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Dwarmaj
Kenji
6 posters

    Casino - the altar room

    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Ross Tue Feb 08, 2011 1:29 pm

    Oh, if I'm down at least 10 hp I will drink a potion during my turn as well.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by jibuki Tue Feb 08, 2011 2:20 pm

    How far are we from the first trapped door?
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Kenji Tue Feb 08, 2011 2:51 pm

    Dwarmaj wrote:Angelus' next turn will be to:

    Minor: get one of Ashe's potions
    Standard: feed Ashe the potion

    Move: make stealth check

    Trying to be as quite as possible.

    Angelus subtly feeds Ashe one of his potions and Ashe is back with 10 hits. You see an Undead figure lying prone right next to you that you don't recognize but know just fed you a healing potion.

    After Ashe's heal, everyone's at:

    Angelus: 34/34 13/13
    Ashe: 10/33 4/13 (bloodied)
    Blade: 21/30 4/11 (drink potion last round?)
    Ember: 16/30 2/11
    Telgarth: 8/34 5/12 (bloodied, regenerating)

    Up next, Telgarth (assuming running), then Ashe (welcome back), then Ember.

    Telgarth/Ember: Telgarth is 21 squares from the office level trap, Ember +1 behind. The traps spring if living creatures don't make a religion DC15 before approaching within 3 squares, and then a DC15 theivery before passing adjacent the severed finger. You don't think Undead are slowed down at all by this trap.

    Since it shouldn't matter, & for simplicity, let's swap Telgarth's & Ashe's initiatives so both groups are going together...

    Ashe's turn (finally!) You see a horde of Vamps that so far appear to be running out the room, unless they have a reason for some of them to stay back...

    Then Telgarth & Ember...
    Krystoff
    Krystoff


    Number of posts : 1677
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    Age : 47

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Krystoff Tue Feb 08, 2011 3:10 pm

    Ashe will stay still and not draw any attention to himself since he does not see any allies in the room with him. Blade is hiding so a regular look won't see him and Angel is dead and wispy.

    Since I am not really doing anything does that mean a delay or is it a standard to try and stay still and play dead? Either way that is what I am doing.

    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Ross Tue Feb 08, 2011 3:12 pm

    Yes, Blade will drink the potion.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Kenji Tue Feb 08, 2011 3:34 pm

    Krystoff wrote:Ashe will stay still and not draw any attention to himself since he does not see any allies in the room with him. Blade is hiding so a regular look won't see him and Angel is dead and wispy.

    Since I am not really doing anything does that mean a delay or is it a standard to try and stay still and play dead? Either way that is what I am doing.

    True, Blade's stealth was dc24, so the only thing you see in the room are undead. Actually, the only things in the room besides you ARE undead!

    Ashe playes Possum for a round, assuming Telgarth & Ember both do 2x runs, top of the order...

    Gun girl is +10 to perception and still hasn't spotted Blade and is still readying an action.

    Mob of Vamps do 2x moves down the stairs.

    Blade, Angel, Ashe*, then Telgarth*, Ember...

    Casino - the altar room - Page 5 Ritual27

    ...Telgarth & Ember's tokens are a floor below their actual position on the map. They are NOT back in the altar room.

    Note: both the N & S directions from the stairs lead to the same place. The tokens behind the mob to the N are Mercury & Mr Mui (leading from the rear, as evil tends to do!)
    avatar
    Kenji


    Number of posts : 3459
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    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Kenji Tue Feb 08, 2011 3:44 pm

    Map isn't quite right. I moved Telgarth & Ember 14 instead of 16, so they're actually 2 farther down the stairs than shown.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Dwarmaj Tue Feb 08, 2011 3:50 pm

    Is this correct?

    Level 0: Kitchen area, has an exit out to the side or rear of the casino.
    Level 1: Casino gaming area. There is 1 main exit/entrance.
    Level 2: Office space. No windows are exits.
    Level 3: Ritual room. No exits that we have seen.

    It seems like both sets of stairs lead down to the office/casino/kitchen floors.

    Is there roof access that we can see? Have we seen any stairs that go up from here or a door that we haven't opened?
    Mick
    Mick


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    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Mick Tue Feb 08, 2011 3:57 pm

    Level 1: Casino gaming area. There is 1 main exit/entrance.

