Standard action: cast 'Enemies Abound' on the square between the Mindvoid and the statue, targeting both.
Move action: shift 1 square W, still using the doors as partial cover.
done.
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Teramotos wrote:Sonya - Free Action:
Say "Quinn, try your Steel Serpent Strike on the one next to us, then use your Rain of Steel cause the statue might be a lasting threat."
SSS - +15 vs. AC 2d10+10 and target is slowed and cannot shift.
RoS - Minor, any opponent starting its turn next to the Fighter who can make opportunity attacks, takes 1W damage (1d10), until the end of the encounter.
Teramotos wrote:Sonya - Free Action:
Say "Quinn, try your Steel Serpent Strike on the one next to us, then use your Rain of Steel cause the statue might be a lasting threat."
SSS - +15 vs. AC 2d10+10 and target is slowed and cannot shift.
RoS - Minor, any opponent starting its turn next to the Fighter who can make opportunity attacks, takes 1W damage (1d10), until the end of the encounter.
David wrote:
Sounds good.
Action: SSS against the guy next to me.
Action Point: RoS
Ross wrote:Scratch that. I'm going to use Transposing Lunge Immediate Interrupt. Place him to my NW
Krystoff wrote:Hmm, it looks like I have a direct line to karavakos still, can I use the disruptive strike to interrupt the Thunderwave on Kaddim?
Ross wrote:By the way, when Karavakos teleported away from me into the main room he should have taken damage from my Booming Blade that hit him that round. 1d6+3 damage.
Ross wrote:I'm not sure if that would be -5. Seems like it might only be a -2.
✦ Cover (–2 Penalty to Attack Rolls): The target
is around a corner or protected by terrain. For
example, the target might be in the same square
as a small tree, obscured by a small pillar or a large
piece of furniture, or behind a low wall.
✦ Superior Cover (–5 Penalty to Attack Rolls): The
target is protected by a significant terrain advantage,
such as when fighting from behind a window, a
portcullis, a grate, or an arrow slit.
Dwarmaj wrote:
Miri's turn, then Candelos and Sonya
bradly wrote:Assuming Quinn doesn't drop one of the fresh bad guys, Miri will:
Standard action: cast 'Enemies Abound' on the square between the Mindvoid and the statue, targeting both.
Move action: shift 1 square W, still using the doors as partial cover.
done.
bradly wrote:Dwarmaj wrote:
Miri's turn, then Candelos and Sonya
Miri will still do the same action she was planning:bradly wrote:Assuming Quinn doesn't drop one of the fresh bad guys, Miri will:
Standard action: cast 'Enemies Abound' on the square between the Mindvoid and the statue, targeting both.
Move action: shift 1 square W, still using the doors as partial cover.
done.
...only now it looks like there are 3 enemies instead of 2! :-)
Mick wrote:Candelos will attack foe to the west of him with Staggering Smite.
Teramotos wrote:Sonya's Turn - Rousing Word on Kaddim to give him back 41 hits (2 surges + 5).
These are Kaddim's last two surges.
I'll use my Action Point to take a Second Wind for myself (+18 hits and + 2 to all defenses). This was my last surge.
Make my save vs. Daze (and remind Candelos to make his save also).
If you guys need hit points back, use your action points to get 9 hits while Sonya is still up and in sight of all of you.
Dwarmaj wrote:Ross wrote:By the way, when Karavakos teleported away from me into the main room he should have taken damage from my Booming Blade that hit him that round. 1d6+3 damage.
I don't believe teleporting away is the same as moving away.
Dwarmaj wrote:...No other valid targets...
Ross wrote:Yes, it does count as moving. Your just not travelling into each square.
Ross wrote:Dwarmaj wrote:Ross wrote:By the way, when Karavakos teleported away from me into the main room he should have taken damage from my Booming Blade that hit him that round. 1d6+3 damage.
I don't believe teleporting away is the same as moving away.
Yes, it does count as moving. Your just not travelling into each square.
------------------
Teleportation
Many powers and rituals allow you to teleport—to
move instantaneously from one point to another.
Unless a power or a ritual specifies otherwise, teleportation
follows these rules.
TELEPORTATION TELEPORTATION
✦ Line of Sight: You have to be able to see your
destination.
✦ No Line of Effect: You can teleport to a place you
can see even if you don’t have line of effect to it.
✦ No Opportunity Attacks: Your movement doesn’t
provoke opportunity attacks.
✦ Destination: Your destination must be a space you
can occupy without squeezing.
✦ Instantaneous: When you teleport, you disappear
from the space you occupy and immediately appear
in a new space you choose. Creatures, objects, and
terrain between you and your destination don’t
hinder your movement in any way.
✦ Immobilized: Being immobilized doesn’t prevent
you from teleporting. If you were immobilized
because of a physical effect, such as a creature grabbing
you, you can teleport away and are no longer
immobilized or restrained, if applicable. If you were
immobilized because of an effect on your mind or
body, teleporting does not end that effect; you’re still
immobilized when you reach your destination.
Ross wrote:Is that enemy adjacent to my South side dead??
Dwarmaj wrote:For the purpose of powers that trigger on movement, they are not triggered by teleportation. I'll send a email to WorC support to see if they'll clarify things.
Ross wrote:Move Action: Move to SE of Karavakos
Minor Action: Promise of Storm
Standard Action: Booming Blade on Karavakos
Use Action Point: Booming Blade on Karavakos
Krystoff wrote:Thia will HQ VB#2 and Twin Strike. Hopefully that drops him so we can focus on the Thoughtbow and Karavakos.
Ross wrote:Is the +3 damage the Promise of Storm 1d8 additional damage?
Dwarmaj wrote:The statue emmits a psychic pulse. You notice the pulse is getting bigger and bigger.
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