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Teramotos
Dwarmaj
6 posters

    Pyramid - Level 2

    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Teramotos Fri Jan 22, 2010 8:02 pm

    Someone should stay here (Miri at least) so if there's a sign of Candelos, someone will be around.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Fri Jan 22, 2010 8:15 pm

    Teramotos wrote:Someone should stay here (Miri at least) so if there's a sign of Candelos, someone will be around.

    Sonya, Thia, and Kaddim head back to the stairs to get the harpy's body...

    The have no problem getting to the stairs, getting the body, and getting back.

    Kaddim and Sonya toss the harpy's body into the mouth, thud.

    The mouth does not close and the harpy's body stays inside of the mouth.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Ross Fri Jan 22, 2010 8:33 pm

    Why don't I try going in since I can always teleport if need be. Tie a rope around me, and you guys hold the other end.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Fri Jan 22, 2010 9:41 pm

    Ross wrote:Why don't I try going in since I can always teleport if need be. Tie a rope around me, and you guys hold the other end.

    That sounds like the same plan Candelos had (teleporting)... Didn't work out too well for him Pyramid - Level 2 - Page 2 Icon_pale
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Ross Fri Jan 22, 2010 10:06 pm

    how far in can I see? Can I see past where the harpy is laying?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Fri Jan 22, 2010 10:30 pm

    Ross wrote:how far in can I see? Can I see past where the harpy is laying?

    You can see a couple of feet behind where the harpy is, not much.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Ross Fri Jan 22, 2010 10:33 pm

    Can someone do a light spell or something and throw it in there?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Fri Jan 22, 2010 10:35 pm

    Ross wrote:Can someone do a light spell or something and throw it in there?

    Sure, Light is an at-will for Miri. She'll cast a light into the mouth.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Teramotos Fri Jan 22, 2010 10:43 pm

    Sonya will ask Kaddim if he can see any of Candelos' equipment or shreds of his armor/ clothing. Basically looking for additional evidence of what happened...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Ross Fri Jan 22, 2010 10:49 pm

    Can you cast a light on an object? If so throw it on a mundane item and throw it into the mouth as far as I can throw it, and look for any signs of candelos.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Fri Jan 22, 2010 10:52 pm

    Teramotos wrote:Sonya will ask Kaddim if he can see any of Candelos' equipment or shreds of his armor/ clothing. Basically looking for additional evidence of what happened...

    No, Kaddim can't see any other evidence of what happened to Candelos. No equipment or pieces of his equipment.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Ross Fri Jan 22, 2010 11:05 pm

    I will enter with the light then. If I see any sign that the mouth will start chewing on me I'll teleport ahead if I can see a clear area, or back out if I can't.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Fri Jan 22, 2010 11:20 pm

    Ross wrote:I will enter with the light then. If I see any sign that the mouth will start chewing on me I'll teleport ahead if I can see a clear area, or back out if I can't.

    Kaddim walk forward to where the light is. Immediately, the mouth slams shut.

    It begins chewing and the party can hear Kaddim yelling and cursing. Then all is quiet.

    When the mouth opens Kaddim and the harpy's body are gone. All that is left is bits of flesh and feathers.

    Ross, I sent you an email for possible new character idea...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sat Jan 23, 2010 8:34 am

    It looks like two party members are down Sad.

    What will Thia, Miri, and Sonya do? Looks like an all female group now.
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Teramotos Sat Jan 23, 2010 10:21 am

    Hmmm...what now?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Krystoff
    Krystoff


    Number of posts : 1677
    Registration date : 2008-12-02
    Age : 47

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Krystoff Sat Jan 23, 2010 10:39 am

    Lesbian orgy - Its the only fitting memorial for our fallen guys.

    I find it odd that the flesh is there but the equipment is not.

