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» Adventure Logs - The Eastern Knights
Into the darkness... - Page 9 EmptySun Mar 24, 2024 3:51 pm by Teramotos

» Adventure Logs - RIFTS
Into the darkness... - Page 9 EmptyTue Mar 19, 2024 5:04 pm by Teramotos

» Savage Rifts Advancement/Rank
Into the darkness... - Page 9 EmptyTue Mar 19, 2024 4:52 pm by Teramotos

» Adventure Logs - Shaelrick Adventures - PF2e
Into the darkness... - Page 9 EmptySat Mar 09, 2024 12:57 am by Teramotos

» Game On! Friday 8 March - Pathfinder 2e Newport Hills 6 PM
Into the darkness... - Page 9 EmptyThu Mar 07, 2024 6:29 am by Teramotos

» Adventure Logs - Wisdom Warriors of Newport - Beginner Series 4e
Into the darkness... - Page 9 EmptySat Mar 02, 2024 11:22 am by Teramotos

» Westron Information
Into the darkness... - Page 9 EmptyThu Feb 29, 2024 12:47 pm by Teramotos

» PF2e AoO from movement
Into the darkness... - Page 9 EmptyTue Feb 20, 2024 5:01 pm by Ross

» PF2e Misc Rules
Into the darkness... - Page 9 EmptySun Feb 18, 2024 12:17 pm by Ross

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Teramotos
Dwarmaj
6 posters

    Into the darkness...

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 1:13 pm

    Hmm, should Thia be able to see from the dark area into the light area since she is adjacent to it?

    For a human I would say no, but she does have low-light vision.

    Thoughts...
    Ross
    Ross
    Admin


    Number of posts : 3864
    Registration date : 2008-11-26
    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Ross Wed Sep 15, 2010 1:20 pm

    Son of a.....

    I have the light, right?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Kenji Wed Sep 15, 2010 1:24 pm

    Dwarmaj wrote:Hmm, should Thia be able to see from the dark area into the light area since she is adjacent to it?

    For a human I would say no, but she does have low-light vision.

    Thoughts...

    Since it's magical darkness, I don't think low-light vision would matter. I'd say no, but since she's on the edge, she'd have enough glimpses of non-darkness to know know where the darkness ends, but she'd have to move into the light. Same for Miri if here section becomes dark...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
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    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 1:25 pm

    Ross wrote:Son of a.....

    I have the light, right?

    Hehe, yes...

    Kaddim got pushed and the torch went with him.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 1:37 pm

    The darkness isn't magical, it's just that the pillars block light from going into or out of an area.

    Since Thia is in normal darkness I think she would be able to see into the light area of the area she's in.

    Into the darkness... - Page 9 Player71


    Candelos' turn, then Sonya


    First map was a bit small...
    Into the darkness... - Page 9 Player72
    Mick
    Mick


    Number of posts : 1671
    Registration date : 2008-12-03

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Mick Wed Sep 15, 2010 4:20 pm


    Is it a standard to unequip and stow?
    or does it takes a move to unequip and then a standard to stow?

    If it's
    Is it a standard to unequip and stow?
    standard: unequip and stow
    minor: pull out dragon orb
    move: SW,4W

    If it's
    or does it takes a move to unequip and then a standard to stow?
    standard: unequip shield & drop
    minor: pull out dragon orb
    move: SW,4W
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Teramotos Wed Sep 15, 2010 6:43 pm

    Sonya,
    Move: S, and SW (passing my axe that's on the ground), W through the doors (is it light in the hall?) NW and N (I should be between two pillars SE of Kaddim. Should gain cover from most attacks coming from the West.

    Minor: Pull out a torch

    Standard: Full Defense

    done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 7:41 pm

    Mick wrote:
    Is it a standard to unequip and stow?
    or does it takes a move to unequip and then a standard to stow?

