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» Adventure Logs - At the Ready!
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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
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» Game On! Saturday April 6th Pathfinder 2e Continued
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» Adventure Logs - The Eastern Knights
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Teramotos
Dwarmaj
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    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Feb 12, 2010 9:03 am

    Krystoff wrote:Hmm it looks as if I will be taking cold damage and be slowed unless the teleport is considered a move for the purposes of weave through the fray and I can shift while prone.


    Sorry, you can't shift while prone.

    I think it was ruled that teleport does count as a move, just with no AoO. (I disagree, but it was ruled that way for another power).
    Krystoff
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    Post by Krystoff Fri Feb 12, 2010 9:53 am

    I could have shifted since I am an Elf but not while prone. Ah well.
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    Kenji


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    Post by Kenji Fri Feb 12, 2010 10:14 am

    Krystoff wrote:I could have shifted since I am an Elf but not while prone. Ah well.

    Thia, would you be interested in 'Boots of the Fencing Master'? 1x/encounter you can shift 2 as a minor, and any round you shift you get +1 to AC. Miri is wearing them now, but I realized the AC bonus is an item bonus so doesn't stack with her 'Staff of Defense' power (which is more). I've been using the shift power since it's not worth dusting (I discovered the stacking problem after I made them for myself), but I really wanted them for the AC.
    Krystoff
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    Post by Krystoff Fri Feb 12, 2010 10:29 am

    Thia would love those as she has multiple shifting powers and uses them liberally! We should probably wait till we are done with the battle though.
    Teramotos
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    Post by Teramotos Fri Feb 12, 2010 11:33 am

    Using my shield and shoulder, attempt to break open the door.
    Remainder of action pending the outcome of the attempt on the door.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Fri Feb 12, 2010 11:47 am

    Teramotos wrote:Using my shield and shoulder, attempt to break open the door.
    Remainder of action pending the outcome of the attempt on the door.

    Sonya's turn:
    Standard: attempt to break the door down.
    Str check 13+8 failed. The door did give way a bit so you didn't miss by much.

    You still have a minor and move action remaining.
    Dwarmaj
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    Post by Dwarmaj Fri Feb 12, 2010 11:50 am

    After Sonya's turn will be Miri.

    At the start of Miri's turn she feels her feat start to slip...
    Icy Terrain 22 vs Ref miss.

    Miri does not fall and can move in this difficult terrain. Though you feel you could fall if you move more than a few feet.

    Also, Miri is marked by the Knight adjacent to Kaddim. If you attack anyone else you have a -2 penalty. If you do not attack the knight you will take damage from the mark.
    Dwarmaj
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    Post by Dwarmaj Fri Feb 12, 2010 12:07 pm

    Dwarmaj wrote:
    Teramotos wrote:Using my shield and shoulder, attempt to break open the door.
    Remainder of action pending the outcome of the attempt on the door.

    Sonya's turn:
    Standard: attempt to break the door down.
    Str check 13+8 failed. The door did give way a bit so you didn't miss by much.

    You still have a minor and move action remaining.


    It looks like you missed more than I though... Just to open the door when they were unlocked is a DC20 check. The party would know that since they've opened them before.

    Breaking them down is quite a bit more, though you didn't miss by more than 10.
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    Post by Kenji Fri Feb 12, 2010 1:22 pm

    After Sonya goes, Miri will:

    standard action: cast 'Magic Missile' on the blue guy that has me marked near Kaddim.

    interrupt action: since that will provoke AoOs, on the first hit, use 'Wizard's Escape' to teleport adjacent to Kaddim (4 squares E + 1 square SE)

    move action: <only if no one takes their AoO, or they all miss; i.e. I don't get to use my interrupt> move 1 square E

    done.
    Teramotos
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    Post by Teramotos Fri Feb 12, 2010 2:18 pm

    Hmmm...don't have a standard action left.
    Move Action: I'll attempt to determine how sturdy the doors look (e.g. would a few good axe blows get me through?). If I can't do that with a move aciton, I'm done.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
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    Post by Dwarmaj Fri Feb 12, 2010 3:39 pm

    Teramotos wrote:Hmmm...don't have a standard action left.
    Move Action: I'll attempt to determine how sturdy the doors look (e.g. would a few good axe blows get me through?). If I can't do that with a move aciton, I'm done.

