A question came up during the last game as to what the duration of certain powers should be in in different scenarios.
I couldn't find a specific rule, but searches on the internet all say that a power remains in effect until the termination condition happens unless the power/power type specifically states otherwise.
Examples:
Under Conjuration:
"A conjuration ends immediately if its creator dies."
Under Stance:
Duration: A stance lasts until the character assumes another stance or until the character falls unconscious or dies. A stance also ends at the end of the encounter, unless the stance can be assumed at will.
Under Conditions Durations:
So it looks like unless specifically stated, effects last even if the caster dies.
The text for Mind Blade is:
I couldn't find a specific rule, but searches on the internet all say that a power remains in effect until the termination condition happens unless the power/power type specifically states otherwise.
Examples:
Under Conjuration:
"A conjuration ends immediately if its creator dies."
Under Stance:
Duration: A stance lasts until the character assumes another stance or until the character falls unconscious or dies. A stance also ends at the end of the encounter, unless the stance can be assumed at will.
Under Conditions Durations:
An effect that has a conditional duration lasts until a specific event occurs. Three conditional durations appear more than any other in the game.
Until the Start/End of Someone’s Next Turn: The effect ends when a specific creature’s next turn starts or ends. The creature is usually the one who produced the effect or else the target of the effect.
Until the End of the Encounter: The effect ends at the end of the current encounter or after 5 minutes, whichever comes first.
Save Ends: The effect ends when the target makes a successful saving throw against it. See “Saving Throws".
So it looks like unless specifically stated, effects last even if the caster dies.
The text for Mind Blade is:
Mind Blade
Battlemind Attack 15
You lash out with your weapon and channel a burst of pain into your enemy’s mind. Though the blow doesn’t connect, your foe collapses as it feels the weapon strike a vital area.
Daily Psionic, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. Will
Hit: The target falls unconscious (save ends).
Aftereffect: 10 + Constitution modifier psychic damage.
Miss: The target is dazed (save ends).
Mon May 13, 2024 9:09 pm by Teramotos
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