Northwest Gamers

Welcome to the Northwest Gamers Forums. Please Login or Register.

Join the forum, it's quick and easy

Northwest Gamers

Welcome to the Northwest Gamers Forums. Please Login or Register.

Northwest Gamers

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Northwest Gamers

Forum for the Northwest Gamers

Latest topics

» Pathfinder 2e Wanderer's Guide Upgrade
Bonuses on Secondary rolls... EmptyToday at 12:21 pm by Ross

» Fallout on Amazon Prime Video
Bonuses on Secondary rolls... EmptyMon Apr 15, 2024 9:15 am by Ross

» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Bonuses on Secondary rolls... EmptySun Apr 14, 2024 12:11 am by Teramotos

» Adventure Logs - Shaelrick Adventures - PF2e
Bonuses on Secondary rolls... EmptyFri Apr 12, 2024 7:34 pm by Teramotos

» Game On! Saturday April 6th Pathfinder 2e Continued
Bonuses on Secondary rolls... EmptyThu Apr 04, 2024 8:26 am by Krystoff

» Adventure Logs - The Eastern Knights
Bonuses on Secondary rolls... EmptySun Mar 31, 2024 9:39 pm by Teramotos

» Adventure Logs - RIFTS
Bonuses on Secondary rolls... EmptyTue Mar 19, 2024 5:04 pm by Teramotos

» Savage Rifts Advancement/Rank
Bonuses on Secondary rolls... EmptyTue Mar 19, 2024 4:52 pm by Teramotos

» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
Bonuses on Secondary rolls... EmptyThu Mar 07, 2024 6:29 am by Teramotos

April 2024

SunMonTueWedThuFriSat
 123456
78910111213
14151617181920
21222324252627
282930    

Calendar Calendar

Who is online?

In total there are 22 users online :: 0 Registered, 0 Hidden and 22 Guests :: 1 Bot

None


[ View the whole list ]


Most users ever online was 801 on Wed Aug 04, 2021 12:27 pm


5 posters

    Bonuses on Secondary rolls...

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Bonuses on Secondary rolls... Empty Bonuses on Secondary rolls...

    Post by Dwarmaj Tue Feb 22, 2011 3:10 pm

    Which bonus should be added to damage rolls for secondary effects?

    I'm working on Ember's token and want to make sure I'm adding the bonuses correctly.

    Ember's damage bonuses look like:
    +6 Int
    +6 on cold, fire, lightning, acid, or thunder
    +1 off hand implement
    +2 main hand implement
    +1 shard
    +2 item bonus from staff

    Example:
    For Flaming Sphere
    Hit: 2d6+Int modifier fire damage
    (turns into 2d6+18 with other bonuses)

    If any creature starts their turn adjacent to the sphere they take 1d4+Int Mod fire damage.

    Do the other bonuses also apply to the secondary damage rolls? Should the secondary roll be

    1d4+6?
    1d4+8? (with main enhancement bonus)
    1d4+18? (with all bonuses)

    The PHB FAQ item #5 shows that the enhancement bonus should be added. What about other bonuses?

    Thoughts?
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Dwarmaj Tue Feb 22, 2011 3:53 pm

    I created a thread on the WotC forum and it looks like all damage bonuses are added.

    http://community.wizards.com/go/thread/view/75882/27061109/Has_there_been_any_clarification_on_bonuses_to_secondary_damage_rolls


    I'll go with that unless there is a DM objection...
    Teramotos
    Teramotos


    Number of posts : 4849
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Teramotos Tue Feb 22, 2011 5:52 pm

    Yeah, if it were a melee weapon with a main affect and a secondary affect, e.g. stike first enemy and take 1W+Str Mod damage and all other enemies within 1 square take 1d4+Str Mod damage, I see no reason why a bonus that would add to the damage against the initial target wouldn't add to the secondary targets.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Dwarmaj Tue Feb 22, 2011 5:59 pm

    Teramotos wrote:Yeah, if it were a melee weapon with a main affect and a secondary affect, e.g. stike first enemy and take 1W+Str Mod damage and all other enemies within 1 square take 1d4+Str Mod damage, I see no reason why a bonus that would add to the damage against the initial target wouldn't add to the secondary targets.

    It's a little different than a melee attack...

    Melee attacks can't be sustained as a minor action to deal automatic damage. It also means that someone Ember hits will take 2d6+18+1d4+18, on a miss they'll take 1d4+18.


    I agree that RAW all bonuses should be added, but the current ruling hasn't been in place for very long.

    Original Customer Service ruling was that bonus only applied to the initial attack. That's how I played it when I had a wizard and with my sorcerer.

    Teramotos
    Teramotos


    Number of posts : 4849
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Teramotos Tue Feb 22, 2011 10:27 pm

    ...so are you saying it's kinda like using the sneak attack or hunter's quarry damage only once a round?


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Mick Wed Feb 23, 2011 2:10 am

    My thoughts are:

    Flaming Sphere
    Arcane, Conjuration, Fire, Implement
    Hit: 2d6 + Intelligence modifier (+6) fire damage
    Ember's damage bonuses look like:
    +6 Int
    +6 on fire
    +1 off hand implement
    +2 main hand implement
    +1 shard
    +2 item bonus from staff

    secondary damage
    1d4 + Intelligence modifier (+6) fire damage
    +6 Int applies
    +2 main hand implement,+1 shard & +2 item bonus from staff are from the same implement
    +1 off hand implement, the feat ties the use of he off implement to the main implement.
    +6 on fire, which the secondary damage has

    It's a daily power, it should be powerful.

