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Northwest Gamers

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» Adventure Logs - RIFTS
Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback EmptySun Apr 21, 2024 2:53 pm by Teramotos

» Pathfinder 2e Wanderer's Guide Upgrade
Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback EmptyThu Apr 18, 2024 12:21 pm by Ross

» Fallout on Amazon Prime Video
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» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback EmptySun Apr 14, 2024 12:11 am by Teramotos

» Adventure Logs - Shaelrick Adventures - PF2e
Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback EmptyFri Apr 12, 2024 7:34 pm by Teramotos

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Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback EmptyThu Apr 04, 2024 8:26 am by Krystoff

» Adventure Logs - The Eastern Knights
Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback EmptySun Mar 31, 2024 9:39 pm by Teramotos

» Savage Rifts Advancement/Rank
Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback EmptyTue Mar 19, 2024 4:52 pm by Teramotos

» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback EmptyThu Mar 07, 2024 6:29 am by Teramotos

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3 posters

    Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback

    Teramotos
    Teramotos


    Number of posts : 4850
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback Empty Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback

    Post by Teramotos Wed Mar 30, 2011 5:01 am

    Say, I wasn't there for most of the adventure, but I was curious what you all thought. For WAR!, I've been thinking about doing some battles with a horde of minions or a very large group of lower level monsters. I wanted to know what you all thought of the battles/ adventure from last Friday before I incorporate something similar. When Kobe and I left you guys, the battle was well underway and when we got back from class, it was still going. With that many enemies, did the players need more time to plan thier moves (e.g. if there was only a solo monster, there's no decision as to which monster to attack), or was it difficult to move the large number of enemies and then make a large number of attacks, or was it the weakening power of the creatures (for which there was no save), or was it just the party makeup (e.g. no Controllers)?

    Other comments/ thoughts?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback Empty Re: Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback

    Post by Dwarmaj Wed Mar 30, 2011 7:57 am

    I think the battle took as long as it did because the party didn't have an "area blaster". Either an area attack striker or a controller would have greatly spead up the encounter.

    Also, having the leader have an aura of weakness effectively doubled their hitpoints, making the battle take longer.

    Depending on the party makeup a horde of minions will either be a TPK or trivial. If the minions can actually hit the PCs reasonably well and there are no area attackers then the party could get overrun. Sure a PC can take down one or two a turn, but will be getting hit 2-3 times per turn themselves. That's with melee minions, if you have ranged minions, the PCs may be in for a lot of trouble.

    Having lots of lower level NPC may just be time consuming if they can't really hit a PC. The PCs will most likely hit on 80% of the time while the NPCs will miss 80% of the time.

    Minions are best used as a diversion or buffer for the real NPC threat.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback Empty Re: Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback

    Post by Ross Wed Mar 30, 2011 12:51 pm

    This was supposed to be an easy encounter, the monsters being only level 6 (the hi HP monsters) and the level 7 minions. I didn't even know they had Auras until the first few rounds. I probably wouldn't have used them otherwise.

    Also, people were getting tired of the battle after awhile and were taking a lot longer for their turns.
    People need to know their modifiers for regular and critical attacks/damage before their turn. Taking notes on the power cards would help with this a lot.

    For mass battle I think the the Eladrin dinosaur riders attacking the city was a better example of a party dealing with waves of attackers.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.

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    Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback Empty Re: Slave Ship - Zombie Voyage 25 March - Player Comments and Feedback

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