    If it's
    Is it a standard to unequip and stow?
    standard: unequip and stow
    minor: pull out dragon orb
    move: SW,4W

    If it's
    or does it takes a move to unequip and then a standard to stow?
    standard: unequip shield & drop
    minor: pull out dragon orb
    move: SW,4W


    Candelos' turn:
    It's a standard action to stow a shield

    Standard: stow shield

    Minor: take out Vyrellis

    Move: move west

    Sonya's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 7:44 pm

    Teramotos wrote:Sonya,
    Move: S, and SW (passing my axe that's on the ground), W through the doors (is it light in the hall?) NW and N (I should be between two pillars SE of Kaddim. Should gain cover from most attacks coming from the West.

    Minor: Pull out a torch

    Standard: Full Defense

    done...

    Sonya's turn:
    Move: move into the room. The hallway is dark. Only the NW and NE quadrants have light.

    Standard: Total Defense

    Minor: pull out a torch

    There are now three light sources
    1. Miri's light spell in the NW quadrant
    2. Kaddim has a torch
    3. Sonya has a torch

    Into the darkness... - Page 9 Player73


    Vampire's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 7:50 pm

    Vampire turn:
    V1 (the only one currently up)

    Move: move 3N

    Standard: charge Thia
    Claw 33+1 vs Ac hit for 11hp of necrotic damage. You note that the vampire is doing more damage now than it did before...


    Into the darkness... - Page 9 Player74


    Kaddim's turn, then Thia...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 7:52 pm

    I believe Thia's stance is still in effect. If it is you can take a shot...
    Krystoff
    Krystoff


    Number of posts : 1675
    Registration date : 2008-12-02
    Age : 47

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Krystoff Wed Sep 15, 2010 7:54 pm

    Already used weave through the fray so I will take the shot. Can't remember if prime shot takes effect or if that is just against my quarry.

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 8:01 pm

    Krystoff wrote:Already used weave through the fray so I will take the shot. Can't remember if prime shot takes effect or if that is just against my quarry.

    Thia uses an opportunity action and shoots the vampire
    RBA 29 vs Ac hits for 11hp of damage. The vampire falls 4 squares south of Thia, on top of the other slain vampire.

    Thia does not take the 11hp the vampire would have inflicted.


    Kaddim's turn...
    Ross
    Ross
    Admin


    Number of posts : 3864
    Registration date : 2008-11-26
    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Ross Wed Sep 15, 2010 8:08 pm

    Do a move and a charge at the Skull Lord.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Teramotos Wed Sep 15, 2010 8:35 pm


    Sonya Free Action "Anyone have 2nd Wind left?"
    Let me know and I'll activate your second wind for you with a DC 10 heal check.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Wed Sep 15, 2010 8:37 pm

    Ross wrote:Do a move and a charge at the Skull Lord.

    Kaddim's turn:
    Move: move west

    Standard: charge the Skull Lord
    MBA 20+1 vs Ac miss

    Into the darkness... - Page 9 Player75


    Thia's turn...
    Ross
    Ross
    Admin


    Number of posts : 3864
    Registration date : 2008-11-26
    Age : 56
    Location : Seattle

    Character sheet
    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Ross Thu Sep 16, 2010 8:51 am

    Oh and free action, drop light. Or use minor if necessary.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
    Krystoff


    Number of posts : 1675
    Registration date : 2008-12-02
    Age : 47

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Krystoff Thu Sep 16, 2010 9:44 am

    Don't drop that light if you can Kaddim since he will probably be moving down into the other quadrant.

    Minor: HQ the Skull Lord (YAY! Finally got that on him)
    Move: SW, S, S, W, W, W
    Standard: Twin Strike the Skull Lord

    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Thu Sep 16, 2010 11:06 am

    Krystoff wrote:Don't drop that light if you can Kaddim since he will probably be moving down into the other quadrant.

