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Krystoff
Dwarmaj
Kenji
7 posters

    the Sculpter

    Mick
    Mick


    Number of posts : 1671
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    Post by Mick Fri Jun 10, 2011 6:00 am

    Minor: take out healing potion and give to Ashe
    Move: move and jump in
    Standard: Scorching Burst in space NE of Fatboy
    Mindwarp staff of Ruin +2: +11 attack, 1d6+18 damage
    Krystoff
    Krystoff


    Number of posts : 1677
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    Post by Krystoff Fri Jun 10, 2011 1:22 pm

    AShe will drink the potion offered and move to the tunnel down. He will use his boots to get a climb speed and move down the hole to the end and then drop from the lowest possible height and use acrobatics or athletics (can't remember which one) to decrease any remaining fall damage.

    If I still have a standard then I will use blazing starfall on Luke without hitting anyone else.

    Trevor
    Trevor


    Number of posts : 297
    Registration date : 2008-12-01
    Age : 40
    Location : Bremerton, WA

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    Post by Trevor Fri Jun 10, 2011 4:29 pm

    Move action - Move to 1 square south of Ashe; move spirit to 1 square south of Luke.

    Standard action - Voice of Battle against Luke. Angelus can shift 2 squares as a free action.

    "I believe this is yours."

    Minor action - hand heirloom sword to Ashe.



    Last edited by Trevor on Fri Jun 10, 2011 9:42 pm; edited 1 time in total
    Mick
    Mick


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    Post by Mick Fri Jun 10, 2011 4:46 pm

    I think Blade is dominated
    Trevor
    Trevor


    Number of posts : 297
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    Post by Trevor Fri Jun 10, 2011 9:38 pm

    Oh, good point. Guess I'll go edit my actions.
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Fri Jun 10, 2011 11:47 pm

    Mick wrote:Minor: take out healing potion and give to Ashe
    Move: move and jump in
    Standard: Scorching Burst in space NE of Fatboy
    Mindwarp staff of Ruin +2: +11 attack, 1d6+18 damage

    Ember draws a potion for Ashe and delays until he takes it...

    Krystoff wrote:AShe will drink the potion offered and move to the tunnel down. He will use his boots to get a climb speed and move down the hole to the end and then drop from the lowest possible height and use acrobatics or athletics (can't remember which one) to decrease any remaining fall damage.

    If I still have a standard then I will use blazing starfall on Luke without hitting anyone else.

    Ashe grabs for the potion in the darkness (minor), then drinks it (move action as minor) regaining 10 hits 31/58 9/13 then moves 4W along the upper tunnel then 2N +down the connecting tunnel (standard as move), then as a free action falls the rest of the way to the 'monkeybar sidewalk' taking 3 hits & falling prone, just barely keeping out of the slime river. <acrobatics to reduce damage, but trained only>

    Ember then plummets to and down the connecting tunnel falling prone hard, taking 12 hits from the monkeybars. Without getting up she casts a Scorching Burst that 8+11-2prone=17 v ref miss.

    Angelus' turn (-3 hits), then dominated Blade, sleeping Telgarth, then

    Trevor wrote:Move action - Move to 1 square south of Ashe; move spirit to 1 square south of Luke.

    Standard action - Voice of Battle against Luke. Angelus can shift 2 squares as a free action.

    "I believe this is yours."

    Minor action - hand heirloom sword to Ashe.


    None of you know for sure yet, but you think walking in the slime river would be difficult terrain for you. Walking on top of the 2' apart pipes is either difficult terrain (1/2 move but no chance of falling) or very narrow surface DC25 acrobatics check, I'm not sure which is more appropriate yet.

    Either way, Ember is prone in the square you want so I put you in the one S of her. VoB 18+12=30 v will hit for 13, Angelus can shift 2.

    the Sculpter - Page 10 Sculpt56
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat Jun 11, 2011 8:13 am

    Angelus' turn:
    Free action: shift 2N from Aura's power

    Standard: Second Wind

    Free action: Ashe, mark him...
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Sat Jun 11, 2011 10:11 am

    Dwarmaj wrote:Angelus' turn:
    Free action: shift 2N from Aura's power

    Standard: Second Wind

    Free action: Ashe, mark him...

    You don't get your free action until Aura's turn, but got it.

    At the start of Angelus' turn he takes 10 ongoing necrotic, then 2nd winds and effectively regains 27 hits, going from -13 to +14 without ever loosing consciousness. And he also gains +2 to all defenses and '20' saves v ongoing. Good turn.