    When you use your standard action to break down the door it assumes you're using your weapon as well. You figure the DC is roughly 25, though other circumstances may alter that...
    Teramotos
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    Post by Teramotos Fri Feb 12, 2010 3:48 pm

    Move Action: Back up 20' so I can get a good running start on my next turn!
    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Feb 12, 2010 3:56 pm

    bradly wrote:After Sonya goes, Miri will:

    standard action: cast 'Magic Missile' on the blue guy that has me marked near Kaddim.

    interrupt action: since that will provoke AoOs, on the first hit, use 'Wizard's Escape' to teleport adjacent to Kaddim (4 squares E + 1 square SE)

    move action: <only if no one takes their AoO, or they all miss; i.e. I don't get to use my interrupt> move 1 square E

    done.

    Miri's turn:
    Standard: cast Magic Missile at the knight that marked you.
    MM 17 vs Ref miss
    Three enemies take AoO
    Winter Blade #3 32 vs Ac (critical) hit for 5hp of damage. Miri then uses an interrupt to avoid the damage and teleport east 5 squares.

    Into the cold - Page 2 Playe139

    Kaddim's turn...
    At the start of Kaddim's turn he starts to loose his footing
    Icy Terrain 13 vs Ref miss. Kaddim does not fall prone.

    Kaddim is currently blind and marked by a knight to the west.
    Ross
    Ross
    Admin


    Number of posts : 3868
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Fri Feb 12, 2010 6:36 pm

    Free: Tell everyone to attack the yellow one that marked me. He's the most wounded.
    Standard: Ready Action to attack the Yellow guy that marked me, as soon as I can see, with Swordmage Shielding Fire


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Fri Feb 12, 2010 7:44 pm

    Ross wrote:Free: Tell everyone to attack the yellow one that marked me. He's the most wounded.
    Standard: Ready Action to attack the Yellow guy that marked me, as soon as I can see, with Swordmage Shielding Fire

    Kaddim will be blind until the end of the casters next turn.


    Kaddim readies an action...

    Knights turn:
    Knight #1 (red)
    Special recharged
    Standard: Stab of the Frozen on Candelos
    SotF 25+2 vs Ac hits for 19hp of cold damage

    Knight #2 (yellow)
    Move: move adjacent to Thia and Candelos
    Standard: Stab of the Frozen on Thia
    SotF 29+2 vs Ac hits for 16hp of cold damage

    Knight #3 (blue)
    Move: move around Kaddim and to the NW of Miri
    Standard: use Stab of the Frozen on Miri
    SotF 21 vs Ac miss


    Into the cold - Page 2 Playe141

    Thia's turn...
    At the start of Thia's turn she takes 1hp of cold damage and is Slowed (from Candelos)
    Teramotos
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    Post by Teramotos Fri Feb 12, 2010 10:03 pm

    I'm 20 to the West, getting ready to charge and break down the doors. Think I should get a bonus for taking a running start. If that guy is leaning against the door when I hit it, even if I don't break the door down, he could fall.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


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    Post by Krystoff Sat Feb 13, 2010 9:47 am

    Thia will try to stand up.

    She will then twin strike the winter blades (1 shot each) and HQ the yellow knight.
    The twin strike will provoke AoO and she will then try to weave through the fray to shift away. S S SE E E\
    If she makes it she will use biting volley on the yellow knight.
    Dwarmaj
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    Post by Dwarmaj Sat Feb 13, 2010 1:09 pm

    Krystoff wrote:Thia will try to stand up.