    Minor: HQ the Skull Lord (YAY! Finally got that on him)
    Move: SW, S, S, W, W, W
    Standard: Twin Strike the Skull Lord

    Thia's turn:
    Move: move south and west

    Minor: HQ the Skull Lord

    Standard: use Twin Strike on the Skull Lord
    TS #1 17 vs Ac miss
    TS #2 24 vs Ac hits for 7+7hp of damage


    Into the darkness... - Page 9 Player76


    Skull Lord's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Thu Sep 16, 2010 11:20 am

    Skull Lord's turn:
    Standard: attack Kaddim with his staff
    Staff 22 vs Ac miss

    Move: shift 1 SE

    Minor: use Command
    One of the undead east of Kaddim stands

    Into the darkness... - Page 9 Player77


    Miri's turn, then Candelos and Sonya...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Kenji Thu Sep 16, 2010 11:44 am

    Dwarmaj wrote:Miri's turn, then Candelos and Sonya...

    Miri will...

    minor action: recast 'Light' on sq 1 SW + 2 W of her

    move action: move 1 sq S

    standard action: cast 'Magic Missile' targeting "Commanding" head

    free action: "Let's take out this head so it can't raise it's minions, or itself again!"

    done.
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Thu Sep 16, 2010 12:09 pm

    bradly wrote:
    Miri will...

    minor action: recast 'Light' on sq 1 SW + 2 W of her

    move action: move 1 sq S

    standard action: cast 'Magic Missile' targeting "Commanding" head

    free action: "Let's take out this head so it can't raise it's minions, or itself again!"

    done.

    Miri's turn:
    Minor: cast light to the west

    Move: move SW

    Standard: cast Magic Missile at the Skull Lord (note: you can't target specific parts of a creature)

    MM 20 vs Ref miss

    Into the darkness... - Page 9 Player78


    Candelos turn, then Sonya...
    avatar
    Kenji


    Number of posts : 3459
    Registration date : 2008-12-02

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Kenji Thu Sep 16, 2010 12:21 pm

    Dwarmaj wrote:Standard: cast Magic Missile at the Skull Lord (note: you can't target specific parts of a creature)...

    Normally, no. But Candelos' religion check back on post #338 said... (& #4 looked significant)

    Dwarmaj wrote:
    Mick wrote:minor: religion check on how to stop the vamps from being revivied.
    standard: attack with Valiant strike.
    if I hit and it falls
    move: shift NW into the vamps space.

    Candelos' turn:
    Minor: make a Religion check 16+11=27

    Candelos has heard of Skull Lords and believes the only way to prevent the Skull Lord from reviving the vampires is to:

    1. Kill the Skull Lord
    2. Block LOS/LOE
    3. move the bodies out of range (though Candelos doesn't know what the range is...)
    4. Destroy one of the Skull Lords heads that uses the Command power. Candelos knows that each head has a specific power Command, Fear, Fire. Destroying a head prevents the Skull Lord from using the associated power.

    The Skull Lord can revive an undead minion even if totally destroyed (dust).


    Standard: use Valiant Strike
    VS 21+1 vs Ac miss


    Sonya's turn...
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Thu Sep 16, 2010 12:27 pm

    bradly wrote:
    Dwarmaj wrote:Standard: cast Magic Missile at the Skull Lord (note: you can't target specific parts of a creature)...

    Normally, no. But Candelos' religion check back on post #338 said... (& #4 looked significant)

    Dwarmaj wrote:
    Mick wrote:minor: religion check on how to stop the vamps from being revivied.
    standard: attack with Valiant strike.
    if I hit and it falls
    move: shift NW into the vamps space.

    Candelos' turn:
    Minor: make a Religion check 16+11=27

    Candelos has heard of Skull Lords and believes the only way to prevent the Skull Lord from reviving the vampires is to:

    1. Kill the Skull Lord
    2. Block LOS/LOE
    3. move the bodies out of range (though Candelos doesn't know what the range is...)
    4. Destroy one of the Skull Lords heads that uses the Command power. Candelos knows that each head has a specific power Command, Fear, Fire. Destroying a head prevents the Skull Lord from using the associated power.

    The Skull Lord can revive an undead minion even if totally destroyed (dust).


    Standard: use Valiant Strike
    VS 21+1 vs Ac miss


    Sonya's turn...

    Thia brought the Skull Lord down to zero hitpoints earlier in the battle.

