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» Adventure Logs - At the Ready!
Breeze's lair... - Page 2 EmptyMon May 13, 2024 9:09 pm by Teramotos

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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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+2
Teramotos
Dwarmaj
6 posters

    Breeze's lair...

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Dwarmaj Tue Mar 02, 2010 6:44 pm

    bradly wrote:
    Monsters don't get hits back until they extended rest, usually. And most can't access their only surge. They're weak too until they extended rest, same as us.

    Normally yes, but the knights looked a lot healthier when you saw them in the dragon lair. The caster looked full up...

    bradly wrote:Regarding their teleport power, they'll need LOS, so it won't be easy to get us all on the ice.

    True the caster's teleport power does need LOS, but she doesn't have to get the whole party onto the ice...


    An eladrin comes back to the door after about 5min and says:
    Crystal demands that you leave her quarters immediately.

    Does the party leave?
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Tue Mar 02, 2010 7:25 pm

    I'm showing the following PC status:

    Candelos 72/78hp with 7/14 surges
    Kaddim 57/79hp with 5/11 surges
    Miri 57/58hp with 1/9 surges
    Sonya 66/66hp with 1/9 surges
    Thia 55/65hp with 0/7 surges

    Does this look right to the party?

    Breeze's lair... - Page 2 Player29
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Tue Mar 02, 2010 8:01 pm

    Dwarmaj wrote:
    Does this look right to the party?

    Wait... I thought we were in the room with the 3 beds.
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Tue Mar 02, 2010 8:28 pm

    Thia, I'll assume you gave me 1,300gp and are wearing these boots. I hope they help you in our upcoming fight!


    Boots of the Fencing Master Level 7
    Your swift step befuddles your foes.
    Item Slot: Feet 2,600 gp
    Property: When you shift, gain a +1 item bonus to AC and
    Reflex defense until the end of your next turn.
    Power (Encounter): Minor Action. Shift 2 squares.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Tue Mar 02, 2010 9:08 pm

    bradly wrote:
    Dwarmaj wrote:
    Does this look right to the party?

    Wait... I thought we were in the room with the 3 beds.

    You did say you were going to the caster's room didn't you?
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Kenji Tue Mar 02, 2010 10:21 pm

    Dwarmaj wrote:
    You did say you were going to the caster's room didn't you?

    My bad...

    Dwarmaj wrote:
    bradly wrote:
    Here's not the best place to talk about the rest. Let's fall back to the Eladrin's bedroom for the extended rest. It's been a while since any of us slept in real beds...

    So is the plan to fall back to the casters room and take an extended rest?

    I replied to this post 'yes', but I was thinking "EladrinS' bedroom", not "Eladrin'S bedroom", thinking there are 5 of us so take the room with 3 beds vs. 1.

    I'm fine either way, I was thinking more for roleplaying flavor than strategy.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Wed Mar 03, 2010 6:40 am

    Better?

    Breeze's lair... - Page 2 Player30

    Who wants to be where?
    Teramotos
    Teramotos


    Number of posts : 4854
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    Location : Seattle

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Teramotos Wed Mar 03, 2010 8:22 am

    Can't see the map (as usual), just put me where I can cut off thier escape.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Wed Mar 03, 2010 8:41 am

    Teramotos wrote:Can't see the map (as usual), just put me where I can cut off thier escape.

    I sent you an email with the map.

    I'm not sure where you'll want to be since they're probably not the ones needing an escape route...
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Wed Mar 03, 2010 9:02 am

    Dwarmaj wrote:I'm not sure where you'll want to be since they're probably not the ones needing an escape route...

    Bah! We know their tricks now, and have better terrain to battle.

    (Unless someone thinks differently) put everyone along the West edge of the room, with Candelos, Kaddim, & Sonya 1 square more East of Miri & Thia. That way, they have to come fully into the room to have LOS on us.
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

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    Post by Dwarmaj Wed Mar 03, 2010 9:25 am

    The party moves to the west wall.

    Note: from the west wall you can't see the north.

    Breeze's lair... - Page 2 Player31

    If Candelos moved 1E then he can see the eastern section of the north door. 2E, then he can see both the NW and NE sections of the door.
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Wed Mar 03, 2010 9:41 am

    Dwarmaj wrote:Note: from the west wall you can't see the north.

