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back to the car

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26 Re: back to the car on Sun Nov 28, 2010 8:17 pm

Telgarth - minor pick up sword, move 1NW, 1W, 1SW, 1SE, 1E, to flank the one fighting Ashe
standard - Oath of Final Duel

Oath of the Final Duel Avenger Attack 1
You swear an oath that you will slay the foe before you. As long
as you work to fulfill this oath, that foe cannot escape.
Daily ✦ Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target is more
than 3 squares away from you at the start of your turn,
you can teleport to a space within 3 squares of it as a
minor action. This effect ends if you end your turn more
than 3 squares away from the target.

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27 Re: back to the car on Sun Nov 28, 2010 8:33 pm

Ember MBA the one to the south.
Free action say, I wish I could do some of those cool things. Sad

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28 Re: back to the car on Sun Nov 28, 2010 9:25 pm

Mick wrote:Ember MBA the one to the south.
Free action say, I wish I could do some of those cool things. Sad

The guy directly to your S Angel dropped last round (and I assume subdued & not killed). I changed your actions to MBA the SW guy instead. 9+6=15 miss.

Dwarmaj wrote:
Ross wrote:Can I drain the downed guy without doing a grab? If so I'll do that.

Since you can pick up an unattended object as a minor action, grabbing a downed opponent sounds similar to me.

I'd charge a minor action, but that's me...

Yeah, that works for me. There are 2 downed guys now, I'm assuming you want the one you dropped, not Angel.

move action: move to the N downed guy (provoking AoO from the guy near you) AoO 14+7=21 hit, 8 damage.

minor action: grab unconcious guy

standard action: 'Blood Drain' hits for 6 damage (and almost kills the unconcious guy), expends a healing surge and you heal 7 hits.

Dwarmaj wrote:On Angel's turn:
Move: shift 1S (to get flanking bonus)
If Ember moves and I can't get flanking on the one to my east, then I'll shift 1N instead to flank with Telgarth.


Standard: use MBA on the one I'm flanking.

Should be +10 to hit 1d8+5 damage (unarmed strike)

Angel shifts 1S, and hits 16+8+2=26 for 8 hps.

jibuki wrote:Telgarth - minor pick up sword, move 1NW, 1W, 1SW, 1SE, 1E, to flank the one fighting Ashe
standard - Oath of Final Duel.

move and 17+9+2=28 hit for 14 hps and bloodies one of the kids.

NPC's turn...

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29 Re: back to the car on Sun Nov 28, 2010 9:39 pm

One of the 3 kids moves next to Ashe & Ember (providing flanking for both friends)

Kid attacking Ember 13+7+2=22 hit for 8 hps. Ember is bloodied.

Kid attacking Ashe 6+7+2=15 miss

Kid attacking Ashe 20+7+2=29 critical 11 hits. Ashe is bloodied.


Ember's turn and rolls a '15' special and can act normally, but must use her daily (ask & receive, I guess... everyone sees the most impressive display of magic yet!)

After Ember, it's Blade (MBA's only), Ashe (distracted by hallucinations), Angel (pick an encounter power to activate... haven't missed a save yet!), then Telgarth (MBA's only). Then the NPCs again.

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30 Re: back to the car on Sun Nov 28, 2010 9:48 pm

Ross

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Admin
Pick up the weapon of the one I just drained and Shift 1 South and attack the bloodied one.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

31 Re: back to the car on Sun Nov 28, 2010 9:53 pm

Ross wrote:Pick up the weapon of the one I just drained and Shift 1 South and attack the bloodied one.

Sorry, Telgarth just picked that up last round...

jibuki wrote:Telgarth - minor pick up sword, move...

...but you're the only one that has his weapons on him. You grabbed them when you went back to the car the first time.

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32 Re: back to the car on Sun Nov 28, 2010 9:58 pm

Ross

avatar
Admin
They wouldn't have let me in the casino with them on me.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

33 Re: back to the car on Sun Nov 28, 2010 9:58 pm

Ross

avatar
Admin
Just shift one south and use an unarmed basic attack on him.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

34 Re: back to the car on Sun Nov 28, 2010 10:03 pm

Ross wrote:They wouldn't have let me in the casino with them on me.

True, but I was assuming you had them on you now...

Ross wrote:Grab my weapons, and go to sleep, or meditation as Drow do.

bradly wrote:
Ross wrote:I'll enter the Casino without my weapons again then.

Blade hides his weapons safely outside and when he goes in finds Telgarth feeling extremely good,...

As I understood your posts, you left your weapons hidden outside before you went in, but brought them from the car and have them with you now. (the only one of the PCs with a weapon)

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35 Re: back to the car on Sun Nov 28, 2010 10:09 pm

Ross

avatar
Admin
Oh, okay. Draw my Falcion and attack the bloodied one.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

36 Re: back to the car on Sun Nov 28, 2010 10:16 pm

Ross wrote:Oh, okay. Draw my Falcion and attack the bloodied one.

After Ember goes, got it.

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37 Re: back to the car on Sun Nov 28, 2010 10:20 pm

On my next turn I'll use my racial encounter power.

I believe I'm flanking one of the kids

Standard: use Twin Strike
Move: shift 1N

That should be my last encounter power.
I should have 2 1st level at-will attack powers and 1 class feature at-will power (FoB).

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38 Re: back to the car on Sun Nov 28, 2010 10:28 pm

Dwarmaj wrote:
I believe I'm flanking one of the kids.

