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+2
Krystoff
Dwarmaj
6 posters

    The Ice Box

    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Teramotos Sat Dec 05, 2009 8:37 am

    Note, if I do manage to hit the demon, I gain + 2 AC


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Sat Dec 05, 2009 10:21 am

    Teramotos wrote:Sonya's turn:

    Free Action: Arcane Check to learn even more about the demon.
    Free Action: Tell the party what I know about the demon w OhOm.
    Move Action: Shift one to the South
    Standard Action: Inspiring War Cry on Demon +13 vs AC 2d12+6
    Effect (doesn't matter if I hit) Candelos gets to make a Save vs. any condition of his choice
    Minor Action: Inspiring Word on Candelos w Saving Inspiration - Candelos gets to use a surge but he does not gain the extra 2d6 hits, instead he makes a Save vs. any condition of his choice.
    (that was my last Inspiring Word, only have one heal left)
    Free Action: "Hang on for a few more seconds Kaddim..."
    Done...

    Sonya's turn:
    Move: shift 1S
    Standard: use Inspiring War Cry
    IWC 23 vs Ac miss

    Candelos can make a save vs an ongoing condition. Assuming Restrained/Ongoing Generic damage 18 success.

    Minor: Inspiring Word on Candelos. Candelos uses a healing surge and regains 18hp and can make a save. Assuming vs Ongoing Cold 3, failed.

    Miri's Arcane check was a 33, even with a 20 you're not going to be able to find out more than her...


    The Ice Box - Page 4 Player20


    Kaddim's turn...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Kenji Sat Dec 05, 2009 12:17 pm

    Dwarmaj wrote:
    FA on Miri 22 vs Fort hits for 4hp of cold. Miri is slowed (save ends).

    Please let me know if Miri is still slowed.

    Dwarmaj wrote:Miri's Arcane check was a 33, even with a 20 you're not going to be able to find out more than her...

    Yeah, that's just what I was thinking as I was reading these posts... I like that these things usually have lots of treasure! :-) (That is, assuming we can defeat him...)
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Sat Dec 05, 2009 1:39 pm

    bradly wrote:
    Dwarmaj wrote:
    FA on Miri 22 vs Fort hits for 4hp of cold. Miri is slowed (save ends).

    Please let me know if Miri is still slowed.

    Miri rolls an 18 and is no longer slowed.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Ross Sat Dec 05, 2009 3:23 pm

    Move (As a Minor):
    Aegis of Shielding
    You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies.
    At-Will Arcane
    Minor Action Close burst 2
    Target: One creature in burst
    Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
    If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier.

    Minor:
    Promise of Storm
    The lightning living within you calls out to its companion, the thunder. Sparks dance across your skin, and the air around you seems to darken and rumble.
    Encounter Lightning, Thunder
    Minor Action Personal
    Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.

    Standard: Teleport to the South of the Demon(3 squares south of my position)
    Dimensional Thunder
    As you pass unseen through dimensional space, you leave in your wake a thunderous roar that bombards enemies upon your arrival.
    Daily Arcane, Teleportation, Thunder, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Intelligence vs. Fortitude
    Effect: Teleport a number of squares equal to your Constitution modifier.
    Hit: 2[W] + Intelligence modifier thunder damage.
    Effect: Each enemy adjacent to you gains ongoing 5 thunder damage (save ends).


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Sat Dec 05, 2009 4:34 pm

    Kaddim's turn:
    Minor: activate Promis of Storm
    Move: Mark the demon
    Standard: Dimensional Thunder 33 vs Fort hits for 21+7hp


    The Ice Box - Page 4 Player21

    Thia's turn...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Kenji Sat Dec 05, 2009 5:48 pm

    Wow, is that screen shot right? I didn't think the Demon's health bar would have moved so much after just one hit.

    ...But 28 points is a nice hit Kaddim!
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Krystoff Sat Dec 05, 2009 11:10 pm

    Move: 2 squares east
    Minor: HQ the demon
    Standard: Nimble strike - Special shift 1 square before or after you attack. I will use the shift before I attack to shift one square east so there is no cover.

    Save versus the slow.

    Done.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Sun Dec 06, 2009 8:02 am

    Krystoff wrote:Move: 2 squares east
    Minor: HQ the demon
    Standard: Nimble strike - Special shift 1 square before or after you attack. I will use the shift before I attack to shift one square east so there is no cover.

    Save versus the slow.

    Done.

    Thia's turn:
    Move: move 2E
    Minor: Hungter Query the demon
    Standard: use Nimble Strike (shift before the attack)
    NS 26 vs Ac miss

    At the end of her turn Thia rolls a 6 and remains slowed.