    I don't think it's important we see them enter the room, as it is that we draw them inside. What does everyone else think?
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Ross Wed Mar 03, 2010 9:50 am

    Yes. Actually i think it's better if we let a couple get in the room and then close the door so we can take them out without access to all of their damage shielding features. I will be diagonal from the door that we suspect they will come into. Maybe someone can be near a bed or a chest, or other container, and ask if we can have this, and point into it. That should lure one or two into the room, then I can close the door and we can start hacking.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Ross Wed Mar 03, 2010 9:51 am

    Oh, I don't think I posted it, but I wanted to use enough surges to get to full health.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Dwarmaj Wed Mar 03, 2010 10:11 am

    Ross wrote:Yes. Actually i think it's better if we let a couple get in the room and then close the door so we can take them out without access to all of their damage shielding features. I will be diagonal from the door that we suspect they will come into. Maybe someone can be near a bed or a chest, or other container, and ask if we can have this, and point into it. That should lure one or two into the room, then I can close the door and we can start hacking.

    Which door does Kaddim wish to be next to? The north or the east door?

    Anyone else want to be in a different position?
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

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    Post by Dwarmaj Wed Mar 03, 2010 10:27 am

    Ross wrote:Oh, I don't think I posted it, but I wanted to use enough surges to get to full health.

    I had Kaddim use one more surge, he's currently at 76/79hp with 4/11 surges.

    I currently have Kaddim using the +2 flaming sword (longsword) and not wearing armor.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Ross Wed Mar 03, 2010 10:28 am

    North door since that's the way they would want us to leave by.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Teramotos Wed Mar 03, 2010 12:33 pm

    Put Sonya by the north door to, on the other side of the door way from Kaddim and a little bit futher away from the actual door opening so that someone opening the door could not immediately see Sonya w/o entering the room.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Dwarmaj Wed Mar 03, 2010 12:59 pm

    Teramotos wrote:Put Sonya by the north door to, on the other side of the door way from Kaddim and a little bit futher away from the actual door opening so that someone opening the door could not immediately see Sonya w/o entering the room.

    The door to the north is a double door.

    Kaddim is currently behind the NW section. If the NW section is opened, Kaddim will be behind the door and they can see anyone behind the NE section.

    If they open the NE section, they will see Kaddim and won't be able to see anyone behind the NE section of the door.

    Does Sonya want to be right behind the door or one square back? The only way you'll be out of sight when the door is opened is if you're around the corner to the west or east.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Mar 03, 2010 1:06 pm

    Dwarmaj wrote:I currently have Kaddim using the +2 flaming sword (longsword) and not wearing armor.

    We would logically have given Kaddim the +3 hide armor to wear that we found a while back too, I think.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Mar 03, 2010 1:09 pm

    Ross wrote:North door since that's the way they would want us to leave by.

    Yes, the East door (at least was) barricaded with a bed & stuff, plus spiked shut from the outside. Although we can't see if they unbaricaded the East door, we should be able to tell if they pull out the spikes holding it shut.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Wed Mar 03, 2010 1:43 pm

    bradly wrote:
    Dwarmaj wrote:I currently have Kaddim using the +2 flaming sword (longsword) and not wearing armor.

    We would logically have given Kaddim the +3 hide armor to wear that we found a while back too, I think.

    Kaddim is not proficient with hide armor. If he wears the armor he'll have a -2 penalty to attack rolls and to Ref defense.

    Will Kaddim wear the hide armor?
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Teramotos Wed Mar 03, 2010 1:59 pm

    If being behing the NE corner is still within 5 squares of the door, then you can place Sonya around the corner. If around the corner would be too far for me to get to the doorway to attack in a single move action (remember, I can't cut the corner), then place Sonya 1 square back from the door (I'll even try to hide along the wall).


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Dwarmaj Wed Mar 03, 2010 2:06 pm

    Here's the current map:
    Breeze's lair... - Page 2 Player32
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Mar 03, 2010 2:33 pm

    Dwarmaj wrote:Kaddim is not proficient with hide armor. If he wears the armor he'll have a -2 penalty to attack rolls and to Ref defense.

    Will Kaddim wear the hide armor?