    I think the opening on this level is sealed off
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Kenji Tue Feb 08, 2011 4:02 pm

    Dwarmaj wrote:Is this correct?

    Level 0: Kitchen area, has an exit out to the side or rear of the casino.
    Level 1: Casino gaming area. There is 1 main exit/entrance.
    Level 2: Office space. No windows are exits.
    Level 3: Ritual room. No exits that we have seen.

    The only stairway splits into two as you pass the office level approaching the altar room. From the 2nd level down, it's the same (only) stairwell.

    correction: level one HAD 2 entrances, besides the stairs to the kitchen, but when you last checked, both entrances looked as if they were always wall. (some kind of magic is afoot)
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Ross Tue Feb 08, 2011 7:50 pm

    Minor: Sustain Shade Form
    Move: Attempt to crawl through the blood toward the vamp with the gun, moving diagonally directly for her.
    Standard: If I'm within 5 of her I will use Shadow Step to teleport next to here.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Dwarmaj Tue Feb 08, 2011 8:25 pm

    Angelus' turn:
    Staying put/hiding.

    We should wait until the vamps are downstairs...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Kenji Wed Feb 09, 2011 8:56 am

    Ross wrote:Minor: Sustain Shade Form
    Move: Attempt to crawl through the blood toward the vamp with the gun, moving diagonally directly for her.
    Standard: If I'm within 5 of her I will use Shadow Step to teleport next to here.

    Blade crawls into the river of blood and notices that the floor under the few inches of blood has many ball bearings within and is very difficult terrain and very hard to stay upright. He then teleports next to her.

    I think if her readied action was to shoot Blade if she can see him, and he appears adjacent, she can't attack with claws, right?

    She shoots Blade (unless claw is okay, but I don't think so). 15+9-2 prone=22 hit for (1d6+4) 5 hits. (corrected gun damage)

    Blade gets an AoO at -2. 12+10-2 prone=20, missed because of prone.

    Angelus is playing Possum for one round.

    Ashe's turn... (then Telgarth & Ember)
    Krystoff
    Krystoff


    Number of posts : 1677
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    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Krystoff Wed Feb 09, 2011 9:07 am

    Pull out a potion and drink the potion, minor get sword.

    I should have 1 potion left now and 20 hits.

    Edit. That should also give the vampires 1 more round to get out of earshot.

    Dwarmaj
    Dwarmaj


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    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Dwarmaj Wed Feb 09, 2011 9:10 am

    If her readied action was to shoot someone based on a trigger and the trigger occured, then she would have to shoot and not use a melee attack.


    Yea, Angelus was hoping Blade would wait a round or two.
    Little patience that one...

    How high up is the platform Blade and the gun girl are on? Is there an easy way to climb up there?
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Kenji Wed Feb 09, 2011 9:43 am

    Dwarmaj wrote:If her readied action was to shoot someone based on a trigger and the trigger occured, then she would have to shoot and not use a melee attack.


    Yea, Angelus was hoping Blade would wait a round or two.
    Little patience that one...

    How high up is the platform Blade and the gun girl are on? Is there an easy way to climb up there?

    Yeah, but they were already aware of Blade. It might have been better if he waited another round or two, but it's you & Ashe back that would cause her alarm since she thinks both of you are dead.

    Blood pool to stage, a little under 5'. The lower stage to the upper stage, again just under 5'.

    Ashe drinks a potion and recovers 10 hits, still playing Possum.

    Telgarth then Ember...
    Mick
    Mick


    Number of posts : 1671
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    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Mick Wed Feb 09, 2011 10:35 am

    How far are we from the trap?
    If it's one movement, move and do a religion check at +2 bonus to the DC15 religion
    If not, run and a run.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

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    Post by jibuki Wed Feb 09, 2011 11:22 am

    I believe we are 21 from the trap, but have the same idea as Ember.

    Run + run
    Or do whatever move and check religion/theivery.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Feb 09, 2011 11:25 am

    Mick wrote:How far are we from the trap?
    If it's one movement, move and do a religion check at +2 bonus to the DC15 religion
    If not, run and a run.

