30 vs Will-5 hits for 13hp of damage. Thia is dazed (save ends).
The HoM uses an Action Point...
A blueish ray of energy is emitted from the nodule and shoots toward Kaddim.
Ray 32 vs Will (critical) hit. It does not look like Kaddim took any damage from the attack...
Kaddim's turn...
At the start of Kaddim's turn he takes 5hp of acid damage.
It doesn't look like Kaddim is in control of his actions...
A wave of psychic energy is emitted from the nodule.
Mindblast (close Blast 5)
vs Kaddim 30 vs Will-5 hits for 13hp of damage. Kaddim is dazed (save ends).
vs Candelos 26 vs Will-5 hits for 13hp of damage. Candelos is dazed (save ends).
vs Sonya 18 vs Will hits for 13hp of damage. Sonya is dazed (save ends).
vs Miri 17 vs Will-5 hits for 13hp of damage. Miri is dazed (save ends).
vs Thia 30 vs Will-5 hits for 13hp of damage. Thia is dazed (save ends).
The HoM uses an Action Point...
A blueish ray of energy is emitted from the nodule and shoots toward Kaddim.
Ray 32 vs Will (critical) hit. It does not look like Kaddim took any damage from the attack...
Kaddim's turn...
At the start of Kaddim's turn he takes 5hp of acid damage.
It doesn't look like Kaddim is in control of his actions...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°312
Re: Pursuing the cultists
Sorry, it's Candelos' turn next, then Kaddim's turn...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°313
Re: Pursuing the cultists
Thia will use disrupting strike on the mindblast versus Sonya. I believe the attacks happen all at once so Thia isn't dazed yet so can make opportunity actions.
Also, did you get the extra 5 damage from two fanged strike since both attacks hit?
Hopefully Sonya can give Kaddim a save.
Also, did you get the extra 5 damage from two fanged strike since both attacks hit?
Hopefully Sonya can give Kaddim a save.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°314
Re: Pursuing the cultists
Krystoff wrote:Thia will use disrupting strike on the mindblast versus Sonya. I believe the attacks happen all at once so Thia isn't dazed yet so can make opportunity actions.
Also, did you get the extra 5 damage from two fanged strike since both attacks hit?
Hopefully Sonya can give Kaddim a save.
Hmm, looks like I made a mistake...
The mindblast on Sonya missed. Her Will defense is 22 and she didn't run in. She does take 1/2 damage on a miss and is not dazed.
Thia can use her Disruptive Strike on an attack vs another PC if she likes.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°315
Re: Pursuing the cultists
Thia will try to disrupt the attack on Miri.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°316
Re: Pursuing the cultists
Krystoff wrote:Thia will try to disrupt the attack on Miri.
Thia uses Disruptive Strike on the HoM
DS 19-5 vs Ac hits for 16hp of damage.
The attack on Miri is now 17-8=9 vs Will-5. Miss.
Miri takes 7hp of damage from the Mindblast, but is not dazed.
Candelos' turn...
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°317
Re: Pursuing the cultists
Throw shield at it
then row save
then row save
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°318
Re: Pursuing the cultists
Candelos' turn:
At the start of Candelos' turn he takes 5hp of acid damage.
Standard: throw shield at the HoM
Shield 15 vs Ac hits for 8hp of damage.
At the end of Candelos' turn he rolls a 14 and is no longer dazed.
Kaddim's turn...
At the start of Candelos' turn he takes 5hp of acid damage.
Standard: throw shield at the HoM
Shield 15 vs Ac hits for 8hp of damage.
At the end of Candelos' turn he rolls a 14 and is no longer dazed.
Kaddim's turn...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°319
Re: Pursuing the cultists
Kaddim's turn:
Kaddim takes 5hp of acid damage and notices that he is not in contol of his actions...
Standard: Booming Blade on Sonya.
BB 35 vs Ac hits for 14hp of damage. If Sonya moves away from Kaddim she takes additional damage.
At the end of Kaddim's turn he rolls two saves...
vs Dazed 19 (success)
vs Dominated 4 (failed).
Miri's turn...
Kaddim takes 5hp of acid damage and notices that he is not in contol of his actions...
Standard: Booming Blade on Sonya.
BB 35 vs Ac hits for 14hp of damage. If Sonya moves away from Kaddim she takes additional damage.
At the end of Kaddim's turn he rolls two saves...
vs Dazed 19 (success)
vs Dominated 4 (failed).
Miri's turn...
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°320
Re: Pursuing the cultists
still Miri's turn...
As soon as Miri's turn is over,
Sonya's first action will be a minor action...
Minor Action: Shake it Off on Kaddim, make save w + 5 bonus. My other actions will depend on if Kaddim made his save or not.
still Miri's turn
As soon as Miri's turn is over,
Sonya's first action will be a minor action...
Minor Action: Shake it Off on Kaddim, make save w + 5 bonus. My other actions will depend on if Kaddim made his save or not.
still Miri's turn
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°321
Re: Pursuing the cultists
Teramotos wrote:still Miri's turn...
