Northwest Gamers
Welcome to the Northwest Gamers Forums. Please Login or Register.
Northwest Gamers

Forum for the Northwest Gamers

Latest topics
» 4.0 Meeting Fri Dec 15th - GAME On!
Yesterday at 8:27 am by Teramotos

» Axis and Allies - Optional Unit Rules
Mon Dec 11, 2017 7:15 am by Teramotos

» Rainbow Warriors Planet Ember - Magic Item Count - Adventure Notes
Sat Dec 02, 2017 12:08 pm by Teramotos

» Prophecy of the Rainbow Warriors - Adventure Logs
Sat Dec 02, 2017 12:04 pm by Teramotos

» Game On! 4.0 Meeting Friday Dec 1st Newport Hills
Thu Nov 30, 2017 8:50 am by bradly

» Next 4.0 Meeting Late Nov/ all Dec
Tue Nov 28, 2017 7:17 am by Teramotos

» Stargate...
Mon Nov 27, 2017 9:14 am by Dwarmaj

» Friday, Nov 17th
Thu Nov 16, 2017 11:16 am by Teramotos

» Epic item tade in: would a figurine be game breaking?
Mon Nov 06, 2017 12:12 pm by Ross

December 2017
SunMonTueWedThuFriSat
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Calendar Calendar

Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

[ View the whole list ]


Most users ever online was 56 on Wed May 09, 2012 3:03 pm

You are not connected. Please login or register

Magic Item usage/value

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Magic Item usage/value on Sun Sep 18, 2011 12:02 pm

There are no longer limits on how many daily item usages a PC has. If a PC has five items with daily powers he can now use all five in the first encounter of the day, but then will have to wait for an extended rest to reuse them.

It looks like WotC has also changed the value of items. Items that are "common" sell at 20% (like they have in the past).

"Uncommon" items sell at 50% and "Rare" items sell at 100%.

The Character Builder has this already built in.

When giving out generic items, DMs may also want to note the type of item (common, uncommon, or rare).


Note:
I believe that PCs are only able to make "uncommon" items unless they go on adventures to acquire the proper componentes to create uncommon or rare items (adventure hooks...).

View user profile

2 Re: Magic Item usage/value on Sun Sep 18, 2011 2:34 pm

I believe that PCs are only able to make "uncommon" items

Did you mean to say "common"?

View user profile

3 Re: Magic Item usage/value on Sun Sep 18, 2011 7:26 pm

Yes, common...

Uncommon and rare are supposed to be distributed by the DM.


Though I think a PC should be able to make low level uncommon items (say level-5 or so). But that'll be up to the DM...

View user profile

4 Re: Magic Item usage/value on Sun Sep 18, 2011 10:05 pm

I'd agree that a PC should be able to make uncommon items of Level - 5.

View user profile

5 Re: Magic Item usage/value on Sun Sep 18, 2011 10:20 pm

Teramotos wrote:I'd agree that a PC should be able to make uncommon items of Level - 5.

Sounds good. If you want an unusual or rare, be sure to post (as early as possible) & I'll try to work that into the story.

View user profile

6 Re: Magic Item usage/value on Mon Sep 19, 2011 1:48 pm

bradly wrote:Sounds good. If you want an unusual or rare, be sure to post (as early as possible) & I'll try to work that into the story.

Note:
Common are usually items with no properties or pretty weak ones.

Uncommon are the items most PCs have.

Rare are usually item sets or powerful items (I'm not sure if artifacts have their own category).

View user profile

7 Re: Magic Item usage/value on Mon Sep 19, 2011 2:51 pm

Looks like Ember is only going to get request for 8th level items or lower.

What about item upgrades?
If you have a +1 Ruin Staff. are the components already there in the staff to upgrade to +2?
Or do you have to adventure for more components? If so, may as well just put the +2 Ruin Staff on the wish list.

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum