I guess what I'm asking is if you have to land or can you use your move action to remain in the air and have your standard to attack?
Many Sorcerer spells say you fall or float down at the end if you don't land. This one doesn't.
The flying rules don't state that you have to have a fly speed to remain in the air, only to shift while flying.
Below are the rules for flying:
Many Sorcerer spells say you fall or float down at the end if you don't land. This one doesn't.
The flying rules don't state that you have to have a fly speed to remain in the air, only to shift while flying.
Dominant Winds
Sorcerer Utility 16
Silver winds curl out of nowhere and lift you or an ally briefly into the air.
At-Will Arcane
Move Action Close burst 5
Target: You or one ally in burst
Effect: The target can fly a number of squares equal to your Dexterity modifier as a free action.
Below are the rules for flying:
FlightSome creatures have the innate ability to fly, whereas others gain the ability through powers, magic items, and the like. The rules for flight in the DUNGEONS & DRAGONS game stress abstraction and simplicity over simulation. In real life, a flying creature’s ability to turn, the speed it must maintain to stay aloft, and other factors put a strict limit on flight. In the game, flying creatures face far fewer limitations.
FLIGHT
Flight follows the basic movement rules, with the following clarifications.
Fly Speed: To fly, a creature takes the walk, run, or charge action but uses its fly speed in place of its walking speed. A creature that has a fly speed can also shift and take other move actions, as appropriate, while flying.
Moving Up and Down: While flying, a creature can move straight up, straight down, or diagonally up or down. There is no additional cost for moving up or down.
Falling Prone: If a creature falls prone while it is flying, it falls. This means a flying creature falls when it becomes unconscious or suffers any other effect that knocks it prone. The creature isn’t actually prone until it lands and takes falling damage.
Remaining in the Air: A flying creature does not need to take any particular action to remain aloft; the creature is assumed to be flying as it fights, moves, and takes other actions. However, a flying creature falls the instant it is stunned, unless it can hover.
Landing: If a creature flies to a surface it can hold onto or rest on, the creature can land safely.
Terrain: Terrain on the ground does not affect a flying creature if the terrain isn’t tall enough to reach it. Because of this rule, flying creatures can easily bypass typical difficult terrain, such as a patch of ice on the ground. Aerial terrain can affect flying creatures.
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