    Blade then teleports 4S +1SE (max away, I think) adjacent to Aura quickly sinking to about mid-knee deep in slippery muck.

    Telgarth rests, his foot & hand no longer in the muck thanks to Aura's ministerings.

    Angelus shifts 1N since the monkeybars (or muck river) is difficult terrain.

    Argh! The hottie's crappy roll would have still '20' hit on the button, if not for Angelus' 2nd wind.

    Luke takes 10 radiant from Aura holding Ashe's sword, and, having a magical boss has a healthy respect for magic, attacks the Spirit, 36 critical for 18 + ongoing (don't know how much you take, but I think Spirit goes away) and then flurries on Angelus for 13 (bringing him back to 1 hp).

    Luke then runs N, provoking an AoO from Angelus, who 29 hit for 16 hits. Needed the Succubus to not roll crappy!

    the Sculpter - Page 10 Sculpt57

    PCs turns again: Ashe, Ember, Angelus, Blade, Telgarth, Aura, then Lisa & Luke.

    Angelus: 1/59 11/13 bloodied
    Ashe: 31/58 9/13 prone
    Aura: 17/58 11/12 bloodied, +Spirit damage
    Blade: 23/50 9/11 bloodied
    Ember: 20/50 9/11 bloodied, prone
    Telgarth: -1/64 9/12 stable
    Trevor
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    Post by Trevor Sat Jun 11, 2011 10:31 am

    Yeah, spirit vanishes. Aura takes 8 damage.
    Mick
    Mick


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    Post by Mick Mon Jun 13, 2011 8:28 am

    Ember
    Minor: pull out healing potion
    Move: stand
    Standaed: Scorching Burst in space NE of Fatboy
    Mindwarp staff of Ruin +2: +11 attack, 1d6+18 damage
    Krystoff
    Krystoff


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    Post by Krystoff Mon Jun 13, 2011 11:38 am

    Ashe will
    move stand
    minor(or free)accept the sword
    free "Thank you; its time to kill that bastard"
    free Make sure the sword is at the full 20 squares for light and doing radiant
    standard blazing starfall on Luke

    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Mon Jun 13, 2011 8:39 pm

    Krystoff wrote:Ashe will
    move stand
    minor(or free)accept the sword
    free "Thank you; its time to kill that bastard"
    free Make sure the sword is at the full 20 squares for light and doing radiant
    standard blazing starfall on Luke

    You're not adjacent to Aura who's 5' away, but then again, the sword is pretty large...

    Ashe stands, then reaches over Ember and grabs the heirloom sword from Aura (and notices it is not as prestine as when loaned, but then again neither is Telgarth) and summons a blazing starfall max distance, barely catching Luke in the burst 1, hitting ref 29 for 18 radiant +vuln.

    Mick wrote:Ember
    Minor: pull out healing potion
    Move: stand
    Standaed: Scorching Burst in space NE of Fatboy
    Mindwarp staff of Ruin +2: +11 attack, 1d6+18 damage

    Ember pulls out a healing potion, stands, and sees rom Ashe's spell that she's barely out of range... 12 squares away. MM? Or move instead...

    Mick
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    Post by Mick Tue Jun 14, 2011 8:17 am

    MM then 10 hp damage
    avatar
    Kenji


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    Post by Kenji Tue Jun 14, 2011 8:58 am

    Mick wrote:MM then 10 hp damage

    Got it.

    Angelus' turn, then Blade, then sleeping Telgarth, then Aura, then baddies...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Tue Jun 14, 2011 6:55 pm

    Angelus' turn:

    Note: I can't tell how many squares there are between Angelus and Luke.

    Move: move 6N

    Minor: use Fallen Needle movement to move 3N (or less if I can get adjacent)

    If adjacent
    Standard: use Fallen Needle attack on Luke (FoB on a hit)

    If not adjacent
    Standard: charge Luke (FoB on a hit)


    If the whole area is difficult terrain and I can't reach him, then I'll throw my dagger with my standard instead of charging. Hopefully he's in range for that.
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    Kenji


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    Post by Kenji Tue Jun 14, 2011 7:56 pm

    Dwarmaj wrote:
    If the whole area is difficult terrain and I can't reach him, then I'll throw my dagger with my standard instead of charging. Hopefully he's in range for that.

