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Ross
Krystoff
Dwarmaj
7 posters
The Library
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°1
The Library
Last edited by Dwarmaj on Thu Sep 03, 2009 12:17 pm; edited 1 time in total
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°2
Re: The Library
Did we discover how to cure the diseases that our party members currently have?
Kaddim, please check everyone to make sure no one else is infected.
We also need to take at least a short rest.
Kaddim, please check everyone to make sure no one else is infected.
We also need to take at least a short rest.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°3
Re: The Library
Checking.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°4
Re: The Library
Krystoff wrote:Did we discover how to cure the diseases that our party members currently have?
The party was told to seek out the library, but haven't found it yet.
Krystoff wrote:
Kaddim, please check everyone to make sure no one else is infected.
Candelos and Quinn are still diseased.
The party takes a short rest.Krystoff wrote:We also need to take at least a short rest.
Where to next...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°5
Re: The Library
Hmm, in the northwest corner of the first room there appears to be a hallway that leads to a black area on the map. Unless anyone objects, that is where we head to.
If we can't get in there, there is a door that leads east in the room north of the water room that looks like it goes to the same place.
If we can't get in there, there is a door that leads east in the room north of the water room that looks like it goes to the same place.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°6
Re: The Library
Krystoff wrote:Unless anyone objects, that is where we head to...
I'm game for anywhere, but the big room to the N of the pit room is where I'd check out first. Those log looking things on the map might be bookshelves...
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°7
Re: The Library
I thought we had been there, if we haven't then yeah that is where we go.
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°8
Where next
Sonya agrees with Thia
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°9
Re: The Library
Current PC status:
Kaddim 61/73hp 9/11 surges
Sonya 61/61hp 5/9 surges
Thia 60/60hp 6/7 surges
Miri 42/54hp 6/9 surges
Quinn 52/73hp 6/11 surges
Candelos 59/72hp 11/14 surges
If you'd like to use a healing surge, let me know...
The party hasn't checked out the room directly north of the "pit" area yet. It's visible on your map because the Arboreans provided the intel.
Kaddim 61/73hp 9/11 surges
Sonya 61/61hp 5/9 surges
Thia 60/60hp 6/7 surges
Miri 42/54hp 6/9 surges
Quinn 52/73hp 6/11 surges
Candelos 59/72hp 11/14 surges
If you'd like to use a healing surge, let me know...
The party hasn't checked out the room directly north of the "pit" area yet. It's visible on your map because the Arboreans provided the intel.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°10
Re: The Library
Then north of the pit room we head.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°11
Re: The Library
Krystoff wrote:Then north of the pit room we head.
Sounds good. Also, it looks like only Quinn would want to use a healing surge. Everyone else would be wasting a few hits, and Quinn really doesn't want to get bloodied.
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°12
Re: The Library
Yes I will use a healing surge please.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°13
Re: The Library
What's the party going to do with the items/gold? (the Vyrellis tells Candelos to secure the gem).
After the party takes a short rest (Quinn uses a healing surge), the party makes their way back to the pit room. Traveling back only takes a few minutes and is uneventful.
North of the "pit" room the party sees doors to your west that aren't on your map and doors to your north.
What does the party want to do?
After the party takes a short rest (Quinn uses a healing surge), the party makes their way back to the pit room. Traveling back only takes a few minutes and is uneventful.
North of the "pit" room the party sees doors to your west that aren't on your map and doors to your north.
What does the party want to do?
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°14
Re: The Library
I say lets continue to the north,I would like to get rid of the diseases before doing a lot more exploring.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°15
Re: The Library
Concur with Thia. We'll have our best listeners listen to the door, but not open it & move on N to what we hope is the library.
We'll have Candelos hold the gem that the orb wants, and Miri will hold everything else unless there's someone who wants to hold/use anything.
We'll have Candelos hold the gem that the orb wants, and Miri will hold everything else unless there's someone who wants to hold/use anything.
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°16
Finding the Cure
Sonya agrees that we should try to find the library.