    You were...

    bradly wrote:
    Telgarth/Ember: Telgarth is 21 squares from the office level trap, Ember +1 behind. The traps spring if living creatures don't make a religion DC15 before approaching within 3 squares, and then a DC15 theivery before passing adjacent the severed finger. You don't think Undead are slowed down at all by this trap...

    ...then you both did 2x runs, 16 squares.

    Note: To bypass the trap, you must say the correct religious phrase before you approach (3 squares away) religion DC15, and before you pass adjacent you must successfully disarm it (at the severed finger) thievery DC15

    Telgarth's turn...
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Wed Feb 09, 2011 11:25 am

    jibuki wrote:I believe we are 21 from the trap, but have the same idea as Ember.

    Run + run
    Or do whatever move and check religion/theivery.

    Who is doing the religion check 3 squares away, & who is doing the thievery check adjacent?
    Mick
    Mick


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    Post by Mick Wed Feb 09, 2011 11:40 am

    Doh, Ember is trained in Religion but not Thievery.
    I'd bet Telgarth is the same.
    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Ross Wed Feb 09, 2011 11:50 am

    I'm trained in Thievery, but I guess that doesn't help you guys. Depending on your hits you might just want to run through it or at least go Total Defense when you do.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    jibuki
    jibuki


    Number of posts : 509
    Registration date : 2009-01-01

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by jibuki Wed Feb 09, 2011 1:27 pm

    Brad,

    Do we think that both of us will get zapped by each trap? i.e. twice per level? Would it matter if we dove through the doorway? Do we have any idea what the trap will do?

    And yes Mick we are both trained in religion(10), but not in theivery(5). Ember's religion is better, but we're even in thievery. So Mick will do the religion check and Telgarth will do the theivery check.

    And during my minor I'll drink the healing potion I pulled out last round.

    Did you add my regeneration for both rounds?
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Kenji Wed Feb 09, 2011 4:14 pm

    jibuki wrote:Brad,

    Do we think that both of us will get zapped by each trap? i.e. twice per level? Would it matter if we dove through the doorway? Do we have any idea what the trap will do?

    Sorry guys, I got a little slammed today. No, it's one trap that takes 2 different skill checks to bypass. I'll be able to update everyone's actions later this evening... Sorry again for the delay. Sad
    avatar
    Kenji


    Number of posts : 3459
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    Post by Kenji Wed Feb 09, 2011 9:52 pm

    bradly wrote:Note: To bypass the trap, you must say the correct religious phrase before you approach (3 squares away) religion DC15, and before you pass adjacent you must successfully disarm it (at the severed finger) thievery DC15

    Telgarth's turn...

    Telgarth, it is your initiative. Please clarify for me exactly what your actions are and what order are your minor, move, and standard actions. You are 5 squares from the door to the office level that has the severed finger trap on it. Ember is 1 square behind you going right after you.
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Wed Feb 09, 2011 9:56 pm

    Wouldn't the trap have been disabled when we came through the first time? Does it reset it self?
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

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    Post by Kenji Wed Feb 09, 2011 9:57 pm

    jibuki wrote:Do we have any idea what the trap will do?

    Attack living creatures that come too close without bypassing it properly. Beyond that, no one took the time to invesitgate it further.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Kenji Wed Feb 09, 2011 9:58 pm

    Dwarmaj wrote:Wouldn't the trap have been disabled when we came through the first time? Does it reset it self?

    Yup. Ember & Blade had to bypass it all 3 times you passed it earlier.
    jibuki
    jibuki


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    Post by jibuki Thu Feb 10, 2011 6:47 am

    Delay until after Ember
    avatar
    Kenji


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    Post by Kenji Thu Feb 10, 2011 8:08 am

    jibuki wrote:Delay until after Ember

    Yay! The party's close, but not out of the woods yet... Ember's turn.

    Ember does a religion check & 4+11+2=17 success and recites the proper religious phrase to approach the severed finger, then moves 6 to as far as she can get without triggering the trap.

    Telgarth goes and moves 5, besides Ember & the trap and 18+5+2=25 succesfully bypasses the trap. You can hear the horde of Vamps gaining on you this round (you don't think they're running). You wouldn't know this, but they are now 11 squares behind you. Telgarth is no longer regenerating at 22/34 after drinking his potion.

