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Into Karavakos' sanctuary...

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201 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 9:39 am

Thia's turn is to HQ, move close enough to get the +1 from prime shot and then biting volley. I don't think I've used it yet. If I did then use two fanged strike and if that is used then use twin strike.

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202 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 10:01 am

Ross

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Do you still regenerate when your down?


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

203 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 10:35 am

Ross wrote:Do you still regenerate when your down?

I thought you could, but the PHB says you have to have at least 1hp to benefit from regeneration.

Regeneration
Heal Each Turn: If you have regeneration and at least 1 hit point, you regain a specified number of hit points at the start of your turn. If your current hit point total is 0 or lower, you do not regain hit points through regeneration.

Limited by Maximum Hit Points: Like most forms of healing, regeneration can’t cause your current hit points to exceed your maximum hit points.

Not Cumulative: If you gain regeneration from more than one source, only the largest amount of regeneration applies.

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204 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 11:26 am

Ross

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That's what I thought.
I do have my second wind available that someone can trigger though, and then my regeneration should kick back in.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

205 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 11:40 am

Ross wrote:That's what I thought.
I do have my second wind available that someone can trigger though, and then my regeneration should kick back in.

Hopefully someone can get to you and Candelos before Karavakos detonates...


Dwarmaj wrote:
Miri also believes that storing that much energy is very dangerous and if Karavakos performs other actions the energy in him could be violently released (he could detonate...)

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206 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 11:51 am

Ross

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Admin
Holy crap. We could die from a Magical Energy Orgasm.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

207 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 1:08 pm


Free Action "Karavakos, if you surrender now, I won't have to kill you!"

Miri's turn...

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208 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 1:17 pm

Teramotos wrote:
Free Action "Karavakos, if you surrender now, I won't have to kill you!"

Miri's turn...

Karavakos laughs out loud

"Can't you see! I'm already dead!

Now, I'm going to take as many of you with me as I can..."



Miri's turn...

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209 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 3:12 pm

Hmm, Thia needs to revise her action then. Will have to get to Kaddim to trigger the second wind with a heal check.

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210 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 3:31 pm

Chris, I can heal Ross, you keep shooting.
If you want, you can do a ready action to shoot after I heal Ross then in case K blows up, Ross will still have some hits.

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211 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 4:26 pm

Dwarmaj wrote:Miri's turn...

Miri will go with auto damage and 'Magic Missile' Karavakos. If she has to move away from the corner, she will, otherwise stay in the far NE corner of the room. done.

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212 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 5:13 pm

At the end of Kaddim's turn he was unconscious and had to roll a Death Save...
Death Save 3 failed. Kaddim has missed 1 Death Save.


Miri's turn:
Standard: cast Magic Missile to do 9hp of damage on Karavakos


Candelos' turn:
At the end of Candelos' turn he rolls a 12 for his Death Save.




Sonya's turn... then Thia...

Did I miss Thia's last turn?

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213 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 5:19 pm

Krystoff wrote:Thia's turn is to HQ, move close enough to get the +1 from prime shot and then biting volley. I don't think I've used it yet. If I did then use two fanged strike and if that is used then use twin strike.

It looks like I missed Thia's last turn...
No need to move since you can't get close enough to use Prime Shot since Candelos is 1 square away from him.

Standard: Biting Volley on Karavakos
BV #1 32+2 vs Ref (barely) hits for 15+6hp of damage
BV #2 19 vs Ref miss


Sonya's turn...

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214 Re: Into Karavakos' sanctuary... on Fri Oct 15, 2010 7:55 pm

Ahh thought that since they were down they didn't count anymore. THats alright, two fanged strike or twin strike when I am up next.

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215 Re: Into Karavakos' sanctuary... on Sat Oct 16, 2010 8:10 pm

Currently Sonya's turn...


Post #198 was incorrect. After Karavakos' turn in post #197 it was suppose to be Thia's turn. I resolved Thia's attack for last turn in post #213 above.


Now it's Sonya's turn, then Karavakos turn, then Thia's turn for this round.

