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+2
Mick
Kenji
6 posters

    casino II

    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

    casino II - Page 7 Empty Re: casino II

    Post by jibuki Fri Jan 14, 2011 4:45 pm

    I still need a roll for an at will - aaavenging shackles
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    casino II - Page 7 Empty Re: casino II

    Post by Kenji Fri Jan 14, 2011 6:04 pm

    Ross wrote:So I guess he saw through my stealth eh.

    Your stealth roll was a '15', plus, you attacked so even if you were still invisible, there's a -20 for attacking. Yes, his passive perception is higher than both.

    Dwarmaj wrote:Hmm, is the door 5' wide with an NPC blocking the way so that we can't get in or attack (with melee)?

    Did Blade already go this round and I'm below him in the order?

    Correct and sort of. The door is currently blocked and Blade took a surprise round, then I rolled initiative. The Vamp was 1st, you were 2nd, Blade is 3rd.

    jibuki wrote:I still need a roll for an at will - aaavenging shackles

    Thanks. Telgarth rolls a '17' for his save and must use his last unlock (which I believe is everybody now?)
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    casino II - Page 7 Empty Re: casino II

    Post by Dwarmaj Fri Jan 14, 2011 6:39 pm

    Both sides should get to go in the surprise round. All of the PCs should get a standard action, not just Blade.

    If they didn't detect Blade before he went then they were surprised and don't get to act.

    The PCs were definetly aware of the NPCs and I didn't think they detected the PCs...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    casino II - Page 7 Empty Re: casino II

    Post by Dwarmaj Fri Jan 14, 2011 10:50 pm

    If its Angels turn and we don't get a surprise round I'll:

    Minor: Draw shuriken.
    Standard: RBA, throw shuriken at the one north of Blade.
    Move: use Lion's Den movement and shift 1SE.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    casino II - Page 7 Empty Re: casino II

    Post by Kenji Sat Jan 15, 2011 2:09 am

    Dwarmaj wrote:
    Minor: Draw shuriken.
    Standard: RBA, throw shuriken at the one north of Blade.
    Move: use Lion's Den movement and shift 1SE.

    Angel is the second fastest to react to the spell and 29 hit, impressively sending a shiriken clear through the body squarely through the heart, and takes a mortal wound but does not fall. He then shifts.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

    casino II - Page 7 Empty Re: casino II

    Post by jibuki Sat Jan 15, 2011 6:46 am

    A map would be good, but my actions should be similar to.

    move to see target.
    minor - oath attacking vampire
    standard - avenging shackles

    Avenging Shackles
    Your prayers call for your enemy to stumble before you, and your enemy is bathed in radiant light that sears like fire.

    At-Will Divine, Implement, Radiant
    Standard Action Ranged 5

    Target: One creature

    Attack: Wisdom vs. Will

    Hit: 1d8 + Wisdom modifier radiant damage. If the target is your oath of enmity target, the target is also slowed until the end of your next turn.
    Level 21: 2d8 + Wisdom modifier damage.

    Special: You can use this power as a ranged basic attack.


    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    casino II - Page 7 Empty Re: casino II

    Post by Mick Sat Jan 15, 2011 7:53 am

    standard: Scorching Burst 5 space north of her which should hit only the 2 vamps
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    casino II - Page 7 Empty Re: casino II

    Post by Kenji Sat Jan 15, 2011 4:29 pm

    jibuki wrote:A map would be good, but my actions should be similar to.

    move to see target.

    I need you all to work with me on the maps. I'm trying to post a map roughly every other PC's turn. A map was posted exactly 2 actions ago. I'm not going to post them more frequently than that as it is a cumbersome process.

    Which target? The 'dead' Vamp at the door, or something else?
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

    casino II - Page 7 Empty Re: casino II

    Post by jibuki Sat Jan 15, 2011 11:06 pm

    bradly wrote:
    jibuki wrote:A map would be good, but my actions should be similar to.

    move to see target.

    I need you all to work with me on the maps. I'm trying to post a map roughly every other PC's turn. A map was posted exactly 2 actions ago. I'm not going to post them more frequently than that as it is a cumbersome process.

    Which target? The 'dead' Vamp at the door, or something else?

    Missed that both vamps are 'dead'

    Move fully into room
    avenging shackles the male target

    suggest searching room
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    casino II - Page 7 Empty Re: casino II

    Post by Dwarmaj Sat Jan 15, 2011 11:20 pm

    jibuki wrote:
    Missed that both vamps are 'dead'

    Move fully into room
    avenging shackles the male target

    suggest searching room


    I believe the "dead" vampires still block movement. Someone will have to dust it before we can get into the room.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    casino II - Page 7 Empty Re: casino II

    Post by Kenji Sun Jan 16, 2011 1:15 am

    Dwarmaj wrote:I believe the "dead" vampires still block movement.

    Yes, they do. I ruled the other way initially, but you all made convincing arguments that was a bad call and I agreed. We switched the ruling after that. We'll say that one time was some tertiary affect of the Orpheus drug.

