Ross wrote:Oh that's right. Still do lighning strider.
Lightning Strider is a daily and you used it in the medusa battle. Kaddim has no dailies left.
You have all of your encounter powers except Promis of Storm.
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Ross wrote:Oh that's right. Still do lighning strider.
Ross wrote:Booming Blade on the one Adjacent to me then.
bradly wrote:Dwarmaj wrote:Thia's turn, then Kaddim and Miri
standard action: cast 'Enemies Abound' on Halfling (+ 2ndary attacks on adjacent)
Done if I'm dazed. If not, also shift 1 sq W too (then done).
Mick wrote:Candelos will charge the enemyto his W
then try to make save
Does he have a Action Pt avaiable?
Mick wrote:Candelos will throw shield at the enemy to his W
then try to make save
Teramotos wrote:Sonya's Turn:
Move Action: Shift 1 to the SE
Standard Action: Inspiring War Cry on the enemy to the SW, give the save to Thia (again)
Minor Action: Inspiring Word with Saving Inspiration on Miri, give her a save vs. Daze
Done...
Krystoff wrote:Standard: Nimble strike - Shift NE before attack to maximize the AC.
Save vs daze
Ross wrote:If Thia chooses not to delay I will change my action to attacking the one to the North with a booming blade and also try to mark any target close enough (sorry, I haven't seen a map in awhile).
Ross wrote:Tell Thia to delay until after my turn.
Move: Move 6 to the square East of Miri.
Minor: Dimensional Warp trading places with Thia.
Standard: Booming Blade on the enemy to my North.
Krystoff wrote:Since Thia is away from enemies she will use Biting volley on the same one that Kaddim attacked.
Edit - you can use the attack roll I made for the NS for the first shot or completely re roll, up to you.
Dwarmaj wrote:Miri's turn...
bradly wrote:Miri: "Dang Sonya! Do you know these guys? They seem to really have it out for you... "
Mick wrote:Move with fey step 5spaces to space N of Sonya
Minor mark the one to the E
Standard attack one to the N with Paladin's Judgement and allow Sonya to use a surge
Mick wrote:use Final Rebuke
Final Rebuke Paladin Attack 9
Daily • Divine, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2 [W]+Strength modifier damage, and you push the
target 5 squares. If the target ends this movement in a
square adjacent to a solid obstacle, the target takes 1 [W]
extra damage.
Teramotos wrote:Free Action: say "Can you guys cut these guys off?"
Non-Action: Use Daily Power off Armor to regain 16 hits w/o using a surge.
Move Action: ...move five straight East, accepting the AoOs.
Make Save vs. Dazed.
Ross wrote:Move north, along the East side of the wall, then Charge the most wounded enemy to the North. I believe I can get to him without provoking an AoO.
Between the move and the charge I will Mark the enemy adjacent to Candelos.
Dwarmaj wrote:
There are two enemies still up that you can see, the halfling sized one and one of the medium sized ones.
bradly wrote:
(Note: If I was affected by the curse of treachery & took 27 hits like Sonya, I'll likely revise my actions.)
Dwarmaj wrote:Brad, do you want to change Miri's actions?
bradly wrote:Dwarmaj wrote:Brad, do you want to change Miri's actions?
Nah, I'll just hope I roll a 18-19...
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