The rules for Elemental Companions are a bit fuzzy, at least to me...
To get an Elemental Companion, the PC must use two feats:
Since Elemental companion states you can't have a familiar and Elemental Companions have Active and Passive modes like familiars, I've been assuming we should use the familiar rules as a base. Then anything in the specific Companion description would override.
A Companion:
My assumption...
In passive mode:
* the Storm Talon is still size Small
* is able to move/fly as long as it remains in it's owner square
* can't be targeted or affected
In Active mode:
* Storm Talon has 1hp
* the owner gets the Active benefit
Are my assumptions reasonable?
Since Wii is size "Tiny" she can ride on her "Small" sized Elemental Companion.
For the cost of two feats, it doesn't seem overly powerful, but wanted to make sure I'm interpreting things correctly.
To get an Elemental Companion, the PC must use two feats:
- Born of Elements:
Born of the Elements
Prerequisite: Elemental origin or training in Arcana
Benefit: You gain a +2 feat bonus to Endurance checks and Intimidate checks.
In addition, you can speak, read, and write Primordial.
- Elemental Companion:
Elemental Companion [Elemental Companion]
Prerequisite: Born of the Elements feat, must not have the Arcane Familiar feat
Benefit: You gain an elemental companion.
For each elemental companion feat you have beyond this one, your elemental companion gains a +1 bonus to all defenses.
Since Elemental companion states you can't have a familiar and Elemental Companions have Active and Passive modes like familiars, I've been assuming we should use the familiar rules as a base. Then anything in the specific Companion description would override.
- Arcane Familiar:
Your Familiar (from Compendium Glossary)
Your familiar is a spirit that accompanies you as your friend and ally. It doesn’t need to eat or breathe.
Modes: A familiar has two modes, active and passive. You can switch your familiar between these modes as a minor action. When your familiar is in active mode, you can gain the active benefit described in its statistics block.
In passive mode, your familiar shares your space, perched on your shoulder or tucked inside your clothing, and it can’t be targeted or damaged by any effect. If your familiar is not in your space when you switch it to passive mode, it appears in your space.
In active mode, your familiar takes up the space of a Tiny creature. The familiar is immune to your attacks in this mode, although you can ignore this benefit. An active familiar can take actions—within its capabilities—but you must spend the relevant action for it to act. A familiar doesn’t have its own set of actions.
Attributes: In addition to the characteristics given in its statistics block, these facts are also true about your familiar.
Attacks: It can’t attack, and it can’t flank.
Defenses: It uses your defenses.
Skills and Checks: It uses your modifiers for all skill checks and ability checks.
Hit Points and Dying: Your familiar has 1 hit point, but a missed attack never damages it. If your familiar drops to 0 hit points, it is destroyed. After your next short or extended rest, it reappears in passive mode in your space. If you die, your familiar dies with you. If you are restored to life, so is your familiar.
Communication: You and your familiar can speak to each other, but no one else understands what either of you is saying. The familiar can repeat what it hears in a language you know, but it can’t understand other languages.
Movement and Range: You can move your familiar as a move action. The familiar has its own speed and movement modes, and it can’t move more than 20 squares away from you. If it tries to do so, it appears back in your space in passive mode.
Objects: A familiar cannot pick up or manipulate objects, unless noted otherwise.
A Companion:
- Storm Talon:
Storm Talon
Small elemental magical beast
Elemental Companion
HP 1; a missed attack never damages the companionDefenses your defenses, not including any temporary bonuses or penalties
Speed land 2 , fly 6
Passive Benefit: Storm Dancer
You gain a +2 power bonus to Acrobatics checks. Whenever you are pulled, pushed, or slid, you can take a free action to shift 1 square at the end of the forced movement.
Active Benefit: Soaring Talon
The storm talon has a range limit of 40 squares from you.
Active Benefit: Eye of the Storm Aura 1
You and your allies gain a +2 power bonus to lightning or thunder attack rolls against enemies in the aura.
My assumption...
In passive mode:
* the Storm Talon is still size Small
* is able to move/fly as long as it remains in it's owner square
* can't be targeted or affected
In Active mode:
* Storm Talon has 1hp
* the owner gets the Active benefit
Are my assumptions reasonable?
Since Wii is size "Tiny" she can ride on her "Small" sized Elemental Companion.
For the cost of two feats, it doesn't seem overly powerful, but wanted to make sure I'm interpreting things correctly.
Mon May 13, 2024 9:09 pm by Teramotos
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