    PCs cannot go through a 'dead' but not dusted Vampire's square. They are still special case up with single move actions only until they regenerate or extended rest.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    casino II - Page 7 Empty Re: casino II

    Post by Mick Mon Jan 17, 2011 8:17 am

    So whats the reason why thing aren't continuing?
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    casino II - Page 7 Empty Re: casino II

    Post by Dwarmaj Mon Jan 17, 2011 8:28 am

    Mick wrote:So whats the reason why thing aren't continuing?

    Telgarth's last action was to move into the room.

    He can't do that since there is a "dead" vampire blocking the way.

    He'll have to revise his actions...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    casino II - Page 7 Empty Re: casino II

    Post by Kenji Mon Jan 17, 2011 9:39 am

    Yes, waiting on Telgarth's actions. Plus, we're in the middle of what for many is a 3-day weekend...
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    casino II - Page 7 Empty Re: casino II

    Post by Mick Mon Jan 17, 2011 9:49 am

    middle of what for many is a 3-day weekend...
    With smartphones/netbook/laptops there should be little reason not to post.
    I was over in Ellensburg with the kids for a winter campout this weekend and I was checking from there.

    Say "Telgrath, wait for me to clear the way"
    Hopefully my scorching blast will dust them.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

    casino II - Page 7 Empty Re: casino II

    Post by jibuki Mon Jan 17, 2011 9:57 am

    reverse actions
    avenging shackles on the blocking vamp blocking the way then enter room
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    casino II - Page 7 Empty Re: casino II

    Post by Kenji Mon Jan 17, 2011 11:16 am

    Mick wrote:Say "Telgrath, wait for me to clear the way"
    Hopefully my scorching blast will dust them.

    Uh, oh... Big whoops! I'm not sure why we were waiting on Telgarth, I think it's because he posted first, but...

    bradly wrote:[After the male Vamp who was first, initiative is:

    Angel 25
    Blade 22
    Ember 22
    baddies
    Ashe 10
    Telgarth 10

    So far we had a surprise round (where Blade 'killed' a Vamp), then top of the order where a Vamp attacked Blade and Angel 'killed' the Vamp back. All the other discussion got us all off I think.

    Anyway, Blade's first regular turn, then Ember... and not Telgarth for a while. Sorry about that! :-/


    Here's the last map again (reposted) as a refresher so you don't have to go looking so far back...

    casino II - Page 7 Ritual15

    The only difference is that the Vamp at the door is 'dead' and Angel shifted SE1.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    casino II - Page 7 Empty Re: casino II

    Post by Ross Mon Jan 17, 2011 1:22 pm

    Move to the closest 'dead' vampire do a grab.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    casino II - Page 7 Empty Re: casino II

    Post by Dwarmaj Mon Jan 17, 2011 1:26 pm

    Ross wrote:Move to the closest 'dead' vampire do a grab.


    The closest one is right in front of you preventing the rest of us from getting into the room...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    casino II - Page 7 Empty Re: casino II

    Post by Ross Mon Jan 17, 2011 1:30 pm

    Oh, then I'll just finish it off with a leaping shade attack.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    casino II - Page 7 Empty Re: casino II

    Post by Kenji Mon Jan 17, 2011 2:23 pm

    Ross wrote:Oh, then I'll just finish it off with a leaping shade attack.

    LS would require an attack roll. Blade finishes off the 'dead' Vamp next to him with a coup de grace. Any move or minor actions?

    Ember's turn after that...
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    casino II - Page 7 Empty Re: casino II

    Post by Ross Mon Jan 17, 2011 2:52 pm

    I'll just move into it's square to block any way out for the women or the other vamp.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    casino II - Page 7 Empty Re: casino II

    Post by Mick Mon Jan 17, 2011 3:21 pm

    standard: Scorching Burst 6 space north of her which should hit only the 1 vamps
    move: shift 1 NE
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    casino II - Page 7 Empty Re: casino II

    Post by Kenji Mon Jan 17, 2011 7:53 pm

    Blade shifts N 1 after he dusts a dead Vamp.

    Mick wrote:standard: Scorching Burst 6 space north of her which should hit only the 1 vamps
    move: shift 1 NE

    That wasn't a Vamp, but a little 3' tall stone looking staue of a spearman, but you 12+6=18 v ref hit for 16 fire damage. (Ouch!)

    Baddies turn...

    The other 'dead' Vamp moves adjacent to Blade's NE

    The Gaurdian W of the door stabs forward with his spear at Blade and 11+9=20, hit, for 8 hps and Blade is marked.

    The Gaurdian to the E moves N 2 and 5+9=14 misses, as his little spear telescopes out into incredible reach!, but misses.

    The 2 still alive captives are furiously working on their bonds, which you think will take them another couple rounds or so.

    Ashe's turn, then Telgarth (who NOW must use final unlock!)

    casino II - Page 7 Ritual16

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