Dwarmaj wrote:I'm just wondering if PCs should have a way to recovers some resources.
To Trevor's point, the PCs do & did have ways.
Dwarmaj wrote:The vampires and succubus were probably enough for a single encounter while Luke was about two encounters worth by himself.
This could have been 2 encounters or one. I tried to make it obvious that clan Mui & clan Aralius had a tenuous alliance and that clan Aralius (Succubi & Luke) had no respect for clan Mui (sped & minion Vamps). A good diplomacy/bluff check and/or good roleplaying could easily have broken this encounter into two.
Also, "2 encounters by himself"? At least Mick & Ross seem to agree with me that there was no time any PC was in any real danger of dying. (which did surprise me, btw... a lot!) Just how unchallenging do you want encounters to be? I hope you're exagerating here.
Imo, what extended this encounter was:
Lack of roleplaying to give yourselves a 5 minute rest before fighting Luke. He hated the alliance betwen the clans, and was supremely confident in his abilities to take the party out, and he 'knew' he had escapes if things went bad. This wouldn't have been hard, but the party opted for straightforward hack & slash...
The heirloom sword wasn't radiating for many rounds (5-6?), each round was 10 points of regeneration instead of 10 hits of sunlight vulnerability, so about 100 hit point difference. (Just for Luke, 5/5 for other Vamps)
The party chose to pursue when clearly the battle was over & won, and had to fan out to catch him when he was still fairly fresh...
Healing potions were poorly distributed prior to battle. I don't think anybody would have dropped at all if everyone had at least a couple potions, but as it turned out, the ones with potions weren't the ones that needed healing...
Okay, also the fact that he was an 11th level solo with 488 hits and 2 surges for 122 more each, 27 AC & 26 Fort, and can hit for around 30 hits/rnd when most of the party only has 50-60 hit points full up, contributed...
All in all, I really see no need to modify the rules to reset encounter powers faster.
Sun Apr 21, 2024 2:53 pm by Teramotos
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