    The Ice Box - Page 4 Player22


    Candelos' turn:
    At the start of Candelos turn he takes 5hp of cold damage.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Kenji Sun Dec 06, 2009 1:46 pm

    Dwarmaj wrote:Candelos' turn:
    At the start of Candelos turn he takes 5hp of cold damage.

    Candelos, if you shift SE next to Sonya, my only fire spell left is burst 1 and I can hit him without getting any of us.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Ross Sun Dec 06, 2009 3:05 pm

    I don't think he's susceptible to fire. That was the undead.
    He hasn't used any cold powers yet, only a poison cloud so far, and stabbing Candelos with a weapon.

    Just go for high damage.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Sun Dec 06, 2009 3:07 pm

    I'll be at a seminar tomorrow and won't have access to the boards until I get home.


    Currently Candelos' turn, then the top of the order.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Kenji Sun Dec 06, 2009 3:14 pm

    Ross wrote:I don't think he's susceptible to fire.

    You may be right, but I really doubt he's taking cold damage from the frigid aura, so it's worth a shot to find out. Plus, the pic Ken chose looks cold based.

    In any case, it doesn't look like the big guy has many hits anyway...
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Mick Sun Dec 06, 2009 11:36 pm

    Move: shift one space SE to space next to Sonya
    Standard: Martyrs Retribution - +2 attack for flanking and radiant damage
    Then roll saves
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Kenji Sun Dec 06, 2009 11:46 pm

    I think top of the order is Miri this round. If so, Miri will

    standard action: cast 'Scorching Burst' on square 2 E & 3 S of her, getting just the Demon in burst 1.

    done.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Mon Dec 07, 2009 6:03 am

    Mick wrote:Move: shift one space SE to space next to Sonya
    Standard: Martyrs Retribution - +2 attack for flanking and radiant damage
    Then roll saves

    Candelos' turn:
    At the start of Candelos turn he takes 5hp of ongoing cold damage.

    Move: moves into flanking position
    Standard: Martyrs Retribution 23+2 vs Ac miss. The demon takes half damage (15hp).

    At the end of Candelos' turn he makes his saves.
    Ongoing Cold 2 failed
    Slow #1 6 failed
    Slow #2 15 Success
    Slow #3 7 failed.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Mon Dec 07, 2009 6:07 am

    Top of the order:

    Frigid Aura attacks the party (it doesn't look like the demon is affected)
    FA on Kaddim 20 vs Fort hits for 5hp of cold damage. Kaddim is slowed (save ends)
    FA on Candelos 26 vs Fort hits for 5hp of cold damage. Candelos is slowed (save ends)
    FA on Miri 16 vs Fort miss, Miri takes 2hp of cold damage.
    FA on Thia 14 vs Fort miss, Thia takes 2hp of cold damage.
    FA on Sonya 16 vs Fort miss, Sonya takes 2hp of cold damage.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Mon Dec 07, 2009 6:58 am

    The demon's turn:
    At the start of the demon's turn he takes 5hp of thunder damage.

    Standard: use Skewering Tines on Kaddim
    37 vs Ac hits for 10hp of damage. Kaddim is Restrained and taking Ongoing damage (save ends both).

    It does't look like the demon made his save vs the ongoing thunder damage.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Mon Dec 07, 2009 7:05 am

    bradly wrote:I think top of the order is Miri this round. If so, Miri will

    standard action: cast 'Scorching Burst' on square 2 E & 3 S of her, getting just the Demon in burst 1.

    done.

    Miri's turn:
    Standard: Scorching Burst (note: the demon will have +2 for cover)
    SB 21-2 vs Ref miss


    The Ice Box - Page 4 Player23


    Sonya's turn...
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Teramotos Mon Dec 07, 2009 7:12 am

    Sonya's turn:
    Standard Action: Lion's Roar - +13 vs. AC (don't think I'm flanking) for 2d12+6
    If I hit, I also gain + 2 AC vs. the demon due to my armor.
    Effect: (doesn't matter if I hit) - Kaddim gets to use a healing surge and adds 5 additional hits back. (Last heal)
    Move: Shift 1 South
    Minor: none...
    End of turn, make saves (note, due to amulet, saves vs. slow are at + 2)
    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Mick Mon Dec 07, 2009 8:53 am

    Stu, what kind of armor do you have?
    It sound like something my Avenger in Brad's could use.
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Teramotos Mon Dec 07, 2009 10:20 am