    Gun girl on stage 10+13+2prone=25 hit Blade for 10+8 flurry, then shifts SW 1 and as a free action, drops her gun. Blade is bloodied again with 7 hits left.

    Blade notices the the huge chest thingy to her W is chuck full of what looks like gas cans, as well as some sort of electronic device.

    Blade, Angel, then Ashe's turn. Note: all 3 of you are currently prone.

    Casino - the altar room - Page 5 Ritual28
    Dwarmaj
    Dwarmaj


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    Post by Dwarmaj Thu Feb 10, 2011 8:16 am

    On Angelus' turn he'll:

    Move: stand up

    Free: Look for captaves to free

    Standard: free any captives within reach, otherwise move toward someone to free.
    Krystoff
    Krystoff


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    Post by Krystoff Thu Feb 10, 2011 8:43 am

    Move: Stand
    Free: Turn on the light from the sword
    Free: I told you I was a slayer bloodsucker
    Standard: Blazing Starfall 1 to her east so just catching her in the blast.

    Ross
    Ross
    Admin


    Number of posts : 3867
    Registration date : 2008-11-26
    Age : 57
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Ross Thu Feb 10, 2011 9:11 am

    I have shade form on so should only be taking half damage from the last two attacks.

    However I will attack now, turning off shade form.
    Move: adjacent to vamp
    Free: 1 shroud
    Standard: Leaping Strike + Shroud + Night Stalker


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Casino - the altar room - Page 5 Empty Re: Casino - the altar room

    Post by Dwarmaj Thu Feb 10, 2011 9:20 am

    Ross wrote:I have shade form on so should only be taking half damage from the last two attacks.

    Unlike other striker features FoB is a second attack that auto hits.

    Anything that increases or decreases damage affects FoB separately.

    Blade would have taken 10/2+8/2=5+4=9hp or damage.
    Ross
    Ross
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    Campaign: 4e-Against the Giants
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    Player Name: Ross

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    Post by Ross Thu Feb 10, 2011 9:42 am

    Should also be 1/2 damage from her very first shot at me.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Thu Feb 10, 2011 10:57 am

    Ross wrote:Should also be 1/2 damage from her very first shot at me.

    Forgot you were insubstantial. I looked up the gun shot & that was 5 hits, plus the 10+8, so you should get back 2+5+4=11 hits, bringing you back to 18 & not bloodied. Waiting to meet a resident, I'll resolve these actions right after.

    With a run/run, Ember & Telgarth are at the casino level and I assume proceeding down to the kitchen level?...
    Mick
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    Post by Mick Thu Feb 10, 2011 11:48 am

    Yes
    jibuki
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    Post by jibuki Thu Feb 10, 2011 11:56 am

    yup, yup
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    Kenji


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    Post by Kenji Thu Feb 10, 2011 12:09 pm

    Ross wrote:I have shade form on so should only be taking half damage from the last two attacks.

    However I will attack now, turning off shade form.
    Move: adjacent to vamp
    Free: 1 shroud
    Standard: Leaping Strike + Shroud + Night Stalker

    Whoops, I was about to resolve these actions and noticed Blade is still prone. (Last round you crawled through the blood river then teleported.) She's only 5' away from you, but you can't shift while prone (without a feat) so you'd provoke an AoO.

    Revised actions for Blade?...
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    Post by Kenji Thu Feb 10, 2011 12:17 pm

    Angelus' turn, We'll say in a square adjacent you find a post with 2 survivors shackled. (Most have 1, some 0, 2, or 3)

    Angelus stands and 12+5-2 for improvised tools = 15 thievery exactly success to pick the locks. Two guests are now free.

    (If you have TP&T, then you made it by a lot)

    Krystoff wrote:Move: Stand
    Free: Turn on the light from the sword
    Free: I told you I was a slayer bloodsucker
    Standard: Blazing Starfall 1 to her east so just catching her in the blast.

    (+minor, grab sword...)

