by Teramotos Tue Aug 02, 2011 8:37 pm
...okay, just got back from the late class. Today we practiced FALLING! Yes, damage is 1d10 per 10' fallen, not 1d6. Further, the 1d10 damage assumes that the creature falling is landing upon a relatively hard surface (e.g. ground, not water or a haystack etc). Addressing the damage to the creatures falling: if they fall and land on the ground (and not another PC) then they would take normal falling damage. If the falling PC lands upon something softer than hard ground, then I'd reduce damage to the creature falling accordingly. Landing on another person is clearly better than landing on concrete say and I'd reduce damage by 25% to 50%.
Addressing creatures being landed upon; if you think of the falling object (the falling PCs in this case) as an "attack" upon the PC's (awake or not) that are already in the square, then there is clearly a chance that the creatures already in the square may NOT be "hit" by the falling PC(s). Just as PC's can pass through each other's squares and just as any attack can miss, even an attack upon a helpless creature grants CA and the helpless creature is -5 to defenses (still not an automatic hit). Now an "attack" presumes that the fall is aimed at the target PC (defender) and that is really not the case here. In fact the jumping PC's might actually "aim" to miss thier helpless comrades. Regardless, if a helpless PC is landed upon by another PC, the PC landed upon could reasonably take damage per Ken's post above. Since the PC's probably weigh less than 200 lbs, they would have to fall 20' in order to inflict a maximum of 1d6 damage to a creature they land upon. I'm unclear regarding the total distance of the fall. In this case, the falling creatures are NOT trying to inflict damage upon those they land upon and in addition, the falling objects are people not solid hard objects so there is a very reasonable position for reducing damage from the 3d6 (per post above) to half.
I'm pretty sure you can only drop an object in your square.
You can use a minor action to pick up objects that are within reach (e.g. within one square) pg 246 RC. So, pick up (grab hold of) a body within reach - Minor; drag to next square - Standard; drop - Free.
At the end of the turn, there can be only one standing PC in the square.
If a faller lands in the square where there is already a standing PC and the faller STILL has available movement left, I don't see why they couldn't use thier available remaining movement. If the faller is standing at the end of the fall (after all damage to the faller and any PC landed upon is calculated) and they have no movement left and the other PC is still standing, then the faller would fall prone regardless if they made a check to land on their feet.
I do not see how it is relative if the faller took damage or not regarding if they can use remaining movement. As long as the faller is conscious at the end of the fall and has movement left, I'd rule they can use the remaining movement. I suppose the question of damage comes into play if the faller has very few hit points left when the fall began.
The other possible outcome is that the faller lands in the square and hits the standing PC already in the square. The PC that was standing there drops to zero hits or lower as a result of the impact, falls prone and is dying. Since the PC that was standing in the square is now down, the PC that fell into the square CAN be standing at the end of the fall because he/she would now be the only PC standing in the square.
The last outcome I can think of is that the PC falls into the square, is prone, still has more than 1 hit point, and still has movement left. pg 203 RC implies that a crawling creature may move up to 1/2 it's speed. I'm not clear if a PC with a speed of 6 could (walk) 2 squares, be knocked prone in the middle of it's move action by an outside force and then crawl 2 squares. Alternately, use 4 squares to jump and land (prone) and then crawl 1 square.
Did I cover everything?
Thu May 02, 2024 10:48 am by Teramotos
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