    We can either trust that this is some sort of twisted demonic teleport or we can try to find another way around. Was their other passages we could go down?
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Teramotos Sat Jan 23, 2010 2:33 pm

    I sense that it is some sort of demonic teleport, but the penalty for guessing wrong is high. Map please...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sat Jan 23, 2010 3:05 pm

    Here's a current map

    Pyramid - Level 2 - Page 2 Player18



    Pyramid - Level 2 - Page 2 Player19
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Kenji Sun Jan 24, 2010 2:07 am

    Teramotos wrote:Hmmm...what now?

    First: Put the Candelos bits I gathered into a pouch & mark it "Candelos". Then cast 'Mage Hand' and grab some Kaddim bits & do the same (except marking it "Kaddim"). Hopefully someone can resurrect them later...

    Second: I'm down with Thia's suggestion if Sonya's down... that Sonya is a hottie!

    Third: check out the hallway with the 7 Demon faces. New order: Sonya, then Miri, then Thia.
    Dwarmaj
    Dwarmaj


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    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sun Jan 24, 2010 8:03 am

    bradly wrote:
    Teramotos wrote:Hmmm...what now?

    First: Put the Candelos bits I gathered into a pouch & mark it "Candelos". Then cast 'Mage Hand' and grab some Kaddim bits & do the same (except marking it "Kaddim"). Hopefully someone can resurrect them later...

    Second: I'm down with Thia's suggestion if Sonya's down... that Sonya is a hottie!

    Third: check out the hallway with the 7 Demon faces. New order: Sonya, then Miri, then Thia.

    Are Thia and Sonya in agreement with Miri? Check out the demon faces?
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
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    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Teramotos Sun Jan 24, 2010 10:54 am

    ...before we check out the hall with the seven demon faces, Sonya wants to carefully check out the two areas in the hall that we're in that I'd describe as "notches". There is one to the West of the demon archway if you're looking south and another notch behind Sonya to the north. It's those two locations where the walls turn in an otherwise straight hallway. Looking for control panels, secret doors (to where Candelos and Kaddim went), anything unusual. Will take 20 if I have to (we're not in a hurry are we?) and accept aid.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sun Jan 24, 2010 11:52 am

    Teramotos wrote:...before we check out the hall with the seven demon faces, Sonya wants to carefully check out the two areas in the hall that we're in that I'd describe as "notches". There is one to the West of the demon archway if you're looking south and another notch behind Sonya to the north. It's those two locations where the walls turn in an otherwise straight hallway. Looking for control panels, secret doors (to where Candelos and Kaddim went), anything unusual. Will take 20 if I have to (we're not in a hurry are we?) and accept aid.

    Thia would suggest that she checks since she has higher Perception.

    Thia takes 20 and is assisted by Sonya and Miri.

    No control panel, secret door, or anything else is detected.
    avatar
    Kenji


    Number of posts : 3459
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    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Kenji Sun Jan 24, 2010 12:25 pm

    Dwarmaj wrote:Thia takes 20 and is assisted by Sonya and Miri.

    No control panel, secret door, or anything else is detected.

    ...then, we're off to the Demon faces hallway.
    Dwarmaj
    Dwarmaj


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    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sun Jan 24, 2010 12:58 pm

    Here's a map of the PCs looking down the hallway where the masks are.

    Pyramid - Level 2 - Page 2 Player46

    It sounds like Sonya will be going first down the hallway.

    In addition to the masks, you see two sets of double doors. One at the end of the hallway to the south. Another between the two masks on the east wall.
    Teramotos
    Teramotos


    Number of posts : 4854
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    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Teramotos Sun Jan 24, 2010 1:27 pm

    ...man, this looks like a trap if I ever saw one; check. If we find nothing, proceed to the doors and either unlock and go in, or just bust them in, after listening for three rounds or so; maybe we can get lucky and actually surprise some monsters.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Kenji Sun Jan 24, 2010 1:30 pm

    Teramotos wrote:...man, this looks like a trap if I ever saw one...

    Should we put blankets over the masks as we pass them by?
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sun Jan 24, 2010 1:36 pm

    bradly wrote:
    Teramotos wrote:...man, this looks like a trap if I ever saw one...

