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» Adventure Logs - At the Ready!
Into the fire room... - Page 2 EmptyMon May 13, 2024 9:09 pm by Teramotos

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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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» Adventure Logs - Shaelrick Adventures - PF2e
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» Game On! Saturday April 6th Pathfinder 2e Continued
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» Adventure Logs - The Eastern Knights
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Teramotos
Dwarmaj
6 posters

    Into the fire room...

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 03, 2009 3:05 pm

    bradly wrote:
    Dwarmaj wrote:
    Miri doesn't have Bigby's memorized anymore... Did you want to cast Stinking Cloud or another power?

    Doh!

    revised actions...

    move action: move 2 squares NW taking cover from pillar

    standard action: cast 'Fire Shroud' on Vyrellis (does she look like a Tiefling?)

    free action: "What's up girl, we just freed you & this is how you thank us?!"

    Miri's turn:
    Standard: Fire Shroud on Vyrellis 27 vs Fort hit for 10hp of fire damage
    Move: Move NW adjacent to Kaddim

    Vyrellis's body looks like that of an elf or eladrin with an orb embedded in it's stomach. Vyrellis' body is also headless...

    Thia's turn:
    At the start of Thia's turn she is attacked by the Razor Storm
    Razor Storm vs Thia 24 vs Ac hits for 9hp of damage. Thia is knocked prone.
    avatar
    Kenji


    Number of posts : 3459
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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Kenji Tue Nov 03, 2009 3:49 pm

    Dwarmaj wrote:Standard: Fire Shroud on Vyrellis 27 vs Fort hit for 10hp of fire damage
    Move: Move NW adjacent to Kaddim.

    Technically, I needed to move, then cast... only 3 sq burst. But same difference. Whoo hoo! a hit! :-)

    Hopefully she'll keep failing her saves against the ongoing damage...

    Note: Could we get an updated map? Since this is her first damage, I'd like to see how far her token's health bar has changed. ...I take it she's not bloodied yet? :-/
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Tue Nov 03, 2009 4:16 pm

    bradly wrote:
    Dwarmaj wrote:Standard: Fire Shroud on Vyrellis 27 vs Fort hit for 10hp of fire damage
    Move: Move NW adjacent to Kaddim.

    Technically, I needed to move, then cast... only 3 sq burst. But same difference. Whoo hoo! a hit! :-)

    Hopefully she'll keep failing her saves against the ongoing damage...

    Note: Could we get an updated map? Since this is her first damage, I'd like to see how far her token's health bar has changed. ...I take it she's not bloodied yet? :-/

    I won't be able to update the map until I get home...

    The damage you did was definetely less than 10% of her total. (I have to zoom in pretty close to even see she's taken damage.) Into the fire room... - Page 2 Icon_twisted
    Teramotos
    Teramotos


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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Teramotos Tue Nov 03, 2009 10:07 pm

    Sonya's Actions:
    Assuming the Razor storm does not block LoS.
    Move Action: Move half speed one square South.
    Standard Action: Throwing Shield +10 vs. AC for 1d8+4
    Done.
    If Razor Storm blocks LoS,
    Move Action: Climb down five feet (make climb check) using two squares of movement to the back of the pillar on the left side (back), jump the remaining five feet using my third square of movement. Use last two squares of movement to move one west and one SW.
    Move Action: Run seven squares south. Done


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Krystoff Wed Nov 04, 2009 7:37 am

    Minor: HQ
    Move: Stand
    Standard: Move N 7
    Action Point: Twin Strike
    Save versus weakened

    This does of course assume that I can see the body still.
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 04, 2009 8:15 am

    Thia's turn:
    Minor: HQ Vyrellis' body
    Move: stand up
    Standard: move 7N
    Action Point: Twin Strike
    TS #1 30 vs Ac hits for (8+5)/2 = 6hp
    TS #2 24 vs Ac hits for 16/2 = 8hp

    At the end of Thia's turn she rolls a 5 and remains weakened.

    Sonya's turn:
    Move: move 1S
    Standard: throw shield 15 vs Ac miss

    Here's a current map:
    Into the fire room... - Page 2 Playe141

    Kaddim's turn, then Candelos

    Note: At the start of Candelos' turn he is attacked by the Razor Storm 20 vs Ac miss
    Krystoff
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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Krystoff Wed Nov 04, 2009 8:20 am

    Also note I should gain back some hp from Sonya for the AP. Can't remember how much though.
    Teramotos
    Teramotos


    Number of posts : 4854
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    Age : 60
    Location : Seattle

    Into the fire room... - Page 2 Empty Action Point

    Post by Teramotos Wed Nov 04, 2009 9:43 am

    ...Thia should gain back 9 hit points from using an action point.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 04, 2009 10:39 am

    Teramotos wrote:...Thia should gain back 9 hit points from using an action point.