    When that happened, one of it's heads was destroyed and it lost the ability to use the Flame power. (if it were up to me that would be the last head he lost...)

    The destruction of one of its heads also brought him back to full hitpoints.


    Candelos' turn...
    avatar
    Kenji


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    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Kenji Thu Sep 16, 2010 12:51 pm

    Dwarmaj wrote:
    Thia brought the Skull Lord down to zero hitpoints earlier in the battle.

    When that happened, one of it's heads was destroyed and it lost the ability to use the Flame power. (if it were up to me that would be the last head he lost...)

    Holy crap! We may have to kill this thing 3 more times?!? I know it gets weaker with each lost head but damn... Anyone NOT like Miri and down to the Wizard's equivalent of 'Magic Missile'? (I've used all my encounters, dailies, & interrupts.) Crying or Very sad
    Krystoff
    Krystoff


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    Age : 47

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Krystoff Thu Sep 16, 2010 1:52 pm

    I believe I have one more interrupt if I get hit by melee attack. I will note however that it is going down really fast. I hit it once for 14 and it appears like it is halfway dead already.

    Mick
    Mick


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    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Mick Thu Sep 16, 2010 3:38 pm

    move: W,W,SW
    minor: mark skull load
    standard: attack with Holy Strike getting the +2 dam for wis

    AP? if I have one: attack with Holy Strike getting the +2 dam for wis
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Teramotos Thu Sep 16, 2010 3:44 pm

    ...if you use an AP, remember you get + 9 hit back.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Teramotos Thu Sep 16, 2010 4:10 pm

    Free Action: "Candelos, watch out for the Vamp next to Kaddim! May wanna move S,SW, and then West and NW to end up in the square you want."

    Sonya:
    Move: NW, W, W, W, W
    Standard: Full Defense
    Done...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Thu Sep 16, 2010 8:23 pm

    Mick wrote:move: W,W,SW
    minor: mark skull load
    standard: attack with Holy Strike getting the +2 dam for wis

    AP? if I have one: attack with Holy Strike getting the +2 dam for wis

    Candelos' turn:
    Move: move adjacent to the Skull Lord (provoking an AoO from the vampire next to Kaddim)
    AoO Claw attack 35 vs Ac hits for 6+5-5hp of damage. (The vampire seems to do more damage in this area...)

    Minor: mark the Skull Lord (overwriting Kaddim's daily power mark)

    Standard: use Holy Strike
    HS 32 vs Ac hits for 12+2hp of radiant damage (it looks like he took extra damage).
    The attack reduces the Skull Lord to zero hit points. One of his heads is destroyed, then he is healed back to max hitpoints.


    Candelos uses an Action Point and regains 9hp

    Standard: attack with Holy Strike 24 vs Ac hits for 13hp of radiant damage. (it looks like he took extra damage)

    Into the darkness... - Page 9 Player79


    Skull Lord's turn...
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Teramotos Thu Sep 16, 2010 8:32 pm

    I'm one square too far to the East. S/b one more West I think.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Thu Sep 16, 2010 8:39 pm

    Sorry, it's the vampire's turn...

    Vampire (only one up)
    Standard: Claw attack on Kaddim
    Claw 29 vs Ac hits for 11hp of necrotic damage (he seems to be doing extra damage in this area)

    Move: shift 1S

    Into the darkness... - Page 9 Player81


    Kaddim's turn, then Thia...
    Teramotos
    Teramotos


    Number of posts : 4844
    Registration date : 2008-12-01
    Age : 60
    Location : Seattle

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Teramotos Thu Sep 16, 2010 8:41 pm

    Uh, that was one more West, not one more East. Now I'm two too far to the East, sorry...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
    Dwarmaj
    Dwarmaj


    Number of posts : 5285
    Registration date : 2008-11-26

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Thu Sep 16, 2010 8:44 pm

    Teramotos wrote:Uh, that was one more West, not one more East. Now I'm two too far to the East, sorry...

    Sorry...