Sonya suggests that Miri put on the +3 Cloth Armor unless Miri is already wearing something better.
Yeah, we'll take a listen at the unmarked doors, but continue to look for the library.
Sonya suggests that Miri put on the +3 Cloth Armor unless Miri is already wearing something better.
Yeah, we'll take a listen at the unmarked doors, but continue to look for the library.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°17
Re: The Library
Candelos:
You notice that once you have the gem (part of Vyrellis life force) the orb states: "Truly, you have greatness in you, hero.". The orb now grants new abilities to you.
Note: You have to be holding the orb to gain the properties or to activate a daily powers.
Properties:
+2 Arcana, History, and Religion checks
+1 Will Defense
Resis 10 Radiance
Encounter:
Move Action. Teleport 7
Daily Powers:
1. Standard Action. Create an aura (1) of cold. Creatures starting their turn adjacent to you take 1d6 cold damage and are sloweduntil the start of their next turn.
2. Standard Action. You become invisible until you miss with an attack or take damage.
3. Standard Action. Close burst 3; +13 vs Will; 2d6+3 psychic damage, and the target is dazed (save ends).
You notice that once you have the gem (part of Vyrellis life force) the orb states: "Truly, you have greatness in you, hero.". The orb now grants new abilities to you.
Note: You have to be holding the orb to gain the properties or to activate a daily powers.
Properties:
+2 Arcana, History, and Religion checks
+1 Will Defense
Resis 10 Radiance
Encounter:
Move Action. Teleport 7
Daily Powers:
1. Standard Action. Create an aura (1) of cold. Creatures starting their turn adjacent to you take 1d6 cold damage and are sloweduntil the start of their next turn.
2. Standard Action. You become invisible until you miss with an attack or take damage.
3. Standard Action. Close burst 3; +13 vs Will; 2d6+3 psychic damage, and the target is dazed (save ends).
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°18
Re: The Library
The party listens at the door to the west and don't hear anything.
The party heads north.
As the party moves toward the doors each starts to hear whispers in several different languages and many different voices. Each "voice" appears to be telling a story, reciting a poem, or describing how to perform some task. It is very difficult to pick out exactly what's being said because of the large number of voices speaking at the same time.
Thia attempts to listen at the door, but is unable to hear anything above the jumbled voices. The door is unlocked.
Is this order ok?
The party heads north.
As the party moves toward the doors each starts to hear whispers in several different languages and many different voices. Each "voice" appears to be telling a story, reciting a poem, or describing how to perform some task. It is very difficult to pick out exactly what's being said because of the large number of voices speaking at the same time.
Thia attempts to listen at the door, but is unable to hear anything above the jumbled voices. The door is unlocked.
Is this order ok?
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°19
Re: The Library
Looks good to me.
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°20
Order
...I think we're at the library. That order is fine with me.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°21
Re: The Library
Quinn opens the door and sees the following:
Ahead, Quinn can make out a grassy square with a statue of an Eladrin princess standing in the middle. The room is dimly lit, but you can make out book shelves which line the walls and rows of shelves to the east.
How far in do you want to go?
Which direction?
Ahead, Quinn can make out a grassy square with a statue of an Eladrin princess standing in the middle. The room is dimly lit, but you can make out book shelves which line the walls and rows of shelves to the east.
How far in do you want to go?
Which direction?
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°22
Re: The Library
Max movement, stright. (eg 5 squares to the north)
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°23
Re: The Library
After Quinn enters, Miri will move 1 sq NW into Quinn's old square, 1 sq N through the doors, then 1 sq E to get out of the way of the doorway (3 squares total) for her move action.
Minor action: cast 'Light' spell 5 squares N near the statue (max distance)
Standard action: total defense action
done.
Minor action: cast 'Light' spell 5 squares N near the statue (max distance)
Standard action: total defense action
done.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°24
Re: The Library
David wrote:Max movement, stright. (eg 5 squares to the north)
Quinn moves forward 4 squares and sees the following:
Quinn sees two humanoid creatures wielding longbows. One to the east on top of the book shelves and one to the west on top of the book shelves. They are 10' up.
