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Northwest Gamers

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» Adventure Logs - RIFTS
Various D&D Games - Player Limits EmptySun Apr 21, 2024 2:53 pm by Teramotos

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Various D&D Games - Player Limits EmptyMon Apr 15, 2024 9:15 am by Ross

» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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» Adventure Logs - Shaelrick Adventures - PF2e
Various D&D Games - Player Limits EmptyFri Apr 12, 2024 7:34 pm by Teramotos

» Game On! Saturday April 6th Pathfinder 2e Continued
Various D&D Games - Player Limits EmptyThu Apr 04, 2024 8:26 am by Krystoff

» Adventure Logs - The Eastern Knights
Various D&D Games - Player Limits EmptySun Mar 31, 2024 9:39 pm by Teramotos

» Savage Rifts Advancement/Rank
Various D&D Games - Player Limits EmptyTue Mar 19, 2024 4:52 pm by Teramotos

» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
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3 posters

    Various D&D Games - Player Limits

    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Various D&D Games - Player Limits Empty Various D&D Games - Player Limits

    Post by Teramotos Tue Sep 06, 2016 11:42 am

    Soon, we'll be starting a number of new campaigns.

    I'll conclude WAR 2 and will be starting the Slave Lords.
    Kenji will be starting the follow on to the Buffyverse (uh name for your new series?)
    Ross says he's ready to continue with the Slave Ship games.
    Ken indicated that he'll be ready to run adventures again starting in Oct/ Nov.

    So, any comments on if we should:

    For speed of play, limit the number of players that attend any specific session?
    If so, do players who played in that series previously get priority or should it be first to RSVP?
    If players who play less, are able to make a session should they be extended an opportunity to catch up in number of sessions, replacing a player that plays frequently?

    Should the number of players for all sessions be "first six to RSVP" ?

    In some series, the continuity of the adventuring team is more important than in other series.

    Also, I take the strong position that Kenji and Ross, the most frequent DM's (other than myself) should receive priority over all other players in attending sessions.

    Just thought I'd put this out there for discussion...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Various D&D Games - Player Limits Empty Re: Various D&D Games - Player Limits

    Post by Dwarmaj Wed Sep 07, 2016 8:59 am

    Haven't played that much in the last year, but has the number of players been a problem?

    When I've seen slow play it's usually:
    * Players not prepared for their turn
    * Monsters level/defenses are too high (players need a 17 or higher to hit)
    * Excessive number of monsters.
    * Monsters that weaken and have incorporeal.
    * Player tactics (not taking out one, then moving to the next)
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Various D&D Games - Player Limits Empty Re: Various D&D Games - Player Limits

    Post by Mick Wed Sep 07, 2016 3:01 pm

    All of Ken's point are valid issues for slowing gameplay.
    Extra large parties don't necessarily mean slower gameplay.
    But it does mean longer durations between turns.
    Player may get bored or tired while waiting for there turn.
    Myself, I like a party size of 4 or 5 player. I think the last adventure we had 8.

    Limiting players or player priority is a tough issue to solve.

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    Various D&D Games - Player Limits Empty Re: Various D&D Games - Player Limits

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