    Bloodiron Scale Armor + 2 "When you hit a target, you gain a + 2 item bonus to AC against attacks from that target until the end of your next turn."
    I have come to really like this armor...don't know if you can put this property on lesser armor like cloth or leather as I've brought my entire extra set of books home so I have less to move as my last day here is this Friday. I'll bring all my extra books back to work after the New Year when I start my new job.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Ross Mon Dec 07, 2009 10:26 am

    Bloodiron Armor
    Forged from hammered iron cooled in blood, this armor protects best those who shed the most blood.
    Level: 8
    Price: 3,400 gp
    Armor: Scale, Plate
    Enhancement: +2 AC

    Property: When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Mick Mon Dec 07, 2009 10:26 am

    Yep, I think it can only be used with scale or plate but I'll check when I get home.
    Teramotos
    Teramotos


    Number of posts : 4851
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Teramotos Mon Dec 07, 2009 11:15 am

    After Sonya, it is Kaddim's turn, then Thia, then Candelos. You guys can probably go in order as Sonya's actions likely won't affect what the rest of you do.
    Free Action - Sonya says "Kaddim, is there a way both Candelos and I can flank this thing?"


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Ross Mon Dec 07, 2009 11:22 am

    Since my Promise of Storm is still active I will...

    Standard: Booming Blade
    A field of sound punishes your enemy if he tries to escape.
    At-Will Arcane, Thunder, Weapon
    Standard Action Melee 1
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 1[W] + Intelligence modifier damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6 + Constitution modifier thunder damage.

    End of Turn and saving throws.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Krystoff Mon Dec 07, 2009 11:45 am

    Thia will use Two Fanged Strike against the demon and use elven accuracy to reroll if necessary. I have a +2 from CA due to distant advantage feat. Gain combat advantage with ranged and area attacks against flanked enemies.

    HQ is still up.

    If the demon attacks again, I will use disruptive strike to try and get an extra hit in. I doubt it will actually disrupt him though.

    Makes saves
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Mick Mon Dec 07, 2009 12:33 pm

    no move action

    Standard action will attack with Thunder Smite @ +2 att for flanking


    Thunder Smite Paladin Attack 7
    Encounter ✦ Divine, Thunder, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC (can score a critical hit against a
    marked enemy on a roll of 19–20)
    Hit: 2[W] + Strength modifier thunder damage, and the
    target is knocked prone.

    no minor

    roll for saves
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Mon Dec 07, 2009 12:38 pm

    Teramotos wrote:Sonya's turn:
    Standard Action: Lion's Roar - +13 vs. AC (don't think I'm flanking) for 2d12+6
    If I hit, I also gain + 2 AC vs. the demon due to my armor.
    Effect: (doesn't matter if I hit) - Kaddim gets to use a healing surge and adds 5 additional hits back. (Last heal)
    Move: Shift 1 South
    Minor: none...
    End of turn, make saves (note, due to amulet, saves vs. slow are at + 2)
    Done...

    Miri's turn:
    Standard: Lion's Roar on the demon
    LR 23 vs Ac miss

    Sonya lets Kaddim use a healing surge.
    Kaddim is now at 45/73hp with 2/11 surges. Kaddim is currently affected by Slow x2, Ongoing Cold, Ongoing Generic

    At the end of Sonya's turn she rolls 15 and is no longer slowed.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Mon Dec 07, 2009 1:00 pm

    Ross wrote:Since my Promise of Storm is still active I will...

    Standard: Booming Blade
    A field of sound punishes your enemy if he tries to escape.
    At-Will Arcane, Thunder, Weapon
    Standard Action Melee 1
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 1[W] + Intelligence modifier damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6 + Constitution modifier thunder damage.

    End of Turn and saving throws.

    Kaddim's turn:
    At the start of Kaddim's turn he takes 5hp of cold and 5hp of generic damage.

    Standard: Booming Blade w/Promise of Storm
    BB 31-2 (restrained) =29 vs Ac hits for 17+8hp of damage.

    At the end of Kaddim's turn his saves are:
    Slow #1 6, failed
    Slow #2 12, success
    Restrained/Generic damage 5, failed
    Cold 7, failed

    Kaddim is currently at 43/73hp with 2/11 surges
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    The Ice Box - Page 4 Empty Re: The Ice Box

    Post by Dwarmaj Mon Dec 07, 2009 5:42 pm

    Krystoff wrote:Thia will use Two Fanged Strike against the demon and use elven accuracy to reroll if necessary. I have a +2 from CA due to distant advantage feat. Gain combat advantage with ranged and area attacks against flanked enemies.