    Thia gains 9hp back when she used her action point.

    Currently Kaddim's turn, then Candelos
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Ross Wed Nov 04, 2009 10:45 am

    Move: Move 2 East, then 3 north, provoking an AoO if Vyrellis has a melee attack.
    Use Sunleaf Armor if she hits me. Power (Daily • Radiant): Free Action. You can use this power when an enemy hits you with an opportunity attack. Deal 1d10 + Dexterity modifier radiant damage to that enemy.
    Minor: Aegis of Shielding on Vyrellis.
    Free Action: Frost Weapon- Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
    Standard: Booming Blade on Vyrellis


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 04, 2009 11:18 am

    Kaddim's turn:
    Move: Kaddim moves east and north provoking an AoO from Vyrellis
    AoO: Double Slam (melee basic attack)
    DS #1 22 vs Ac miss
    DS #2 28 vs Ac hits for 10hp

    Kaddim uses his armor daily power to damage Vyrellis and deals 3hp of radiant damage.
    Minor: mark Vyrellis
    Standard: Booming Blade 22 vs Ac miss

    Into the fire room... - Page 2 Playe142

    Candelos' turn...
    Mick
    Mick


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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Mick Wed Nov 04, 2009 12:51 pm

    Candelos
    moves NW 1 space, then west 1 space, then south 3 spaces
    standard action move south 3 and 2 east.
    minor action one heart one mind
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Ross Wed Nov 04, 2009 12:54 pm

    Kaddim should be one more square North.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 04, 2009 1:02 pm

    Candlos' turn:
    Move: move north and west
    Standard: move south and east
    Minor: use One Heart One Mind

    Note: not sure why Candelos used a move/move to get where he is unless he's trying to avoid the Razor Storm...
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 04, 2009 1:30 pm

    Vyrellis' turn:
    Vyrellis takes 5hp of fire damage
    Move: Vyrellis moves the Razor Storm 4S
    Minor: Force Wave on Kaddim 22 vs Ref hits for 9hp. Kaddim is pushed 2 squares
    Standard: Ray of Ruin on Kaddim 27 vs Fort hits for 12hp of necrotic damage. Kaddim is currently at 34/73hp and weakened (save ends).
    Action Point #2: Vyrellis vanishes...

    Into the fire room... - Page 2 Playe143

    Miri's turn, then Thia

    Note: At the start of Miri's turn she is attacked by the Razor Storm 19 vs Ac miss.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Kenji Wed Nov 04, 2009 4:32 pm

    Dwarmaj wrote:[Miri's turn, then Thia

    Note: At the start of Miri's turn she is attacked by the Razor Storm 19 vs Ac miss.

    Note: Vyrellis gets a save vs the ongoing damage. If she's still in the room somewhere it might matter...

    Miri's move action: move 2 squares W + 4 squares N, adjacent to Candelos & Kaddim

    Standard action: pull them both 1 square W so they start their turn outside the razor field. (If my 13 str can't drag both, I'll drag Kaddim since he's more wounded... If they want to be pulled I'm assuming it would be at a great bonus, right?)

    Free action: "Where'd you go girl?"

    done.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 04, 2009 5:06 pm

    bradly wrote:
    Dwarmaj wrote:[Miri's turn, then Thia

    Note: At the start of Miri's turn she is attacked by the Razor Storm 19 vs Ac miss.

    Note: Vyrellis gets a save vs the ongoing damage. If she's still in the room somewhere it might matter...

    Miri's move action: move 2 squares W + 4 squares N, adjacent to Candelos & Kaddim

    Standard action: pull them both 1 square W so they start their turn outside the razor field. (If my 13 str can't drag both, I'll drag Kaddim since he's more wounded... If they want to be pulled I'm assuming it would be at a great bonus, right?)

    Free action: "Where'd you go girl?"

    done.

    I'll have to read the rules on push/pulls...
    avatar
    Kenji


    Number of posts : 3459
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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Kenji Wed Nov 04, 2009 6:04 pm

    Dwarmaj wrote:I'll have to read the rules on push/pulls...

    Yeah, I tried to look it up, best I could find would be an athletics check, but I'm not sure what it'd be for sure.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 04, 2009 6:53 pm

    bradly wrote:
    Dwarmaj wrote:I'll have to read the rules on push/pulls...

    Yeah, I tried to look it up, best I could find would be an athletics check, but I'm not sure what it'd be for sure.

    I think this should be handled using the Grab rules and moving a grabbed target.

