Standard - Inspiring War Cry on the only target in range. Give the save to Candelos.
Make Save - done
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Krystoff wrote:Forgot I was immobilized. Can you use a daily item that lets you shift if you are immobilized? I doubt it.
Minor: HQ the southern undead
Standard: Second Wind for the +2 to defenses and HP.
bradly wrote:I think Miri's next, but could we get an updated map so I can see where everything is? Are the Ghosts out of sight now, or only cover? They're in the walls, right?
Mick wrote:Isn't Candelos after Sonya? Or Before?
Mick wrote:It looks like Candelos is dazed.
Candelos will move N,N,NW,W,SW. That should put him NE of Sonja
Use AP
Attack wounded undead to my SE and get the flanking bonus with Kaddim
using Piercing Strike and possibly marking the adjacent 2 undead.
roll save for daze
Teramotos wrote:If Kaddim lured the undead to be directly west of himself, opening a path for Candelos, I'll act as follows:
Standard - Inspiring War Cry on the only target in range. Give the save to Candelos.
Make Save - done
bradly wrote:Miri will...
standard action: cast 'Force Orb' on Ghost by Thia, 2ndary target
adjacent Undead S of Thia
move action: move 1 W + 2 N + 1 E (+1 more E if I can still see everyone through the door)
free action: "Hang in there Thia, more help is coming once the boys finish off the bloodied undead..."
done.
Before Kaddim goes, we should figure out if Sonya's free saves on her turn went to him or Thia.Dwarmaj wrote:Kaddim's turn...
Ross wrote:Give it to Thia. I can attack the guy from range.
Krystoff wrote:I believe at the time that Sonya gave Thia the save she was only immobilized so it should go to that one.
Ross wrote:Lightning Lure on the one that's almost down.
Done.
Save.
Mick wrote:Candelos will
free: Miri take out the one W of Kaddim
move: shift N
standard: attack ghost to his SW with Final Rebuke
if hit- push it SW until it hits the wall for a additional 1d8 damage
Dwarmaj wrote:
The ghostly figure is pushed SW. Instead of hitting the wall he passes through the wall out of sight.
bradly wrote:Dwarmaj wrote:
The ghostly figure is pushed SW. Instead of hitting the wall he passes through the wall out of sight.
How far is the push? Seems like it'd go through the corner there, but be visible in the room where the Rats are coming from, unless the Ghost can move after a slide.
Teramotos wrote:Sonya's turn:
Move: Shift 1 NE (so I'm flanking the undead that is almost down)
Free: "Miri, Kaddim and I will try to take this one down, there are some rats approaching from the SW around the corner."
Standard: I wanna make sure we put this one down...Hammer and Anvil on the Undead that's almost down. Give the free basic attack to Kaddim in case I miss.
Minor: IW on Thia, I'll let her decide if she wants to save against one of her conditions or if she wants the bonus hit points.
Done
Dwarmaj wrote:Miri's turn unless Thia wants to go now...
Mick wrote:I think it would have gotten pushed 5.
I don't think he has control of the distance. It 5 or until it hits a wall to stop it.
Krystoff wrote:Thia will take the extra 2D6 HP and go after Sonya since Miri probably won't change anything for Thia.
I will try to take out the rats since I am weakened anyways.
Twin Strike the two rats accepting the AoO.
Saves
Dwarmaj wrote:Miri's turn...
bradly wrote:Dwarmaj wrote:Miri's turn...
Miri will not move & just 'Magic Missile' the Undead S of Thia (the only thing she can see). +2 to damage if hit because of Arcane Reserves now.
free action: "What's our plan for the vanishing Ghosts?"
Question: shouldn't the Undead's AoO on Thia have just been a basic attack & not weakened or drained a surge? ...That is a special attack, I hope!
Ross wrote:Ready Action to use Lightning Lure if any enemy comes within range of me.
bradly wrote:Are the Ghosts healing too, or have we just not hit them at all? They're going to be obnoxious to finish off if they can heal and escape through walls...
Ross wrote:Ready Action to use Lightning Lure if any enemy comes within range of me.
Dwarmaj wrote:The diagonal make it look like he's farther, but he's 3
away.
Dwarmaj wrote:Yes, the party noticed that they had regeneration at the start of the battle... They also take 1/2 damage from attacks since they are incorporeal.
Mick wrote:I think it's Candelos turn since Thia delayed last round.
move: shift SW
standard: attack undead to his W with Paladin's Judgement and allow Thia to use a healing surge. (May as use them before they steal them)
minor: Divine Challange ghost to his N
bradly wrote:Dwarmaj wrote:The diagonal make it look like he's farther, but he's 3
away.
That is a weird illusion! That guys looks further than the one 4 away to
Kaddim's W...Dwarmaj wrote:Yes, the party noticed that they had regeneration at the start of the battle... They also take 1/2 damage from attacks since they are incorporeal.
Yuck! Does force damage still do full damage on incorporeal creatures (i.e. Magic Missiles), or am I thinking of an old 3.x rule?
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