WotC forum
Several powers are changing so that damage is taken at the end of the turn instead of at the beginning of a creatures turn.
Example:
Several powers are changing so that damage is taken at the end of the turn instead of at the beginning of a creatures turn.
Example:
Flaming Sphere
Wizard Attack 1
You conjure a rolling ball of fire and control where it goes.
Daily ✦ Arcane, Conjuration, Evocation, Fire, Implement
Standard Action Ranged 10
Effect: You conjure a Medium flaming sphere in an unoccupied square within range. The
sphere occupies its square, and it lasts until the end of your next turn. Any creature
that ends its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage.
As a move action, you can move the sphere up to 6 squares.
When the sphere appears, it immediately makes the following attack. While the
sphere persists, you can use a standard action to command it to make the attack.
Target: One creature adjacent to the sphere
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.
Sustain Minor: The sphere persists until the end of your next turn.
Thu May 02, 2024 10:48 am by Teramotos
» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Sun Apr 28, 2024 12:50 am by Teramotos
» Adventure Logs - RIFTS
Sun Apr 21, 2024 2:53 pm by Teramotos
» Pathfinder 2e Wanderer's Guide Upgrade
Thu Apr 18, 2024 12:21 pm by Ross
» Fallout on Amazon Prime Video
Mon Apr 15, 2024 9:15 am by Ross
» Adventure Logs - Shaelrick Adventures - PF2e
Fri Apr 12, 2024 7:34 pm by Teramotos
» Game On! Saturday April 6th Pathfinder 2e Continued
Thu Apr 04, 2024 8:26 am by Krystoff
» Adventure Logs - The Eastern Knights
Sun Mar 31, 2024 9:39 pm by Teramotos
» Savage Rifts Advancement/Rank
Tue Mar 19, 2024 4:52 pm by Teramotos