    She will then twin strike the winter blades (1 shot each) and HQ the yellow knight.
    The twin strike will provoke AoO and she will then try to weave through the fray to shift away. S S SE E E\
    If she makes it she will use biting volley on the yellow knight.

    Thia is currently restrained and cannot shift or be pushed, pulled, or slid. Did you still want to draw the AoO knowing you can't shift away?
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    Post by Kenji Sat Feb 13, 2010 1:16 pm

    Ross wrote:Free: Tell everyone to attack the yellow one that marked me. He's the most wounded

    ...After the Winterblades, I concur. The one criticaled me for just 5 hits, and they've been dropping fast, so I think they're minions and we should almost always get rid of minions first.
    Ross
    Ross
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    Number of posts : 3868
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    Age : 57
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the cold - Page 2 Empty Re: Into the cold

    Post by Ross Sat Feb 13, 2010 2:07 pm

    True. You keep taking the minions down.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

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    Post by Krystoff Sat Feb 13, 2010 5:49 pm

    Seriously?

    Thia will still try to stand up, goes full defensive and uses her surge.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Sat Feb 13, 2010 7:49 pm

    Krystoff wrote:Seriously?

    Thia will still try to stand up, goes full defensive and uses her surge.

    I'm guessing you want to stand and use Second Wind...

    Thia's turn:
    Move: stand up
    Thia finds it difficult to stand up
    Icy Terrain 16 vs Ref miss. Thia is able to stand.

    Standard: use Second Wind.
    Thia gains a +2 bonus to all defenses and uses a healing surge.
    Thia is currently at 43/65hp with 3/7 surges.


    It is currently Candelos turn, then the NPCs (blades and caster).

    Candelos is currently prone, restrained, and bloodied (30/78hp).
    Mick
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    Post by Mick Mon Feb 15, 2010 7:42 am

    Candelos:
    minor: lay on hands to Thia who is standind next to me
    move: try to stand
    standard: second wind
    Dwarmaj
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    Post by Dwarmaj Mon Feb 15, 2010 7:55 am

    Mick wrote:Candelos:
    minor: lay on hands to Thia who is standind next to me
    move: try to stand
    standard: second wind

    Candelos' turn:
    Minor: Lay on Hands on Thia. Candelos spends a healing surge and Thia regains 16hp.
    Move: Attempt to stand
    Icy Terrain 10 vs Ref miss, Candelos stands.
    Standard: use Second Wind. Candelos gains +2 to all defenses and uses a healing surge.

    Winter Blades and the caster's turn...
    Dwarmaj
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    Post by Dwarmaj Mon Feb 15, 2010 8:02 am

    Winter Blade's turn:
    They both seem to be reinforcing the door.

    Sonya will gain a +2 bonus for charging the door, which will be offset by a penalty for the door being reinforced.

    Caster's turn:
    Move: The caster teleports to the east.
    Standard: use Winter Winds on Miri
    WW 32 vs Ref hits for 10hp of cold damage. A wirlwind forms around Miri and carries her 3 squares. (a teleport power)

    Kaddim is no longer blind

    Into the cold - Page 2 Playe142

    Sonya's turn...
    Teramotos
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    Post by Teramotos Mon Feb 15, 2010 10:08 am

    Sonya's Turn:
    Move: Move forward directly toward the doors at full speed...
    Standard Action: Use the energy from the move and try again to break down the door...
    If it is ruled that a success does not break the lock and they can shut the door and lock it again, I may use an AP If a success breaks the lock, I'm done. If I don't break down the door at all, I'm done for this turn.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

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    Post by Dwarmaj Mon Feb 15, 2010 10:30 am

    Teramotos wrote:Sonya's Turn:
    Move: Move forward directly toward the doors at full speed...
    Standard Action: Use the energy from the move and try again to break down the door...
    If it is ruled that a success does not break the lock and they can shut the door and lock it again, I may use an AP If a success breaks the lock, I'm done. If I don't break down the door at all, I'm done for this turn.

