- Leader:
- Stark (Artificer|Warlord):
====== Created Using Wizards of the Coast D&D Character Builder ======
Stark, level 15
Human, Artificer/Warlord, Spell Commander
Hybrid Artificer Option: Hybrid Artificer Will
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Versatile Expertise Option: Versatile Expertise (Crossbow)
Versatile Expertise Option: Versatile Expertise (Rod)
Human Power Selection Option: Bonus At-Will Power
Vilhon Wilds (Vilhon Wilds Benefit)
FINAL ABILITY SCORES
STR 9, CON 18, DEX 11, INT 24, WIS 11, CHA 12
STARTING ABILITY SCORES
STR 8, CON 14, DEX 10, INT 18, WIS 10, CHA 11
AC: 29 Fort: 25 Ref: 29 Will: 24
HP: 100 Surges: 10 Surge Value: 25
TRAINED SKILLS
Arcana +19, Endurance +16, Heal +12, History +19
UNTRAINED SKILLS
Acrobatics +7, Athletics +6, Bluff +8, Diplomacy +8, Dungeoneering +7, Insight +7, Intimidate +8, Nature +7, Perception +7, Religion +14, Stealth +7, Streetwise +8, Thievery +7
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Artificer Feature: Healing Infusion: Curative Admixture
Artificer Feature: Healing Infusion: Resistive Formula
Warlord Feature: Inspiring Word
Warlord Attack 1: Commander's Strike
Artificer Attack 1: Magic Weapon
Warlord Attack 1: Direct the Strike
Artificer Attack 1: Punishing Eye
Artificer Utility 2: Swift Mender
Artificer Attack 3: Shocking Feedback
Warlord Utility 6: Reorient the Axis
Warlord Utility 6: Rousing Words
Artificer Attack 7: Debilitating Intercession
Artificer Attack 9: Static Shell
Spell Commander Attack 11: Spell Tracer
Spell Commander Utility 12: Alter Spell Power
Warlord Attack 13: Pincer Maneuver
Warlord Attack 15: War Master's Assault
FEATS
Level 1: Speed Loader
Level 2: Weapon Proficiency (Superior crossbow)
Level 4: Weapon Focus (Crossbow)
Level 6: Improved Initiative
Level 8: Versatile Expertise
Level 11: Combat Commander
Level 11: Fight On
Level 12: Psychic Lock
Level 12: Danger Sense
Level 14: Enhanced Resistive Formula
ITEMS
Adventurer's Kit
Crossbow Bolts
Boots of Eagerness x1
Bracers of Archery (heroic tier) x1
Gloves of the Healer (paragon tier) x1
Feytouched Inix Leather Armor +3 x1
Raven Cloak +3 x1
Viper Belt x1
Mindiron Superior crossbow +3 x1
Headband of Intellect (heroic tier) x1
Endless Quiver
Bag of Holding
Pouch of Platinum
====== End ======
- Notes:
+22 to Initiative (roll twice, take the highest)
All allies get a +7 bonus to Initiative (Combat Commander)
Attacks
Magic Weapon, Ranged +24ToHit 1d10+14 (Psychic) target hit is -2 to it's next attack (Psychic Lock)
All attacks have Psychic keyword added (Mindiron weapon)
Encounter Healing
Inspiring Word, Burst 10 (2/enc) (Target spends a healing surge and gets Surge Value +4d6)
Rousing Words, (Target spends two healing surge)
Enhanced Resistive Formula (Temp HP for me and one ally in 5 for Surge+8 )
Projected First Round of Combat:
Win Initiative (+22 roll twice has a good shot)
Minor Action: Use Healing Infusion on self and one ally to gain ~33 TempHP
Move: Reorient the Axis, Each Ally in 5 gets a free shift 7
Standard:Pincer Manuever, Two allies in 5 get to shift 3 and make a MBA
or
Standard:Magic Weapon, +24ToHit, if hit, each ally I moved adjacent to me gets +1ToHit/+4Dam until the end of my next turn.