    Yes, the lower tunnels are all difficult terrain, but the upper tunnels are not. The upper tunnels appear to be built for Humanoids, the lower tunnels seem to be built for other creatures... (Or, say, Paragon level adventuring parties)

    With Angelus' extra movement he carefully navigates the monkeybar sidewalk N4 to get 5 squares from Luke, but 2+15=17 misses with the dagger attempt.

    Blade's turn, (then sleeping Telgarth), then Aura, then baddies...

    Note: Blade was compelled last turn to teleport knee deep in the muck river adjacent to Aura, and is 13 squares S of Luke (within your Shadow Soul's teleport range, but you'll be the baddies' only target...)
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Wed Jun 15, 2011 10:26 am

    Free: Throw 2 more Shrouds on Fatty.
    Minor: Shadow Soul Teleport adjacent to Fatty, preferably between him and the tunnel he's running down.
    Standard: Leaping Shade + activate 4 shrouds damage + Night Stalker Damage if I'm soloing him + 2 damage for Gauntlets of Blood if he's bloodied. (use Lucky Charm [+1d6 to hit] if I miss him by 3 or less)


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Thu Jun 16, 2011 9:31 am

    Blade just went & Telgarth is sleeping, so still Aura's turn, then baddies...
    Mick
    Mick


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    Post by Mick Thu Jun 16, 2011 9:42 am

    Don't you need to resolve Blades actions?
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    Kenji


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    Post by Kenji Thu Jun 16, 2011 11:57 am

    Mick wrote:Don't you need to resolve Blades actions?

    Of course, but I can do both Blade & Aura... Luke looks like he can take 2 good hits (or 3 really crappy ones) so it shouldn't matter. He is very close to dropping or getting away...
    Krystoff
    Krystoff


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    Post by Krystoff Thu Jun 16, 2011 1:21 pm

    He should also take radiant damage at the start of his turn from the sword so hopefully that is one of the crappy hits =).

    Trevor
    Trevor


    Number of posts : 297
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    Age : 40
    Location : Bremerton, WA

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    Post by Trevor Thu Jun 16, 2011 1:28 pm

    Move action - Move in front of Ashe

    Standard action - Shoot longbow at Luke

    Minor action - Summon spirit companion adjacent to Luke and Blade

    "Now you've made the spirits angry!"

    Action Point! Standard action - Wrath of the Spirit World. +12 atk, 3d6 + 8 psychic damage. Target knocked prone on hit. Half damage on miss.

    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Fri Jun 17, 2011 3:14 am

    Trevor wrote:Move action - Move in front of Ashe

    Standard action - Shoot longbow at Luke

    Minor action - Summon spirit companion adjacent to Luke and Blade

    "Now you've made the spirits angry!"

    Action Point! Standard action - Wrath of the Spirit World. +12 atk, 3d6 + 8 psychic damage. Target knocked prone on hit. Half damage on miss.


    Blade teleports down the tunnel and 29 hits for 2d4=3 +17 +4d6=11, 31 hits. Ouch!

    Aura shoots her new bow and 28 hits exactly for 10 hits...

    She then summons her Wrath 18 v will miss barely, but still does 7 hits. Luke is 'dead' but not dusted, but knows he can't escape Ashe's brilliance...

    Lisa 27 v will dominates Blade then flies as fast as she can N down the tunnel...

    At the start of Luke's turn, he says, "Slayers..." then bursts into flame and then dust.

    HOLY CRAP!! Luke had 488 hits! I was going to auto add a random, or put Lisa right under the garage to make sure he got away since I was planning on using him in the next battle, but then I thought of a back up plan... I still thought you guys were most likely too spread out to have gotten him.

    Ashe, Ember, Angelus, Blade, Telgarth, Aura...

    the Sculpter - Page 10 Sculpt58
    Krystoff
    Krystoff


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    Age : 47

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    Post by Krystoff Fri Jun 17, 2011 7:44 am

    I will move north as far as I can (move 6) and if I can cast starfall on Lisa without hitting Blade I will do so.

    Mick
    Mick


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    Post by Mick Fri Jun 17, 2011 7:53 am

    We should head back up to the house and search the place.
    Look for items, cash and the statue fatboy was crafting.
    Be sure to search the body of the hottie we own.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    the Sculpter - Page 10 Empty Re: the Sculpter

    Post by Ross Fri Jun 17, 2011 9:48 pm

    We still have one more enemy.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Sat Jun 18, 2011 12:33 am

    Ross wrote:We still have one more enemy.

    Well she's flying and we're stuck in difficult terrain. I don't think she's that damaged and we have little if any chance of catching her.

