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    Recap 20190301 - Tomb of the Lizard King - Part 3 - Team A

    Teramotos
    Teramotos


    Number of posts : 4852
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Recap 20190301 - Tomb of the Lizard King - Part 3 - Team A Empty Recap 20190301 - Tomb of the Lizard King - Part 3 - Team A

    Post by Teramotos Sun Mar 03, 2019 9:22 pm

    20190301 Recap – Tomb of The Lizard King Part 3 - Team A
    Part 3 of a 3 part series and competition between two teams of players.


    Raistlin - Elven Wizard – Arthur
    Kazoo! Halfling Druid/ Rogue – Ross
    Enzo - Githzera Hunter – Mick
    Wii – Female Pixie Sorcerer - Ken
    Nekk – Human Fighter – Kobe
    Walster – Mul Warden - Ibuki


    …after taking the illusionary raft across the river of nothingness, and with several party members getting drenched in acid, the party sneaks through the burial mounds, careful not to disturb the lizardmen barrow wraiths within. Nekk and Enzo convince some lizardmen guards that the party are a group of mercenaries, here to negotiate with Sakatha and with that, the party arrives in front of the main entrance to Sakatha’s Tomb where Raistlin is able to open the doors.


    Within the hall of traps, the group discovers the pit traps and falling blocks. Kazoo succeeds in disabling a good portion of the traps but as the team approaches the eastern door, all of the lead party members fall into a spike filled pit, taking serious damage. Then, a huge stone block nearly crushes several additional members of the party, with Wii flying forward and Nekk jumping back, just in time. Nekk with Enzo helping (a tiny bit), is able to lift the block up just enough so that Kazoo can wedge the block in place. Using mage hand, Raistlin opens the door and Kazoo peers in to see a large hall with no apparent exists. The group decides to go back to the western door and upon entering that room, the large ape in the mosaic leaps out and begins to batter the party members as the ape bellows loudly (sounding the alarm). Enzo immediately hits it with a pair of arrows before it lashes out at the lead two party members, ripping horrible wounds with its powerful claws. Nekk shield bashes the beast, knocking it down and giving the party a chance to fall back and trigger the falling stone block, trapping the giant ape on the other side.


    The group then decides to try the middle doorway that is shielded by a wall of water. Using mage hand, Raistlin opens the door on the other side of the water and the party can see a large room. Raistlin teleports to the other side, Kazoo swims through and after many rounds of being tossed around, a dizzy Kazoo flounders into the room. All the other party members in turn, most using phasing potions, make it to the other side with Walster abandoning his rear guard position and without too much difficulty, bull rushes his way through the water and into the Hall of Feasting.


    Once past the water chamber, the party is greeted by a lizard man who greets the group as guests and invites them to feast. Nekk and Enzo translate the butler’s greeting. Kazoo, Nekk, and Raistlin have their fill of fine food and drink and feel very refreshed (regain surges), while the suspicious archer and Wii keep watch. After Walster catches up, and Kazoo is finishing desert, Kazoo finds a trap door under the dinner table. Nekk strains and opens the door and the entire group moves toward the lower level.


    After a small ante chamber, the party bursts into a large altar room where three priests of Orcus are preparing a dire spell. The evil high priest immediately recognizes the group as intruders and orders the lizardmen guards to kill the party members. Enzo fires and wounds one of the priests. Raistlin and Wii also blast the area around the priests. Nekk and Walster engage the foremost guards. Wii joins in and blasts the area around the priests and then flies up near the ceiling and causes darkness. All three priests then blast the cloud of darkness with powerful necrotic energy, seriously wounding the little fairy. Enzo takes down a lizardman and then Kazoo creates a cloud of locus and downs one too while wounding two others. Walster breaks out of the knot of guards he is fighting and charges forward, wounding a priest, and drawing the attention of a lizardman hero. The priests continue to blast up toward the ceiling, trying to find the flying fairy. With Walster now near the center of the room, Nekk is left fighting three enemies and Raistlin helps out by blasting the area, finishing off the wounded lizardman hero that Nekk had been concentrating on. A lizardman trips Walster and after the warden recovers his feet, he finishes off a nearby lizardman hero. Still engaged with multiple enemies, Nekk receives help from Enzo who downs one of the fighter’s opponents, allowing the fighter to down the other. Wii blasts an area near one of the priests with pixie magic and downs one lizardman hero and a lizardman guard. Enzo concentrates fire on the nearest priest and using a pair of his most powerful arrows, puts him down. Raistlin blasts the area near the second priest, wounds a couple of guards and succeeds in finishing the priest off. Kazoo is flanking around the edge of the room and creates a wind wall and downs two more enemies. Walster downs a second lizardman and moves toward the high priest. Meanwhile, Nekk is exchanging blows with the lizardman champion, hitting with a pair of solid strikes and then Kazoo sneaks up and finishes off the enemy champion with a sneak attack in the back. Wii then downs the final lizardman. Pressed by several party members, the evil high priest continues to blast necrotic bolts at all attackers and Wii finishes off the evil high priest with an acid cloud, ending the battle. Kazoo searches around the altar area and finds a compartment with three levers, pulling the middle lever, Kazoo unleashes a blast of negative energy, severely draining several of the party and covering Walster, Nekk, Enzo and Raistlen with long lasting glitter dust, making invisibility impossible. Kazoo also finds the levers that open a pair of secret passages that lead further into the complex.