    Should we put blankets over the masks as we pass them by?

    The masks are attached to the wall and are 4' tall.

    It is possible to attach a blanket, but it'll take a couple of rounds. While doing so the PC will not have weapons out.
    Teramotos
    Teramotos


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    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Teramotos Sun Jan 24, 2010 3:44 pm

    Yeah, damp blankets over them would be a good precaution. One of us do that while the other two stand guard. I nominate Miri (good AC and wouldn't normally need a weapon anyway) to put up the damp blankets or other cloth (e.g. bedrolls).


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sun Jan 24, 2010 4:00 pm

    You'll be able to cover the eyes but the mouth of the masks are 3' tall.
    avatar
    Kenji


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    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Kenji Sun Jan 24, 2010 4:32 pm

    Dwarmaj wrote:You'll be able to cover the eyes but the mouth of the masks are 3' tall.

    We should presumably each have a bedroll, which is a blanket at long as we are tall. I would say we can only cover 3 of the 7, but we should be able to fully cover those 3. Miri will do this.
    Dwarmaj
    Dwarmaj


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    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sun Jan 24, 2010 4:38 pm

    bradly wrote:
    Dwarmaj wrote:You'll be able to cover the eyes but the mouth of the masks are 3' tall.

    We should presumably each have a bedroll, which is a blanket at long as we are tall. I would say we can only cover 3 of the 7, but we should be able to fully cover those 3. Miri will do this.

    Cover yes, but not fully enclose.


    Where will Sonya and Thia be while Miri is covering the masks?

    Is this map ok?
    Pyramid - Level 2 - Page 2 Player47
    Teramotos
    Teramotos


    Number of posts : 4854
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    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Teramotos Sun Jan 24, 2010 5:40 pm

    Sonya two squares more to the south in order to block the charge path of any monsters comming out of the double doors to the SE.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Pyramid - Level 2 - Page 2 Empty Re: Pyramid - Level 2

    Post by Dwarmaj Sun Jan 24, 2010 9:16 pm

    Teramotos wrote:Sonya two squares more to the south in order to block the charge path of any monsters comming out of the double doors to the SE.

    When Sonya moves south two squares, the doors on the east wall open. Two deformed humanoid creatures come out and attack.

    Beserker #1 Greatsword 23 vs Ac miss
    Beserker #2 Greatsword 21 vs Ac miss

    After the beserkers go, Sonya can see a smaller deformed humanoid standing in the doorway. He wispers something and points at Sonya.

    Mind Worm 25 vs Will hits for 5hp of psychic damage. Sonya is slowed (save ends).

    The initiative order for the party is Thia, Miri, then Sonya.

    Pyramid - Level 2 - Page 2 Player48

    Miri had time to cover one of the masks for one round. It is covered, but not very well.

    Thia's turn, then Miri.

    Oh, forgot to mention... Sonya is now -2 to Will defense (save ends).


    Last edited by Dwarmaj on Sun Jan 24, 2010 9:38 pm; edited 2 times in total (Reason for editing : Update for Sonya's condition)
    Krystoff
    Krystoff


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    Post by Krystoff Sun Jan 24, 2010 9:33 pm

    Aww crap ... I didn't want to head out and get into a fight. =)

    Thia shifts one south and will use biting volley on the one to the south of her.
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    Post by Dwarmaj Sun Jan 24, 2010 9:36 pm

    Krystoff wrote:Aww crap ... I didn't want to head out and get into a fight. =)

    Thia shifts one south and will use biting volley on the one to the south of her.

    Thia's turn:
    Move: shift 1S
    Standard: Biting Volley at beserker #2
    BV #1 22 vs Ac miss
    BV #2 17 vs Ac miss

    Miri's turn...
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    Post by Teramotos Sun Jan 24, 2010 10:14 pm

    Free Action: Concentrate on the one to the West, then the little guy giving orders!