- Striker:
- Pi (Avenger):
====== Created Using Wizards of the Coast D&D Character Builder ======
Pi, level 15
Githzerai, Avenger, Ardent Champion
Build: Pursuing Avenger
Avenger's Censure Option: Censure of Pursuit
Occupation - Criminal (Thievery class skill)
FINAL ABILITY SCORES
STR 16, CON 12, DEX 20, INT 11, WIS 22, CHA 9
STARTING ABILITY SCORES
STR 15, CON 11, DEX 14, INT 10, WIS 16, CHA 8
AC: 30 Fort: 26 Ref: 28 Will: 30
HP: 110 Surges: 8 Surge Value: 27
TRAINED SKILLS
Acrobatics +20, Perception +22, Religion +13, Stealth +18, Thievery +18
UNTRAINED SKILLS
Arcana +7, Athletics +12, Bluff +6, Diplomacy +6, Dungeoneering +13, Endurance +8, Heal +13, History +7, Insight +13, Intimidate +6, Nature +13, Streetwise +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Githzerai Racial Power: Iron Mind
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Bond of Retribution
Avenger Attack 1: Aspect of Might
Avenger Utility 2: Distracting Flare
Avenger Attack 3: Sequestering Strike
Avenger Attack 5: Menacing Presence
Avenger Utility 6: Aspect of Agility
Avenger Attack 7: Inexorable Pursuit
Avenger Utility 10: Leading Step
Ardent Champion Attack 11: Fanatical Flurry
Ardent Champion Utility 12: Battle Rapture
Avenger Attack 13: Crimson Stride
Avenger Attack 15: Aspect of Fury
FEATS
Level 1: Githzerai Blade Master
Level 2: Power of Skill
Level 4: Unarmored Agility
Level 6: Power Attack
Level 8: Weapon Expertise (Heavy Blade)
Level 10: Battle Awareness
Level 11: Deadly Draw
Level 12: Painful Oath
Level 14: Improved Defenses
ITEMS
Adventurer's Kit
Holy Symbol x1
Radiant Fullblade +3 x1
Robe of Eyes Githweave Armor +3 x1
Bracers of Mighty Striking (paragon tier) x1
Shadowdancer's Boots x1
Gauntlets of Blood (heroic tier) x1
Siberys Shard of Radiance (paragon tier)
Raven Cloak +3 x1
Casque of Tactics (heroic tier) x1
Enshrouding Candle
====== End ======
- Build Notes:
MBA:Overwhelming Strike
+21 1d12 +32 (6Wis +3Weap +3Gith +4Bracer)
+3ItemRadiant + 3Shard +6PainfulOath +4PowerAttack
If they attack me...
+6Radiant damage WLR
Extra attackk +21 1d10+25
iPlay4e
- Defender:
- Nero (Battlemind):
- ====== Created Using Wizards of the Coast D&D Character Builder ======
Nero, level 15
Gold Dwarf, Battlemind, Lyrandar Wind-Rider
Build: Harrier Battlemind
Psionic Study Option: Persistent Harrier
Geography - Forest (Perception class skill)
Theme: Noble Adept
FINAL ABILITY SCORES
STR 15, CON 22, DEX 16, INT 9, WIS 18, CHA 11
STARTING ABILITY SCORES
STR 14, CON 16, DEX 14, INT 8, WIS 13, CHA 10
AC: 29 Fort: 27 Ref: 23 Will: 29
HP: 121 Surges: 15 Surge Value: 30
TRAINED SKILLS
Athletics +14, Endurance +20, Perception +18, Streetwise +12
UNTRAINED SKILLS
Acrobatics +10, Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +13, Heal +11, History +6, Insight +11, Intimidate +7, Nature +11, Religion +6, Stealth +10, Thievery +10
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Dwarf Racial Power: Dwarven Resilience
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Blurred Step
Battlemind Feature: Mind Spike
Battlemind Feature: Persistent Harrier
Battlemind Utility 2: Telepathic Challenge
Battlemind Attack 3: Mist Weapon
Battlemind Attack 5: Inconstant Location
Battlemind Utility 6: Psionic Ambush
