So, a couple of thoughts as tidbits for discussion...
Should there be encounters designed specifically, not to challenge, but to kill off, characters? In the very first encounter, random selection had everything to do with if a PC was going to be killed. If Aura or Kenneday had been on thier own near the start of the encounter for any (small) number of rounds, they would have (both) been dead. As it was, when Aura did appear, she was the only one the Vampires could attack and was quickly down to 16 hits. Sheer luck of when a PC appears and where (on the map) rather than decisions by the player influenced life or death to a greater degree. How would have Ember done on her own? This encounter was actually designed for Ash, how would he have fared all alone against all the monsters for several rounds? If any PC rolled a "1" on the d12 and all other players rolled "high"...could any PCs except for Blade and Angelus have survived? Even Angelus, if left alone long enough against enough monsters, even if he is below zero, he can still be "killed" if brought below his bloodied value, right? The way 4.0 is written, PC's can die once in a while on very challenging encounters when there is poor teamwork or poor decisions by the player, or very, very, bad luck or some combination of the three but was this encounter in that vein?
In the enounter with the mind flayers, were they there specifically to slay Angelus? Just wondering by making him die at zero rather than at his negative bloodied value, effectively reducing his effective hit point by a third? It's noted that I think this was one of the best examples in recent memory of teamwork in taking down a party of really tough monsters as quickly as possible, despite the loss of Angelus near the end of the fight. As the Warlord, I really liked this battle.
I don't think I have any issue with the last fight. A good mix of monsters made the battle interesting. Man, that one Gargoyle was just TOO heavy to push off the edge of the building. Reminded me of the time when Reptis failed about 12 saving throws in a row. I really liked this battle too.
Note, at the end of the adventure, total, Kenneday had used only two of her 12 healing surges and never really felt that she was in serious danger of dying at anytime during the adventure although the excitement of the fight was definately present.
What do you all think?
Sun Apr 21, 2024 2:53 pm by Teramotos
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