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Adding to rolls...

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1 Adding to rolls... on Thu Nov 11, 2010 9:15 am

I believe that a critical hit can only be triggered on a "natural" roll of the dice.

Normally this is on a "20", but if a weapon, power, or feat gives a character the ability to critical with a wider range, then I believe these also need to be "natural" rolls.

Memory of a Thousand Lifetimes
The dreamlike memories of your previous lives lend insight to aid you.

No Action Personal

Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result

Effect: You add 1d6 to the triggering roll.

I believe the above power can turn a miss into a hit, but not a non-critical into a critical.

Similarly, if a "natural 1" is rolled on an attack adding to the value wouldn't help and the attack would still miss.


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2 Re: Adding to rolls... on Thu Nov 11, 2010 9:25 am


I disagree. Otherwise wouldn't it just say you get a bonus to the result or something like that, rather than specifying it adds to the 'Triggering Roll'?

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3 Re: Adding to rolls... on Thu Nov 11, 2010 9:57 am

I don't see why it wouldn't crit. otherwise, they'd just call it an unnmaned bonus like other adds.

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4 Re: Adding to rolls... on Thu Nov 11, 2010 10:39 am

A critical only normally only happens on a natural roll of 20.

Natural 20: If you roll a 20 on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target’s defense. If your attack roll is too low to score a critical hit, you still hit automatically.

Precision: Some class features and powers allow you to score a critical hit when you roll numbers other than 20 (only a natural 20 is an automatic hit).

Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. (Attacks that don’t deal damage still don’t deal damage on a critical hit.)

Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a die roll, it’s not automatically maximum damage; you add the result of the roll.

Adding anything to the roll doesn't change the actual dice roll.

Ability modifiers, feats, and other things are also added to the roll. But only a natural 20 is normally a critical.

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5 Re: Adding to rolls... on Thu Nov 11, 2010 1:14 pm

From WotC support:

Response (Support Agent) 11/11/2010 12:45 PM
Hello Ken,

Thank you for contacting us. Unfortunately, no. Only a "natural" 20 on the die is considered a critical hit. The random modifier from Memory of a Thousand Lifetimes is just another modifier and does not turn a 19 into a critical hit.

Please let us know if you have further questions!

Take Care and Good Gaming!

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