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Kenji
Dwarmaj
6 posters

    Pursuing the cultists

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Tue Jun 01, 2010 6:21 pm

    Oh,

    It looks like Candelos goes before Thia.

    Currently Candelos' turn, then Thia's actions will take place. I don't think it should change much.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Kenji Tue Jun 01, 2010 6:23 pm

    Dwarmaj wrote:Looks like on post #75 Miri attempted to use Second Wind, but couldn't. It is still available.

    AoO 34 vs Ac (critical) hit for 14hp of damage....

    Yes, I tried earlier but already used my action point. ...And damn it! My AC is 33 right now! Pursuing the cultists - Page 4 Icon_evil

    Interrupt with 'Wizard's Escape' to teleport to same square I wanted to walk to.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Teramotos Tue Jun 01, 2010 6:34 pm

    Oh man our luck is bad this battle! 4 missed saves for Candelos so far and the monster hits Miri with only 1 of 2 numbers he needs to hit.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Tue Jun 01, 2010 6:44 pm

    bradly wrote:
    Dwarmaj wrote:Looks like on post #75 Miri attempted to use Second Wind, but couldn't. It is still available.

    AoO 34 vs Ac (critical) hit for 14hp of damage....

    Yes, I tried earlier but already used my action point. ...And damn it! My AC is 33 right now! Pursuing the cultists - Page 4 Icon_evil

    Interrupt with 'Wizard's Escape' to teleport to same square I wanted to walk to.

    You can't use interrupts during your own turn... (PHB p268)


    Once per Round: You can take only one immediate action per round, either an immediate interrupt
    or an immediate reaction. If you haven’t taken an immediate action since the end of your last turn, you
    can take one when a trigger allows you to. You can’t take an immediate action on your own turn.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Tue Jun 01, 2010 6:47 pm

    bradly wrote:...And damn it! My AC is 33 right now!

    He rolled a 20 and would have hit you regardless of AC, but it would have been a few points lower if it were just a normal hit.
    Mick
    Mick


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    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Mick Wed Jun 02, 2010 12:31 am

    Charge to the space to the right of Sonja and take a MBA
    roll save vs daze
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Wed Jun 02, 2010 7:48 am

    Mick wrote:Charge to the space to the right of Sonja and take a MBA
    roll save vs daze

    Candelos' turn:
    Standard: charge the robed figure.
    MBA 32 vs Ac hits for 14hp of damage.

    At the end of Candelos' turn he rolls a 17 and is no longer dazed.

    Pursuing the cultists - Page 4 Playe409

    Then Thia's turn kicks in.

    NPC's turn...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Wed Jun 02, 2010 7:59 am

    NPC's turn:
    Each NPC takes 5hp of acid damage.

    Destrachan:
    Standard: use Bellowing Blast (recharge 3 is nice Smile)
    BB on Kaddim 25 vs Fort hits for 10hp of damage. Kaddim is dazed (save ends)
    BB on Robed Figure 29-2 vs Fort hits for 10hp of damage. The robed figure is dazed.

    Move: move 1W


    Robed Figure:
    Standard: attack Candelos with greatsword 25 vs Ac miss

    At the end of the robed figures turn he still looks dazed.

    Pursuing the cultists - Page 4 Playe410


    Kaddim's turn...
    At the start of Kaddim's turn he takes 5hp of acid damage.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Wed Jun 02, 2010 8:01 am

    Note:
    You can still see the acid cloud moving from the south...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Ross Wed Jun 02, 2010 8:13 am

    StndrdActn: Do a full run (4 squares). S, SW, SW, S
    Free Action: Yell, Fall back to the South. I think we need to turn off the Acid down there.
    Roll Save and End Turn.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Wed Jun 02, 2010 8:43 am

    Ross wrote:StndrdActn: Do a full run (4 squares). S, SW, SW, S
    Free Action: Yell, Fall back to the South. I think we need to turn off the Acid down there.
    Roll Save and End Turn.

    Kaddim's turn:
    Standard: run south

    At the end of Kaddim's turn he rolls a 17 and is no longer dazed.

    Pursuing the cultists - Page 4 Playe411


    Miri's turn...
    Miri takes 5hp of acid damage and is now at 13/58hp with 2/9 surges
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Ross Wed Jun 02, 2010 8:57 am

    Free: Miri, turn off your wall.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Kenji Wed Jun 02, 2010 10:50 am

    Ross wrote:Free: Miri, turn off your wall.