Battlemind Attack 7: Lightning Rush
Battlemind Attack 9: Intellect Hammer
Battlemind Utility 10: Shadow Ally
Lyrandar Wind-Rider Attack 11: Wind Burst
Lyrandar Wind-Rider Utility 12: Zephyr Wings
Battlemind Attack 13: Brutal Barrage
Battlemind Attack 15: Mind Blade
FEATS
Level 1: Battle Awareness
Level 4: Polearm Expertise
Level 6: Blade Opportunist
Level 8: Headsman's Chop
Level 10: Superior Will
Level 11: Mark of Storm
Level 12: Polearm Gamble
Level 12: Polearm Momentum
Level 14: Heavy Blade Opportunity
ITEMS
Cloak of Distortion +3 x1
Iron Armbands of Power (heroic tier) x1
Eberron Shard of Lightning (paragon tier)
Bag of Holding
Strikebacks x1
Rushing Cleats x1
Diamond Cincture (heroic tier) x1
Wyvernscale Armor of Eyes +3 x1
Battle Standard of the Hungry Blade
Crown of the Brilliant Sun x1
Lightning Glaive +3 x1
====== End ======
- Build Notes:
If an enemy moves adjacent he gets an AoO at +3ToHit
He can use BB on an AoO, he can also prone them and slide them 2 squares
1/enc, if an enemy shifts away, free MBAMBA +17 to Hit 1d10+16 Damage Lightning or Radiant 2Str+ 3Weapon+ 2IAoP+ 3Shard+ 6Con OA-MistWeapon +24 to Hit 1d10+26 Damage Lightning or Radiant 6Con+ 3Weapon+ 2IAoP+ 3Shard+ 6Con+ 6SA OA-BB +24 to Hit 3x or 4x (12) Damage Lightning or Radiant 6PowerCon+6PPCon Hits Damage 0 0 1 12 Slide2 then Prone 1 away +26 to Hit 2 24+5=29 HeadmansChop +26 to Hit 3 36+10=46 HeadmansChop +26 to Hit 4 48+15=63 HeadmansChop Powers +21 to Hit 1d10+20 Damage Lightning or Radiant 6Con+ 3Weapon+ 2IAoP+ 3Shard+ 6Con BB +21 to Hit 3x or 4x (x12) Damage Lightning or Radiant 6PowerCon+ 6PPCon BB Damage Hits Damage 0 0 1 12 Slide2 then Prone 1 away +23 to Hit 2 24+5=29 HeadmansChop +23 to Hit 3 36+10=46 HeadmansChop +23 to Hit 4 48+15=63 HeadmansChop
iPlay4e
- Defender/Striker:
- Chiana (Swordmage | Warlock):
====== Created Using Wizards of the Coast D&D Character Builder ======
Chiana Psyche, level 15
Human, Warlock/Swordmage, Evermeet Warlock
Hybrid Talent Option: Swordmage Warding
Eldritch Strike Option: Eldritch Strike Charisma
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Eldritch Blast Option: Eldritch Blast Charisma
Hybrid Warlock Option: Hybrid Warlock Will
Swordmage Aegis (Hybrid) Option: Aegis of Assault
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Rod)
Twofold Pact Option: Fey Pact
Human Power Selection Option: Bonus At-Will Power
Arcane Agent (Stealth class skill)
FINAL ABILITY SCORES
STR 13, CON 13, DEX 11, INT 20, WIS 9, CHA 22
STARTING ABILITY SCORES
STR 12, CON 12, DEX 10, INT 16, WIS 8, CHA 16
AC: 31 Fort: 22 Ref: 26 Will: 29
HP: 96 Surges: 8 Surge Value: 24
TRAINED SKILLS
Arcana +19, Athletics +13, Diplomacy +18, Stealth +12
UNTRAINED SKILLS
Acrobatics +7, Bluff +13, Dungeoneering +6, Endurance +8, Heal +6, History +12, Insight +6, Intimidate +13, Nature +6, Perception +6, Religion +12, Streetwise +13, Thievery +7
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Warlock's Curse Power: Warlock's Curse
Swordmage Feature: Aegis of Assault
Warlock Attack 1: Eldritch Strike
Warlock Attack 1: Eldritch Blast
Swordmage Attack 1: Sword Burst
Warlock Attack 1: Crown of Stars
Warlock Attack 1: Eyebite
Warlock Pact Boon 1: Misty Step
Warlock Utility 2: Ethereal Stride