    The group continues onward and finds a crypt which they avoid. The party then finds Sakatha’s study and loots it of some valuable books and lab equipment. The group then exit the study through the western door and find themselves in the throne room of the great lizard king himself! Aware that there were intruders in the area, Sakatha is surrounded by his elite lizardmen guards and the king bellows at his guards to kill the intruders. Enzo immediately downs a guard while Raistlin targets a female lizardman who cowers upon being hit and which enrages Sakatha. Sakatha fires back, hitting most of the party with a large cloud of greenish, poisonous acidic fumes, burning their skin and then causing them to cough and choke for several rounds. Sakatha immediately follows up with a huge fireball, burning nearly all the party members and setting several of the party members on fire. In response, Kazoo summons a demon ally who prepares to use dark magic against Sakatha and the lizardmen guards. Walster charges forward and engages the huge lizard king, striking him with a glancing blow. In return, Sakatha uses his artifact trident, hitting the brave warden with two of the three tines, causing a major wound (22 hits) and flinging the warden back twenty feet on his back but not weakening the warden or draining the warden’s health (surges). Wii blasts the area around the lizard king but the fairy only succeeds in dispelling his own pet owl bear and turning the allied demon that Kazoo just summoned, to ashes. Enzo shoots at the bride of Sakatha, wounding her and further enraging the lizard king. The bride heals her wounds and then attempts to dominate the archer who averts his gaze just in time. Sakatha then summons a trio of wraith wolves which all appear near the two foes, Raistlin and Enzo, who would dare attack his bride. Raistlin teleports away from the wolves and two of the three wolves attempt to follow the wizard, while the third wolf grabs and tears at Enzo’s legs while the archer fires arrow after arrow into the undead dog. With his demon destroyed, Kazoo then summons a wall of thorns to cut off potential reinforcements. Walster engages one of the wolves heading toward the fleeing wizard and the distracted wolf pounces at Walster’s neck and drags the warden down.

    The battle continues as Wii blasts the female lizardman who heals her own wounds, but misses the three guards near her. Sakatha was regaining his composure to hold off Nekk, but due to Wii’s attack, the lizard king is again enraged and continues striking with extra power. Kazoo creates a wall of wind and downs three of the elite guards, taking some heat off the wizard. Raistlin then blasts the lizard king and succeeds in downing one more of the king’s guards. The lizard king batters the fighter, who is now badly wounded but still in the fight. Sensing that Nekk needs help, Enzo uses one of his last magic arrows and dazes and slows Sakatha, and then escapes the grab of the wolf nipping at his feet. Dazed, Sakatha slams the fighter backwards twenty feet and turns to face Walster who has downed the wolf that had him grabbed and is charging the lizard king’s flank. Although Walster lands a solid blow, Sakatha recovers from the archer’s daze and again flings the warden across the room. Wii blasts Sakatha and his screen of guards but stumbles just as she releases the spell, missing all five enemies; she thinks about flying up, but doesn’t want to make such an obvious target of herself. Seeing both Nekk and Walster out of position, Kazoo runs up behind Sakatha and knocks him unconscious! Nekk regains his stance and strikes his mightiest blow (53 hits) on the downed enemy. Enzo enters the main chamber with the wraith wolf in close pursuit. Walster takes a moment to help out the archer by finishing off the weakened wolf (that had four arrows in it) before moving back toward the lizard king.


    With the vast majority of the enemies down and Sakatha bloodied, the battle enters its final phase. Badly wounded from Nekk’s flail, Sakatha uses the last remaining wish in his Ring of Wishes to regain a good portion of his strength and increase his defenses. The last remaining wolf attacks Nekk from behind and the fighter connects with solid blow, downing it. Sensing that victory is near, Wii unleashes her mightiest magic but still isn’t used to walking and misses all of the enemies. Finally free of pursuing wolves and nearby guards, Raistlin blasts the area behind Sakatha, wounding the lizard king and downing one of the few remaining guards. Nekk moves around Sakatha and the fighter then takes out an intervening guard. Enzo then downs the last of Sakatha’s guards and Walster and Nekk both pound at the lizard king. Raistlin hits Sakatha for minor damage while Wii again fumbles her spell. Kazoo takes a stab at the lizard king and finally Enzo pierces the great lizard king in the forehead, causing him to turn into a cloud of mist. Seeing this, the bride turns to mist and escapes. The party continues to attack the cloud of mist and it is finally Kazoo who uses his radiant glow stone to turn the mist of the lizard king to a large pile of grey ashes.


    After regaining catching their breath, the group returns to the crypt area and again using Kazoo’s glow stone, vanquish the bride in her coffin and discover that Sakatha’s poorly worded wish has drained all his undead and lizardman followers, ending the threat of the invading lizardman army. The group makes it back to the marble platform near the dragon’s lair where Kazoo raises Stephen the Druid from the dead and the thankful Druid uses his skills to propel the boat, enabling the party to escape the swamp. The party returns to the Baron’s estate and are hailed as heroes and are rewarded, each with a powerful item made by the most powerful battle wizards in the lands.


    _________________
    Weslocke "What do you wish to know?"

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