Dwarmaj wrote:Miri, which will you be checking first? Doors, alter, or walls?
Sorry. Doors first, then walls, altar absolutely last. Ideally, we'll have checked out the walls & doors before anyone disturbs the altar at all.
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Dwarmaj wrote:Miri, which will you be checking first? Doors, alter, or walls?
bradly wrote:Doors first...
Ross wrote:It's been so long I forgot we were playing this online game.
Miri: (Yelling towards Kaddim) "Yay! There's a REAL man! ;-)..."Ross wrote:Dimensional Warp with Miri.
Mick wrote:What is the long brown thing north of Kaddim & Sean?
Ross wrote:I move 1 square towards the door and try opening it.
Teramotos wrote:Minor action - Inspiring Word on Miri (Surge + 2d6)
Move Action - One SE, One East, One SE (costs two squares), One SE. I end up next to Quinn to the East.
Standard Action - Commander's Strike - give Quinn a Basic Attack.
Done...
Dwarmaj wrote:Minor: Sonya uses Inspiring Word and Miri uses a healing surge to heal 13+5hp...
"These fiends are minions. Let's see if they can appear in occupied squares. Everybody except Candelos & Dana move forward toward the door. Get ready to attack them when they appear and advance into their square when they fall. Let's see if that gets us to the door & out. Candelos, can you look after the lady & provide coverfire?"Dwarmaj wrote:Is the party going to continue to attempt to check the doors?...
Ross wrote:I will use Armathor's Step and try to teleport into the square right next to the door (1 square in front of me).
Miri: "Why not? It seems to be working..."Dwarmaj wrote:Dana:
I don't think this is a good idea...
Miri: "Good move again Kaddim. I'd suggest you start working on breaking down the door. Let the rest of us take down the fiends. Quinn, try to shift to the door with that fiend falls. Sonya, you & I should shift over to give our boys working on the door some protection. Everybody else work on shooting minions as they appear."Dwarmaj wrote:
Kaddim has a minor and a standard action left.
After Kaddim will be Thia, Sonya, and Candelos.
Ross wrote:Standard: Use Sword Burst
Minor: Try opening the door.
Teramotos wrote:Standard Action: Commander's Strike - give Quinn a free basic attack
Move Action: If Quinn downs the monster, move to the square to the West of Quinn. If Quinn misses, no movement.
Done
Mick wrote:throw +1 dagger at closest fiend
If Quinn drops the Fiend to Miri's E:Dwarmaj wrote:Quinn's turn, then Miri, Kaddim, and Thia
Ross wrote:You can't teleport across the threshold. I didn't even have line of sight when the door was open.
bradly wrote:
If Quinn drops the Fiend to Miri's E:
Free action: "I have an idea. If it works I'll open the door in 10 minutes the same way that worked twice before."
Move action: move 1 square E and 1 square SE to door.
Standard action: activate breaching armor to teleport to other side of door.
David wrote:Is this considered XP grinding? If it is I can do this all day.
I should have a standard & a minor...Dwarmaj wrote:
Miri still has a standard action left...
bradly wrote:I should have a standard & a minor...Dwarmaj wrote:
Miri still has a standard action left...
Immediate reaction: use 'Staff of Defense' to avoid Fiend hit
Standard action: swing staff at Fiend
Minor action: (if Fiend is downed) activate boots to shift 1 square E
Free action: "Kaddim, if you could swap places with me, I might be able to teleport through the door like with the other trap."
Krystoff wrote:Can Thia see what is triggering the fiends? Is it the squares they are in or something else? Is Dana really close to the door and causing it?
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