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Casino - the altar room

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26 Re: Casino - the altar room on Wed Feb 02, 2011 10:25 am

Angel's turn:

Move: move 6 west

Standard: move 2, then jump to the edge. Hopefully jumping over the difficult terrain and not going into the slippery area.

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27 Re: Casino - the altar room on Wed Feb 02, 2011 10:32 am

Dwarmaj wrote:Angel's turn:

Move: move 6 west

Standard: move 2, then jump to the edge. Hopefully jumping over the difficult terrain and not going into the slippery area.

Because of the difficult terrain from going through the bodies, you needed to do a 'run' action to jump & clear the blood pool, but Angel 16+10=26 athletics and makes it to the other side, but is provoking CA until his next turn from running.

Ember's turn...

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28 Re: Casino - the altar room on Wed Feb 02, 2011 10:53 am

bradly wrote:
Dwarmaj wrote:Angel's turn:

Move: move 6 west

Standard: move 2, then jump to the edge. Hopefully jumping over the difficult terrain and not going into the slippery area.

Because of the difficult terrain from going through the bodies, you needed to do a 'run' action to jump & clear the blood pool, but Angel 16+10=26 athletics and makes it to the other side, but is provoking CA until his next turn from running.

Ember's turn...

Hmm, it was a nice jump...

But my plan was to jump over the bodies/stools and remain on the east side of the "river of blood" this round. If that's not possible, then running and jumping across is ok.

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29 Re: Casino - the altar room on Wed Feb 02, 2011 10:58 am

Dwarmaj wrote:Hmm, it was a nice jump...

But my plan was to jump over the bodies/stools and remain on the east side of the "river of blood" this round. If that's not possible, then running and jumping across is ok.

Oh. Both are possible. Up to you, I can move you back E not provoking CA or leave you on the W provoking CA.

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30 Re: Casino - the altar room on Wed Feb 02, 2011 11:10 am

Ember's turn?

1/2 topless girl kneeling on stage
Sam Mui
Blade
Mercury
Angel
Telgarth
18 Vamps in pews
Ember
Ashe



Last edited by Mick on Wed Feb 02, 2011 11:14 am; edited 1 time in total

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31 Re: Casino - the altar room on Wed Feb 02, 2011 11:12 am

West side is fine then.


Hey, guy's hurry up you don't want to miss all the fun do ya.

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32 Re: Casino - the altar room on Wed Feb 02, 2011 11:17 am

Looks like Ember & Ashe will be cut from the fun with Mr. Mui.
We get to deal with the 18 other vamps.

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33 Re: Casino - the altar room on Wed Feb 02, 2011 11:36 am

Mick wrote:Looks like Ember & Ashe will be cut from the fun with Mr. Mui.
We get to deal with the 18 other vamps.

Telgarth's turn, then the Vamps, then Ember & Ashe...

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34 Re: Casino - the altar room on Wed Feb 02, 2011 11:44 am

Mick wrote:Ember's turn?

Yeah, my bad... I was still on last encounter's initiative.

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35 Re: Casino - the altar room on Wed Feb 02, 2011 12:11 pm

[quote="bradly"]
Krystoff wrote:Telgarth tries to charge the Vamp in the 2nd tier but is 1 square shy of movement (did you want to run & take -5 to hit & -2 defenses?)[/url]

Oh, I guess Telgarth also could have charged the one closest to the door instead, too...

you have me in the right position.

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36 Re: Casino - the altar room on Wed Feb 02, 2011 2:53 pm

jibuki wrote:you have me in the right position.

Telgarth's turn. I have Telgarth 5 W +1 SW of his position outside the door before the surprise round. If that's where you want to be from the surprise round, your turn. If you wanted to do a run to charge the one near you, or instead attack the closer one by the door on your surprise round, let me know & what your regular turn is too since that's next anyway.

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37 Re: Casino - the altar room on Wed Feb 02, 2011 7:49 pm

Are the larger tables obstacles? Could I stand in between the large and the smaller(ones stacked with corpses) and minimize the number of opponents I face at once.

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38 Re: Casino - the altar room on Wed Feb 02, 2011 8:07 pm

jibuki wrote:Are the larger tables obstacles? Could I stand in between the large and the smaller(ones stacked with corpses) and minimize the number of opponents I face at once.

Probably, then again they could stand on top of a table and swing on you.

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39 Re: Casino - the altar room on Wed Feb 02, 2011 8:34 pm

Dwarmaj wrote:
Probably, then again they could stand on top of a table and swing on you.

yeah, it'd be a neglibile obstacle. Difficult terrain at worst to go in a sqare with a table. Definitely difficult terrain with the bodies. Iow, no, they can stand next to you.

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40 Re: Casino - the altar room on Wed Feb 02, 2011 10:14 pm

follow Angel and Blade's lead and move 6 NW
standard move through stools staying on the east side of the blood
goal to be within 5 of Mercury.

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41 Re: Casino - the altar room on Wed Feb 02, 2011 10:36 pm

jibuki wrote:follow Angel and Blade's lead and move 6 NW
standard move through stools staying on the east side of the blood
goal to be within 5 of Mercury.

Telgarth does a move/move and is at the edge of the 'river of blood'.

The Vamps in the pews go and most take a move action to close, and either go full defense or ready an action. The Vamp Ashe hit stands her ground as one of her girls steps in front, but is not regenerating. The Vamp Blade hit is regenerating, as are all the many wounded Vamps, but he moved away behind the others.

They all look like they want bragging rights for having beaten one of you, but are all approaching you very cautiously. Mostly, that is... The 2 to the N & the 2 to the S are taking pictures from camera phones as fast as possible and the S most Vamp has a digital recorder and is 'taping' the battle.