    Assuming Kaddim is ok with you grabbing him... I'd say the attack vs Ref auto hits. But since he's not unconscious, you have to make a strength check to move him.

    If successful, you can move him up to three squares (1/2 your speed). If an enemy is adjacent... you would provoke an AoO, but the person being moved would not.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Ross Wed Nov 04, 2009 7:02 pm

    I think she would have to make a Grab check first (Standard Action), but since we'd be willing I think it would be automatic.
    Then she'd need another standard action to actually move us (Standard Action), but once again, it would be automatic since we wouldn't be fighting back.

    So she'd need to use an action point to do it, and she could only get one of us.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Kenji Wed Nov 04, 2009 7:45 pm

    Dwarmaj wrote:
    Assuming Kaddim is ok with you grabbing him... I'd say the attack vs Ref auto hits. But since he's not unconscious, you have to make a strength check to move him.

    Sounds good. I wouldn't think it'd be 2 standard actions if they're willing. If I drop my weapons, can I grab both & pull them 1 square?

    from pg 222 PHB:

    "Five times your normal load (Strength × 50) is the
    most weight you can push or drag along the ground.
    You’re slowed if you try to push or drag more weight than you can carry without penalty, and you can’t push or drag such a heavy load over difficult terrain. This amount of weight is referred to as your maximum drag load."

    Miri's Str is 13, so she can drag 650 lbs, and she's only looking to drag them 1 square.
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Wed Nov 04, 2009 8:05 pm

    bradly wrote:
    Dwarmaj wrote:
    Assuming Kaddim is ok with you grabbing him... I'd say the attack vs Ref auto hits. But since he's not unconscious, you have to make a strength check to move him.

    Sounds good. I wouldn't think it'd be 2 standard actions if they're willing. If I drop my weapons, can I grab both & pull them 1 square?

    from pg 222 PHB:

    "Five times your normal load (Strength × 50) is the
    most weight you can push or drag along the ground.
    You’re slowed if you try to push or drag more weight than you can carry without penalty, and you can’t push or drag such a heavy load over difficult terrain. This amount of weight is referred to as your maximum drag load."

    Miri's Str is 13, so she can drag 650 lbs, and she's only looking to drag them 1 square.

    No you can't grab two allies with a single action, the grab attack itself is a standard action.
    Moving the target would be part of a move, but since you had to move to get into postion Miri can't move Kaddim until next turn (or use an action point).

    I'd say that the grab attack would be automatic, but the strength check to move the target would not.

    Does Miri still want to try to grab/move Kaddim? It looks like she'd have to use an action point.
    Krystoff
    Krystoff


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    Age : 47

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Krystoff Wed Nov 04, 2009 8:49 pm

    Thia will move 7 squares west to get between the two pillars but North of them. If she is more than 25% wounded still she will use her second wind.

    Save against weakened
    Teramotos
    Teramotos


    Number of posts : 4854
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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Teramotos Wed Nov 04, 2009 10:29 pm

    Sonya's turn... I'll have to wait to see how wounded Thia is and if she makes her save or not.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Thu Nov 05, 2009 6:13 am

    Teramotos wrote:Sonya's turn... I'll have to wait to see how wounded Thia is and if she makes her save or not.

    Not yet... I'm still waiting on Brad to see if he wants to use an action point to pull Kaddim out of the Razor Storm.

    So far, Miri's actions are:
    Move: move adjacent to Kaddim
    Standard: make a grab, auto hit on a willing ally.


    From PHB:

    MOVE A GRABBED TARGET: STANDARD ACTION
    Strength Attack: Make a Strength attack vs. Fortitude.
    Do not add any weapon modifiers.

    Hit: Move up to half your speed and pull the
    grabbed target with you.

    Opportunity Attacks: If you pull the target, you and the target do not provoke opportunity attacks from each other, and the target doesn’t provoke
    opportunity attacks from adjacent enemies. However, if you leave a square adjacent to an enemy, that enemy can make an opportunity attack against you.
    Teramotos
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    Into the fire room... - Page 2 Empty Miri's Turn

    Post by Teramotos Thu Nov 05, 2009 8:12 pm

    ...okay, I'll wait for Miri before I go then.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Kenji Fri Nov 06, 2009 1:55 am

    It's not worth an action point if Vyrellis is gone, which she seems to be. I'll move 2 squares less then & ready action to Magic Missle V if she shows before my next turn. Done.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Fri Nov 06, 2009 6:18 am

    Miri's turn:
    Move: move west and north
    Standard: ready an action to MM Vyrellis is she shows before next turn.
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Fri Nov 06, 2009 6:23 am

    Krystoff wrote:Thia will move 7 squares west to get between the two pillars but North of them. If she is more than 25% wounded still she will use her second wind.

