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» Adventure Logs - At the Ready!
Against the Giants - The Glacial Rift - Preview and Conclusion EmptyMon May 13, 2024 9:09 pm by Teramotos

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» Adventure Logs - The Eastern Knights
Against the Giants - The Glacial Rift - Preview and Conclusion EmptySun Mar 31, 2024 9:39 pm by Teramotos

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3 posters

    Against the Giants - The Glacial Rift - Preview and Conclusion

    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Against the Giants - The Glacial Rift - Preview and Conclusion Empty Against the Giants - The Glacial Rift - Preview and Conclusion

    Post by Teramotos Mon Jan 27, 2020 11:50 am

    After your arcane team member uses the ornate chain to magically transport you to the glacial rift of the Frost Giant Jarl, you arrive on a wind swept glacier.  Behind you, there are some low cliffs with obvious small caves.  The sun is high in the sky, about mid-day but it is very overcast and a light snow is falling.  It is cold but not too much below freezing.  Above twenty five feet, there appears to be violent gusts of wind that occur suddenly and in random directions.

    Stretching below and before you is the huge rift, a giant cut in the earth with the narrow end down the gentle slope about a hundred and fifty feet below you.  Snow flurries often cut visibility to a hundred feet.  During snow breaks, you estimate the rift to be four to five hundred feet long and perhaps one hundred and fifty feet wide at its widest point in the center.  You have no idea how deep the rift goes down into the earth.  You can clearly see a trodden path of large stones and carved ice where the giants have made a trail down to the rift.  The trail splits into two directions at the rift with one trail going along the northern edge of the glacier and the other trail going along the southern edge of the rift next to a snow field.  

    There are high, snow capped mountains in every direction.  It is desolate with no other creatures in sight.  You can explore the cliffs and caves which are fifty feet behind you, or explore the glacier above the north side of the rift, the snow field above the south side of the rift, or you can start moving down the main trail that leads down to the trail fork with a northern and southern trail both leading into the heart of the rift itself.  The next stage of your adventure awaits!


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
    Teramotos


    Number of posts : 4854
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Against the Giants - The Glacial Rift - Preview and Conclusion Empty Re: Against the Giants - The Glacial Rift - Preview and Conclusion

    Post by Teramotos Sat Aug 01, 2020 11:19 am

    Kazoo! sorts through all the loot the party of: Krizdev, Walster, Tin, Espirit, and Souldun found in the lair of the Frost Giant Jarl.  Aside from items with only monetary worth, following are all special items.

    Jeff (Walster) - Iron Armbands of Power - +4 Damage to Melee Attacks (Arm Slot)

    Ross (Kazoo) - Iron Armbands of Power - +2 Damage to Melee Attacks (Arm Slot)
    Ross (Kazoo) - Recoil Shield (Arm Slot) - Reaction to prone enemy who charges you.
    Ross (Kazoo) - +3 Frost Javelins (thrown, usable once), 6 each
    Ross (Kazoo) - +3 Frost Sling Bullets (usable once), 2 each
    Ross (Kazoo) - Jar of Iron Flakes - increase one suit of armor to +3 while retaining other powers (must be used within two days)
    Ross (Kazoo) - Scrolls of Fire Resistance 5 (Minor Action to use, anyone can use) Duration 10 minutes.  6 each
    Ross (Kazoo) - Scrolls of Greater Fire Resistance 10 (Minor Action to use, anyone can use) Duration 3 turns.  2 each
    Ross (Kazoo) - Scroll - turns any magic weapon into a +3 Frost Melee Weapon of the reader's choice; .e.g. Longsword, Battle Axe, Spear, etc.  Weapon loses any existing special powers.  (scroll must be used within two days)
    Ross (Kazoo) - +3 Dagger (no special powers)
    Ross (Kazoo) - Ring of Shadow Guard (Gain Resist Cold and Necrotic 10), Daily Power - Standard until the end of your next turn, emit Aura 1 2d10 cold/necrotic damage to any creature starting its turn in the aura.  If the ring wearer has reached one milestone, also gain 15 temporary hit points.
    Ross (Kazoo) - Ring of Shadow Travel +2 Item Bonus to Stealth, Daily Power - Move Action - Teleport 4 squares.  If the space you teleport from is not brightly lite, you may teleport 4 additional squares (8 total squares).  You cannot teleport into a brightly lite square.  If you've reached a milestone, double all teleport distances of this ring.

    Vic (Souldun) - Golden Crown of Battle Command (Head Slot) - If your character uses a Warlord power to grant an ally an attack, the ally receives a +2 power bonus to hit with the granted attack.



    Last edited by Ross on Sun Aug 23, 2020 2:22 pm; edited 3 times in total (Reason for editing : Editing to add in who currently has what.)
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Against the Giants - The Glacial Rift - Preview and Conclusion Empty Re: Against the Giants - The Glacial Rift - Preview and Conclusion

    Post by Ross Sat Aug 01, 2020 3:09 pm

    Plus all 6 players get 64,030 gold each.

    I put in bold above to indicate who is has what currently.
    If you want some of the unclaimed items please reply to this post.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

    Against the Giants - The Glacial Rift - Preview and Conclusion Empty Re: Against the Giants - The Glacial Rift - Preview and Conclusion

    Post by jibuki Sun Aug 02, 2020 3:07 pm

    Walster doesn't need the shield, interested in the Iron Armbands or the Shadow Guard ring. There would be a heroic set of iron armbands(+2) available if I get the Paragon set.
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Against the Giants - The Glacial Rift - Preview and Conclusion Empty Re: Against the Giants - The Glacial Rift - Preview and Conclusion

    Post by Ross Sun Aug 02, 2020 11:31 pm

    Updated the list to reflect this change.

    jibuki wrote:Walster doesn't need the shield, interested in the Iron Armbands or the Shadow Guard ring.  There would be a heroic set of iron armbands(+2) available if I get the Paragon set.  
    Ross
    Ross
    Admin


    Number of posts : 3868
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Against the Giants - The Glacial Rift - Preview and Conclusion Empty Re: Against the Giants - The Glacial Rift - Preview and Conclusion

    Post by Ross Sun Aug 23, 2020 2:23 pm

    Since we are on Day 2 of receiving them Kazoo will use these items before they expire:
    Scroll that makes a +3 melee frost weapon (use on a regular dagger)
    Jar of iron flakes that makes armor +3 (used on my +2 armor)

    I will throw everything else into my bag of holding so we know where everything is, and once we find a place we can sell all of it.

    Sponsored content


    Against the Giants - The Glacial Rift - Preview and Conclusion Empty Re: Against the Giants - The Glacial Rift - Preview and Conclusion

    Post by Sponsored content


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