What qualifies as specifications for a non visual teleport? I thought the power(Oath of Final Duel) was defined with the qualifier.
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Teleporting
Dwarmaj- Number of posts : 5285
Registration date : 2008-11-26
- Post n°2
Re: Teleporting
All teleports require LOS unless they specificly state otherwise (like Breaching Armor).
It doesn't look like OotFD overrides the LOS requirement...
It doesn't look like OotFD overrides the LOS requirement...
Teleportation
A teleportation power transports creatures or objects instantaneously from one location to another.
You use these rules when you use a teleportation power on a target, which might be yourself, another creature, or an object.
• Instantaneous: Teleportation is instantaneous. The target disappears and immediately appears in the destination space you choose. The movement is unhindered by intervening creatures, objects, or terrain.
• Destination Space: The destination of the teleportation must be an unoccupied space that the target can occupy without squeezing. If arriving in the destination space would cause the target to fall or if that space is hindering terrain, the target can make a saving throw. On a save, the teleportation is negated.
• Line of Sight: You must have line of sight to the destination space.
• No Line of Effect: Neither you nor the target needs line of effect to the destination space.
• No Opportunity Actions: The target doesn’t provoke opportunity actions for leaving its starting position.
• Immobilized or Restrained: Being immobilized or restrained doesn’t prevent a target from teleporting. If a target teleports away from a physical restraint, a monster’s grasp, or some other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained. Otherwise, the target teleports but is still immobilized or restrained when it reaches the destination space.
Oath of the Final Duel
You swear an oath that you will slay the foe before you. As long as you work to fulfill this oath, that foe cannot escape.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target.
Teramotos- Number of posts : 4844
Registration date : 2008-12-01
Age : 60
Location : Seattle
- Post n°3
Re: Teleporting
Yep, I have to agree with the interpretation that the Avenger's power still requires LoS as the power does not specifically say that you do not need LoS.
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