    I'm going to count the charge and break attempt as a single action.

    Sonya's turn:
    Standard: attempt to break the door.
    Strength check 17+8+2=27 vs DC 24+2=26. Success

    Sonya has a move and a minor action (and an AP) remaining.

    Into the cold - Page 2 Playe143
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    Post by Kenji Mon Feb 15, 2010 10:40 am

    I think Miri goes right after Sonya...

    move action: shift 1 NW (don't like being surrounded)

    standard action: cast 'Scorching Burst' on square 2 S of Thia, getting both minions & yellow guy (provoking 1 AoO instead of 3, and at a penalty since the blue guy has me marked)

    free action: "Half your crew is down witch, are you going to work with us as we get out of here, or leave your troops to fight and die in this very room?!"

    done.

    Post Script: I think you're correct, charge is part of a standard attack action.
    Teramotos
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    Post by Teramotos Mon Feb 15, 2010 11:44 am

    As usual, I can't see the map. If the Eladrin are able just to shut the doors AND lock them again after Sonya's success, is there a space I can move into the room from where I am?
    If all the spaces are occupied, then I will not use an AP. If the lock is determined to be "broken" and cannot be relocked cause I just busted it, then I will not use my AP.
    If there is a space I can move into (or through if an ally is there), and the Eladrin have the option to just shut the doors and lock them again, let me know and I will strongly consider using an AP. If it appears I might be able to enter the room, but Miri (verbally) indicates to me that she'll damage the ones by the door, I might save my AP.
    Free Action - "Miri, can you take out the ones by the door?"


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Mon Feb 15, 2010 11:47 am

    Teramotos wrote:Sonya's Turn:
    Move: Move forward directly toward the doors at full speed...
    Standard Action: Use the energy from the move and try again to break down the door...
    If it is ruled that a success does not break the lock and they can shut the door and lock it again, I may use an AP If a success breaks the lock, I'm done. If I don't break down the door at all, I'm done for this turn.


    Still Sonya's turn...
    I'm ruling that breaking down the door allows you to enter the room (if there weren't enemies in your way). It will take you opponent several rounds to make the door impassible again.

    Sonya can see the other party members.
    Sonya 48/66hp with 4/9 surges
    Miri 48/58hp with 4/9 surges
    Thia 59/65hp with 3/7 surges
    Candelos 49/78hp with 12/14 surges
    Kaddim 58/79hp with 11/11 surges


    The Winter Blades are blocking Sonya from entering the room. Miri's turn...
    avatar
    Kenji


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    Post by Kenji Mon Feb 15, 2010 12:00 pm

    Dwarmaj wrote:The Winter Blades are blocking Sonya from entering the room. Miri's turn...

    As posted above (shift & cast). Can Sonya ready her move action to enter if I drop one or two and create a path?

    added action: If I hit, and they're minions, "Sure thing hon, come on in!" :-)

    If I miss or they're not minions, "Will do, but give me a minute..."
    Dwarmaj
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    Post by Dwarmaj Mon Feb 15, 2010 12:00 pm

    bradly wrote:I think Miri goes right after Sonya...

    move action: shift 1 NW (don't like being surrounded)

    standard action: cast 'Scorching Burst' on square 2 S of Thia, getting both minions & yellow guy (provoking 1 AoO instead of 3, and at a penalty since the blue guy has me marked)

    free action: "Half your crew is down witch, are you going to work with us as we get out of here, or leave your troops to fight and die in this very room?!"

    done.

    Post Script: I think you're correct, charge is part of a standard attack action.

    Miri's turn:
    Miri starts her turn in the Icy Terrain and begins to loose her footing...
    Icy Terrain 15 vs Ref miss. Miri does not fall.
    Miri takes 6hp of cold damage and is slowed since she started her turn adjacent to Candelos.

