Northwest Gamers
Welcome to the Northwest Gamers Forums. Please Login or Register.
Northwest Gamers

Forum for the Northwest Gamers

Latest topics
» 4.0 Meeting Fri Dec 15th - GAME On!
Yesterday at 8:27 am by Teramotos

» Axis and Allies - Optional Unit Rules
Mon Dec 11, 2017 7:15 am by Teramotos

» Rainbow Warriors Planet Ember - Magic Item Count - Adventure Notes
Sat Dec 02, 2017 12:08 pm by Teramotos

» Prophecy of the Rainbow Warriors - Adventure Logs
Sat Dec 02, 2017 12:04 pm by Teramotos

» Game On! 4.0 Meeting Friday Dec 1st Newport Hills
Thu Nov 30, 2017 8:50 am by bradly

» Next 4.0 Meeting Late Nov/ all Dec
Tue Nov 28, 2017 7:17 am by Teramotos

» Stargate...
Mon Nov 27, 2017 9:14 am by Dwarmaj

» Friday, Nov 17th
Thu Nov 16, 2017 11:16 am by Teramotos

» Epic item tade in: would a figurine be game breaking?
Mon Nov 06, 2017 12:12 pm by Ross

December 2017

Calendar Calendar

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest


[ View the whole list ]

Most users ever online was 56 on Wed May 09, 2012 3:03 pm

You are not connected. Please login or register

Various D&D Games - Player Limits

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Various D&D Games - Player Limits on Tue Sep 06, 2016 11:42 am

Soon, we'll be starting a number of new campaigns.

I'll conclude WAR 2 and will be starting the Slave Lords.
Kenji will be starting the follow on to the Buffyverse (uh name for your new series?)
Ross says he's ready to continue with the Slave Ship games.
Ken indicated that he'll be ready to run adventures again starting in Oct/ Nov.

So, any comments on if we should:

For speed of play, limit the number of players that attend any specific session?
If so, do players who played in that series previously get priority or should it be first to RSVP?
If players who play less, are able to make a session should they be extended an opportunity to catch up in number of sessions, replacing a player that plays frequently?

Should the number of players for all sessions be "first six to RSVP" ?

In some series, the continuity of the adventuring team is more important than in other series.

Also, I take the strong position that Kenji and Ross, the most frequent DM's (other than myself) should receive priority over all other players in attending sessions.

Just thought I'd put this out there for discussion...

View user profile

2 Re: Various D&D Games - Player Limits on Wed Sep 07, 2016 8:59 am

Haven't played that much in the last year, but has the number of players been a problem?

When I've seen slow play it's usually:
* Players not prepared for their turn
* Monsters level/defenses are too high (players need a 17 or higher to hit)
* Excessive number of monsters.
* Monsters that weaken and have incorporeal.
* Player tactics (not taking out one, then moving to the next)

View user profile

3 Re: Various D&D Games - Player Limits on Wed Sep 07, 2016 3:01 pm

All of Ken's point are valid issues for slowing gameplay.
Extra large parties don't necessarily mean slower gameplay.
But it does mean longer durations between turns.
Player may get bored or tired while waiting for there turn.
Myself, I like a party size of 4 or 5 player. I think the last adventure we had 8.

Limiting players or player priority is a tough issue to solve.

View user profile

Sponsored content

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum