The rules limit Free action attacks to 1/turn, but the DM can limit them further...
Item Juggling is possible with certain feats/Familiars that allow the user to stow/retrieve items as a free action.
Example:
During the PC's turn they could retrieve an item to extend their teleport range and put the item away at the end of the teleport.
During an Allies turn they might pull out an item that befits them if they are healed or provides a bonus to an ally.
During the enemies turn they might pull out an item that helps with defenses.
If a PC has the ability to retrieve/stow items as a free action, should the number of uses be limited?
Thoughts...
- From the Compendium:
Free Actions
Free actions take almost no time or effort. A creature can usually take as many free actions as it wants during any turn, including other creatures’ turns. Examples: Speaking a few sentences, dropping a held item, letting go of a grabbed creature.
There is an exception to this rule: A creature can take a free action to use an attack power only once per turn. Creatures don’t normally have attack powers that can be used as free actions, but some powers and other effects grant the ability to use an attack power (usually a basic attack) as a free action. For instance, a character might have two different abilities that let him or her make a melee basic attack as a free action when their respective triggers occur. If both abilities are triggered on the same turn, the character can make only one of the melee basic attacks during that turn. This limitation does not apply to free actions that a creature is forced to take by an enemy.
In certain circumstances, the DM might decide to limit the use of free actions further. For instance, if an adventurer has already used free actions during a particular turn to talk, drop things, and use a class feature, the DM might rule that the adventurer can use no more free actions during that turn.[th]Action[/th][th]Description[/th] Delay Put off a turn until later in the initiative order Drop held items Drop any items currently held End a grab Let go of an enemy Spend an action point Spend an action point to take an extra action (once per encounter, not in a surprise round) Talk Speak a few sentences
Item Juggling is possible with certain feats/Familiars that allow the user to stow/retrieve items as a free action.
- Rakshasa Claw:
Rakshasa Claw
This gnarled, furred hand has long talons and is a favored familiar for those who want to pierce illusions.
Speed 7, climb 3
Constant Benefits
* You gain a +2 bonus to Arcana checks.
* You gain a +5 bonus to Insight checks to recognize effects as illusory.
* You can retrieve or stow an item as a free action instead of as a minor action.
Active Benefits
Agile Digits: A rakshasa claw can open latches and turn knobs that require only one hand to operate. It can also manipulate objects to make Thievery checks. It gains a +2 bonus to such checks.
Example:
During the PC's turn they could retrieve an item to extend their teleport range and put the item away at the end of the teleport.
During an Allies turn they might pull out an item that befits them if they are healed or provides a bonus to an ally.
During the enemies turn they might pull out an item that helps with defenses.
If a PC has the ability to retrieve/stow items as a free action, should the number of uses be limited?
Thoughts...
Mon May 13, 2024 9:09 pm by Teramotos
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