    Move: shift 1NW
    Standard: Miri casts Scorching Burst to catch the blades and one of the knights. Miri notices that the knight next to her is unable to make an AoO because he is currently restraining Candelos with his sword.

    SB on WB #3 25-2 vs Ref hits for 8hp of damage. A white light is emitted from the "yellow" knight which shields the Winter Blade. The Winter Blade takes no damage, but it look like the Winter Knight took some.

    SB on WB #8 24-2 vs Ref hits for 8hp of damage. A white light is emitted from the "red" knight which shields the Winter Blade. The Winter Blade takes no damage, but it look like the Winter Knight took some.

    SB on WK #2 16-2 vs Ref miss.

    Miri takes 4hp of cold damage from the mark.


    Into the cold - Page 2 Playe144

    Kaddim's turn...
    Kaddim begins to loose his footing:
    Icy Terrain 14 vs Ref miss. Kaddim does not fall prone.
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    Kenji


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    Post by Kenji Mon Feb 15, 2010 12:11 pm

    Dwarmaj wrote:...A white light is emitted from the "yellow" knight which shields the Winter Blade. The Winter Blade takes no damage, but it look like the Winter Knight took some...

    Dang! That's not an encounter power? Someone attack the minions quickly since they probably can't do another interrupt this turn & we want Sonya in the room to help with heals et. al.
    Teramotos
    Teramotos


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    Post by Teramotos Mon Feb 15, 2010 12:29 pm

    ...I will not use an Action Point since it will take several rounds to make the doors impassable.
    Minor Action - Use Inspiring Word on Kaddim - I'll leave it up to Ross to decide if he wants the extra 2d6 hit points of bonus healing OR if he wants to make an immediate save against any one condition (no bonus on the save unlike some of Sonya's other powers).

    Now I'm done.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


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    Post by Krystoff Mon Feb 15, 2010 12:52 pm

    I'm still that hurt even after the lay on hands? Ouch.

    Am I also still restrained?
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Mon Feb 15, 2010 12:53 pm

    Teramotos wrote:...I will not use an Action Point since it will take several rounds to make the doors impassable.
    Minor Action - Use Inspiring Word on Kaddim - I'll leave it up to Ross to decide if he wants the extra 2d6 hit points of bonus healing OR if he wants to make an immediate save against any one condition (no bonus on the save unlike some of Sonya's other powers).

    Now I'm done.

    Sonys uses a minor action to use Inspiring Word on Kaddim. Kaddim doesn't have anything a save can end so he uses a healing surge and regains 19+7hp.

    Kaddim's turn...
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Mon Feb 15, 2010 12:54 pm

    Krystoff wrote:I'm still that hurt even after the lay on hands? Ouch.

    Am I also still restrained?

    Yes, you're restrained until the end of the Knights next turn, unless they release you before then...
    Ross
    Ross
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Mon Feb 15, 2010 1:10 pm

    From my token it doesn't look like I don't have any conditions on me, so I will take the extra 2d6 healing from Sonya.
    Move: Move 2 West.
    Standard: Lightning Lure on the Yellow one, which has me marked. If I hit I will move him to the square North of me.

    FYI: I'm showing my max hp's should be 84 due to the level up. Is it wrong on the token? If it's correct, can you send me the WotC file, and I'll replace mine.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Ross
    Ross
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    Number of posts : 3868
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    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Mon Feb 15, 2010 1:12 pm

    Actually I think it has to be the square to my NW, since that is the closest square to me.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Mon Feb 15, 2010 1:30 pm

    Ross wrote:From my token it doesn't look like I don't have any conditions on me, so I will take the extra 2d6 healing from Sonya.
    Move: Move 2 West.
    Standard: Lightning Lure on the Yellow one, which has me marked. If I hit I will move him to the square North of me.

    FYI: I'm showing my max hp's should be 84 due to the level up. Is it wrong on the token? If it's correct, can you send me the WotC file, and I'll replace mine.

    Sorry, didn't see that you were moving as well...