Swordmage Attack 3: Dual Lightning Strike
Swordmage Utility 6: Armathor's Step
Warlock Attack 7: Mire the Mind
Swordmage Attack 9: Lightning Strider
Warlock Utility 10: Ethereal Sidestep
Evermeet Warlock Attack 11: Blinding Beacon
Evermeet Warlock Utility 12: Feylights
Warlock Attack 13: Cursegrind
Warlock Attack 15: Plague of Frogs
FEATS
Level 1: Hybrid Talent
Level 2: Versatile Expertise
Level 4: Bloodied Boon
Level 8: Weapon Focus (Heavy Blade)
Level 11: Twofold Pact
Level 11: Armor Proficiency: Chainmail
Level 12: Protective Hex
Level 14: Arcane Familiar
Level 14: Mark of Passage
Level 15: Psychic Lock
ITEMS
Adventurer's Kit
Dagger
Crossbow
Crossbow Bolts
Escape Tattoo x1
Erathis's Beacon (level 3)
Knock
Rushing Cleats x1
Bag of Holding
Pouch of Platinum
Eladrin Braidmail Armor +3 x1
Bracers of Mighty Striking (paragon tier) x1
Potion of Regeneration (heroic tier)
Baldric of Assault x1
Banish Vermin
Fastidiousness
Secret Page
Silence
Wizard's Curtain
Eye of Alarm
Fluid Funds
Undead Ward
Arcane Lock
Eavesdropper's Foil
Starshine
Bolster Object
Wyvern Watch
Potion of Resistance (heroic tier)
Arcane Key
Incisive Dagger Dagger +3
Eladrin Ring of Passage x1
Rod of Corruption +1
Cloak of Translocation +3 x1
Headband of Intellect (heroic tier) x1
Githyanki Silver Longsword +3 x1
Gauntlets of Blood (paragon tier) x1
Siberys Shard of the Mage (paragon tier)
====== End ======
- Build Notes:
Role: Secondary defender/secondary striker
Prefers to mark and curse a target and teleport away.
If the target attacks an Ally, teleport adjacent (Aegis of Assault) and use MBA
Becomes invisible when teleporting away from an enemy (Evermeet)
If Cursed creature becomes bloodied or dies, curse all enemies in burst 5 or teleport 10
MBA (Eldritch Strike)
+22vAC 1d8+15(6Char+3Wea+2Focus+4Arm)
(6Char+3Wea+2Focus+4Arm+4Gloves) if Bloodied
+2d6Curse
RBA (Eldritch Blast)
Eldritch Blast
+19vRef 1d10+12(6Char+3Wea+3Shard)
+2d6Curse
Teleport (+7)
+1Feat+1Ring+3Dagger+2Armor
Item Juggling via Rakshasa Claw:
My turn: Incisive Dagger into OffHand
Ally turn: Rod of Corruption into OffHand
Monster turn: nothing in off hand
Action Point:
Extra move action (Evermeet)
- Controller:
- Shade':
- Shade' (Wizard (Mage)):
====== Created Using Wizards of the Coast D&D Character Builder ======
Shade', level 15
Shadar-kai, Wizard (Mage), Enigmatic Mage
School: Nethermancy School
School: Illusion School
Expert Mage Option: Nethermancy School expert
Master Mage Option: Nethermancy School Master
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Student of Evard
FINAL ABILITY SCORES
STR 9, CON 11, DEX 14, INT 24, WIS 17, CHA 13
STARTING ABILITY SCORES
STR 8, CON 10, DEX 11, INT 18, WIS 13, CHA 12
AC: 29 Fort: 21 Ref: 27 Will: 29
HP: 90 Surges: 6 Surge Value: 22
TRAINED SKILLS
Arcana +19, Dungeoneering +15, Insight +15, Religion +19
UNTRAINED SKILLS
Acrobatics +11, Athletics +6, Bluff +10, Diplomacy +8, Endurance +7, Heal +10, History +14, Intimidate +10, Nature +10, Perception +10, Stealth +15, Streetwise +8, Thievery +9
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Student of Evard Attack: Essence of Death
Shadar-kai Racial Power: Shadow Jaunt
Wizard Utility: Chameleon's Mask
Wizard Utility: Light
Wizard Utility: Spook