    Alright, Miri will delay until after Sonya (which will end the Wall of Fire).
    Teramotos
    Teramotos


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    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

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    Post by Teramotos Wed Jun 02, 2010 11:03 am

    Sonya (can't see the map but I assume it hasn't changed much). Also the party's condition hasn't changed much (Miri is more wounded I think).
    Standard Action: Lion's Roar on robed monster, give the healing to Miri.
    Minor and Move Actions: Depending on party's conditions and status, I may use my last heal.
    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Jun 02, 2010 11:08 am

    Miri will

    standard action: cast 'Force Orb' on the Robed Figure
    move action: (unless I see the 2 Humanoids from earlier) move max distance S

    done.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Wed Jun 02, 2010 11:13 am

    Teramotos wrote:Sonya (can't see the map but I assume it hasn't changed much). Also the party's condition hasn't changed much (Miri is more wounded I think).
    Standard Action: Lion's Roar on robed monster, give the healing to Miri.
    Minor and Move Actions: Depending on party's conditions and status, I may use my last heal.
    Done...

    Miri delays...

    Sonya's turn:
    At the start of Sonya's turn she takes 5hp of acid damage.

    Standard: use Lion's Roar on the robed figure
    LR 19+2 vs Ac miss
    Miri gets to spend a healing surge and regains 14hp

    Pursuing the cultists - Page 4 Playe412

    Sonya has a move and minor action left, then Miri, Candelos, and Thia's turns...
    Teramotos
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    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
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    Post by Teramotos Wed Jun 02, 2010 11:19 am

    I can see the map (thanks Ken). Missed. Okay, no move or minor this turn. Miri's turn... does that blue X on the monster mean he's marked by someone?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Wed Jun 02, 2010 12:08 pm

    Teramotos wrote:does that blue X on the monster mean he's marked by someone?

    Yes, blue means he's marked by Kaddim.

    If it was green then he's marked by Candelos.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

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    Post by Teramotos Wed Jun 02, 2010 12:58 pm

    Cool, thanks, Miri, then Candelos, then Thia - can we down the other robed guy?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Jun 02, 2010 1:09 pm

    Teramotos wrote:Cool, thanks, Miri, then Candelos, then Thia - can we down the other robed guy?

    I already posted Miri's actions....
    Teramotos
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    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

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    Post by Teramotos Wed Jun 02, 2010 1:34 pm

    Miri will

    standard action: cast 'Force Orb' on the Robed Figure
    move action: (unless I see the 2 Humanoids from earlier) move max distance S

    done.


    cool...
    I wonder if Candelos can attack and then break free w/o an AoO. If the bad guys looks badly wounded maybe Candelos can delay until after Thia finishes the bad guy off, but I think that's just wishful thinking as the bad guy isn't that wounded. Hey, if he's dazed does he get AoO?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Ross Wed Jun 02, 2010 1:39 pm

    No, he doesn't.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Wed Jun 02, 2010 1:58 pm

    bradly wrote:Miri will

    standard action: cast 'Force Orb' on the Robed Figure
    move action: (unless I see the 2 Humanoids from earlier) move max distance S

    done.

    Sorry, didn't see your post.

    Miri's turn:
    At the start of Miri's turn she takes 5hp of acid damage.

    Standard: use Force Orb on the robed figure.
    FO 31+2 vs Ref hits for 18hp of damage, the robed figure is now bloodied.

    Move: move south 3 squares

    Miri can see the acid cloud pouring out of a hole in the SW wall (marked with a green/black square).

    The walls that were affected by the WoF look scorched and bare in places. The "flesh" like material does seem to be regenerating and isn't affected by the acid.

    Pursuing the cultists - Page 4 Playe413


    Candelos' turn...
    Candelos takes 5hp of acid damage at the start of his turn.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Wed Jun 02, 2010 2:02 pm

    Miri does not see the two robed figures that were to the south, but she does see that there is a "flesh" wall to the southeast in the direction of the door Thia heard close earlier in the battle.

    Candelos' turn...
    Mick
    Mick


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    Registration date : 2008-12-03

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    Post by Mick Wed Jun 02, 2010 2:26 pm

    minor: mark with Divine Challange
    standard: attack with Staggering Smite.

    Staggering Smite Paladin Attack 3
    Encounter ✦ Divine,Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 2[W] + Strength modifier damage, and you push
    the target a number of squares equal to your Wisdom
    modifier.
    Doesn't look like there is anyone to the south chase so
    If I hit and push him 2 spaces, I'll move 1 space NW
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Wed Jun 02, 2010 4:12 pm

    Mick wrote:minor: mark with Divine Challange
    standard: attack with Staggering Smite.

    Staggering Smite Paladin Attack 3
    Encounter ✦ Divine,Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC
    Hit: 2[W] + Strength modifier damage, and you push
    the target a number of squares equal to your Wisdom
    modifier.
    Doesn't look like there is anyone to the south chase so
    If I hit and push him 2 spaces, I'll move 1 space NW

    Candelos' turn:
    Minor: mark the robed figure
    Standard: use Staggering Smite
    SS 34 vs Ac (critical) hit for 27+6hp of damage. Candelos pushes the robed figure 2N

    Move: Candelos moves 1NW

    Pursuing the cultists - Page 4 Playe414

    Thia's turn...
    At the start of Thia's turn she takes 5hp of acid damage.
    Thia notices a "seem" in the east wall NE of Miri...
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Teramotos Thu Jun 03, 2010 6:14 pm

    It's probably a pretty safe bet that Thia will HQ, then twin strike and then move such that she ends up in the square N of Miri. I'll defer to the DM and of course Chris... Thia's turn...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Krystoff Thu Jun 03, 2010 8:18 pm

    Sorry guys I am on vacation. Going to be sporadic posting.

    Still dazed so I can't HQ but I will twin strike the one that they wanted me to. I point out the seam to everyone as well.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Thu Jun 03, 2010 9:21 pm

    Krystoff wrote:Sorry guys I am on vacation. Going to be sporadic posting.

    Still dazed so I can't HQ but I will twin strike the one that they wanted me to. I point out the seam to everyone as well.


    Thia's turn:
    At the start of Thia's turn she takes 5hp of acid damage.

    Thia made her save last round and is not dazed.

    Minor: HQ the robed figure
    Standard: use Twin Strike on the robed figure
    TS #1 31 vs Ac hits for 17+3hp of damage. The robed figure falls.

    Thia has a move action left...

    NPC's turn...


    Pursuing the cultists - Page 4 Playe415
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Thu Jun 03, 2010 9:28 pm

    NPC's turn:

    Destrachan:
    Standard: use Sound Pulse on Kaddim
    SP 32 vs Ref hits for 14hp of damage

    Move: move south


    Pursuing the cultists - Page 4 Playe416

    Kaddim's turn...
    At the start of Kaddim's turn he takes 5hp of acid damage. Kaddim is currently at 9/79hp with 3/11 surges.
    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Teramotos Thu Jun 03, 2010 10:26 pm

    Kaddim, just make it around the corner and I'll heal you.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Ross Fri Jun 04, 2010 6:50 am

    Move: Do a run around the corner
    Standard: Charge and attack the hole that Miri is standing by.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pursuing the cultists - Page 4 Empty Re: Pursuing the cultists

    Post by Dwarmaj Fri Jun 04, 2010 7:54 am

    Ross wrote:Move: Do a run around the corner
    Standard: Charge and attack the hole that Miri is standing by.

    Kaddim's turn:
    At the start of Kaddim's turn he takes 5hp of acid damage.

    Move/Standard: move around the corner and charge the wall next to Miri
    MBA 23-5+1 vs Ac hits for 16hp of damage. There is a big gash in the wall and a purple liquid is seeping out.

    Pursuing the cultists - Page 4 Playe417

    Miri's turn...
    At the start of Miri's turn she takes 5hp of acid damage.
    Miri notices that the wall that was scorched by the WoF is almost completely healed. It looks as though the "flesh" walls regenerate...
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    Post by Dwarmaj Fri Jun 04, 2010 7:56 am

    Current PC status: (after the start of Miri's turn...)
    Candelos 56/79hp with 4/14 surges
    Sonya 39/66hp with 3/9 surges
    Thia 32/65hp with 3/7 surges
    Miri 22/58hp with 1/9 surges
    Kaddim 9/79hp with 3/11 surges
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    Post by Dwarmaj Fri Jun 04, 2010 7:59 am

    Note: even with Thia pointing out the section of the wall with the "seam" Miri and Kaddim don't see the seam.


    Miri's turn...
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    Post by Kenji Fri Jun 04, 2010 10:09 am

    Dwarmaj wrote:
    Kaddim's turn...
    At the start of Kaddim's turn he takes 5hp of acid damage. Kaddim is currently at 9/79hp with 3/11 surges.

    Miri (peering around corner): "Healers, our boy is coming around the corner here and needs urgent attention! ...And I think he's still being followed!"
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    Post by Kenji Fri Jun 04, 2010 10:30 am

    Dwarmaj wrote:Note: even with Thia pointing out the section of the wall with the "seam" Miri and Kaddim don't see the seam.


    Miri's turn...

    In that case...

    free action: "I'll see if I can open this thing up from the outside. Let's hook up quickly though since we don't know where those 2 casters went..."

    move action: activate daily item power from breaching armor to teleport E+E+NE to other side of seam

    standard action: <if I see the seam and no baddies> try to open the seam; <If I see baddies> 1st choice: 'Enemies Abound' if 2 in burst, 2nd choice: 'Fire Shroud if their within 3", last choice: 'Magic Missile' on closest baddie

    done.
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    Post by Dwarmaj Fri Jun 04, 2010 1:04 pm

    bradly wrote:
    In that case...

    free action: "I'll see if I can open this thing up from the outside. Let's hook up quickly though since we don't know where those 2 casters went..."

    move action: activate daily item power from breaching armor to teleport E+E+NE to other side of seam

    standard action: try to open the seam; 1st choice: 'Enemies Abound' if 2 in burst, 2nd choice: 'Fire Shroud if their within 3", last choice: 'Magic Missile' on closest baddie

    done.

