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How long does it take to bind a helpless opponent?

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If I have a power that makes an opponent unconscious, can I use a minor action to take out hand cuffs, then a move to bind them? Or would it take a Standard to cuff them?

May need a second PC to put a bag over their head so they can't teleport. Twisted Evil

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Ross

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If you handcuff them, or tie them up they can't teleport out of the bonds. They teleport with them. However if you have a chain attached to a wall binding them they can teleport out of that.
I suspect a standard action to tie someone up, but only thing I could find about binding is:

IMPROVISING WITH THIEVERY
        Fix a broken wagon (easy DC)
        Craft a standard lock (moderate DC)
        Bind a creature with rope (check result sets escape DC)



_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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definately a minor action to take out the cuffs. Now, normally, any kind of action, even against a helpless opponent to restrain them is a standard action. Just to grab a helpless opponent would be a standard; cuffing them would be harder than grabing them. I'd have to hear a reasonable train of logic before I'd say cuffing someone is a move action. Discuss...

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Just wondering if the power is worth taking. Knocking a creature unconscious (save ends) sounds good on paper, but not sure how useful it'll be in actual play.

It's a level 15 Daily that does no damage on a hit.

We could Coup de Grace them once they're unconscious, but have to do their bloodied value in damage to instant kill them. Which may be tough against some of the tougher creatures we've run across...

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Hmmm...okay, what about this...if a PC is dying, and another PC is four squares away, can they: Move Action, move into the dying PC's square - Minor Action, grab hold of the dying PC - Standard Action, drag dying PC three squares as a Move Action? It's a minor action to pick up an object off the ground, right? Does it follow that picking up a dying PC is also a minor action?

Now, if picking up a dying (e.g. helpless PC, or any other creature for that matter) is a minor action, is hand cuffing a helpless creature a minor action? I'd still have to say "no" because if you're grabbing (picking up) a dying creature, you really don't care too much where you grab them; i.e. the shoulder, the arm, a foot, etc. Ideally, if you have the time, you'd grasp the back of thier shirt to make pulling them easier.

Okay, now that I've said all that, if you're picking up a weapon, especially a sword, you'll want to pick it up by the grip (a specific place) so is the preciseness involved in picking up a sword that much less than hand cuffing a helpless creature? It's a close call, but I'd still say that hand cuffing is a standard action...further discussion?

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Ross

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Binding should be a standard action. It's detailed work like using the Thievery Skill.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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Ross wrote:Binding should be a standard action. It's detailed work like using the Thievery Skill.

Concur. I can see however, how modern handcuffs might be an exception. They're made to hit the wrist and self lock.

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