    Into the darkness... - Page 9 Player82


    Kaddim's turn, then Thia...
    Ross
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    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Ross Thu Sep 16, 2010 9:59 pm

    Move: Use Aramathor's Step to flank the Skull Lord.
    Standard: Use Isolating Slam on the Skull Lord, and if I hit push the vampire away to the North.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Krystoff
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    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Krystoff Thu Sep 16, 2010 10:17 pm

    Move: Shift 1E
    Standard: Twin Strike

    Dwarmaj
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    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 17, 2010 8:10 am

    Ross wrote:Move: Use Aramathor's Step to flank the Skull Lord.
    Standard: Use Isolating Slam on the Skull Lord, and if I hit push the vampire away to the North.

    Kaddim's turn:
    Move: use Armarathor's Step to teleport adjacent to the Skull Lord

    Standard: use Isolating Slam
    IS 27+2 vs Ac hits for 9hp of damage

    Secondary Attack on the vampire
    IS 24 vs Fort hits, the vampire is pushed 3 north


    Krystoff wrote:Move: Shift 1E
    Standard: Twin Strike
    Thia's turn:
    Move: shift 1E

    Standard: use Twin Strike on the Skull Lord
    TS #1 23+2 vs Ac hits for 9+1hp of damage
    TS #2 27+2 vs Ac hits for 6hp of damage. (The Skull Lord falls when the last head is destroyed).

    Into the darkness... - Page 9 Player83


    Miri's turn, then Candelos and Sonya
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    Post by Teramotos Fri Sep 17, 2010 8:28 am

    Yeah!!! So only one Vamp left??
    Miri, then Candelos and Sonya...


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Dwarmaj Fri Sep 17, 2010 8:51 am

    Teramotos wrote:Yeah!!! So only one Vamp left??
    Miri, then Candelos and Sonya...

    Yes, just one vampire left...

    The Skull Lord looked a lot more intimidating that he really was.

    I was surprised the party spent so much time focusing on the vampires when the Skull Lord would just raise them and get two other attacks.

    Once his main attack power was disabled, he couldn't put up much of a fight.


    Since there is just one minion remaining lets just say Miri or Candelos finishes it off.

    I think the party handicapped yourselves at the beginning of the encounter (Kaddim not healed up, few members used light), but you guys pulled it out in the end.


    Well done
    Dwarmaj
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    Post by Dwarmaj Fri Sep 17, 2010 8:56 am

    Searching the room the party doesn't find any treasure on the downed undead.

    Examining the room Kaddim and Miri notes:
    The pillars block all natural light into or out of the areas they enclose.
    The pillars also seem to regenerate when damaged.

    Candelos examines the statues and notes
    The NE statues grants undead the chance to critical on a 19-20
    The NW statues increases all necrotic damage by 5
    The SW statue grants undead 5 temp hitpoints when they hit something
    The SE statue increases all defenses of undead by 1

    Also the room itself imposes Vulnerability 5 to all bloodied living creatures.

    Challenging room... Twisted Evil they put a lot of work into it.


    What next?
    Where do you want to rest? Here or the last room you rested in?
    Teramotos
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    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Teramotos Fri Sep 17, 2010 9:13 am


    ...oh man, that's a tough room. Very well thought out however. Giving my a lot of ideas here for when I DM.

    Sonya will go into the hall and pick up her axe.

    Sonya will suggest that we just rest here, trying for an extended rest.


    _________________
    Weslocke "What do you wish to know?"

    Sonya Morecut (Human Warlord) - SG1
    Whey Baker (Human Fighter) - SG1
    Archemedies - (Githyanki Artificer) - Slave Ship
    Alysa Redfield (Human Archer Warlord) - Dark Nights Rising
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    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Krystoff Fri Sep 17, 2010 9:28 am

    yeah, that made it basically 6 different rooms if you count outside the room as well. 4 quadrants and the hallways in between are the other 5.

    Rest here is fine.

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    Post by Mick Fri Sep 17, 2010 9:55 am

    Pick up shield.
    Rest here is fine.
    If its a extended rest can I get a item made?
    I don't recall the exact name without the character builder but I think it's called a Sunblade.
    +2 and it gives off light and does radiant damage.