    Ashe stands and activates his sword again & the gun girl starts smoking (to take 5 damage on her turn instead of regenerating 5). And with a little trash talking, casts Blazing Starfall max distance & just barely catches her in the burst (11 squares from you now) with a 18+6=24 v ref hit for 9 radiant (+5 vulnerable)


    Last edited by bradly on Thu Feb 10, 2011 12:18 pm; edited 1 time in total
    Ross
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    Post by Ross Thu Feb 10, 2011 12:17 pm

    Forgot I was prone. Do this instead:
    Move: Stand
    Free: 1 shroud
    Standard: Executioner's Noose + Shroud + Night Stalker + pull her adjacent to me.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Thu Feb 10, 2011 12:38 pm

    Ross wrote:Forgot I was prone. Do this instead:
    Move: Stand
    Free: 1 shroud
    Standard: Executioner's Noose + Shroud + Night Stalker + pull her adjacent to me.

    Me too. You'd think I'd remember since all 3 of you were.

    Blade stands, throws a shroud, and 9+6=15 misses fort.

    Angelus & Ashe's actions as posted above, then Ember and Telgarth's actions posted above, then the gun girl moves 7 S & SW and throws what looks like a lighter into the red area behind the stage and it lights up like a x-mas tree, fires quickly spreading all along the red area & up the W wall.

    Blade, Angelus, Ashe, then Ember & Telgarth...

    Casino - the altar room - Page 5 Ritual29
    Ross
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    Post by Ross Thu Feb 10, 2011 12:43 pm

    Is she running towards an opening?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
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    Post by Kenji Thu Feb 10, 2011 12:52 pm

    Ross wrote:Is she running towards an opening?

    Nope. Just a solid wall of fire on that whole side. And you think she moved, not ran.
    Ross
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    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

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    Post by Ross Thu Feb 10, 2011 1:16 pm

    Move: S,S,S,SW,SW,S
    Free: Place a shroud on Vamp
    Standard: Executioner's Noose + Shroud Dam + Night Stalker + Pull her 2 towards me


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


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    Post by Kenji Thu Feb 10, 2011 1:26 pm

    Ross wrote:Move: S,S,S,SW,SW,S
    Free: Place a shroud on Vamp
    Standard: Executioner's Noose + Shroud Dam + Night Stalker + Pull her 2 towards me

    Ouch! Blade moves, shrouds, and casts ES and 18+6=24 v fort hits, for (1d6)6 +6 dex +6 NS (2d6)7 shrouds for 25 hits. She is bloodied and adjacent to Blade's SW.

    Angel then Ashe...

    Note: she is now 13 squares from Angelus.
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    Post by Krystoff Thu Feb 10, 2011 2:09 pm

    1 quick note, I believe we determined that I should be getting 1D4 + 12 for my starfall damage 6CHA + 6 Something (dragon sorcerer or cosmic sorcerer or something. I will check back through the other thread for the exact thing that gives it to me.)

    Move: 4 SW
    Standard: Blazing Starfall making sure to catch just her and not Blade.

    Dwarmaj
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    Post by Dwarmaj Thu Feb 10, 2011 2:18 pm

    Krystoff wrote:I should be getting 1D4 + 12 for my starfall damage 6CHA + 6 Something (dragon sorcerer or cosmic sorcerer or something.

    Blazing Starfall should be +8 to hit, 1d4+14 (6Char+ 6SorcererSoul+ 2Enhancement) damage.
    Dwarmaj
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    Post by Dwarmaj Thu Feb 10, 2011 2:21 pm

    What are the captives bound with? Handcuffs?

    How sturding are the objects their bound to?

    It looks like my chance to free them is 50/50 and I'm trying to see if it would be better to try to break/cut whatever is holding them.


    Angelus' turn:
    Move: move to where I can free the most captives

    Standard: attempt to free more.

    Free: If you need a hand guys let me know...
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    Post by Kenji Thu Feb 10, 2011 2:39 pm

    Dwarmaj wrote:What are the captives bound with? Handcuffs?

    How sturding are the objects their bound to?

    The posts they are bound to seem very solid. The shackles (handcuffs connected to a short chain to the posts) seem pretty cheap, but still metal.

    Note: Ashe doesn't have a magic implement, only Ember & Telgarth do. I don't think BS can use his sword...

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