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    Post by Kenji Sun Jan 24, 2010 11:15 pm

    Dwarmaj wrote:Miri's turn...

    Free action: "Sonya, back up at least 5' North. I'm putting up a wall."

    Delay until right after Sonya's turn.

    After Sonya's turn:

    Standard action: cast 'Wall of Fire' on squares 3 squares South of me continuing 5 squares East plus one more square South (where the little guy is) and continuing 2 more squares East (8 squares total).

    Move action: shift 1 square N

    minor action: pull out staff & sword again.

    done.
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    Post by Kenji Sun Jan 24, 2010 11:20 pm

    Daily ✦ Arcane, Conjuration, Fire, Implement
    Standard Action Area wall 8 within 10 squares
    Effect: You conjure a wall that consists of contiguous
    squares filled with arcane fire. It can be up to 8 squares
    long and up to 4 squares high. The wall lasts until the end
    of your next turn. Any creature that starts its turn adjacent
    to the wall takes 1d6 + Intelligence modifier fire damage.
    If a creature moves into the wall’s space or starts its turn
    there, the creature takes 3d6 + Intelligence modifier fire
    damage. Entering a square occupied by the wall costs 3
    extra squares of movement. The wall blocks line of sight.
    Sustain Minor: The wall persists.
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    Post by Teramotos Mon Jan 25, 2010 5:25 am

    Sonya's Turn -

    Free Action "Okay Miri"
    Move Action - Shift 1 to the NW
    Minor Action - Shake it Off (on myself) make save vs. the - 2 vs. Will with a + 5 bonus (CHA)
    Ready Action - Bastion of Defense at the first enemy to come within striking range
    (Note, at the end of my turn when I make my save, or saves if I missed the - 2 vs. Will save, I am at + 2 vs any condition that slows me due to amulet.) Let me know what conditions are on me at the end of my turn and I may consider using my Circlet to reroll a missed save.


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    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
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    Post by Dwarmaj Mon Jan 25, 2010 5:44 am

    Miri's turn:
    Miri delays... Though she may want to reviser her choice of powers...

    After Miri goes the manglers...

    Two deformed humanoids appear out of the mouth of the NE mask and move into flanking positions around Thia. One attacks Thia and the other attacks Miri.

    Each of the manglers have four arms and have a dagger in each...

    Manger #1 on Thia uses Dagger Dance.
    DD #1 22+2 vs Ac hits for 11hp of damage.
    DD #2 28+2 vs Ac hits for 14hp of damage.
    DD #3 29+2 vs Ac hits for 13hp of damage.
    DD #4 29+2 vs Ac hits for 13hp of damage.

    Thia is hit four times for 51hp of damage. Ouch...

    Mangler on Miri also uses Dager Dance.
    DD #1 22 vs Ac miss.
    DD #2 27 vs Ac hits for 7hp of damage.
    DD #3 14 vs Ac miss.
    DD #4 20 vs Ac miss.

    From inside the mouth adjacent to Miri a creature uses a dagger and cuts a whole in the blanket.

    When the manglers appeared, all of the maskes animated and started begging for food. They also bite at any adjacent characters.

    Each of the manglers and Miri take 5hp.

    Sonya's turn...
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    Post by Dwarmaj Mon Jan 25, 2010 5:46 am

    Oh, Sonya gets two AoO, one on each mangler.

    AoO #1 25 vs Ac hits for 14hp of damage, miss.
    AoO #2 24 vs Ac miss.

    Sorry, I forgot the get extra AC vs AoO. Both attacks miss.

    Sonya's turn, but you may want to wait and see if Thia wants to use an interrupt...
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    Post by Teramotos Mon Jan 25, 2010 6:58 am

    It's my turn again? What happened from my last turn. Also, I can't see the map here at the office. Are the berserkers with the greatswords next to me to the south? If not, I'll likely move north and help Thia. Am I still affected by one or more conditions.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Dwarmaj Mon Jan 25, 2010 7:46 am

    Teramotos wrote:It's my turn again? What happened from my last turn. Also, I can't see the map here at the office. Are the berserkers with the greatswords next to me to the south? If not, I'll likely move north and help Thia. Am I still affected by one or more conditions.

