For a human I would say no, but she does have low-light vision.
Thoughts...
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Dwarmaj wrote:Hmm, should Thia be able to see from the dark area into the light area since she is adjacent to it?
For a human I would say no, but she does have low-light vision.
Thoughts...
Ross wrote:Son of a.....
I have the light, right?
standard: unequip and stowIs it a standard to unequip and stow?
standard: unequip shield & dropor does it takes a move to unequip and then a standard to stow?
Mick wrote:
Is it a standard to unequip and stow?
or does it takes a move to unequip and then a standard to stow?
If it's
standard: unequip and stowIs it a standard to unequip and stow?
minor: pull out dragon orb
move: SW,4W
If it'sstandard: unequip shield & dropor does it takes a move to unequip and then a standard to stow?
minor: pull out dragon orb
move: SW,4W
Teramotos wrote:Sonya,
Move: S, and SW (passing my axe that's on the ground), W through the doors (is it light in the hall?) NW and N (I should be between two pillars SE of Kaddim. Should gain cover from most attacks coming from the West.
Minor: Pull out a torch
Standard: Full Defense
done...
Krystoff wrote:Already used weave through the fray so I will take the shot. Can't remember if prime shot takes effect or if that is just against my quarry.
Krystoff wrote:Don't drop that light if you can Kaddim since he will probably be moving down into the other quadrant.
Minor: HQ the Skull Lord (YAY! Finally got that on him)
Move: SW, S, S, W, W, W
Standard: Twin Strike the Skull Lord
Dwarmaj wrote:Miri's turn, then Candelos and Sonya...
bradly wrote:
Miri will...
minor action: recast 'Light' on sq 1 SW + 2 W of her
move action: move 1 sq S
standard action: cast 'Magic Missile' targeting "Commanding" head
free action: "Let's take out this head so it can't raise it's minions, or itself again!"
done.
Dwarmaj wrote:Standard: cast Magic Missile at the Skull Lord (note: you can't target specific parts of a creature)...
Dwarmaj wrote:Mick wrote:minor: religion check on how to stop the vamps from being revivied.
standard: attack with Valiant strike.
if I hit and it falls
move: shift NW into the vamps space.
Candelos' turn:
Minor: make a Religion check 16+11=27
Candelos has heard of Skull Lords and believes the only way to prevent the Skull Lord from reviving the vampires is to:
1. Kill the Skull Lord
2. Block LOS/LOE
3. move the bodies out of range (though Candelos doesn't know what the range is...)
4. Destroy one of the Skull Lords heads that uses the Command power. Candelos knows that each head has a specific power Command, Fear, Fire. Destroying a head prevents the Skull Lord from using the associated power.
The Skull Lord can revive an undead minion even if totally destroyed (dust).
Standard: use Valiant Strike
VS 21+1 vs Ac miss
Sonya's turn...
bradly wrote:Dwarmaj wrote:Standard: cast Magic Missile at the Skull Lord (note: you can't target specific parts of a creature)...
Normally, no. But Candelos' religion check back on post #338 said... (& #4 looked significant)Dwarmaj wrote:Mick wrote:minor: religion check on how to stop the vamps from being revivied.
standard: attack with Valiant strike.
if I hit and it falls
move: shift NW into the vamps space.
Candelos' turn:
Minor: make a Religion check 16+11=27
Candelos has heard of Skull Lords and believes the only way to prevent the Skull Lord from reviving the vampires is to:
1. Kill the Skull Lord
2. Block LOS/LOE
3. move the bodies out of range (though Candelos doesn't know what the range is...)
4. Destroy one of the Skull Lords heads that uses the Command power. Candelos knows that each head has a specific power Command, Fear, Fire. Destroying a head prevents the Skull Lord from using the associated power.
The Skull Lord can revive an undead minion even if totally destroyed (dust).
Standard: use Valiant Strike
VS 21+1 vs Ac miss
Sonya's turn...
Dwarmaj wrote:
Thia brought the Skull Lord down to zero hitpoints earlier in the battle.
When that happened, one of it's heads was destroyed and it lost the ability to use the Flame power. (if it were up to me that would be the last head he lost...)
Mick wrote:move: W,W,SW
minor: mark skull load
standard: attack with Holy Strike getting the +2 dam for wis
AP? if I have one: attack with Holy Strike getting the +2 dam for wis
Ross wrote:Move: Use Aramathor's Step to flank the Skull Lord.
Standard: Use Isolating Slam on the Skull Lord, and if I hit push the vampire away to the North.
Thia's turn:Krystoff wrote:Move: Shift 1E
Standard: Twin Strike
Teramotos wrote:Yeah!!! So only one Vamp left??
Miri, then Candelos and Sonya...
Dwarmaj wrote:Challenging room... they put a lot of work into it.
Mick wrote:Pick up shield.
Rest here is fine.
If its a extended rest can I get a item made?
I don't recall the exact name without the character builder but I think it's called a Sunblade.
+2 and it gives off light and does radiant damage.
Sure could have used it this encounter
Ross wrote:Iron Armbands of Power please.
I thought the shard was already made?
Ross wrote:Ah. Brad is using that, right?
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