    Oh. I just assumed as our Def, he could wear any armor... Better let him decide on what he wants to do.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Mar 03, 2010 2:35 pm

    Dwarmaj wrote:Here's the current map:

    You moved Candelos? If anything, I'd suggest move him directly E of Thia (NE of Miri)...
    Mick
    Mick


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    Post by Mick Wed Mar 03, 2010 3:17 pm

    That's fine with me
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Wed Mar 03, 2010 3:23 pm

    bradly wrote:
    Dwarmaj wrote:Here's the current map:

    You moved Candelos? If anything, I'd suggest move him directly E of Thia (NE of Miri)...

    I moved him because he wanted to be able to see the door. Any farther west and he can't, especially if he moves north as well.
    Krystoff
    Krystoff


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    Post by Krystoff Wed Mar 03, 2010 3:29 pm

    I have a bad feeling about this =)

    If they say something before attacking Thia will say "Look, we need to rest so we can regain our strength and make items for Breeze. This is the best place we have found and the closest to Breeze."
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Wed Mar 03, 2010 3:42 pm

    Krystoff wrote:I have a bad feeling about this =)

    If they say something before attacking Thia will say "Look, we need to rest so we can regain our strength and make items for Breeze. This is the best place we have found and the closest to Breeze."

    Will Thia stay to the west out of sight or move to the east so that she can be seen when/if she is able to speak?
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Wed Mar 03, 2010 3:51 pm

    Thia will move to the east, just enough to be seen. That way she can hopefully shift back out of sight if needed.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Wed Mar 03, 2010 7:45 pm

    Current map

    Breeze's lair... - Page 2 Player33


    Is this ok?

    Hmm going back through my notes I don't see a set of +3 hide armor. Are you sure you have that right?


    I'm showing +3 (cloth) armor found by Candelos behind a secret door in a trapped temple.
    https://nwgamers.forumotion.com/online-role-play-gaming-f14/unopened-door-t364-150.htm#4440

    Do you guys have a list of the treasure you're finding?
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Mar 03, 2010 8:06 pm

    Dwarmaj wrote:
    Hmm going back through my notes I don't see a set of +3 hide armor. Are you sure you have that right?


    I'm showing +3 (cloth) armor found by Candelos behind a secret door in a trapped temple.
    https://nwgamers.forumotion.com/online-role-play-gaming-f14/unopened-door-t364-150.htm#4440

    Do you guys have a list of the treasure you're finding?

    Under "Miri's Magical Creations" thread from Jan:


    "I went back through the old thread and this is what the party has found:

    Vren
    Checking the bodies the party finds the following (Miri and Kaddim can evaluate):
    Vren's armor: +3 Dwarven Chainmail
    Ferrence's sword: +2 Acidic Bastardsword (silver)
    Nathan's horn: Horn of Summons (special, only humans can hear the horn)
    There's a chest in the room Ferrence was in. Nathan tells you that there are no traps and helps open it if requested. Inside is:
    6 moonstones (100gp each)
    1 black pearl (500gp)
    1,000gp

    Arborean Gift:
    Shield type: Light
    Property: Guardian

    Mirror Hallway:
    2 Healing potions
    1 Potion of Fortitude ( lvl 8 )
    Master's Wand of Magic Missile ( lvl 8 )

    Danna
    Priestly Vestments (Miri evalueates them to be cloth armor +3)
    1,000gp

    Library1
    Rituals:
    Raise Dead
    Speak with Dead
    Mordenkainen's Ascent
    Cure Disease
    Object Reading
    Magic Circle
    Transfer Enchantment
    Eavesdropper's Foil
    Delay Affliction
    Dark Light
    Arcane Lock
    Fool's Gold
    Water Walk
    Wizard's Curtain
    Secret Page
    Make Whole
    Tenser's Binding (found by Kaddim by listening to the books)

    Library2
    Ivory statue of an angle (similar to the statue in the front room, not magical) (250gp)
    Silver necklace (250gp)
    4 pieces of jade (100gp each)
    800gp


    If you think I'm missing something let me know"


    ...Looks like I mistook +3 Dwarven chain for +3 hide, but I knew it was something I couldn't craft yet. Stu offered to keep track from here. I know we at least found some daggers on top of this...
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

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    Post by Teramotos Wed Mar 03, 2010 8:12 pm

    yep, that's all we've found since, three + 1 daggers unless K and C found some stuff when were were separated.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Breeze's lair... - Page 2 Empty Re: Breeze's lair...

    Post by Ross Wed Mar 03, 2010 9:10 pm

    I'll wear one of those cloth armor +3


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Wed Mar 03, 2010 9:43 pm

    After the five minutes are up an eladrin opens the door and the caster is next to him.