    Kaddim's turn:
    Move: move 2 squares west.
    Kaddim notices that the floor is very slippery and that each step he makes is difficult to keep standing (ie the Icy Terrain gets an attack for each square you move into).

    Square #1: Icy Terrain 27 vs Ref hit for 5hp of damage. Kaddim falls prone.

    Kaddim has a standard and a minor action remaining.
    Ross
    Ross
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    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Mon Feb 15, 2010 1:37 pm

    So I made it to 1 square to my West and fell prone right?
    If so:
    Minor: Promise of Storm
    Standard: Dimensional Thunder teleporting to the square east of Candelos, and attack the yellow one.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Mon Feb 15, 2010 2:13 pm

    Kaddim's turn (cont...)
    Minor: use Promise of Storm

    I'm currently assuming Kaddim remains prone after the teleport. I'm not sure if you can teleport into a non-prone state if you start off prone.

    Standard: use Dimensional Thunder on the yellow knight
    DT 22-2 vs Fort hits for 16+5 hp of damage. A white light emits from the "blue" knight and shields the yellow knight. The yellow knight took no damage, but the blue knight took some.
    Ross
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    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Mon Feb 15, 2010 2:20 pm

    Is the blue one taking a little bit of the damage, or the full damage?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Mon Feb 15, 2010 2:46 pm

    Knight's turn:

    Yellow Knight:
    Takes 5hp of thunder damage
    Move: shift 1 west
    Ready an attack...

    Blue Knight:
    special recharged...
    Move: moves adjacent to the yellow knight and attacks Thia
    Stab of the Frozen 29+2 vs Ac hits for 19hp of damage. Thia is restrained by the blue knight.

    Yellow Knight:
    Standard: Attack Thia with longsword
    Longsword 18+2 vs Ac miss
    It doesn't look like the yellow knight is still taking thunder damage.

    Red Knight:
    Takes 5hp of Thunder damage
    Standard: Mark Thia

    At the end of the red knight's turn it doesn't look like he's still taking thunder damage.


    Into the cold - Page 2 Playe146
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Mon Feb 15, 2010 2:50 pm

    Ross wrote:Is the blue one taking a little bit of the damage, or the full damage?

    It's hard to tell since you don't know their max... but you don't believe he took full damage.

    When one of the knights took damage from your ongoing thunder, you figure (using an arcana check) their shielding power negates half of the damage and transfers the other half to the knight doing the shielding.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Mon Feb 15, 2010 3:00 pm

    At the start of Thia's turn she takes 6hp of cold damage from Candelos and is Slowed.

    At the start of Thia's turn she begins to loose her footing.
    Icy Terrain 27 vs Ref hits for 8hp of damage. Thia falls prone.
    Krystoff
    Krystoff


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    Post by Krystoff Mon Feb 15, 2010 3:31 pm

    Did the yellow knight release me from the restraint when he moved?

    Under the restraint I can't move or shift is that correct?

    And now I am restrained, slowed, prone, and marked.
    Teramotos
    Teramotos


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    Post by Teramotos Mon Feb 15, 2010 3:33 pm

    ...looks like I'm healing Thia next...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

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    Post by Dwarmaj Mon Feb 15, 2010 3:45 pm

    Krystoff wrote:Did the yellow knight release me from the restraint when he moved?

    Under the restraint I can't move or shift is that correct?

    And now I am restrained, slowed, prone, and marked.

    No, he didn't release you until he made his attack which was after his friend restrained you...

    Yes, while restrained you can't shift or be pulled, pushed, or slid. Though you can be teleported.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

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    Post by Mick Mon Feb 15, 2010 3:46 pm

    Per the text I was give for the Dragon Orb:



    Power (daily) Standard Action: You are surrounded by a cyclone of biting cold wind. Creatures that bein their turn adjacent to you take 1d6 cold damage and are slowed until the start of their next turn.




    I was not told this was a on going effect.

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