    Miri's turn:
    At the start of Miri's turn she takes 5hp of acid damage

    Move: use daily power off of armor to teleport 2E+1NE

    Miri's teleport is successful and she sees two robed firgues. One in once hidden passage to her west and another two squares to her east.

    Standard: use Fire Shroud on the two robed figures.
    FS #1 on the robed figure to the west 22 vs Fort hits for 10hp of fire damage. He is now taking ongoing fire damage.
    FS #2 on the smaller robed figure 28 vs Fort hits. The halfling sized robed figure uses an interrupt and teleports north out of the area of affect.

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    Sonya's turn, then Candelos...
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    Post by Teramotos Fri Jun 04, 2010 1:12 pm

    Sonya -
    Minor - Rousing Words on Kaddim
    Move - Move 2 S
    Standard - Charge to Square N of Kaddim and strike at robed figure (he has cover).
    done...


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    Post by Dwarmaj Fri Jun 04, 2010 1:21 pm

    Teramotos wrote:Sonya -
    Minor - Rousing Words on Kaddim
    Move - Move 2 S
    Standard - Charge to Square N of Kaddim and strike at robed figure (he has cover).
    done...

    The robed figure is on the other side of the "flesh" wall. Only Miri can see him. The rest of the party isn't even aware that he's there.
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    Post by Kenji Fri Jun 04, 2010 1:41 pm

    Dwarmaj wrote:The robed figure is on the other side of the "flesh" wall. Only Miri can see him. The rest of the party isn't even aware that he's there.

    That's not good for me... would the rest of the party gotten another chance (with a bonus) to see the 'seam' when my flame burst went off, from fire and/or light bleeding through?
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    Post by Kenji Fri Jun 04, 2010 1:44 pm

    Oops! I just thought of something else... Miri delayed until after Sonya last round. I wouldn't have teleported until after her turn. (Same actions otherwise)
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    Post by Teramotos Fri Jun 04, 2010 2:20 pm

    I just saw Kaddim hit that same area, I'll charge and strike the same area of the wall. If that's not allowed, let me know.
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    Post by Dwarmaj Fri Jun 04, 2010 2:32 pm

    bradly wrote:
    Dwarmaj wrote:The robed figure is on the other side of the "flesh" wall. Only Miri can see him. The rest of the party isn't even aware that he's there.

    That's not good for me... would the rest of the party gotten another chance (with a bonus) to see the 'seam' when my flame burst went off, from fire and/or light bleeding through?

    No light bleeding through and Kaddim and Sonya don't hear anything from Miri's side...
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    Post by Dwarmaj Fri Jun 04, 2010 2:33 pm

    bradly wrote:Oops! I just thought of something else... Miri delayed until after Sonya last round. I wouldn't have teleported until after her turn. (Same actions otherwise)

    Sorry, I didn't catch that either.

    We'll have to assume Sonya delayed until after Miri.
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    Post by Dwarmaj Fri Jun 04, 2010 2:45 pm

    Teramotos wrote:Sonya -
    Minor - Rousing Words on Kaddim
    Move - Move 2 S
    Standard - Charge to Square N of Kaddim and strike at the wall.
    done...

    Sonya's turn:
    At the start of Sonya's turn she takes 5hp of acid damage.

    Minor: use Rousing Words on Kaddim. Kaddim spends two healing surges and heals 38hp.

    Move: move 2S

    Standard: charge the wall
    MBA 33+1 vs Ac (critical) hit for 18+9hp of damage. The section of "fleshy" wall is considered bloodied.

    Pursuing the cultists - Page 4 Playe419

    Candelos' turn...
    At the start of Candelos' turn he takes 5hp of acid damage.
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    Post by Teramotos Fri Jun 04, 2010 3:43 pm

    ...did the rousing words include the +10 bonus?
    Still Candelos' turn...


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    Post by Dwarmaj Fri Jun 04, 2010 3:52 pm

    Teramotos wrote:...did the rousing words include the +10 bonus?
    Still Candelos' turn...

    No it didn't, forgot about that.
    Kaddim is now at 57/79hp with 1/11 surges


    Candelos' turn...
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    Post by Krystoff Fri Jun 04, 2010 9:33 pm

    Thia will attack the same spot that Sonya and Kaddim are.
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    Post by Mick Sat Jun 05, 2010 1:02 am

    Candelos will do a move and a move 5 spaces S

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