Well, that was fun...
Had a few questions... I think we generally stuck to the "no combat by committee" rule. There were a few "violations" but I didn't bother to enforce the rule. I did think combat went fairly quickly... anyone else notice any difference at all?
Thought the new builds did pretty much what they were suppose to do... but since I don't have detailed knowledge of the builds, I'm interested in knowing what you all thought...
I did have one more (optional) encounter as the party neared the village, some gnoll raiders. Due to time, I decided to save that encounter for a future session.
The battle with the fire demon was a good "warm up" hahaha one enemy, fast rounds while people got used to their new PCs.
The group took down the thieves faster than I thought (not much faster, but faster). I'm attributing it to the monk's repeated area attacks. With twelve minions to eliminate and only four with (lower) hit points and three with (higher hit points), I'm thinking Gird is a pretty good minion eliminator. I also thought the terrain made the battle interesting. Other thoughts?
Any thoughts on the ship battle?
Hope you all learned enough about your builds to improve before Mick's series...
Had a few questions... I think we generally stuck to the "no combat by committee" rule. There were a few "violations" but I didn't bother to enforce the rule. I did think combat went fairly quickly... anyone else notice any difference at all?
Thought the new builds did pretty much what they were suppose to do... but since I don't have detailed knowledge of the builds, I'm interested in knowing what you all thought...
I did have one more (optional) encounter as the party neared the village, some gnoll raiders. Due to time, I decided to save that encounter for a future session.
The battle with the fire demon was a good "warm up" hahaha one enemy, fast rounds while people got used to their new PCs.
The group took down the thieves faster than I thought (not much faster, but faster). I'm attributing it to the monk's repeated area attacks. With twelve minions to eliminate and only four with (lower) hit points and three with (higher hit points), I'm thinking Gird is a pretty good minion eliminator. I also thought the terrain made the battle interesting. Other thoughts?
Any thoughts on the ship battle?
Hope you all learned enough about your builds to improve before Mick's series...
Thu May 02, 2024 10:48 am by Teramotos
» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Sun Apr 28, 2024 12:50 am by Teramotos
» Adventure Logs - RIFTS
Sun Apr 21, 2024 2:53 pm by Teramotos
» Pathfinder 2e Wanderer's Guide Upgrade
Thu Apr 18, 2024 12:21 pm by Ross
» Fallout on Amazon Prime Video
Mon Apr 15, 2024 9:15 am by Ross
» Adventure Logs - Shaelrick Adventures - PF2e
Fri Apr 12, 2024 7:34 pm by Teramotos
» Game On! Saturday April 6th Pathfinder 2e Continued
Thu Apr 04, 2024 8:26 am by Krystoff
» Adventure Logs - The Eastern Knights
Sun Mar 31, 2024 9:39 pm by Teramotos
» Savage Rifts Advancement/Rank
Tue Mar 19, 2024 4:52 pm by Teramotos