    Sure could have used it this encounter
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    Post by Kenji Fri Sep 17, 2010 10:02 am

    Dwarmaj wrote:Challenging room... Twisted Evil they put a lot of work into it.

    Concur. Great room from a designer's pov.

    I say we rest up here. Miri wants new boots when we rest up (level up?) but isn't quite sure how much gold, or more importantly residuum, she has. Let's split up all the treasure we've found so far, dust absolutely everything nobody wants as a treasure pick, make as many items as we can, then rest up & go downstairs to take back all of Kaddim's stuff ...and then some!

    Miri will also dust for anyone any back up items or whatever if you're short on residuum. We're at the home stretch before we've beaten everything in this pyramid, so little sense in waiting for later. We might not have many extended rests left in this prison.

    Everybody please post what items you want and how much gold and/or residuum you have and Sonya and/or Ken, please post what treasure we've found but yet to divvy up.

    Post Script: Ken, when I switched to the new Asus laptop, I lost which rituals Miri should know. I have her starting ones, but not any of the ones she's found, which was quite a bit. Is that easy or hard to look up?

    PPS: Miri will spend 2 healing surges to get full up.
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    Post by Kenji Fri Sep 17, 2010 10:04 am

    Mick wrote:Pick up shield.
    Rest here is fine.
    If its a extended rest can I get a item made?
    I don't recall the exact name without the character builder but I think it's called a Sunblade.
    +2 and it gives off light and does radiant damage.

    Sure could have used it this encounter

    Too funny! Yes, that would have been nice for this encounter!
    Ross
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    Campaign: 4e-Against the Giants
    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Ross Fri Sep 17, 2010 10:15 am

    Iron Armbands of Power please.
    I thought the shard was already made?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Fri Sep 17, 2010 11:25 am

    Ross wrote:Iron Armbands of Power please.
    I thought the shard was already made?

    The party found a Shard of the Mage a little while ago.
    https://nwgamers.forumotion.com/online-role-play-gaming-f14/on-line-game-treasure-collection-thread-t567.htm#9509
    Ross
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    Post by Ross Fri Sep 17, 2010 12:12 pm

    Ah. Brad is using that, right?


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.
    Dwarmaj
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    Post by Dwarmaj Fri Sep 17, 2010 12:36 pm

    Ross wrote:Ah. Brad is using that, right?

    You mentioned a shard in the last battle so I assumed Kaddim had it.

    It only works on implement powers so Miri may be a better fit for it, but Kaddim does have a few implement powers as well.
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    Character Name: Kazoo Noisemaker
    Player Name: Ross

    Into the darkness... - Page 9 Empty Re: Into the darkness...

    Post by Ross Fri Sep 17, 2010 12:39 pm

    I could use it with a couple of powers only, but she can hit multiple enemies with many of her powers. I thought I had the Lightning Shard.


    _________________
    CHARACTERS:

    Silk - Human/Hexblade [4e-Dark Nights Rising Campaign]
    Kazoo - Halfling(Kender)/Hybrid(Rogue/Druid) [4e-Against the Giants]
    Morbius Von Kas - Vryloka/Blackguard [4e-Rainbow Warriors Campaign]
    Man'Tis Man'Todea - Thri-Kreen/Berserker [4e-Slave Lords Campaign]
    Nathan Grey - Ardent (4e-Terran One Campaign)
    Walt Dixon - Bladesinger (4e-Terran One Campaign)
    Shandral Aurlong - Human/Sorcerer [5e-Horde of the Dragon Queen Campaign]
    Danilo Rand - Monk/Human [5e-Princes of the Apocalypse Campaign]
    Battlefield Soldier: Saturnicus
    Diablo III Battletag: Saturnus#1572
    Neverwinter: @bobpatrick.com
    XBox GamerTag: Drizityn


    Kazoo the Kender: "Hmm, I'll take....the Wand of Wonder." The rest of the party regretted giving Kazoo the first treasure pick.

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