I'm working on Ember's token and want to make sure I'm adding the bonuses correctly.
Ember's damage bonuses look like:
+6 Int
+6 on cold, fire, lightning, acid, or thunder
+1 off hand implement
+2 main hand implement
+1 shard
+2 item bonus from staff
Example:
For Flaming Sphere
Hit: 2d6+Int modifier fire damage
(turns into 2d6+18 with other bonuses)
If any creature starts their turn adjacent to the sphere they take 1d4+Int Mod fire damage.
Do the other bonuses also apply to the secondary damage rolls? Should the secondary roll be
1d4+6?
1d4+8? (with main enhancement bonus)
1d4+18? (with all bonuses)
The PHB FAQ item #5 shows that the enhancement bonus should be added. What about other bonuses?
Thoughts?
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