Miri will:
move action: move 3 sq N
standard action: cast 'Flaming Sphere' 2 sq W + 1sq NW on other side of nodule
action point: cast 'Flame Burst'
done.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°322
Re: Pursuing the cultists
bradly wrote:
Miri will:
move action: move 3 sq N
standard action: cast 'Flaming Sphere' 2 sq W + 1sq NW on other side of nodule
action point: cast 'Flame Burst'
done.
Miri's turn:
Move: move 3N
Standard: cast Flaming Sphere
FS 30 vs Ref hits for 11hp of damage
Miri uses an Action Point
Standard: cast Scorching Burst (assuming Scorching Burst since she doesn't have "Flame Burst")
SB 27 vs Ref hits for 13hp of damage.
Sonya's turn...
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°323
Re: Pursuing the cultists
Teramotos wrote:still Miri's turn...
As soon as Miri's turn is over,
Sonya's first action will be a minor action...
Minor Action: Shake it Off on Kaddim, make save w + 5 bonus. My other actions will depend on if Kaddim made his save or not.
still Miri's turn
Sonya's turn:
At the start of Sonya's turn she takes 5hp of acid damage and is now bloodied (30/66hp)
Minor: use Shake it Off on Kaddim to give him a save with +5 bonus
Kaddim rolls a 9+5=14. Kaddim is no longer Dominated.
Sonya has a move and standard action remaining.
Note: the HoM seems badly damaged (~1/3 hp remaining)...
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°324
Re: Pursuing the cultists
Standard Action, use Hammer and Anvil against HoM, give Kaddim a change for a payback strike!
Move Action; none, although I'd like to see the party's conditions. I think Sonya's the worst off and Thia is the only one with a condition on her. Nothing this round I think.
Move Action; none, although I'd like to see the party's conditions. I think Sonya's the worst off and Thia is the only one with a condition on her. Nothing this round I think.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°325
Re: Pursuing the cultists
Did Miri get hits back from using an action point?
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°326
Re: Pursuing the cultists
Yes, if you used an AP, you should get 9 hits back.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°327
Re: Pursuing the cultists
Sorry, limited access today.
I'll try and post an update in the morning.
I'll try and post an update in the morning.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°328
Re: Pursuing the cultists
Teramotos wrote:Standard Action, use Hammer and Anvil against HoM, give Kaddim a change for a payback strike!
Move Action; none, although I'd like to see the party's conditions. I think Sonya's the worst off and Thia is the only one with a condition on her. Nothing this round I think.
Sonya's turn (cont):
Standard: use Hammer and Anvil on HoM
H&A 29 vs Ref hits for 10hp of damage.
Kaddim gets a MBA with +5 damage. MBA 31 vs Ac hits for 12+5hp of damage.
The nodule looks to be hanging on by a thread...
Current PC status:
Sonya 30/66hp with 9/9 surges
Kaddim 46/79hp with 11/11 surges
Candelos 55/78hp with 14/14 surges
Thia 42/65hp with 7/7 surges (dazed)
Miri 45/58hp with 9/9 surges (added the 9hp for the action point)
Currently Thia's turn...
At the start of Thia's turn she takes 5hhp of acid damage.
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°329
Re: Pursuing the cultists
I'll go ahead and use an IW w Saving Inspiration on Thia. I'll let Thia choose to either make a save vs the Dazed or to get the extra hit points back and get the most out of her surges.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°330
Re: Pursuing the cultists
Hit points for sure.
Thia will use two fanged strike (unless I already used it, then biting volley but I believe I used biting volley before).
Save vs dazed.
Thia will use two fanged strike (unless I already used it, then biting volley but I believe I used biting volley before).
Save vs dazed.
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°331
Re: Pursuing the cultists
Krystoff wrote:Hit points for sure.
Thia will use two fanged strike (unless I already used it, then biting volley but I believe I used biting volley before).
Save vs dazed.
Sonya's turn (cont):
Move: use a Minor action to use Inspiring Word on Thia to heal 16+11hp of damage. Thia is currently at 65/65hp with 6/7 surges.
Thia's turn:
At the start of Thia's turn she takes 5hp of acid damage.
Standard: use Biting Volley on the HoM (TFS was already used)
BV #1 25 vs Ref hits for 12hp of damage. The HoM is destroyed and the acid in the area quickly dissapates.
The nodule breaks apart and several things fall to the floor.
1. A dead creature that looks like an overgrown brain with tentacles growing from its base.
2. A metal rod (magical)
3. A large gem (magical)
4. A headband of some type (magical)
At the end of Thia's turn she rolls a 14 and is no longer dazed.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°332
Re: Pursuing the cultists
Miri and/or Kaddim are able to identify the items.
They are:
Gem - Siberys shard of the Mage (paragon)
Headband of Intellect (heroic)
Rod of Mindbending +2
They are:
Gem - Siberys shard of the Mage (paragon)
Headband of Intellect (heroic)
Rod of Mindbending +2
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°333
Re: Pursuing the cultists
Yay! our first Paragon item! Miri likes all 3, and doesn't even know what 2 of them do yet! :-)
Shall we go after that Eladerin witch next? (after we assign these goodies...)