    Save against weakened

    Thia's turn:
    Move: Move west 7
    Standard: Thia is at 50/60hp so no second wind.

    At the end of Thia's turn she rolls a 20 and is no longer weakened.
    Dwarmaj
    Dwarmaj


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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Fri Nov 06, 2009 6:26 am

    Sonya's turn, then Candelos and Kaddim.

    Into the fire room... - Page 2 Playe144
    Dwarmaj
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    Post by Dwarmaj Fri Nov 06, 2009 6:39 am

    Note: Thia should be 2 squares more to the west.

    At the start of Candelos' turn he is attacked by the Razor Storm 20 vs Ac miss.

    Currently Sonya's turn
    Teramotos
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    Into the fire room... - Page 2 Empty Sonya's Turn

    Post by Teramotos Fri Nov 06, 2009 8:33 am

    Move: Climb down and to the west 5' on the front (south) face of the pillar (two squares) and then jump down the remaining 5' (one square). Move two squares to the west.
    Minor Action: Inspiring Word on Kaddim. Uses a surge and gets an additional 2d6.
    Standard Action: Ready Action, as soon as she comes into view, Throwing Shield.
    done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Dwarmaj Fri Nov 06, 2009 9:33 am

    Teramotos wrote:Move: Climb down and to the west 5' on the front (south) face of the pillar (two squares) and then jump down the remaining 5' (one square). Move two squares to the west.
    Minor Action: Inspiring Word on Kaddim. Uses a surge and gets an additional 2d6.
    Standard Action: Ready Action, as soon as she comes into view, Throwing Shield.
    done...


    Sonya is 20' up...
    In one move action, Sonya can climb down 10' then drop 10' and possibly take falling damage. Or she can use her move and standard to climb down and move.
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    Post by Teramotos Fri Nov 06, 2009 10:29 am

    Revised Move action: Climb down and slightly to the west 12' 6" (uses five squares of movement) and then as a free action let go and fall less than 10' to the ground. Other actions as before. If the revised move action is not allowable for some reason, I'll use four squares of movement to climb down 10' and then go ahead and jump down the rest of the way.
    done...


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    Post by Dwarmaj Fri Nov 06, 2009 10:49 am

    Teramotos wrote:Revised Move action: Climb down and slightly to the west 12' 6" (uses five squares of movement) and then as a free action let go and fall less than 10' to the ground. Other actions as before. If the revised move action is not allowable for some reason, I'll use four squares of movement to climb down 10' and then go ahead and jump down the rest of the way.
    done...

    Sonya's turn:
    Move: climb down (climb check = 30 success)
    Standard: climb down, drop, move west 2
    Minor: Inspiring Word on Kaddim. Kaddim uses a healing surge and gains an additional 7hp.

    4E doesn't allow for moving less than 5' increments. Sonya is 4 squares up. Her first move is to climb down 2 squares and that takes 4 of her movement. With her standard she can move down 1 square (taking 2 squares of movement), then she can drop 5' and has 3 squares of movement left.


    Into the fire room... - Page 2 Playe145

    Candelos' turn... Then Kaddim


    Note: At the start of Kaddim's turn he is attacked by the Razor Storm 30 vs Ac hits for 11hp and Kaddim is knocked prone.
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    Post by Teramotos Fri Nov 06, 2009 11:14 am

    ...since I can't climb down a partial square, if I can fall 10' as a free action and take damage and Not be prone, I'll do that so I can ready an action. If not, I'll just move three more squares west from where the map currently shows me.


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    Post by Dwarmaj Fri Nov 06, 2009 11:31 am

    Teramotos wrote:...since I can't climb down a partial square, if I can fall 10' as a free action and take damage and Not be prone, I'll do that so I can ready an action. If not, I'll just move three more squares west from where the map currently shows me.

    Took another look at the rules (phb p284 "Falling")...
    If you fall and take damage, you fall prone. The only way to avoid the damage is to be trained in Acrobatics and make a skill check.

    If Sonya wants to drop and take 1d10, she'll be prone and will have to spend an action standing.

    I don't see a way that Sonya can climb down from 20' up, move, and still have a standard action left.
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    Post by Dwarmaj Fri Nov 06, 2009 11:59 am

    Oh, it looks like Kaddim is suppose to go before Candelos.

    Dwarmaj wrote:
    I've rolled initiative for the party (including the +2 from Sonya). The order is:
    Miri, Thia, Sonya, Kaddim, and Candelos.


