by Teramotos Mon Feb 07, 2011 12:00 pm
Yep, read all of the above; some good thoughts. I'll mostly (but not always) keep the typical encounters on an adventure between EL-2 and EL+3. Because I view the skill level of the players in our gaming group to generally be higher than what I think is the WoTC average, I admit I do tend toward slightly higher EL's than what is right out of the book; and by slightly, I mean about +1.
I also do try to take the terrain and any allies the party may have into account when I note the "actual" EL of an encounter in my notes. Highly agree with Chris that terrain can really throw off the actual EL of an encounter. The signature battle for a session will typically be a "boss" encounter of EL+3 or EL+4, a tough, but not nearly impossible battle.
In the WAR! series, I've been thinking of how to work in encounters of EL+6 or even higher, if they could somehow add to the story and if they'd be any fun at all (or serve some other purpose). In this series, more than other series I've written, it would be very plausible for the small party to encounter an entire column of enemy troops. If I ever did have the party encounter an "impossible" encounter, I agree that the party should be given very clear messages that the monsters in question are way tougher than the party can possibly handle or the party should be given a non-combat solution to the encounter (e.g. flee, diplomacy, surrender, etc.).
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