They shoot...
Longbowman #1 26 vs Ac hits for 6hp
Longbowman #2 29 vs Ac hits for 9hp
Quinn has 1 square of movement remaining, then can take a standard action.
Last edited by Dwarmaj on Fri Sep 04, 2009 9:11 am; edited 1 time in total
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°25
Re: The Library
Charge bookshelf to knock over
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°26
Charge to Knock Over Bookshelf
...Hmmm...assuming the slightly closer one to the West is where Quinn is going, I count that Quinn is nine squares away. After his final square of movement, that puts him eight squares away. I think there is a feat where you can run (normal speed + 2) during a charge. If Quinn has such a feat or perhaps an item that allows him to move eight (if I counted the distance right) and then Bull Rush (or attack) the bookshelf, I'd allow it. Otherwise, he's going to end up short.
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°27
Re: The Library
David wrote:Charge bookshelf to knock over
The longbowman to the west is 10 squares away, the one to the east is 11 squares away. The bookshelves they're standing on are against the wall and look very sturdy.
After Quinn's turn is Thia
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°28
Re: The Library
Thia will delay in case anyone is going to try diplomacy.
Once everyone else has gone if it is diplomacy then she will not shoot, otherwise she will move out to the first square where she can see a bowman and use the at will power that lets her shoot and move after the shot (Shot on the run, Hit and Run or something like that) and then move back into the hallway so the bowmen can't see her.
Once everyone else has gone if it is diplomacy then she will not shoot, otherwise she will move out to the first square where she can see a bowman and use the at will power that lets her shoot and move after the shot (Shot on the run, Hit and Run or something like that) and then move back into the hallway so the bowmen can't see her.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°30
Re: The Library
Krystoff wrote:Thia will delay in case anyone is going to try diplomacy.
Once everyone else has gone if it is diplomacy then she will not shoot, otherwise she will move out to the first square where she can see a bowman and use the at will power that lets her shoot and move after the shot (Shot on the run, Hit and Run or something like that) and then move back into the hallway so the bowmen can't see her.
Thia is currently delaying...
With Quinn as your diplomat, I don't think diplomacy will be an option.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°31
Re: The Library
Well, so far he has only been shot and hasn't really done anything back. Someone else might step up ... ... why is everyone laughing at me?
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°32
Re: The Library
Currently waiting on Quinn's actions... As it'll determine what happens next.
Note: I edited a previous post where I mentioned the elevation of the archers. The book shelves are 10' tall (5'wide) and there is 20' between the top of the bookshelves and the ceiling.
Note: I edited a previous post where I mentioned the elevation of the archers. The book shelves are 10' tall (5'wide) and there is 20' between the top of the bookshelves and the ceiling.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°33
Re: The Library
Krystoff wrote:Well, so far he has only been shot and hasn't really done anything back. Someone else might step up ... ... why is everyone laughing at me?
Miri sucks in diplomacy, but has +9 religion and +14 history...
Does she recognize the Eladrin princess statue? If she knows who it is, or has a reasonable guess, she'll say...
"Hail friends of <statue's name>, we mean you no harm and party with an Eladrin. However we will not tolerate threats. Cease your attack if you wish to treaty with us."
turn to Candelos... "If this works, and Quinn doesn't attack anyway, you're up."
David- Number of posts : 392
Registration date : 2008-12-02
Age : 39
Location : Everett, WA
- Post n°34
Re: The Library
Move NW to get cover from both bowman
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°35
Re: The Library
David wrote:Move NW to get cover from both bowman
Quinn moves NW.
Candelos turn, then Miri.
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°36
Re: The Library
Candelos:
Moves 5 straight north with sword and dagger out
Moves 5 straight north with sword and dagger out
Mick- Number of posts : 1671
Registration date : 2008-12-03
- Post n°38
Re: The Library
Standard action:
Use utility power One Heart, One Mind
Use utility power One Heart, One Mind
Teramotos- Number of posts : 4852
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°39
Miri's Turn
...waiting for Miri...right?
_________________
Weslocke "What do you wish to know?"
Sonya Morecut (Human Warlord) - SG1
Whey Baker (Human Fighter) - SG1
Archemedies - (Githyanki Artificer) - Slave Ship
Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°40
Re: The Library
Teramotos wrote:...waiting for Miri...right?
Shouldn't be, I posted my actions earlier...
After Quinn enters, Miri will move 1 sq NW into Quinn's old square, 1 sq N through the doors, then 1 sq E to get out of the way of the doorway (3 squares total) for her move action.
Minor action: cast 'Light' spell 5 squares N near the statue (max distance)
Standard action: total defense action
done.
(If I recognize the statue, I'll speak as above too as a free action.)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°41
Re: The Library
bradly wrote:
Shouldn't be, I posted my actions earlier...
After Quinn enters, Miri will move 1 sq NW into Quinn's old square, 1 sq N through the doors, then 1 sq E to get out of the way of the doorway (3 squares total) for her move action.
Minor action: cast 'Light' spell 5 squares N near the statue (max distance)
Standard action: total defense action
done.
(If I recognize the statue, I'll speak as above too as a free action.)
Sorry, I was waiting for Miri since the actions you posted earlier were before Quinn was attacked and I didn't know if you'd want to change your actions.
Miri does not recognize the statue, but Vyrellis tells Candelos that the statue is of her.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°42
Re: The Library
After Miri goes, several of your opponants take their turns...
Humanoid #1 NE of Quinn is wielding a scimitar. The creature has no mouth, but Quinn hears a high piched scream.
Psychic Scream 25 vs Will hits for 13hp of psychic damage. Quinn is immobilized
A creature appears from around the southern corner of the bookshelves to the east and moves adjacent to Candelos. He screams.
Psychic Scream 15 vs Will miss
Another creature appears from a NE bookshelf. He moves, then charges Candelos:
Scimitar 19 vs AC miss.
Candelos notices the creature on the ground farther to his east make a gusture, then point at Candelos.
Mindsurge: each ally in burst 10 makes a basic attack.
Humanoid #2 scimitar 33 vs Ac critical hit for 13hp of pychic damage. Candelos is marked and will take damage if he makes an attack that doesn't include the marking creature. I put a yellow halo around the marking creature.
Humanoid #3 scimitar 23-2(cover) vs Ac miss on Candelos
Longbowman #2 (east one) longbow 25-2(cover) vs AC miss on Candelos
Note:
Candelos is now enraged and no longer in control of his actions.
It is now Kaddim's turn, then Sonya
Thia can take her turn any time before Quinn's next turn.
Humanoid #1 NE of Quinn is wielding a scimitar. The creature has no mouth, but Quinn hears a high piched scream.
Psychic Scream 25 vs Will hits for 13hp of psychic damage. Quinn is immobilized
A creature appears from around the southern corner of the bookshelves to the east and moves adjacent to Candelos. He screams.
Psychic Scream 15 vs Will miss
Another creature appears from a NE bookshelf. He moves, then charges Candelos:
Scimitar 19 vs AC miss.
Candelos notices the creature on the ground farther to his east make a gusture, then point at Candelos.
Mindsurge: each ally in burst 10 makes a basic attack.
Humanoid #2 scimitar 33 vs Ac critical hit for 13hp of pychic damage. Candelos is marked and will take damage if he makes an attack that doesn't include the marking creature. I put a yellow halo around the marking creature.
Humanoid #3 scimitar 23-2(cover) vs Ac miss on Candelos
Longbowman #2 (east one) longbow 25-2(cover) vs AC miss on Candelos
Note:
Candelos is now enraged and no longer in control of his actions.
It is now Kaddim's turn, then Sonya
Thia can take her turn any time before Quinn's next turn.