Right now, but Angel goes after Ember and she's probably going to move on her turn.

Dwarmaj wrote:
That should be my last encounter power.
I should have 2 1st level at-will attack powers and 1 class feature at-will power (FoB).

Yup. Angel was an explosion of magic this battle...

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39 Re: back to the car on Sun Nov 28, 2010 11:05 pm

move: shift SE
standard: Flaming Sphere in space 2N & 1E from my location and strike the one 2N from me.

Effect: You conjure a Medium flaming sphere that
occupies a square within range, and the sphere attacks.
Any creature that starts its turn adjacent to the sphere
takes 1d4 + Intelligence modifier (+6) fire damage. As a
move action, you can move the sphere 6 squares.
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier (+6) fire damage.
Sustain Minor: You can sustain this power until the end
of the encounter. As a standard action, you can make
another attack with the sphere.
+6 attack, 2d6+12 damage

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40 Re: back to the car on Sun Nov 28, 2010 11:23 pm

Mick wrote:move: shift SE
standard: Flaming Sphere in space 2N & 1E from my location and strike the one 2N from me.

Ember shifts and summons a ball of fire that 15+6=21 hits one of the boys for 15 hps. This is even more impressive display of magic than the still glowing Ashe...

Blade strikes the boy between Ashe & Telgarth 14+8=22 hit for 7 hps.

Angel twin strikes the boy to his NE once ('26' & '15') for 2 hps.

Ashe is distracted this turn, Telgarth's turn next, then the boys again...

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41 Re: back to the car on Mon Nov 29, 2010 7:23 am

If the target I just used my daily on is still up, strike again w/ MBA short sword

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42 Re: back to the car on Mon Nov 29, 2010 10:09 am

jibuki wrote:If the target I just used my daily on is still up, strike again w/ MBA short sword

Telgarth hits with a 12+9=21 hit for 8 hps. The boy is just barely up. Their turn...

One of them starts their turn adjacent to the flaming sphere and takes 7 hps. The 2 Northern boys both shift and, since they're marked by Ashe for starting adjacent, both attack Ashe. 10+7=17 miss, 18=7=25 hit for 7 hps. The 3rd boy slices open Angel with a 17+7=24 hit for 8 hps.

Note: Ashe currently has 4 hps left, Ember has 9.

Ember's turn: special save '19' and must use an encounter power.

Then Blade (must use encounter), Ashe (MBA only), Angel (MBA only), then Telgarth (must use encounter).

It's looking bleak for my villians..

Note: if you unlock a power, you can choose which, but you must unlock all your encounter powers before you can unlock your at-wills...



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43 Re: back to the car on Mon Nov 29, 2010 10:15 am

Brad shouldn't the sphere be doing 1d4+12 because of Elemental Empowerment?

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44 Re: back to the car on Mon Nov 29, 2010 10:19 am

PC statuses:

(Everyone but Blade is drugged, no other effects since we're fighting 2nd level NPCs)

Angel: 23/30 10/11 surges
Ashe: 4/33 13/13 surges
Blade: 26/34 13/13 surges*
Ember: 9/30 11/11 surges
Telgarth: 19/34 12/12surges.

*Angel's token currently shows him down 2 surges, but I think that's a mistake from when I was playing around with his token before we started. When I figure out how, I'll add the surges back.

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45 Re: back to the car on Mon Nov 29, 2010 10:25 am

Mick wrote:Brad shouldn't the sphere be doing 1d4+12 because of Elemental Empowerment?

If you say so. I just hit the button, so the macro may be missing this.

Adding 6 more hits changes a couple things... Ashe would have still gotten hit, as the 25 would have only been a 23 without flanking and still hit, but the Northernmost boy wouldn't have swung & missed since he's now down. (He wouldn't have had a chance to shift ether)

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46 Re: back to the car on Mon Nov 29, 2010 10:25 am

minor: sustain sphere
move: move sphere 1N & 1NW to be adjacent to kid N of Ashe
standard: Orbmaster's Incendiary Detonation in space 1S & 1SW adjacent to the one of Angel.

Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier (+6) force damage, and you
knock the target prone.
Effect: The burst creates a zone of licking flames that lasts
until the end of your next turn. Each enemy that enters the
zone or starts its turn there takes 2 fire damage.

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47 Re: back to the car on Mon Nov 29, 2010 10:28 am

bradly wrote:PC statuses:
Angel: 23/30 10/11 surges

*Angel's token currently shows him down 2 surges, but I think that's a mistake from when I was playing around with his token before we started. When I figure out how, I'll add the surges back.

Angel should have 26/34hp with 13/13 surges

My max hitpoints and surges seem to be off.

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48 Re: back to the car on Mon Nov 29, 2010 10:29 am

If the northern most kid is down, I would have moved the sphere to the same spot as Incendiary Detonation.

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49 Re: back to the car on Mon Nov 29, 2010 10:29 am

Mick wrote:minor: sustain sphere
move: move sphere 1N & 1NW to be adjacent to kid N of Ashe...

Your extra 6 hits got that guy on his turn...

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50 Re: back to the car on Mon Nov 29, 2010 10:35 am

Dwarmaj wrote:My max hitpoints and surges seem to be off.

Whoops! I transposed you and Blade. Sorry about that.

Ember's turn: sustain & move sphere and Incendiary detonation 5+6=11 miss.

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