Ross wrote:So do you mean the Stairs make it so you shift towards the pit?
Yes, the trap shifts anyone stepping on them toward the pit.
Thia determines that if an attack misses you shift 1 square. If it hits it'll do much more than that.
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Ross wrote:So do you mean the Stairs make it so you shift towards the pit?
Krystoff wrote:Back off the trap.
I will study the trap and see if there is any way to disable it.
Krystoff wrote:Well, that is skill based and doesn't use up teleports. Lets try that and we can use teleports as a last resort.
Krystoff wrote:I'm going to guess that the seams are part of a trap. Can I get some help to try and determine fully?
Krystoff wrote:Can I attempt to disable if I don't know what the trap is?
Teramotos wrote:Sonya's turn,
Move Action: Move over to Thia
Standard Action: Attempt to pry the stairs wider so that Thia can pull her leg out.
Free Action: "Thia, try pulling your leg out now."
ST
Teramotos wrote:Sonya will go now...
Move Action: Move to the square south of Miri and next to the Harpy.
Standard Action: Inspiring War Cry on the Harpy + 13 vs AC for 2d12+6 Damage and + 2 to my AC vs the Harpy if I hit
Effect: I grant Candelos a Saving Throw vs Blindness
Minor Action: Inspiring Word w Saving Inspiration on Thia. Thia uses one of her surges but instead of gaining a bonus 2d6 hits, Thia gets to make an immediate saving throw vs. Blindness.
Free Action: say "Candelos, the Harpy is still 10' to your front (south); Thia, the stone demon is out of sight, move along the wall to your right to the corner if you're still blind."
Done...
Teramotos wrote:...oh man the dice gods are not with me. 9 hits on 2d12+6, that's like a 1 and a 2; and both granted saves were missed to boot. At least I hit and gain the + 2 to AC.
Teramotos wrote:I called him and left him a friendly reminder message...
bradly wrote:
Sorry guys. I haven't been on line for a couple days over the holidays.
Miri will...
move action: shift 1 sq NE next to Kaddim
standard action: cast 'Magic Missle' on the Harpy creature that landed next to me
free action: "We know the secret of getting out of here... leave now and maybe we'll let you follow us out. Stay here and we will kill you!"
Ross wrote:By the way, how many hits am I at? Stu gave me a heal awhile ago, but not sure how much it was for.
Ross wrote:Free: Make Sword do cold damage.
Standard: Charge harpy and use Foesnare on it.
Minor: Aegis of Shielding on harpy.
Move: Shift 1 square North, between Miri and Candelos.
Ross wrote:Free: Make Sword do cold damage.
Standard: Charge harpy and use Foesnare on it.
Minor: Aegis of Shielding on harpy.
Move: Shift 1 square North, between Miri and Candelos.
Ross wrote:I didn't charge. I just moved to the harpy, so I should be able to mark it.
Mick wrote:If Candelos knows which direction the gargoyle is he'll take a blind swing at it with Valiant Strike.
+1 for only one adjacent enemy.
end turn with a save
Krystoff wrote:If I can move I will move up the stairs keeping a hand on the wall until I get to the landing and then second wind.
If I can't move I will second wind.
Save
Teramotos wrote:Sonya's Turn...
Minor Action - Inspiring Word on Kaddim, use normal to give the extra 2d6 hit points back.
Move Action - convert to Minor Action - Shake it Off on Thia - Thia makes Save vs. Blindness with a + 5 bonus
Standard Action - Hammer and Anvil on Harpy, Str vs. Reflex + 13 vs Reflex for 1d12+6
On a hit, Kaddim gets to take a basic melee attack at the Harpy as a free action with + 5 damage. If I hit, I gain + 2 AC vs. the Harpy.
If Hammer and Anvil hits, and if Kaddim hits, then use Action Point - Standard Action - Lion's Roar on Harpy
+ 13 vs. AC for 2d12+6. Effect - Candelos gets to use a healing surge and adds an additional + 5 hits (my Cha modifier).
Done...
Dwarmaj wrote:Sorry Ross, I skipped Miri's turn.
...Now it's Miri's turn.
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