    HQ is still up.

    If the demon attacks again, I will use disruptive strike to try and get an extra hit in. I doubt it will actually disrupt him though.

    Makes saves

    Thia's turn:
    Standard: Two Fanged Strike on the demon
    TFS #1 19+2 vs Ac miss
    TFS #2 22+2 vs Ac miss (use reroll)
    TFS (reroll) 16+2 vs Ac miss

    Thia rolls her saves
    Slow #1 10 success
    Slow #2 2 failed
    Dwarmaj
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    Post by Dwarmaj Mon Dec 07, 2009 5:46 pm

    Mick wrote:no move action

    Standard action will attack with Thunder Smite @ +2 att for flanking


    Thunder Smite Paladin Attack 7
    Encounter ✦ Divine, Thunder, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: Strength vs. AC (can score a critical hit against a
    marked enemy on a roll of 19–20)
    Hit: 2[W] + Strength modifier thunder damage, and the
    target is knocked prone.

    no minor

    roll for saves

    Candelos' turn:
    At the start of his turn, Candelos takes 5hp of cold damage.

    Standard: Thundering Smite on the demon
    TS 24+2 vs Ac miss

    At the end of Candelos' turn he rolls his saves
    save vs Ongoing Cold #1 2, failed
    save vs Slow #1 3, failed
    save vs Slow #2 11, success

    Top of the order again, that seemed quick...
    Dwarmaj
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    Post by Dwarmaj Mon Dec 07, 2009 5:59 pm

    Top of the order again.

    Frigid Aura
    FA on Kaddim 26 vs Fort hits for 4hp of cold. Kaddim is Slowed (save ends).
    FA on Candelos 14 vs Fort miss, Candelos takes 2hp of cold damage.
    FA on Miri 27 vs Fort hits for 4hp of cold. Miri is Slowed (save ends).
    FA on Thia 11 vs Fort miss, Thia takes 2hp of cold damage.
    FA on Sonya 12 vs Fort miss, Sonya takes 2hp of cold damage.


    Current PC Status
    Miri 39/54hp 8/9 surges, Slowed x1
    Thia 56/60hp 5/7 surges
    Candelos 43/72hp 6/14 surges Slowed x1
    Sonya 49/61hp 2/9 surges
    Kaddim 39/73hp 2/11 surges, Slowed x2, Ongoing Cold, Ongoing Generic/Restrained


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    Post by Dwarmaj Mon Dec 07, 2009 6:01 pm

    The demon's turn:
    At the start of the demons turn he takes 5hp of thunder damage.

    Free Action: GIVE ME VYRELLIS
    Standard: The demon seems to take a defensive stance

    At the end of the demons turn, he still looks like he's taking thunder damage...



    Miri's turn, then Sonya
    Teramotos
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    Post by Teramotos Mon Dec 07, 2009 8:15 pm

    Free Action: Say "Candelos, unless Miri is going to do an area spell, scoot to your right (west) so can both have an angle on the Demon opposite Kaddim. Miri, are you going to do an area spell?"


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
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    Post by Teramotos Mon Dec 07, 2009 9:19 pm

    Sonya's action: I don't think there's much chance that Miri's action will affect Sonya's action. I'll go ahead and post now. Hmmm...the demon didn't attack and it looks to be defensive.

    Standard Action: Aid another, try to give Kaddim + 2 to hit on his next attack.
    Move Action: Shift 1 North (back to where I was)
    Minor Action: Out of minor actions that can heal.

    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Krystoff Mon Dec 07, 2009 10:04 pm

    Thia uses Twin strike and rolls her saves.
    avatar
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    Post by Kenji Tue Dec 08, 2009 4:40 am

    Dwarmaj wrote:Free Action: GIVE ME VYRELLIS

    Free action: "Why?"

    Standard action: cast Magic Missle on Demon boy

    save v. slow

    done.

    Note: damage should be at +2 from arcane reserves feat
    Dwarmaj
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    Post by Dwarmaj Tue Dec 08, 2009 6:32 am

    bradly wrote:
    Dwarmaj wrote:Free Action: GIVE ME VYRELLIS

    Free action: "Why?"

    Standard action: cast Magic Missle on Demon boy

    save v. slow

    done.

    Note: damage should be at +2 from arcane reserves feat

    Miri's turn:
    The demon: "That lying B$%(* trapped me here. If I can't have her head, I'll grind that orb under my heel."

    Standard: Magic Missile 33 vs Ref (critical) hit for 17+8+2=27hp of damage.

    Miri rolls a 9 and remains slowed.