    The caster says "Leave NOW".

    Krystoff wrote:
    If they say something before attacking Thia will say "Look, we need to rest so we can regain our strength and make items for Breeze. This is the best place we have found and the closest to Breeze."

    The caster pauses for a moment, then asks "what items will you be making for Breeze?"
    Krystoff
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    Post by Krystoff Wed Mar 03, 2010 11:33 pm

    Breeze is looking for fire resistance items. I am not sure what exactly we can make but we will do our best and that means we need some place to sleep. Breeze has somethings we want and we can make something Breeze wants. Mutually beneficial.
    Dwarmaj
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    Post by Dwarmaj Thu Mar 04, 2010 5:30 am

    If you make something for us as well during your rest, then you can sleep in our area, otherwise you must find another location.
    Krystoff
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    Post by Krystoff Thu Mar 04, 2010 7:31 am

    4 things we can not make, but one item perhaps. What were you thinking of? Please remember that the making of items taxes our strength as well as our resources. What would you be willing to give us in exchange for an item? Sleeping here is for the ability to make items.
    Dwarmaj
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    Post by Dwarmaj Thu Mar 04, 2010 8:31 am

    Krystoff wrote:4 things we can not make, but one item perhaps. What were you thinking of? Please remember that the making of items taxes our strength as well as our resources. What would you be willing to give us in exchange for an item? Sleeping here is for the ability to make items.

    Protection is all we can offer. If that is not enough, then you will have to leave.

    As to what we can use... necrotic protection would be useful. We occasionally get attacked by undead and cultist who sometimes come down from other areas.
    Dwarmaj
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    Post by Dwarmaj Thu Mar 04, 2010 12:11 pm

    So, will the PCs agree to make an item for the eladrin during this rest period?
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    Post by Kenji Thu Mar 04, 2010 1:48 pm

    Dwarmaj wrote:So, will the PCs agree to make an item for the eladrin during this rest period?

    Miri is fine with Thia telling them that...
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    Post by Krystoff Thu Mar 04, 2010 2:06 pm

    I don't think anyone is OK with using one of our few item creation slots for just protection for one night.

    Thia isn't and I will let the others speak for themselves.
    Teramotos
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    Post by Teramotos Thu Mar 04, 2010 2:20 pm

    ...Sonya says "...hmmm, I think asking for an item just for letting us stay here a few hours is near the edge of what is reasonable. We will deeply consider your proposal." (In other words, "No!") You'd be surprised at how nicely I've been told "No Way!" by some of the companies I try to do business with here at work.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
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    Dwarmaj
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    Post by Dwarmaj Thu Mar 04, 2010 2:25 pm

    The caster is waiting for a response... (1min...)
    Mick
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    Post by Mick Thu Mar 04, 2010 2:42 pm

    It not just the lose of a item creation slot but I haven't hear anything about them furnishing the materials/resin to make a item for them. The heck we'll going give our resin up for their item.
    Candelos prepares for the fight to start. orb in one hand other hand on sword.
    Dwarmaj
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    Post by Dwarmaj Thu Mar 04, 2010 2:49 pm

    The caster teleports NE... (surprise round)

    Rolling initiative (PCs getting +2 from Sonya)
    Caster
    Kaddim
    Thia
    Knight
    Candelos
    Blades
    Miri
    Sonya

    The caster goes first
    Standard: use Winter Winds on Kaddim
    WW 33 vs Ref hits for 7hp of damage. Kaddim is teleported 3 squares onto the ice.

    Move: teleport east

    Breeze's lair... - Page 2 Playe183


    Kaddim's turn
    Kaddim starts his turn in the ice...
    Icy Terrain 11 vs Ref miss, Kaddim does not fall prone.
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    Post by Kenji Thu Mar 04, 2010 3:03 pm

    Yay! (finally!) :-)
    Dwarmaj
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    Post by Dwarmaj Thu Mar 04, 2010 3:12 pm

    Oh, Kaddim notices that only two of the knights are present...
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    Post by Mick Thu Mar 04, 2010 4:15 pm

    I don't know the rule that well but how does she get a suprise round?
    I not like we weren't expecting a fight to start.
    Candelos stated he's waiting for the fight to start.
    I would think she would only get to be the top of the order.

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