Ember's turn, then Ashe, then baddies...

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42 Re: Casino - the altar room on Thu Feb 03, 2011 8:26 am

Does Ember have a AP?

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43 Re: Casino - the altar room on Thu Feb 03, 2011 8:35 am

Mick wrote:Does Ember have a AP?

This is the 3rd encounter since our last extended rest. Everyone should have at least one AP...

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44 Re: Casino - the altar room on Thu Feb 03, 2011 8:47 am

If so, she will
move and standard action move to right behind Telgarth.
AP: cast Flaming Sphere on the space N of the statue.
attack the vamp to the sphere's east.

Effect: You conjure a Medium flaming sphere that
occupies a square within range, and the sphere attacks.
Any creature that starts its turn adjacent to the sphere
takes 1d4 + Intelligence modifier (+6) fire damage. As a
move action, you can move the sphere 6 squares.
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier (+6) fire damage.
Sustain Minor: You can sustain this power until the end
of the encounter. As a standard action, you can make
another attack with the sphere.

+2 Ruin Staff Implement: +8 attack, 2d6+16 damage

free action: say "Telgarth can you stay here and cover my back?"

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45 Re: Casino - the altar room on Thu Feb 03, 2011 9:23 am

If Ashe does a move and a move straight west does that bring me within 11 squares of the statue? It looks like it does but I could be counting wrong. If yes I will:

Free: Shed the brightest light possible from the Sunblade (See sunblade below)
Move: 6 West
Standard: 6 West
AP: Blazing Starfall on the statue making sure to get Mercury in the blast. Other targets are a lesser priority.

If not Ashe will do move and a move and still shed the brightest light possible.


Sunblade Level 4+
This heavy golden sword attacks with the power and intensity of
the sun, burning nearby enemies.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Weapon: Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: This weapon can shed bright or dim light up to 20
squares. You control the brightness and range of the light.

Power (At-Will ✦ Radiant): Free Action. All damage dealt
by this weapon is radiant damage. Another free action
returns the damage to normal.
Power (Daily ✦ Radiant): Standard Action. You cause
motes of light to burst out and attach to your enemies.
Make an attack: Close burst 1; targets enemies; Strength
vs. Reflex (apply a bonus to the attack roll equal to the
weapon’s enhancement bonus); on a hit, the target takes
1d8 radiant damage.
Level 14 or 19: 2d8 radiant damage.
Level 24 or 29: Close burst 2; 3d8 radiant damage.

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46 Re: Casino - the altar room on Thu Feb 03, 2011 11:21 am

Mick wrote:If so, she will
move and standard action move to right behind Telgarth.
AP: cast Flaming Sphere on the space N of the statue.
attack the vamp to the sphere's east.

Ember moves way into the alter room and summons a Flaming Sphere N of the statue which 16+8=24 v ref barely hit Mercury for 22 hits of fire damage. The fires do not appear to be penetrating the magic energy around the statue...

Krystoff wrote:If Ashe does a move and a move straight west does that bring me within 11 squares of the statue? It looks like it does but I could be counting wrong. If yes I will:

Free: Shed the brightest light possible from the Sunblade (See sunblade below)
Move: 6 West
Standard: 6 West
AP: Blazing Starfall on the statue making sure to get Mercury in the blast. Other targets are a lesser priority.

Ashe does a move/move and 19+6=25, 14+6=20 v ref, hit Sam for 9 radiant (you think you did more) and missed Mercury. Ashe also doesn't think his magic penetrated the energy field surrounding the statue either.

Ashe also shines his heirloom sword full, and every non-PC is the room is smoking and taking damage (& not regenerating). The Vamp Blade hit is bloodied once again. A lot of them shoot hateful looks at Ashe...

The girl on the stage tries to shoot the one burnig her with sunlight and 6+9=15 miss.

Sam Mui, more than happy to take Angel on mono-au-trio, says, "Brave, but what are you going to do after you kill me? Kill all 20 of my coven elders??" He then does a Vampiric shift/attack and swings his sword at you and 15+13=28 hit for 11 damage + 8 flurry. Angel is bloodied from the hit. At the start of Sam's turn, he also took 15 fire from starting adjacent to the Flaming Sphere.

Sam then yells at his coven, "Come on people, this isn't a spectator sport!"

Blade's turn, then Mercury, then Angel then Telgarth...



Last edited by bradly on Thu Feb 03, 2011 11:30 am; edited 1 time in total

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47 Re: Casino - the altar room on Thu Feb 03, 2011 11:30 am

Is Telgarth within 5 of Mercury?

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48 Re: Casino - the altar room on Thu Feb 03, 2011 11:34 am

jibuki wrote:Is Telgarth within 5 of Mercury?

Exactly 5, but she goes before you and doesn't like being next to a Flaming Sphere...

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49 Re: Casino - the altar room on Thu Feb 03, 2011 12:08 pm

Intimidation time next round, hopefully I can live through the hate that is going to be directed at me. If I could have done it this round I would have =).

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50 Re: Casino - the altar room on Thu Feb 03, 2011 1:20 pm

Can you provide a little more info?

bradly wrote:
Mercury... has her arm reaching within the red magic sphere and her wrist is offered to the statue's sharpened glass fangs...

Mr. Mui... is half standing on top of the red magic energy surrounding the roughly 2/3 filled with blood glass statue. His booted feet seem to find the energy solid.

Is the energy field solid or not?

It sound like Mercury was able to put her arm into the file, but it is also able to support Mr. Mui.

It also looks to be solid since Ember and Ashe's spells didn't penetrate it.

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