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Flaming Sphere
Wizard Attack 1: Twilight Falls
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Beguiling Strands
Wizard Attack 1: Winged Horde
Wizard Attack 1: Magic Missile
Wizard Utility 2: Shield
Wizard Utility 2: Summon Shadow Serpent
Wizard Attack 3: Ebony Razors
Wizard Attack 3: Maze of Mirrors
Wizard Attack 5: Summon Shadow Servant
Wizard Attack 5: Visions of Avarice
Wizard Utility 6: Summon Iron Cohort
Wizard Utility 6: Fire Shield
Wizard Attack 7: Twist of Space
Wizard Attack 7: Murderous Twin
Wizard Attack 9: Mirage Arcana
Wizard Attack 9: Visions of Ruin
Wizard Utility 10: Arcane Gate
Wizard Utility 10: Illusory Wall
Enigmatic Mage Utility 11: Enigmatic Spellcasting
Enigmatic Mage Attack 11: Evard's Wrenching Darkness
Enigmatic Mage Utility 12: Evard's All-Seeing Worm
Wizard Attack 13: Dark Gathering
Wizard Attack 13: Prismatic Burst
Wizard Attack 15: Ball Lightning
Wizard Attack 15: Evard's Dreadful Mist
FEATS
Level 1: Enlarge Spell
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Implement Focus (Staff)
Level 8: Unarmored Agility
Level 10: Dual Implement Spellcaster
Level 11: Psychic Lock
Level 12: Improved Initiative
Level 14: Superior Will
ITEMS
Last Sight Vision
Cloak of Distortion +3 x1
Shadowdancer's Boots x1
Headband of Intellect (heroic tier) x1
Repulsion Githweave Armor +3 x1
Accurate staff of Ruin +3 x1
Siberys Shard of the Mage (paragon tier)
Orb of Nimble Thoughts +3 x1
====== End ======
- Build Notes:
Spells normally available:
AtWill: Magic Missile, Beguiling Strands, Winged Horde (Burst 2, Enlarge Spell)
Encounter Attack: Ebony Razors (Blast 6, Enlarge Spell), Twist of Space (Burst 2, Enlarge Spell), Dark Gathering (Burst 3, Enlarge Spell)
Utility: Shield, Summon Iron Cohort, Illusory Wall,
Daily Attack: Flaming Sphere, Visions of Avarice, Ball Lightning
Paragon Path Spells:
Enigmatic Mage Utility 11: Enigmatic Spellcasting (swap out daily powers from spell book)
Enigmatic Mage Attack 11: Evard's Wrenching Darkness (single target, range 10)
Enigmatic Mage Utility 12: Evard's All-Seeing Worm
When hitting with an Illusion spell, the target is -2 to hit me.
When hitting with a Psychic power, the target is -2 on it's next attack.
When hitting with a Nethermancy spell, all of it's targets have concealment
Doesn't provoke when casting (Staff Expertise)
Creatures hit after using racial power fall prone
After using AP, burst 1 darkness that she can see through on self
iPlay4e
Last edited by Dwarmaj on Fri Jan 10, 2014 6:49 pm; edited 9 times in total
Yesterday at 12:21 pm by Ross
» Fallout on Amazon Prime Video
Mon Apr 15, 2024 9:15 am by Ross
» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Sun Apr 14, 2024 12:11 am by Teramotos
» Adventure Logs - Shaelrick Adventures - PF2e
Fri Apr 12, 2024 7:34 pm by Teramotos
» Game On! Saturday April 6th Pathfinder 2e Continued
Thu Apr 04, 2024 8:26 am by Krystoff
» Adventure Logs - The Eastern Knights
Sun Mar 31, 2024 9:39 pm by Teramotos
» Adventure Logs - RIFTS
Tue Mar 19, 2024 5:04 pm by Teramotos
» Savage Rifts Advancement/Rank
Tue Mar 19, 2024 4:52 pm by Teramotos
» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
Thu Mar 07, 2024 6:29 am by Teramotos