Move: SE, SE, SE, S, S I believe gets me past the vortex
Minor: HQ the abomination
Standard: Biting volley
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Krystoff wrote:Crap I have to move through the vortex, everyone else has teleported so far.
Move: SE, SE, SE, S, S I believe gets me past the vortex
Minor: HQ the abomination
Standard: Biting volley
Krystoff wrote:OK, so I can move three to get next to the vortex and then next round use move move to get inside. A move and a move will just get me near him so I can be attacked. Close burst three for that guy is basically the full inside of the vortex.
Oh I guess I can try and help Miri take down the statue. I will twin strike the statue as my standard.
Mick wrote:I assume the abomination didn't look affected since it didn't get pulled around.
Teramotos wrote:...does the vortex appear to be a creature we can swing at and do damage to??
Teramotos wrote:What do the pillars next to the abomination seem to be made of ?
Teramotos wrote:Yeah, I agree with Mick, the creature will just keep pushing us into the Vortex.
For my turn, I'll do a move and a move to end up next to the NW Pillar and as far east as I can get with my move and a move.
Done...
Mick wrote:I'm bet the Tentacle Flurry (Close Burst 3) is a at-will power.
It will just pushing us into the vortex to be damaged while it stay safe in the center.
Ross wrote:Move: 2 sq south
Standard: Lightning Lure on the Creature
Minor: Mark him
Mick wrote:In all the deformity does there look like any thing that might resemble another head?
Ross wrote:Do I have an action point? If so I want to use Lightning Lure on it again...oh wait, can we shoot through the hazy stuff?
Dwarmaj wrote:Miri's turn...
Mick wrote:minor: put shield away
move:2 space SW=4spaces and 1 space SW into 4x4 area
minor: pull out dragon orb
Teramotos wrote:...Ken, before my turn, I'll need the current condition of the party. Also, what are you doing up at 5:50 AM on a Saturday morning? If my turn comes up in the next three hours, I'll need a map sent to my work eMail please.
Krystoff wrote:Thia will move S and twin strike the closest pillar. I don't believe I can quarry the pillar so I will quarry the abomination.
Teramotos wrote:Sonya: Move - Stand Up
Minor - Inspiring Work on Candelos
Std - Move 2 Sq to the SW
Done
Teramotos wrote:Okay, then stand as a move action and second wind to not only heal, but get the + 2 to defenses as a standard.
Dwarmaj wrote:Vortex's turn...
vs Miri
28 vs Ac hits for 3hp of damage
29 vs Fort hits for 3hp of damage
25 vs Ref hits for 3hp of damage
14 vs Will miss...
Ross wrote:Free: Say, "If only I could throw up an area effect next to the creature."
Move: Stand Up.
Standard: Move next to the creature on to the platform.
Minor: Mark him with my Aegis.
Dwarmaj wrote:
Miri's turn...
bradly wrote:Dwarmaj wrote:
Miri's turn...
move/move adjacent to the abomination (to his W)
free: "Kaddim, I can cast a wall of fire or a stinking cloud, but I don't see how it'll help... which/where do you want it?"
Ross wrote:Can you fill the center square to damage him. If he stays there he'll take damage and if he's not in the center he would potentially get pulled into the vortex and take damage.
Mick wrote:Does the statue block line of sight for Candelos to teleport?
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