    It wasn't your turn yet...

    The full initiative order is
    Beserkers, Grue (caster), Thia, Miri, Manglers, Sonya.

    Sonya has a beserker to her SE and SW.
    Miri has a mangler to her W (in the mask) and to her NE
    Thia has a mangler to her S and N.
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    Post by Krystoff Mon Jan 25, 2010 7:47 am

    Yeah Thia wants to use an interrupt for some strange reason.

    On the first hit of dagger dance she will use her interrupt to shift 5 squares N going around the north one.
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    Post by Dwarmaj Mon Jan 25, 2010 7:59 am

    Krystoff wrote:Yeah Thia wants to use an interrupt for some strange reason.

    On the first hit of dagger dance she will use her interrupt to shift 5 squares N going around the north one.

    Thia uses Yield Ground to shift away from the mangler.

    To her surprise the mangler shifts with her and keeps attacking. Thia was still hit four times, but the mangler only had combat advantage for the first attack. Since these creatures do more damage when they have combat advantage Thia didn't take 23 of that 51hp.

    Pyramid - Level 2 - Page 2 Player50

    Thia has a managler to her south and is currently at 37/65hp.

    Now Sonya's turn, then Miri can take her delayed action.
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    Post by Dwarmaj Mon Jan 25, 2010 8:03 am

    Yes, Sonya is Slowed (save ends)
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    Post by Mick Mon Jan 25, 2010 9:29 am

    Ouch!
    It maybe a TPK in the making. Pyramid - Level 2 - Page 2 Icon_sad
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    Post by Teramotos Mon Jan 25, 2010 9:39 am

    Sonya's Turn
    Minor Action - Shake it Off (the slow) make Save vs. Slow at + 5 (my CHA bonus) this is a power bonus and should stack with my + 2 vs. Slow from my amulet (item bonus) for a total of + 7. I guess I'll worry about the -2 vs. Will later. I need to know if I'm still slowed before I take the rest of my turn. Also, if I miss the save, I have to decide to use my Circlet or not to reroll.

    Ken, yes, the separate file you sent me for the map is readable; much thanks.

    Free Action: Say "Miri! Retreat to the north and then cast what you were going to cast?"
    Wanna make sure what Miri plans to do before I move (if I'm unslowed).


    _________________
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    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Post by Dwarmaj Mon Jan 25, 2010 9:51 am

    Teramotos wrote:Sonya's Turn
    Minor Action - Shake it Off (the slow) make Save vs. Slow at + 5 (my CHA bonus) this is a power bonus and should stack with my + 2 vs. Slow from my amulet (item bonus) for a total of + 7. I guess I'll worry about the -2 vs. Will later. I need to know if I'm still slowed before I take the rest of my turn. Also, if I miss the save, I have to decide to use my Circlet or not to reroll.

    Ken, yes, the separate file you sent me for the map is readable; much thanks.

    Free Action: Say "Miri! Retreat to the north and then cast what you were going to cast?"
    Wanna make sure what Miri plans to do before I move (if I'm unslowed).

    Sonya uses Shake It Off and rolls 16+7 and is no longer slowed (the -2 vs Will also goes away).
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    Post by Teramotos Mon Jan 25, 2010 11:17 am

    Brad, it's (the rest) of Sonya's turn and I can move now if I need to. Note, if I move, I'll provoke two AoO, but in our situation, it might be worth it. I can also shift and then move. I assume you want to move north toward Thia. I'm not too afraid of provoking AoO from the dagger guys as I can't imagine them getting more than a single dagger strike for 1d4+4 as we go by them (if we have to go by them). Let me know what you think our best course of action is... I say move a little to the north and blast the area with the Wall of Fire.


    _________________
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    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising

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