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216 Re: Into Karavakos' sanctuary... on Sat Oct 16, 2010 9:21 pm

Sonya,
Move Action: Run to the square SE of Kaddim.
Standard: Heal Check so Kaddim uses 2nd Wind.
Minor: Pull out last Temp Hit Potion
Free: Drop potion in Kaddim's square

...done.

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217 Re: Into Karavakos' sanctuary... on Sat Oct 16, 2010 10:06 pm

Teramotos wrote:Sonya,
Move Action: Run to the square SE of Kaddim.
Standard: Heal Check so Kaddim uses 2nd Wind.
Minor: Pull out last Temp Hit Potion
Free: Drop potion in Kaddim's square

...done.

Sonya's turn:
Move: run to Kaddim

Standard: make a heal check to allow Kaddim to use a healing surge
Heal check 16+8=24 (not sure if there are any minuses for running, but 24 should be good)

Minor: drop a potion for Kaddim





Karavakos' turn...

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218 Re: Into Karavakos' sanctuary... on Sat Oct 16, 2010 10:25 pm

Map has me in the wrong square

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219 Re: Into Karavakos' sanctuary... on Sat Oct 16, 2010 10:46 pm

Teramotos wrote:Map has me in the wrong square

Correct, Sonya is SE of Kaddim...

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220 Re: Into Karavakos' sanctuary... on Sat Oct 16, 2010 11:00 pm

Karavakos' turn:
Standard: cast Thunderwave catching Candelos, Sonya, and Kaddim
TW on Kaddim 27 vs Fort hits for 26hp of damage
TW on Candelos 32 vs Fort hits for 26hp of damage
TW on Sonya 30 vs fort hits for 26hp of damage

At the end of Karavakos' turn he fails to contain the energy inside of him...

The PCs (that are conscious...) see him explode in a blast of radiant energy. Each creature within 10 squares takes 5d6=21hp of radiant damage.

(Thia can hear a faint echo of laughter after the explosion...)


After the blast...

PC current states are:
Kaddim -28/79hp with 1/11 surges
Sonya 0/66hp with 3/9 surges
Miri -18/58hp with 3/9 surges
Thia 10/65hp with 3/7 surges

Candelos -66/78hp with 4/14 surges (dead...)


Thia seems to be the only conscious PC.

In what order will Thia attempt to stabilize the PCs? The DC to stabilize is 15 and Thia is +9 in Heal.

I believe each of the unconscious PC have missed one death save already...

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221 Re: Into Karavakos' sanctuary... on Sun Oct 17, 2010 1:31 am

Miri first

For the second attempt if Kaddim or Sonya has missed their second and the other one hasn't then the one that has failed twice gets the attempt.

If they both make the next save then I will go Sonya first as she can attempt to stabilize as well.

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222 Re: Into Karavakos' sanctuary... on Sun Oct 17, 2010 8:38 am

Ross

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Admin
she can only stabilize if she becomes conscious. Keep trying to stabilize Miri as she has a raise dead to bring us back if we die.


_________________
CHARACTERS:
Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
Nathan Grey - Ardent (4e-Terran One Campaign)
Walt Dixon - Bladesinger (4e-Terran One Campaign)
Battlefield 4 Soldier: Saturnicus
Diablo III Battletag: Saturnus#1572
Neverwinter: @bobpatrick.com
XBox GamerTag: Drizityn


Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
View user profile http://twitter.com/NWGamerDude

223 Re: Into Karavakos' sanctuary... on Sun Oct 17, 2010 9:39 am

Dwarmaj wrote: Thia seems to be the only conscious PC...

Hard to have a closer battle than that!

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224 Re: Into Karavakos' sanctuary... on Sun Oct 17, 2010 12:28 pm

Yeah Miri first until stabilized then on to Sonya and Kaddim.

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225 Re: Into Karavakos' sanctuary... on Sun Oct 17, 2010 2:02 pm

Krystoff wrote:Yeah Miri first until stabilized then on to Sonya and Kaddim.

Once awake (again), Miri will use all her remaining surges to get as full up as possible, then start on the raise dead ritual for Candelos. done (unless interrupted...)

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