Krystoff- Number of posts : 1677
Registration date : 2008-12-02
Age : 47
- Post n°43
Re: The Library
Thia will HQ the one just north of Candelos and then twin strike.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°44
Re: The Library
Krystoff wrote:Thia will HQ the one just north of Candelos and then twin strike.
Thia marks her quarry and uses twin strike.
TS#1 17 vs AC miss
TS#2 29 vs AC hits for 13+3HQ damage
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°45
Re: The Library
Dwarmaj wrote:Sorry, I was waiting for Miri since the actions you posted earlier were before Quinn was attacked...
...Miri does not recognize the statue, but Vyrellis tells Candelos that the statue is of her.
No problem.
Hey, since Candelos cast "One heart, one mind" before Miri's turn, would she know what Vyrellis said to Candelos to try to parley?
If not, I've no problem attacking either... :-)
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°46
Re: The Library
bradly wrote:
Hey, since Candelos cast "One heart, one mind" before Miri's turn, would she know what Vyrellis said to Candelos to try to parley?
If not, I've no problem attacking either... :-)
The power does say that the targets can communicate with each other, but I don't think the orb communications would be broadcast to all party members.
Candelos could have relayed what the statue looked like to the rest, but as soon as he was visible to the enemies, he was attacked.
Now that Candelos is enraged, he can't communicate to the party and does not currently consider them allies.
Currently Kaddim's turn, then Sonya.
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°47
Re: The Library
Move: Use Armathor's Step and teleport directly north of the enemies
Minor: Promise of Storm (Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.)
Attack the one between me and Candelos. We should be flanking even if Candelos is not my friend, he's still threatening the opponent opposite from the side I'm attacking from)
Standard: Booming Blade (It's a Thunder Attack)
If it's still up I'll use an Action Point Standard and attack it again: Booming Blade
If it went down I'll attack the other one with Booming Blade.
Minor: Promise of Storm (Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.)
Attack the one between me and Candelos. We should be flanking even if Candelos is not my friend, he's still threatening the opponent opposite from the side I'm attacking from)
Standard: Booming Blade (It's a Thunder Attack)
If it's still up I'll use an Action Point Standard and attack it again: Booming Blade
If it went down I'll attack the other one with Booming Blade.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°48
Re: The Library
Ross wrote:Move: Use Armathor's Step and teleport directly north of the enemies
Minor: Promise of Storm (Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.)
Attack the one between me and Candelos. We should be flanking even if Candelos is not my friend, he's still threatening the opponent opposite from the side I'm attacking from)
Standard: Booming Blade (It's a Thunder Attack)
If it's still up I'll use an Action Point Standard and attack it again: Booming Blade
If it went down I'll attack the other one with Booming Blade.
The door north of Kaddim is closed and blocks line of sight to the square you want to teleport into.
Kaddim would need to either open the door or move around it like Miri did.
Note: Candelos had to go around as well, but it wouldn't have affected his actions since there is no penalty for diagonal movement in 4E.
P285 of the PHB defines flanking and states:
To flank an enemy, you and an ally must be adjacent to the enemy and on opposite sides or corners of the enemy’s space.
Candelos is currently not considered an ally.
Kenji- Number of posts : 3459
Registration date : 2008-12-02
- Post n°49
Re: The Library
Dwarmaj wrote:Candelos is currently not considered an ally.
The creature did attack Candelos though. Ghandi said, "the enemy of my enemy is my friend" (...'ally' is the same idea). Since they are attacking each other, it seems reasonable to allow it. Even enraged, Candelos would want to attack back the most adjacent creature, who is also attacking him, so combat advantage does make sense.
You're the GM, so your call, but that's my input...
Ross- Admin
- Number of posts : 3868
Registration date : 2008-11-26
Age : 57
Location : Seattle
Character sheet
Campaign: 4e-Against the Giants
Character Name: Kazoo Noisemaker
Player Name: Ross
- Post n°50
Re: The Library
I'll just say, someone open this door, and delay.
_________________
CHARACTERS:
Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Battlefield Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn
Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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