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Belt of Sonnlinor 16th

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1 Belt of Sonnlinor 16th on Sat Nov 12, 2011 9:20 pm


Was glacing at people's wishlists and noted the Belt for Angelus. Smokes! 20 Resistance to ALL?? That's smoking!! So, if I understand this, anytime you're below zero (0) hit points, you gain Resist 20 to all until someone heals you back up? So, you'd still have to make death saves each round while you're fighting, right? Basically though, almost nothing will be able to touch you (Angelus) and if you do take damage, I'll only be a few points unless they get lucky with a massive attack and they critical.

I think the intent of this item was for a front line fighter to protect the PC from getting killed (think Leto Atredies) while the fighter was unconscious and dying.

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2 Re: Belt of Sonnlinor 16th on Mon Apr 30, 2012 1:38 pm

Didn't see this old post from November...

Brad's already nerfed it, but yes with the item Angelus would take very little damage while below zero.

Currently he has the Heroic version which is resist 10 All while at or below 0.

Angelus still has to make Death saves each round, but he has +7 to death saves and two possible reroll for saves (one at +10). He also doesn't die until he's missed 4 death saves and if he rolls a modified 20+ he gets to use a healing surge.

As an alternate there's another belt that lets you roll twice for deathsaves. Rolling twice at +7 should result in a 20+ fairly often and there's a feat that lets you burn a surge on a roll of 18+.

In epic there's also a feat that makes Angelus incorporeal while below 0 (and gives possibly an extra move/minor action).

So with the heroic belt, if he takes 30hp of damage while he's below 0hp, he'll actually take (30-10)/2=10hp. Then the attacker takes 30hp on each hit that deals him 1 or more hp (note a flurry is a separate attack...).

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3 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 8:55 am

Here's a separate build someone else came up with:
Indestructible

This one
- Has 17 temp hp each round
- reduces any attack by 51hp then divides it by 2
- has +18 to death saves and can use a "surgeless" heal on a roll of 20 or higher

Not sure what the offense look like on this char, but it looks like it'll take an act of God to bring them down, or a couple of Mind Flayers...

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4 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 9:10 am

Oh man, that's a crazy build. Realize that the numbers are for 30th level, still, that's some major resistances.

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5 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 9:25 am

Most of it is still valid at 21st. The resist may be a bit lower since the belt would be the paragon version and the others are based on stats. Probably around resist 36/2 instead of 51/2.

The surgeless heal doesn't kick in until 26th though.


With a character of this type I guess are character deaths important? Especially with Raise Dead being available and only applying a -1 penalty to attack/skills until a full rest.

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6 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 9:36 am

Character deaths would be important in so far as it would remove that PC from the remainder of that battle. Kind of like being under a Stun that lasted for the whole encounter with no save. PC death would be the most extreme measure of "conditions" that could be inflicted on a PC in battle. There's also the demoralization factor. I don't know about you, but if my PC got killed, I'd be a bit demoralized. Don't know if I'd hide in my bedroom for an entire week and sulk, but for some, that might be an option.

I suppose if the death of a PC was somehow integral to the DM's storyline, yeah, I could see a PC death being "significant". However, if the death has to be under a certain, very specific set of conditions, then the PC and the party might feel a little "railroaded"/ channeled. There's also the thought that if PC's never ever died, would the players feel less, in "danger"? The counter to that, is, as long as a PC is brought "close to death", that's all it takes for the game to remain "exciting"...

Thoughts?

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7 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 10:15 am

There's also the demoralization factor. I don't know about you, but if my PC got killed, I'd be a bit demoralized.

PCs getting killed has been part of the game. From 2e and lower we had PCs die all the time. Look at Atreides family. Back then there were hugh penalties for death. (Loose a level & Con.) With growing disparity between PCs, I'd expect deaths to occur more often.

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8 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 10:46 am

@Mick - Growing disparity between PCs?? Please clarify? In the old days, we had 1st Level PC's on the same adventure with 8th Level PCs who had just a ton of magic items.

Today, the PCs on any given adventure are the same level. Do you mean that since we converted to 4.0, the ability level/ other measurements of "power" between the various PC's is growing larger?

ST

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9 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 12:53 pm

Growing disparity between PCs??
I'm not saying Kenneday or anyone else is less important then Angelus.
But for example if a elite vampire surprised Kenneday, would she last long compared to Angelus? No. That is a disparty and it's will likely grow as we go up in level.

we had 1st Level PC's on the same adventure with 8th Level PCs

I don't remember players bring 1st level PCs. It was those PCs with 1st level henchman trying to level them up. They should have known the risks of travaling with likes of MC. Leto or Paul Atreides, they weren't 1st level but they die all the time to the point where it drove Damon away from the game.

Do you mean that since we converted to 4.0, the ability level/ other measurements of "power" between the various PC's is growing larger?

4.0 is more balance then the other editions, but yes.
Anybody want to take Angelus on in a duel one on one?

Every PC has a part and contribute greatly to the party.
But some can survive better then others.

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10 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 1:48 pm

We did have 1st level PCs adventuring with 8th+ PC all the time in the 1st edition. We also used two PCs per player and the higher of the two usually helped out the lower level PC with items...

Wizards had it easier back then. Let them start out with a Wand of Fireballs and they'll be 5th level in no time. Laughing


PvP doesn't work well in 4.0, at least for classes in different roles.

A leader probably wouldn't last long against a striker, but a controller might be able to battle one to a draw.

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11 Re: Belt of Sonnlinor 16th on Fri May 04, 2012 2:06 pm

I think I started at 2nd ed.
I think when Damon & I started, there was alot of people playing.
Only played a few times with 2 PCs together.

PvP doesn't work well in 4.0, at least for classes in different roles.

A leader probably wouldn't last long against a striker, but a controller might be able to battle one to a draw.

I agree.

Wizards had it easier back then. Let them start out with a Wand of Fireballs and they'll be 5th level in no time.

Yep, those kill stealing wizard.

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