    So it's actually Kaddim's turn, but he can delay until after Candelos if he wants to.
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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Ross Fri Nov 06, 2009 12:46 pm

    Is Vyrellis making the attacks when we are in the effect? Because i can teleport her adjacent to me if she is within 10 squares.


    _________________
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    Post by Dwarmaj Fri Nov 06, 2009 1:14 pm

    I'd say no since she doesn't have to use an action when the attack is made.

    Razor Storm Burst 2 within 10; This spell's area becomes a swirling storm of force blades. Any creature that starts its turn in this area is subject to an attack.


    Also, I think you need line of sight to teleport something/someone. If you can't see Vyrellis, I don't think you can teleport her.


    Last edited by Dwarmaj on Fri Nov 06, 2009 2:25 pm; edited 1 time in total
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    Post by Kenji Fri Nov 06, 2009 1:56 pm

    Dwarmaj wrote:I don't see a way that Sonya can climb down from 20' up, move, and still have a standard action left.

    Isn't it a straight line?... Can she do a run action to get an extra 10'/2?
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    Post by Dwarmaj Fri Nov 06, 2009 2:13 pm

    Dwarmaj wrote:I don't see a way that Sonya can climb down from 20' up, move, and still have a standard action left.

    bradly wrote:Isn't it a straight line?... Can she do a run action to get an extra 10'/2?

    I'd impose at least a -5 penalty to the climb check for running while climbing. There's no rope and very little handholds.
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    Into the fire room... - Page 2 Empty running while climbing

    Post by Teramotos Fri Nov 06, 2009 2:45 pm

    ...I don't think you can run while climbing...
    I'll just do a move and a move, climb down to the 15' level, drop the last five feet and then move as far as I can to the west. Of course, still do the heal on Kaddim.


    _________________
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    Sonya Morecut (Human Warlord) - SG1
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    Archemedies - (Githyanki Artificer) - Slave Ship
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    Post by Dwarmaj Fri Nov 06, 2009 4:21 pm

    Currently Kaddim's turn, then Candelos
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    Into the fire room... - Page 2 Empty Re: Into the fire room...

    Post by Ross Sun Nov 08, 2009 12:08 pm

    Standard: Second Wind
    Move: 1 square W, 1 square SW, 4 squares South.
    Might do something else if I see something from that location.


    _________________
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    Post by Dwarmaj Sun Nov 08, 2009 1:05 pm

    Ross wrote:Standard: Second Wind
    Move: 1 square W, 1 square SW, 4 squares South.
    Might do something else if I see something from that location.

    Kaddim is prone...

    Did you want to just stand and use your second wind?
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    Post by Ross Sun Nov 08, 2009 1:09 pm

    Is the effect still there? If it is then i will stand and move out of it, in the direction I indicated before, saving my minor for something else depending on what I see down the hallway. Actually I might adjust part of my 2nd move depending on what I see down there.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Dwarmaj Sun Nov 08, 2009 1:35 pm

    Ross wrote:Is the effect still there? If it is then i will stand and move out of it, in the direction I indicated before, saving my minor for something else depending on what I see down the hallway. Actually I might adjust part of my 2nd move depending on what I see down there.

    Kaddim's turn:
    Move: stand
    Standard: move 1w

    Kaddim then draws an AoO from something NW of where he moved from
    AoO 26+2 vs Ac hits for 6hp

    Does Kaddim want to continue moveing SW?


    Yes, the Razor Storm is still in affect. It's been around for two rounds so far.
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    Post by Ross Sun Nov 08, 2009 10:04 pm

    I will move out of the razor storm and move West, which should be the square where something attempted to attack me, right? If I'm unable to move into that square (since something is in it then I will use an action point to do a Sword Burst (1 square radius).
    Free Action: Point to that square and say the Wizard, or some other invisible creature, is right here.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Mon Nov 09, 2009 6:10 am

    Ross wrote:I will move out of the razor storm and move West, which should be the square where something attempted to attack me, right? If I'm unable to move into that square (since something is in it then I will use an action point to do a Sword Burst (1 square radius).
    Free Action: Point to that square and say the Wizard, or some other invisible creature, is right here.

    Kaddim's turn (cont);
    Move: move west SW of the square where someone hit him.
    Action Point: Sword Burst 25 vs Ref hits for 10/2 (weakended) hp of damage.

    At the end of Kaddim's turn he rolls a 16 and is no longer weakened.


    Into the fire room... - Page 2 Playe146


    Candelos' turn...


    Note: I'm not sure if Miri wants to take her readied action. The wording was to use magic missile if Vyrellis "shows" herself. If Miri wants to fire she can, but her attack will be at -5.

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