    On Angelus' turn he'll move/move south to the nearest exit. (the stairs the other came down).
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    the Sculpter - Page 10 Empty Re: the Sculpter

    Post by Ross Sat Jun 18, 2011 1:04 am

    I'll head back to that safe I saw when I was coming down the ladder. Search for traps and pick the lock.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Trevor
    Trevor


    Number of posts : 297
    Registration date : 2008-12-01
    Age : 40
    Location : Bremerton, WA

    the Sculpter - Page 10 Empty Re: the Sculpter

    Post by Trevor Sun Jun 19, 2011 2:11 pm

    Seeing the succubus flee Aura yells "Try to find a less disgusting sugar daddy next time! Honestly, you should be thanking us for killing this one. You're welcome!" Then after a moment "Can I have your Ferrari? Oh! What about your sister's? I doubt she'll be needing it."

    Aura will then head back up to ground floor and take a 5-minute break before examining the Northeastern room for traps and any sign of the sapphire.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Mon Jun 20, 2011 11:52 pm

    Trevor wrote:Seeing the succubus flee Aura yells "Try to find a less disgusting sugar daddy next time!..."

    "Clearly only one of us has ever been to Hell, young Elf. The horrors of this world are nothing... as you will see for my sister!" then 2x moves flying down the tunnel.

    Blade laments no one adjacent to let him teleport, & has to walk out of the muck. When he gets to the wall safe, he 24 theivery barely opens it. He finds 1 potion of invisibility, 2 ritual books that he can't quite make out (i.e., PC choice, to be chosen immediately, heroic tier only), spell books of 11th level & lower, and old tombs about 'the Master'.

    You skim them enough to find that Luke is the black sheep, hidden away 20th clan member of the Aralius coven, and was to the 'the Vessel' during St Vigeous to free the Master from the Mouth of Hell.

    In the garage you find the matching red Fararris, a garden hose near the sewer entrance connected to hot & cold running water. Upstairs you find Luke was well under way sculpting the Saphire crystal, but much of it is still in raw form. You also find 2 suitcases, 1 inside the other in one of the cars the Mui Vamps came in, and between them you find:

    Raven cloak,
    Translocator cloak +2,
    Symbol of the Champion,
    Karvark Circlet,
    Bloodthread cloth +2,
    Endless quiver,
    Cat Tabi.

    You don't find much else fensible. Stereo, artwork, silverware, etc, all looks like it was recently looted in a prior robbery...

    What does the party do next? Where does each PC stay over the next 3 nights?...
    Trevor
    Trevor


    Number of posts : 297
    Registration date : 2008-12-01
    Age : 40
    Location : Bremerton, WA

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    Post by Trevor Tue Jun 21, 2011 1:34 am

    Aura will take the Endless Quiver and the Cat Tabi.

    After coordinating plans with the rest of the slayers, she will head to the university to unload her few belongings she has packed in her motorcycle's saddlebags. She'll stay there and get ready for the start of the semester over the next few days.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Tue Jun 21, 2011 10:38 am

    Ashe will clean his sword and his clothes as best he can.

    Is there a registration for the ferraris in the glovebox or is there a computer in the house where we can check the registration?

    Is there a way to lock the tunnel downstairs?

    Ashe will take the Symbol of the Champion's Code.

    As a side note; why would they have a garden hose in the garage connected to hot and cold water? Ashe will check into that further.

    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    the Sculpter - Page 10 Empty Re: the Sculpter

    Post by Ross Tue Jun 21, 2011 10:50 am

    Krystoff wrote:
    As a side note; why would they have a garden hose in the garage connected to hot and cold water? Ashe will check into that further.

    I was thinking that as well.

    I will take the Translocation Cloak +2.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Ross Tue Jun 21, 2011 10:50 am

    Also, anyone besides me going to be doing rituals?


    _________________
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    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
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    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Dwarmaj Tue Jun 21, 2011 10:58 am

    Hmm, There are 7 items and 6 of us...

    I know the Raven Cloak and +2 Bloodthread armor are on my list. Not sure if they're on someone elses as well.
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    Post by Mick Tue Jun 21, 2011 1:24 pm

    Yes, Ember has rituals.
    What level and how many rituals are there in the two books?
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    Post by Kenji Tue Jun 21, 2011 1:54 pm

    Mick wrote:Yes, Ember has rituals.
    What level and how many rituals are there in the two books?