    A power like:
    Fire Shield
    Keywords Arcane, Fire
    DAILY
    Effect: You gain resist 10 cold and resist 10 fire
    until the end of the encounter. Whenever a
    creature makes a melee attack roll against you, it
    takes 2d6 + your Intelligence modifier (+6) fire
    damage. No creature can take this damage more
    than once per turn.

    This power should have
    2d6 + your Intelligence modifier (+6) fire
    +6 Int applies
    +6 on fire, which the damage has
    no implement bonus since it's not listed in the keywords








    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Dwarmaj Wed Feb 23, 2011 8:17 am

    I was just trying to figure out how the bonuses should be applied.

    For the last 3-4 years it has been played that bonuses did not get applied to secondary damage rolls. This is because WotC customer service had ruled that way.

    Flaming Sphere and other attacks used by Espirit, Freeza, and Miri were handled that way. Ember at level 1 also did not apply bonuses to secondary damage rolls.

    I saw a post on a WotC forum that got me to raise the question so I posted here and on the WotC rules forum.

    So RAW now supports adding all bonuses that apply to secondary damage rolls.
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Mick Wed Feb 23, 2011 9:27 am

    I suppose it will be up to Brad.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Kenji Wed Feb 23, 2011 1:41 pm

    Mick wrote:I suppose it will be up to Brad.

    Bah! I don't care what the ruling is if it's what the rest of you think is fair/right. I care much more about campaign flavor stuff...
    Teramotos
    Teramotos


    Number of posts : 4849
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Teramotos Wed Feb 23, 2011 6:06 pm

    Okay, you'll have to help me out, I know you've already looked at this.
    The off hand and main hand implement bonuses stack? Aren't they both "implement" bonuses? Also, implements aren't magic "items" correct? In other words, implements aren't contributing an "item" bonus that wouldn't stack with the staff,right? Now, the shard isn't an "item" either, right? Hands; do you have to be holding all these things for them to work? I don't play casters much, but how are you holding two implements, a staff, and the shard all at the same time?

    If Brad's going to punt the decision, I'll be more than happy to give my opinion.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Ross Wed Feb 23, 2011 6:35 pm

    The staff is also considered an implement, but it shouldn't both stack as an implement and a staff, right? You can just use it as an Implement OR a Staff, right?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Dwarmaj Wed Feb 23, 2011 7:36 pm

    Freeza and Ember have the Dual Implement Spellcaster feat.

    Dual Implement Spellcaster
    Heroic Tier
    Prerequisite: Dex 13, any arcane class
    Benefit: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement’s enhancement bonus to damage rolls.
    Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.

    In 4E you can use a staff as an implement in one hand. So you could have a staff in each hand and cast spells. The down side is that you can't make AoO or other melee attacks since you have to use a staff in two hands to attack with. (Freeza uses staff/dagger and makes AoO with the dagger).
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Dwarmaj Wed Feb 23, 2011 7:42 pm

    Oh, the Shard is a Dragon Shard. The can be attached to a weapon and provide a bonuse to damage when you hit with the weapon or weapon/implement. To bad they can't be attached to non-weapon implements. I'd like one for my Ki Focus...

    Shard of the Mage +1/+3/+5 damage on all implement attacks
    Shard of Cold +1/+3/+5 on all cold powers
    Shard of Lightning +1/+3/+5 on all lightning powers
    Shard of Radiance +1/+3/+5 on all radiant powers
    Teramotos
    Teramotos


    Number of posts : 4849
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Teramotos Wed Feb 23, 2011 8:52 pm

    So the single + 2 Staff is giving a +2 item bonus for being a Staff and a + 2 implement bonus for being an implement? I think that it can be used as a staff or an implement but not cumulative at the same instance for any given single power.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Dwarmaj Wed Feb 23, 2011 8:57 pm

    The Staff of Ruin gives an enhancement bonus to damaage and an item bonus to damage...

    Freeza uses this item as well, though mine is an Accurate Staff of Ruin +4 so I get +5 to hit and +8 damage (one of the reasons Freeza does 1d4+34 with an at-will...).

    Staff of Ruin
    Level 3 Uncommon

    This gnarled, jagged staff fits the hand of any wizard seeking to devastate her opponent.

    Price: 680 gp
    Implement (Staff)
    Enhancement: +1 attack rolls and damage rolls
    Critical: +1d10 damage
    Property: Whenever you make an attack using this staff, you gain an item bonus to the attack’s damage rolls equal to the staff’s enhancement bonus.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Kenji Wed Feb 23, 2011 9:45 pm

    Dwarmaj wrote:(one of the reasons Freeza does 1d4+34 with an at-will...).

    BOOM!!! Very Happy Shocked Wink
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Ross Wed Feb 23, 2011 10:21 pm

    Nice. Might have to look into that for Shedar.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Ross Fri Feb 25, 2011 8:42 am

    http://community.wizards.com/go/thread/view/75882/27061109/Has_there_been_any_clarification_on_bonuses_to_secondary_damage_rolls

    There is also a reference in the Rules Compendium, page 222. So it's official that you can use bonuses on Secondary Rolls.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4849
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Teramotos Fri Feb 25, 2011 10:57 am

    Okay then...RAW, bonuses apply to secondary rolls.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising

    Sponsored content


    Bonuses on Secondary rolls... Empty Re: Bonuses on Secondary rolls...

    Post by Sponsored content


      Current date/time is Thu Apr 18, 2024 10:54 pm