    Sonya's turn...
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    Post by Dwarmaj Tue Dec 08, 2009 6:35 am

    Teramotos wrote:Sonya's action: I don't think there's much chance that Miri's action will affect Sonya's action. I'll go ahead and post now. Hmmm...the demon didn't attack and it looks to be defensive.

    Standard Action: Aid another, try to give Kaddim + 2 to hit on his next attack.
    Move Action: Shift 1 North (back to where I was)
    Minor Action: Out of minor actions that can heal.

    Done...

    Sonya aids Kaddim, the d20 roll was a 4. I'll have to read up on Aid Another a bit later...

    Kaddim is next and takes 5hp of cold and 5hp of untyped damage.
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    Post by Ross Tue Dec 08, 2009 6:40 am

    Aid another
    You use your action to aid another character. You can aid an ally’s attack roll against one enemy or grant an ally a bonus against an enemy’s next attack. You can also use this action to aid someone else’s skill check or ability check.

    AID ANOTHER: STANDARD ACTION

    Attack Roll: Choose a target within your melee reach and make a melee basic attack vs. AC 10. If you succeed, deal no damage, but choose one ally. That ally gets a +2 bonus to his or her next attack roll against the target or to all defenses against the target’s next attack. This bonus ends if not used by the end of your next turn.

    Skill or Ability Check: You can instead aid a skill check or an ability check made by an adjacent ally. Make a DC 10 skill check or ability check. If you succeed, you give a +2 bonus to your ally’s next check using the same skill or ability. This bonus ends if not used by the end of the ally’s next turn.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Ross
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    Character sheet
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    Character Name: Kazoo Noisemaker
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    Post by Ross Tue Dec 08, 2009 6:43 am

    Standard: Booming Blade
    A field of sound punishes your enemy if he tries to escape.
    At-Will Arcane, Thunder, Weapon
    Standard Action Melee 1
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 1[W] + Intelligence modifier damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6 + Constitution modifier thunder damage.

    End Turn, Roll Saving Throws.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
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    Post by Teramotos Tue Dec 08, 2009 6:45 am

    Sonya is + 13 to hit, so that's more than 10. Kaddim should get + 2 to hit.
    Sonya, Free Action "...and why did she trap you here? You must have done something to raise her ire..."


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
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    Post by Ross Tue Dec 08, 2009 6:51 am

    You can always roll a natural 1, which would be considered a miss on the Aid Another.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
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    Post by Teramotos Tue Dec 08, 2009 7:17 am

    yep, I could roll a one. What I meant was, that 4 + 13 is more than 10. I figure that even with +13 to hit, I'm gonna have to roll really high to hit this guy so I think I'm better off giving either Kaddim or Candelos who both get + 2 for flanking, and additional + 2 to hit. Think that's the right play or should I just be swinging myself and hoping for something close to a 20?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Ross Tue Dec 08, 2009 7:24 am

    No, it's probably better to give one of us the bonus.
    My best attack is +16 (+18 if you include flanking). Mick, what's yours?
    Stu, you should give the bonus to whomever has the highest to hit.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
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    Post by Teramotos Tue Dec 08, 2009 8:06 am

    + 16 sounds like the highest, can't imagine Candelos being much better than that so I'll just give it to Kaddim since he's the one the Demon attacked last...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Dwarmaj Tue Dec 08, 2009 8:09 am

    While Restrained, Kaddim is at -2 to all attacks and grants combat advantage...

    Currently Kaddim's turn... It looks like Sonya give a +2 attack bonus to Kaddim.
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    Post by Ross Tue Dec 08, 2009 8:15 am

    Already did my turn on the previous page, but here it is again.

    Standard: Booming Blade
    A field of sound punishes your enemy if he tries to escape.
    At-Will Arcane, Thunder, Weapon
    Standard Action Melee 1
    Target: One creature
    Attack: Intelligence vs. AC
    Hit: 1[W] + Intelligence modifier damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6 + Constitution modifier thunder damage.

    End Turn, Roll Saving Throws.

    Kaddim's turn:
    Standard: Booming Blade 34+2+2-2=36 vs Ac hits for 16hp of damage.

    At the end of Kaddim's turn he rolls his saves:
    Cold 1, failed
    Restrained/Untyped damage 19, success
    Slow #1 8, failed
    Slow #2 3, failed

    Thia's turn...

    You guys are getting some nice rolls all of a sudden...
    Mick
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    Post by Mick Tue Dec 08, 2009 8:20 am

    My base attack is +14 but I have Valiant Strike witch is +15.

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