    Any heroic, and 1 each (2 total rituals), must be chosen by PCs this game day.
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    Post by Kenji Tue Jun 21, 2011 2:07 pm

    Krystoff wrote:
    Is there a registration for the ferraris in the glovebox or is there a computer in the house where we can check the registration?

    Is there a way to lock the tunnel downstairs?

    As a side note; why would they have a garden hose in the garage connected to hot and cold water? Ashe will check into that further.

    Yes, registered to Lisa Aralius & Wendy Aralius.

    Yes, the grate has a padlock that Blade picked & is still usable.

    You think the garden hose was put in to minimize the odor as Luke frequently used the tunnels... when the girls could get him to wash.
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    Post by Mick Thu Jun 23, 2011 11:40 am

    Any heroic, and 1 each (2 total rituals), must be chosen by PCs this game day.

    I believe you can only use a ritual of your level.
    So any heroic ritual of level 7-10 are useless right now.
    So, Blade can take the two rituals since Ember has the level 6 and under rituals she wants.
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    Post by Mick Sun Jun 26, 2011 12:53 pm

    Mick wrote:free: say "I'll try and slow down fatboy"
    parley potential
    not likely to be much parley when Luke first comes in the room Ember starts insulting him and never stops.

    Healing potions were poorly distributed prior to battle.
    Ember made potions for who ever wanted them,if anybody didn't have any it was their chose.
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    Post by Kenji Sun Jun 26, 2011 1:00 pm

    Ember wasn't the only one that opted for simple hack & slash, but the point was, the opportunity was there.
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    Post by Kenji Mon Jun 27, 2011 9:50 am

    Mick wrote:Blade can take the two rituals since Ember has the level 6 and under rituals she wants.

    These need to be decided. Plus, re-reading the posts, people claimed the magic items & books, but only asked about the Fararris & such. Does anyone do anything with them?
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    Post by Krystoff Mon Jun 27, 2011 9:55 am

    Ashe won't take the Ferarri since he has no underworld contacts and it would take him a lot longer to fence the thing.

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    Post by Mick Mon Jun 27, 2011 9:58 am

    Fararris
    I say we try and sell for cash.
    They may drawing attention to us and we don't want to be caught with stolen property.

    Blade can take the two rituals
    We may need to made one a raise dead.
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    Post by Ross Mon Jun 27, 2011 11:46 am

    Do I have any contacts to dispose of the Ferrari's?

    I'll make the two rituals: Knock and Wizard's Sight.
    Sorry, I don't have access to Raise Dead, but if someone else can pick it go ahead I'll just pick Knock instead.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
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    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
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    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Mick Mon Jun 27, 2011 12:11 pm

    Go ahead and take Knock and Wizard's Sight.
    Raise dead is an 8th level ritual. I can't use it yet.
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    Post by Kenji Mon Jun 27, 2011 12:56 pm

    Ross wrote:Do I have any contacts to dispose of the Ferrari's?

    Both you & Telgarth do from your past months' activities, initially through Vala (the Halfling thief), and one of the Vampire 'Wannabes' you met (who's brother was in a gang & introduced you). You know that these are particularly high profile items though, so will be harder to cash out than your normal silverware, rare coins, stereos, etc.
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    Post by Mick Fri Jul 08, 2011 8:28 am

    How much did each PC get for the Ferraris?
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    Post by jibuki Fri Jul 08, 2011 9:03 am

    $30,000 - I know isn't it hard to keep track of the different conversations when they switch from topic to topic.


    8 Re: Slayer HQ (Giles' house) on Tue Jun 28, 2011 4:07 pm
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    Ross wrote:
    I am going to use my contacts to strip down the Ferrari's and part them out to sell them. That should make them more valuable than trying to sell them outright.


    That's exactly what chop shops usually do according to the movies I watch...

    http://www.ferrariapproved.com/#selectedView=HITLIST/0

    Fararris sold used legit are around $150k, so I'm guessing 1/2 that for 'hot' cars, splitting the difference between you & the chop shop, $37K each to the party...

    But, then they recognize the Aralius name they are registered to, and because of how 'hot' they are, Blade's fence offers a 'take it or leave it' $30k each cash, which he pays you immediately from the back (assuming you take the deal). We'll say you took Telgarth with you (to drive the other car) since you two are the only outright criminals in the bunch... This would have been earlier this same day that the Mayor paid you a visit.
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    Post by Kenji Fri Jul 08, 2011 1:26 pm

    That was per Ferarri, not per player... should be $10,000 each player in cash ($100 bills)

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