Shall we go after that Eladerin witch next? (after we assign these goodies...)
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°334
Re: Pursuing the cultists
Siberys Shard of the Mage
This orange dragon shard crystal enhances a weapon when it is used as an implement.
Level: 13
Price: 17,000 gp
Implement (Dragonshard Augment)
Property: You gain a +3 bonus to damage rolls with implement attacks that use the augmented Weapon.
First published in Eberron Player's Guide.
------------------------------------
Headband of Intellect
This ornamental silk cord strengthens your mental retention, recall, and powers.
Level: 10
Price: 5,000 gp
Item Slot: Head
Property: Gain a +2 item bonus to knowledge or monster knowledge checks, and a +1 item bonus to attack rolls on powers that have the psychic keyword.
Power (Daily): Minor Action. Gain a +2 power bonus to the next Intelligence attack that you make this turn.
First published in Adventurer's Vault.
------------------------------------
Rod of Mindbending
Your enemies may have weak minds, but this implement softens them even more.
Level: 10
Price: 5,000 gp
Implement (Rod)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 psychic damage
Property: When you place your Warlock’s Curse on a target, it gains vulnerability to psychic damage equal to the rod’s enhancement bonus until the end of your next turn.
First published in Adventurer's Vault.
This orange dragon shard crystal enhances a weapon when it is used as an implement.
Level: 13
Price: 17,000 gp
Implement (Dragonshard Augment)
Property: You gain a +3 bonus to damage rolls with implement attacks that use the augmented Weapon.
First published in Eberron Player's Guide.
------------------------------------
Headband of Intellect
This ornamental silk cord strengthens your mental retention, recall, and powers.
Level: 10
Price: 5,000 gp
Item Slot: Head
Property: Gain a +2 item bonus to knowledge or monster knowledge checks, and a +1 item bonus to attack rolls on powers that have the psychic keyword.
Power (Daily): Minor Action. Gain a +2 power bonus to the next Intelligence attack that you make this turn.
First published in Adventurer's Vault.
------------------------------------
Rod of Mindbending
Your enemies may have weak minds, but this implement softens them even more.
Level: 10
Price: 5,000 gp
Implement (Rod)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 psychic damage
Property: When you place your Warlock’s Curse on a target, it gains vulnerability to psychic damage equal to the rod’s enhancement bonus until the end of your next turn.
First published in Adventurer's Vault.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°335
Re: Pursuing the cultists
Where to?
You can head back to see Breeze or up to level 3.
You can head back to see Breeze or up to level 3.
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°336
Re: Pursuing the cultists
Well guys, if we head back to see Breeze, do we go in guns a blazing or to "talk"? Man, I'm with Mickey, we've barely been defeating the encounters on Level 2, our tactics aren't THAT bad are they? I mean, even with decent tactics and at least average luck, we've almost gotten wiped out a couple times.
Finish Level 2 is my vote if there's anywhere left to go and if not, then we can try Level 3.
Finish Level 2 is my vote if there's anywhere left to go and if not, then we can try Level 3.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°337
Re: Pursuing the cultists
Didn't we leave Sahaguin & Treants somewhere on level 1? Maybe we have to go back down there anyway to kill Korovorkas 2 more times...
If we can't go back down, I say we go up. I really want to craft some ice protection items before we take on Breeze. I don't think I can play nice with that witch... I hate that chicka!
If we can't go back down, I say we go up. I really want to craft some ice protection items before we take on Breeze. I don't think I can play nice with that witch... I hate that chicka!
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°338
Re: Pursuing the cultists
Note: It is in our interest to kill that witch and her Draconian master sooner rather than later... They still have Kaddim's stuff.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°339
Re: Pursuing the cultists
Hey, while Ken's busy this week, let's figure out what we want to do with our treasure collected but not distributed so far. Who should get what? We should be as strong as possible for whichever encounter we choose to go for next...
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°340
Re: Pursuing the cultists
Sonya can't use the rod or headband at all. Although she can use the shard, it would be far better to have Thia, Candelos or Kaddim use it.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°341
Re: Pursuing the cultists
Candelos can't use his weapon as a implement.
Best bet is Kaddim.
Best bet is Kaddim.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°342
Re: Pursuing the cultists
I say we assign everything we can use, and dust everything else, right away. It's not like we've been breezing through these encounters, so we can use any help we have available. What else do we have to assign/dust?
You guys wanna try upstairs next, or the witch & Breeze?
You guys wanna try upstairs next, or the witch & Breeze?
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°343
Re: Pursuing the cultists
Didn't we just complete a job for breeze by taking out this section? Shouldn't we take care of that?
_________________
Characters
Ashe - Dragonborn Paladin|Sorcerer [Buffy Verse online campaign]
Woldstren Gorvakson - Bugbear Ranger [Slave Ship campaign]
Davy - Human Runepriest [Grong Island Civil War campaign]
Nevin EhtLatrom - Dwarf Cleric [Dragonborn campaign]
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°344
Re: Pursuing the cultists
Yeah, we did do Breeze a service. I think he owes us something.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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